7 goes hard ur all just cowards. 7 is the only time ever that "broken checks broken" has actually workedi think you could narrow that to 4-6. 3 has very little deviation and 7 is not actually a good meta
7 goes hard ur all just cowards. 7 is the only time ever that "broken checks broken" has actually workedi think you could narrow that to 4-6. 3 has very little deviation and 7 is not actually a good meta
Isn't that what I was trying to sayok but you can have metagame deviation while also having an actually good metagame (see gen 3-7)
Good question! Sarcasm is hard to detect through text alone when it's not doing the tHiNgIsn't that what I was trying to say
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Anyone who says gg after losing to kingambit is lying. There's just no fucking reason to keep this shitstain in the tier. Excise the problems with the meta, starting with gambit
Before calling Azumarill Trash, remember it now has Knock Off. What does that mean? Banded Tera Dark Huge Power Knock Off in Trick Room, of course. Yes, Crawdaunt exists, but this guy is much bulkier and with a better defensive typing
(the moment an otherwise decent Water Fairy Mon gets Recover, it goes to S/A+rank, that typing is that good) than Crawdaunt. I was an Azumarill hater at the beginning of this gen, but now I wouldn't discard the water bunny full of joy yet.
could one potentially swap out swords dance for bulk up for even more physical resilience? it comes at the cost of a fast +2, but iron hands becomes basically untouchable on the physical side if you set up some bulk ups under veil and snow, which can be important if you want to minimize the chance of getting rng'd by gambit iron head in the endgame—that extra +1 defense turns the 2hko into a 3hko, so gambit would need to flinch you twice to not lose. also, for the 96/252/160 punching glove set, invest 16 of the spd evs into hp to get a bit more special and physical bulk out of it, or you could go for 28 hp/96 atk/240 spd/144 spe for a little more bulk while still outspeeding neutral corv and 20 spe scizorIt's me! The guy who will keep workshopping Iron Hands sets until the sun consumes the earth! Following along with the latest trends, I come to you with:
Tera Ice Iron Hands:
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Ice
EVs: 192 Atk / 156 SpD / 160 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Ice Punch
- Earthquake / Thunder Punch
I messed around with Tera Ice Hands very early in SV, but Ice is such a terrible defensive type in a vacuum that only having Chilly Reception for snow support really hurt it. Now, though, I've been running this with Slowking for early match pivoting and Atales for late match Veil support to clean up, and it's putting in work -- and while Ice is a bad defensive type by itself, it has zero overlapping weaknesses with Iron Hands' base typing, so you can get that "free turn" effect to KO a check and potentially roll through the rest of the opposing team.
How does Tera Ice stack up against the `mon that perpetually limits Iron Hands' viability?
+2 192+ Atk Tera Ice Iron Hands Ice Punch vs. 252 HP / 0 Def Great Tusk: 434-512 (100 - 117.9%) -- guaranteed OHKO
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Tera Ice Iron Hands: 153-181 (34 - 40.3%) -- 40.8% chance to 3HKO after Leftovers recovery
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Tera Ice Iron Hands in Snow: 102-121 (22.7 - 26.9%) -- possible 5HKO after Leftovers recovery
4 Atk Great Tusk Close Combat vs. 0 HP / 0 Def Tera Ice Iron Hands in Snow: 204-242 (45.4 - 53.8%) -- 2.3% chance to 2HKO after Leftovers recovery
Pretty well, and that's without Veil support.
Those calcs should explain the 192 Atk. The 160 Spe is probably a bit team-specific, as it outruns (non-Booster Speed) Iron Moth after paralysis. 144/148/152 all also work depending on how much work you want to put in trying to creep Gambit with the rest going into SpD. EQ vs Thunder Punch is also a tossup based on what your team needs. Fighting + Ice + Ground hits 12 types SE, which is nuts, but Thunder Punch helps out with all of the (Tera) Water threats out there. Obviously, that includes Gliscor, who does not want to play footsies with Iron Hands:
192+ Atk Tera Ice Iron Hands Ice Punch vs. 252 HP / 252+ Def Gliscor: 336-400 (94.9 - 112.9%) -- 68.8% chance to OHKO
Note that Thunder Punch also opens up the option of running Punching Glove over Leftovers, at which point you can go 96 +Atk/252SpD and still exceed the damage thresholds above while avoiding Static/Flame Body procs, but I haven't tested it, and that feels like bait compared to the consistent recovery of leftovers.
In general, the set works well to either punch holes early or to clean up late. Late match, under Veil, there's just not a lot that anything can do to Iron Hands, leaving you free to just batter your way through whatever is left of the opposing team, Drain Punching weakened `mons into oblivion to keep yourself fresh enough to finish the job:
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 0 HP / 0 Def Tera Ice Iron Hands in Snow with an ally's Aurora Veil: 277-327 (61.6 - 72.8%)
+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 0 HP / 0 Def Iron Hands in Snow with an ally's Aurora Veil: 154-182 (34.2 - 40.5%)
<3 this chonky boi
Iron Hands doesn't get Bulk Up or I would have been running it for ages. I've spent the whole generation wondering how much better Iron Hands would be if it got BU, Bullet Punch, and/or a consistently useful ability. Then Gamefreak went and made freaking Bloodmoon and now I want to throw something through a wall.could one potentially swap out swords dance for bulk up for even more physical resilience?
wait what the actual shit, i swear it got bulk up. what is this nonsense. forget iron hands, someone at game freak is catching my hands for thisIron Hands doesn't get Bulk Up or I would have been running it for ages. I've spent the whole generation wondering how much better Iron Hands would be if it got BU, Bullet Punch, and/or a consistently useful ability. Then Gamefreak went and made freaking Bloodmoon and now I want to throw something through a wall.
Yeah I think a lot of us subconsciously assumed it got that because Hariyama has it. Maybe you should start playing VGC where people hate iron hands for the exact opposite reasons (it is a menace to society)wait what the actual shit, i swear it got bulk up. what is this nonsense. forget iron hands, someone at game freak is catching my hands for this
7 has a bit too much variance sometimes in terms of team styles/mus but aside from that it's generally a good meta and most people like iti think you could narrow that to 4-6. 3 has very little deviation and 7 is not actually a good meta
I ain't gon lie not putting gambit in S tier when all that changed with DLC is tusk, hrott, gren, etc.... usage dropping is kinda crazy. Only thing that changed was the funky little fellow being in the spotlight until the cold reality of 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch hit her (With rocks up this was an OHKO) With gliscor spikes being bloody everywhere, and prolly hrott spikes gonna start rising soon since people are flocking to hatterene again as hazard control, gambit is quite literally, still the king.
SPEAKING OF, I know this is a hot take but I feel as if tusk is barely hanging onto S- due to the fact he's the "easiest" hazard clearer (I say "easiest" as this mf feels threatened by just about every great setter now. Ting? ruin + whirlwind it, it'll die to spikes soon. Hrott? Razor/Aqua cutter it, or ifyou hate it, hydro pump him. Gliscor? Tox on the switch, prot, then literally just spam spikes, 4 Atk Great Tusk Ice Spinner vs. 244 HP / 0 Def Gliscor: 244-288 (69.3 - 81.8%) -- guaranteed 2HKO after Poison Heal, play your cards right and tusk ain't winning lmfao)
I unno tho or is this sentiment of metagame hositility towards tusk just me being a noob?
Anyone who says gg after losing to kingambit is lying. There's just no fucking reason to keep this shitstain in the tier. Excise the problems with the meta, starting with gambit
At least they remembered to make sure it could learn Present.Its actually funny how despite being upgrades, most Paradox Mons miss some key move that base Mon has:
Iron Bundle is already Uber. Despite that, it doesn,t outclass Delibird, who has Spikes, Rapid Spin and Destiny Bond. Iron Bundle would be the best suicide lead in Ubers with such tools.
IMO gambit seems more manageable post DLC, maybe it's because it isn't so common, but idk. Gliscor is great into gambit and clef can also annoy some gambit sets lacking iron head. Some of the new mons kind of hurt gambit's viability because luna bm has good bulk and it can ohko gambit with ep, okidogi (not really common but this has a small niche) which is a fighting type and fighting types in general hurt gambit, and gliscor being a pseudo tusk also doesn't help. I honestly think that gambit will rise again after the meta settles down, but until then, it's probably gonna be overlooked due to new toy syndrome.There's two ways to get taken seriously: be a good player (which neither of us are) or make a well supported argument (which I try to do). Given that Kingambit already survived a suspect test, Finch has already said a quickban isn't going to happen, so lay out a strong case for what has changed in OU that means it deserves another suspect test.
The main thing about Strength Sap is that it also allows poor mons with some niches to have their ability to be improved and get a better form of recovery that can be somewhat used reliably. SS also allows frail mons to try and live a hit it would normally die to.Quick rant, I think Strength Sap is the best designed move ever. If you have never heard of it (unlikly), it heals the user by an amount equal to the opponent’s attack stat, then subsequently lowers the opponent’s attack stat by one. This is fantastic. Why?
I could wax poetic about this move. It can be extremely useful, but in niche situations. But not too niche, and is not spammable recovery. This is the perfect move. Change my mind.
- The healing is very good, but not spammable as the target’s Attack stat lowers.
- It has low, but not horrible, distribution.
- It can be countered by simply switching to a special attacker.
- The lowering attack stat can quickly force a swap out.
Something you also have to account for is that it isn't spammable. Since Strength Sap lowers the attack stat of the foe, and the healing is based on the attack stat, you can't just spam it for a free full heal. This allows frail mons to try and live a hit it would normally die to.
Example:
Polteageist @ White Herb
Ability: Cursed Body
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 50 Def / 200 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Strength Sap
- Stored Power
- Shadow Ball
vs
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Assuming Kingambit is coming in on a revenge kill, looking for a easy sucker punch kill and Polt already has a boost on, a Strength Sap would drain Gambit of the damage needed to kill with SP, allowing for another drain of attack with SS, putting Gambit in a place where it can't faint Polt with even Kowtow Cleave all of the among us time. If it wanted to, it could just keep spamming it and get Gambit in a rather bad place where Polt kept farming HP and lowering its attack stat
(-2 252+ Atk Supreme Overlord 1 ally fainted Kingambit Sucker Punch vs. 0 HP / 50 Def Polteageist: 188-224 (72 - 85.8%) -- guaranteed 2HKO
-2 252+ Atk Supreme Overlord 1 ally fainted Kingambit Kowtow Cleave vs. 0 HP / 50 Def Polteageist: 230-272 (88.1 - 104.2%) -- 25% chance to OHKO
-3 252+ Atk Supreme Overlord 1 ally fainted Kingambit Kowtow Cleave vs. 0 HP / 50 Def Polteageist: 186-218 (71.2 - 83.5%) -- guaranteed 2HKO)
oh, also sinistcha also can use SS to its benefit as good bulk and lowering attack = money face emoji
252+ Atk Supreme Overlord 1 ally fainted Kingambit Sucker Punch vs. 252 HP / 252+ Def Sinistcha: 198-234 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 284-336 (82 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 4 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 306-360 (88.4 - 104%) -- 25% chance to OHKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 324-384 (93.6 - 110.9%) -- 62.5% chance to OHKO
-1 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 218-258 (63 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
tl;dr: the mons who get SS have some niche use (IE: driftblim unburden, arboilva stall and brambleghast... brambleghast) but SS allows to put their niche further and allows them to become the GOAT!!
i just wanted to hit home the point that it wasn't spammable because whenever i play randbats people seem to call the move a "no skill spam move"Spoiler is fax
its almost like I mentioned twice in the OP that it isn’t spammable…
since you mentioned brambleghast, i'd like to ask if anyone else is having success with the mon now that it has access to poltergeist. what moves are y'all running on it besides dual stab? i'm running power whip + poltergeist + rapid spin + strength sap, but i'm wondering if i should put in leech seed or spikes somewhere. i've also been toying with the idea of a curse/spikes suicide lead set, since it's the only ghost-type with access to them both, but i wouldn't know what sort of a team to build around that (plus there are a million better spikes users that don't even have to die to make progress, and some that can't die even if you want them to, but let's ignore that for now)Something you also have to account for is that it isn't spammable. Since Strength Sap lowers the attack stat of the foe, and the healing is based on the attack stat, you can't just spam it for a free full heal. This allows frail mons to try and live a hit it would normally die to.
Example:
Polteageist @ White Herb
Ability: Cursed Body
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 50 Def / 200 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Strength Sap
- Stored Power
- Shadow Ball
vs
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Assuming Kingambit is coming in on a revenge kill, looking for a easy sucker punch kill and Polt already has a boost on, a Strength Sap would drain Gambit of the damage needed to kill with SP, allowing for another drain of attack with SS, putting Gambit in a place where it can't faint Polt with even Kowtow Cleave all of the time. If it wanted to, it could just keep spamming it and get Gambit in a rather bad place where Polt kept farming HP and lowering its attack stat
(-2 252+ Atk Supreme Overlord 1 ally fainted Kingambit Sucker Punch vs. 0 HP / 50 Def Polteageist: 188-224 (72 - 85.8%) -- guaranteed 2HKO
-2 252+ Atk Supreme Overlord 1 ally fainted Kingambit Kowtow Cleave vs. 0 HP / 50 Def Polteageist: 230-272 (88.1 - 104.2%) -- 25% chance to OHKO
-3 252+ Atk Supreme Overlord 1 ally fainted Kingambit Kowtow Cleave vs. 0 HP / 50 Def Polteageist: 186-218 (71.2 - 83.5%) -- guaranteed 2HKO)
oh, also sinistcha also can use SS to its benefit as good bulk and lowering attack = money face emoji
252+ Atk Supreme Overlord 1 ally fainted Kingambit Sucker Punch vs. 252 HP / 252+ Def Sinistcha: 198-234 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 284-336 (82 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 4 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 306-360 (88.4 - 104%) -- 25% chance to OHKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 324-384 (93.6 - 110.9%) -- 62.5% chance to OHKO
-1 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Sinistcha: 218-258 (63 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
tl;dr: the mons who get SS have some niche use (IE: driftblim unburden, arboilva stall and brambleghast... brambleghast) but SS allows to put their niche further and allows them to become the GOAT!!