Good day folks. My name is 2020 idm boomer but you may also know me as Flutter Wayne, The Chief Hurt Officer of Whole Lotta Agents, and most importantly The Godfather of Terastallization.
At this moment, I am a mere single game away from hitting reqs. I’d like to take this time to offer my input on not only Terastallization as a mechanic, but also to share my thoughts on the National Dex metagame as a whole.
Dick in one hand while loading games on my phone with the other, I have returned to a realization I’ve come to many times before. Helen Keller could get reqs for this metagame without even knowing what a Pokémon is. You could hit 2k on the ladder in this tier and still be unable to win on Are You Smarter Than A 5th Grader because that is how Fuckin low the bar is in this metagame to hit suspect test requirements. Frankly, I’m appalled at how easy it is to attain a vote whose level has the same degree of impact on the voting outcome of this suspect test as someone who leads the tier or is on the council and is tasked with cultivating an enjoyable player experience. I’ve said this to R8 before, if you want players to vote seriously, make it harder to vote - easy as that. Until you’ve subjected the voters to the struggle against the subject of the suspect test, there’s really nothing I’ve come across during my run that has convinced me that this mechanic is broken. Even during the Zama suspect test, I did not see that Mon even once during my run. How is it the same ladder that we use to get our requirements is completely devoid of these seemingly significant threats to the metagame? I have a Hawlucha doing the shit it’s been doing since Gen 7 still absolutely boddybagging ladder shitters terastallizing hisuian Goodras and I’m supposed to think tera is broken? If you want us to consider the impact on tours, then maybe you should make it more difficult to qualify so that legitimately good players are the ones that get to vote rather than shitter suspect test requirement getters like myself who are able to vote with ELOs in the 1600s or barely 80 GXEs.
Let’s switch gears and talk about Terastallization for a second. Fun ass mechanic, certainly not balanced, yet we find ways to adapt. Whether it’s offensive threats getting even stronger, or defensive juggernauts flipping matchups in a pinch and becoming threatening sweepers in their own right, I’ve come to realize what GameFreak has been trying to tell me all this time. They tried to get rid of stall last gen with Dynamax but obviously went overboard with it, hence the unanimous ban that kept the generational mechanic out of competitive play for an entire generation so we could grow complacent and accept 200-300 turn balance matchups that spam boots regen pivot cores.
You know why singles play gets no attention from GameFreak? It’s because singles players that want to spend 20 hours a day on their computers with their cheeto-dust covered keyboards want to make boots regen pivot balance cores great again. Terastallization is healthy because it gets your ass off your musty PC within 20 turns and encourages you to go touch grass while you mald about wasting your tera on the wrong turn, or a Gliscor flipping a 4x ice weakness against Kyurem into sweeping the opposing team with Facade. The fact of the matter is, Tera forces progress. It is not as predictable as Z-Moves and Mega Evolutions are, and that’s why it’s harder to make educated guesses when playing around certain Pokémon. Which is why you should abandon fat and learn how to play offense, just as we see in VGC (the pretty girl of competitive Pokémon).
Furthermore, I’m a big believer in having different generations that have their own feel to it. If this is how generation 9 feels, then we’ll leave it as that. If you don’t enjoy it, play a different generation. I think it was wrong to remove the gen 8 ladder as that format still has enough support, and could certainly run concurrently with the generation 9 metagame. Another suggestion I have is the preview of Terastallization option that the SV OU metagame had presented as an option in their last suspect test. I’m not sure why that’s not even considered here but I suspect it has a lot to do with a majority of our council suffering from severe brain damage and not being able to count past the number 10. It’s a respectable midground and would always allow future suspects if they still find the mechanic to be overbearing, because trust me when I say if you vote to ban Tera then there is no way in hell council would ever consider bringing it back.
So while there is obviously a bunch of cons to having Terastallization in this metagame, I think there were a lot of different options to explore here that have been overlooked and/or ignored. And so I return here to express my disdain for the mishandling of this metagame and the administrative decisions that have taken place here since November. And with that said, I will firmly be voting DO NOT BAN. And I do hope that the people here will understand how poor a job our metagame leaders have done this generation, so to help them ban Terastallization is to give them a free pass. Hold them accountable for their poor showing, continue keeping them on the backfoot, and demonstrate your influence as someone with a vote to express your disappointment.
DO
NOT
BAN
Shout out Mamoo and my team
Thanks for making me laugh with that opening lol, I'd like to offer my own climb as proof of that: I'm being serious when I tell yall that I have not played a single game of natdex in gen9 before this suspect test. I just grabbed a sample that suited me and went 36-7. Is this a mark against the tier? Not necessarily. There are some ladders with, to put it kindly, more scrubs than usual at the bottom, who are just there because this is a tier where they can use their favorites. A more clear case of this are the ubers ladders, where you are unlikely to fight anybody serious until you hit top ~300. But I will be frank when I say that my losses felt somewhat out of my hands. There is a lot of bullshit like z-hypnosis xurkitree and cm id tapu fini that even a consistent sample simply couldn't account for.
I agree that is difficult to feel the broken effects of tera until you reach very high ladder/tour play, because tera is a mechanic that requires a lot of skill/knowledge to use in the first place. Even more so in a tier as volatile as this one. You are unlikely to feel that tera is unhealthy during the course of your suspects run for this reason. Still, I think this system of getting voters is the best and most inclusive we have, and I'm not sure I would have it any other way.
But come on bro, is this really your argument to keep tera? Bc u dont like fat teams? This is natdex bro, OU is already bursting with tons of creative ways to break teams and offense is super dominant there as a result. On top of that, you got lele, megas, Z-moves, kartana, PURSUIT KINGAMBIT, etc etc. If you are still losing to fat regen cores when you have all these tools, and you were relying on tera to break them, you only have yourself to blame.
If it wasn't clear, I got reqs just to vote ban on this mechanic. I hate tera with a passion and will gladly help yall kick it from this tier.