then why does valiant run it sometimes?
because of bloodmoon, fast hypnosis is a relatively safe check 60% of the time. A LOT has to go right for hypnosis to actually enable a valiant sweep
then why does valiant run it sometimes?
It ran hypnosis even before the DLC was released and I’m actually curious as to why it did so nowbecause of bloodmoon, fast hypnosis is a relatively safe check 60% of the time. A LOT has to go right for hypnosis to actually enable a valiant sweep
Even on non sun teams, this mon is quite scary to face as an early game hole puncher. Focus Saah + Weak Armor lets it get to +2/+2 when positioned in 1v1s vs some physical attackers and it can leave big dents for other threats to take advantage of. Sometimes, it's Focus Sash won't even proc, & it can heal off all the damage it's taken with Bitter Blade.Cerulege is a fvcking demon on sun teams. Very underrated mon. Unfortunately, Poltergeist wasn’t all that helpful in playtesting. It can even be a liability (knock off is still one of the best moves in the game).
This is max Spatk Espathra after 2 Calm Mind + 1 Speed Boost on Bold Corv. This is not dropping resists....Almost every meta relevant Steel atm beats Espatha. UUBL at absolute best and this is probably pushing it.
WebsTeach us this secret tech that ends up with Espathra somehow having a free Calm Mind boost when switching in so it can get +2 in special attack and defence while only having +1 in Speed. We gotta know how you broke the system to cause this
Are you forgetting about seed flare, the signature move that halves your special defense? Because all of the sudden your checks look like this:I want to 2nd i'd rather see skymin than darkrai, and I'm also using hypnosis as a reasoning.
Here's the thing,can flinch me 57% of the time, but in order to kill my check it would need to do this;
252 SpA Life Orb Shaymin-Sky Air Slash vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 75-91 (19 - 23%) -- possible 5HKO
252 SpA Life Orb Shaymin-Sky Air Slash vs. 252 HP / 252+ SpD Clefable: 117-138 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Shaymin-Sky: 124-147 (36.3 - 43.1%) -- guaranteed 3HKO
120 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 0 SpD Shaymin-Sky: 300-354 (87.9 - 103.8%) -- 25% chance to OHKO
(and just incase someone points out the obvious: 252 SpA Life Orb Shaymin-Sky Earth Power vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 122-146 (30.9 - 37%) -- 69.2% chance to 3HKO)
Meanwhileonly needs to hit 1 single hypnosis, and then it will nasty plot into:
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 351-416 (89 - 105.5%) -- 31.3% chance to OHKO
252 SpA Life Orb Tera Poison Darkrai Tera Blast vs. 252 HP / 252+ SpD Clefable: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
To say the least, there is pretty much nothing that can deal with darkrai besides a scarf revenge killer, and you're forced to sacrifice a mon for it. Sure Air Slash is more accurate and has near equal chance to flinch, but you have many more opportunities to save yourself than darkrai who basically forces a 60% chance to automatically win.
Dracovish only did ONE thing wrong.Getting flashbacks to all those people who were insisting Seismitoed was viable in Gen 8 OU outside of checking a cancerous abomination.
honestly, i feel like dracovish could almost be manageable in the current meta. we have multiple viable water-immune mons and one of them happens to be one of the most splashable mons in the tier, there's a very popular freeze-dry user running around, rain is less prominent and sun teams are significantly more prominent, dondozo exists, and walking wake is basically another water immunity. that's not counting all the mons that run teras that resist water. it's still a bastard to switch into with anything that isn't gastrodon/waterpon/dozo/wake/dipplin but it has enough theoretical counterplay that i wouldn't start it in ubers if i were the councilDracovish only did ONE thing wrong.
I mean, that One Thing was Fishious Rend to two-shot basically the entire tier, but STILL.
I'm suuuure nothing in OU right now is thaaaaat bad (heavy sarcasm, it is.)
tera preview is the only "modification" that's on the table at the moment, and i believe it's the only surviving middle-ground option—stab-only tera was a joke, tera captain was in my opinion the most interesting premise but didn't get any traction, and i haven't heard much from any of the tera blast ban people since the dlc droppedso just to be clear, modifying tera is off the table right?
personally i feel like a lot of broken mons would be manageable w/o tera
however, im not that good at the game, so im *not* saying thats what needs to happen
I just want to know if competitive players are even considering modifying tera, or just moving on from that completely
Anyone with half a brain and who is arguing in good faith wants Tera acted upon in some regard, but it's too soon after the last failed suspect and this meta is too fleeting to warrant a Tera suspect. Tera will probably get another suspect test after the next DLC and after we deal with whatever bullshit nonsense that DLC comes with.so just to be clear, modifying tera is off the table right?
personally i feel like a lot of broken mons would be manageable w/o tera
however, im not that good at the game, so im *not* saying thats what needs to happen
I just want to know if competitive players are even considering modifying tera, or just moving on from that completely
We've got a quite a few mons similar to this...Cloyster, Polteageist..etc. It always comes down to coverage moves and power. Espathra doesn't have much of either and it's stab isn't hard to find a resist to.
are you sure? because the more i improve at the game, the more comfortable i feel with the prospect of leaving tera as-is. tera preview's still my first choice but i could play a meta without it just fineAnyone with half a brain and who is arguing in good faith wants Tera acted upon in some regard
are you sure? because the more i improve at the game, the more comfortable i feel with the prospect of leaving tera as-is. tera preview's still my first choice but i could play a meta without it just fine
To crib a turn of phrase from FSG - we need to consider the Zamazenta Principle. Just because a mon is "unviable" in Ubers doesn't mean it's okay to unload into standard play, because at the end of the day these are mons that we either decided were too busted to be used, or were actively designed by Gamefreak to be objectively stronger than regular mons.
Zamazenta is balanced in OU tho...
Bro picked the worst mon to try make this point with