Announcement SV National Dex Suspect 16 - Subterranean Homesick Alien

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omarsgarciav

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:sv/deoxys-speed:


Following the most recent player survey results and an internal voting slate, the council has decided to suspect test Deoxys-Speed.

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Deoxys-Speed has long garnered large community support, as SV OU unbanned it in December of last year and it remains legal to this day, even dropping to Under Used occasionaly. Alongside this, Kingambit, Gholdengo, and Terapagos were unbanned immediately following the ban on Terastalization. These Pokemon are important as they are extremely powerful assets in answering Deoxys-Speed's offensive sets, both defensively and offensively.

Despite these additions, Deoxys-S' plethora of coverage moves still position offensive sets as an elite presence in the tier. It is able to use Nasty Plot + Z Move sets to devastating effect, with a powerful STAB Psycho Boost helping to patch up its unimpressive base Special Attack, complemented by coverage moves such as Focus Blast and Shadow Ball targeting defensive answers such as Kingambit, Ting-Lu, Melmetal, and Gholdengo. Additionally, an all-out attacker set is able to make excelent use of Deoxys-S' physical coverage options, such as Knock Off, Fire Punch and Superpower targeting Gholdengo, Mega Scizor, Ting-Lu and Kingambit, while also being a more immediate threat thanks to Life Orb boosting all of its moves immediately and not requiring a free turn to set up with Nasty Plot, while also fully leveraging its colossal speed stat to outspeed and threaten most offensive Pokemon. Suicide lead variants of Deoxys-S forfeit its offensive presence completely in favor of a support role, having more freedom to invest into its defenses to live certain hits and allow it to set up Stealth Rock, Spikes, Light Screen, Reflect, or Taunt an opposing suicide lead to benefit its teammates. The addition of Gholdengo to the tier is a significant boon for this set, since Good as Gold is able to completely negate opponents' attempts to remove Deoxys-S' hazards via Defog, and its Ghost typing allows it to naturally deny any Rapid Spin attempts.

Despite all of this, Deoxys-S needs a Speed boosting nature and near maximum Speed investment to outspeed many of these common Speed control options such as Kartana, Urshifu-R, and Iron Moth, heavily punishing the use of a Attack or Special Attack boosting nature to boost its mediocre offensive stats. Additionally, while it is not paper thin, its defensive stats leave much to be desired, leaving it vulnerable to most decently strong supereffective hits, such as Knock Off from the likes of Ferrothorn and Great Tusk, or Earthquake from the likes of Ting-Lu and Landorus-T, or strong neutral hits such as Raging Bolt's Thunderclap, Mega Scizor's Bullet Punch, and Terapagos' Tera Starstorm. This is all before taking into account the strong supereffective attacks that are commonplace in the tier, such as Sucker Punch from Kingambit and Hisuian Samurott and Shadow Ball from Gholdengo and Dragapult. It is also worth noting that many of these attacks are priority moves, bypassing Deoxys-S' unmatched speed tier and allowing for easy revenge killing by exploiting its weak defenses. This presents a problem for Nasty Plot sets as it is dificult for them to find a good set up opportunity, and Life Orb's recoil damage only serves to emphasize Deoxys-S' vulnerability to priority moves. Lead Deoxys-S is limited directly by the elite Rapid Spin users, Terapagos and Great Tusk, both being able to threaten Gholdengo and thus facilitating their attempt at removing hazards. It is also limited indirectly by many teams electing to not run any form of hazard control, instead opting for the use of Heavy-Duty Boots on most of their Pokemon, alongside Pokemon such as Gliscor and Clefable that are largely unbothered by hazards being stacked. Alternatively, more offensive can also opt out of hazard removal, and aim to either win the game before hazards become overbearing or simply match opposing hazards with their own, limiting both teams equally.

Due to all of this, we believe there is a good chance that Deoxys-Speed will be a tolerable and healthy presence in the National Dex OU tier.

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The instructions to participate in this test are as follows:
  • Create a new account OR use an existing one with no SV National Dex OU games played (resetting W/L does not count for this - the account you use must never have played National Dex OU before the test, full stop.) You do not have to follow any specific naming convention, but your suspect account must have never played a game in National Dex OU before this suspect test went up or you will not receive valid requirements.
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • If you want to double check your account eligibility after following these instructions; play at least 1 game on the account, then run the /rank command on that account. You should see a field on the far right that reads "Suspect Test Eligible?"
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  • If this field says "No" then you have either not set up the account correctly or need to use a different/new account. You do not need to complete your entire reqs for this field to say "Yes"
  • After you believe that you have achieved reqs, double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact Kyo, sealoo, or a member of staff.
  • If you have any questions about this new process, feel free to PM me or post here!
  • Laddering with an account that impersonates, mocks, or insults another Smogon user or breaks Pokemon Showdown! rules may be disqualified from voting and infracted.
  • We will be using the regular National Dex ladder for this suspect test, and Deoxys-Speed will remain legal throughout the entire suspect test.
  • Any form of voting manipulation will result in swift and severe punishment. You are more than welcome to state your argument to as many people as you so please, but do not use any kind of underhanded tactics to get a result you desire. Bribery, blackmail, or any other type of tactic used to sway votes will be handled and sanctioned.
  • Do not attempt to cheat the ladder. We will know if you did not actually achieve voting requisites, so don't do it. Harsh sanctions will be applied.
  • The requirement to vote in this suspect test is a COIL value of 2950. The suspect test will go on for roughly two weeks, lasting until December 22nd at 11:00pm GMT -5, and then the voting thread will become available on Smogon, where you will be tagged with a link.
This thread will open after 24 hours to allow all users to share and discuss their thoughts on this suspect test. We expect all posters to follow the following rules:
  • No unhelpful one liners nor uninformed posts;
  • No discussion on other potential suspects;
  • You are required to make respectful posts;
  • Failure to follow these simple guidelines will result in your post being deleted and infracted without any prior warning.
  • Please also take a moment to read over some suggestions from the National Dex Council and the National Dex Moderation team for posting in this thread; adhering these will help out our time moderating the thread and present your arguments better and more educated.
    • You do not need a boatload of experience to have an informed opinion, but please try to minimize the hypotheticals and use your experiences watching and playing. Playing some on the ladder before posting is plenty if you're concerned about this.
    • Do not flame, belittle, or be disrespectful to users in this thread. While not everyone will read this post in its entirety nor will everyone have informed opinion, please be sure not to be disrespectful. If there's an issue, bring it up to a moderator.
    • Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokémon or mechanic being tested in this suspect test will make a Pokémon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result of this suspect, then so be it. "I told you so" arguments on their own also contribute little to the discussion without supporting evidence and are rather unwelcomed.
    • This is not the place to complain about the suspect process. Please PM Kyo or sealoo if you have any questions regarding this, and any broader questions about this test.
Keep in mind that the outcome of our suspect tests are decided by the community; anyone who rightfully achieves voting requisites is allowed to vote and voice their opinion.
 
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(This is why we need to unban or at least unban sus more pokemons) Many think Deo-s is broken but in reality it is not even good in the meta. It has practically no durability, weak offense power even with boosting moves like nasty plot, and its not even really useful in support with better screensetters such as grimm and hazards being less impactful. Its also painful for Deo-s to deal with Hatterne. Maybe you can run Deo-s and fish for some extremely lucky MUs where it actually outperforms other common pokemons in a designated role but overall I think its barely worth using in any OU team.
 
(This is why we need to unban or at least unban sus more pokemons) Many think Deo-s is broken but in reality it is not even good in the meta. It has practically no durability, weak offense power even with boosting moves like nasty plot, and its not even really useful in support with better screensetters such as grimm and hazards being less impactful. Its also painful for Deo-s to deal with Hatterne. Maybe you can run Deo-s and fish for some extremely lucky MUs where it actually outperforms other common pokemons in a designated role but overall I think its barely worth using in any OU team.
Can act as both a lead (best suicide lead) and a sweeper who takes at least one mon and outspeeds every pokemon without (and even some with) scarf. Also has a bonkers move pool (why does it get ice beam knock twave and taunt? Expanding force too!) and is so fast already you can just invest in bulk. This guy was not tuned for ou with z in mind as a breaking option. Too much versatility in ND.

Deoxys-Speed @ Fightinium Z / Life Orb / Psychium Z Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
  • Nasty Plot
  • Psycho Boost
  • Focus Blast
  • Shadow Ball

    ^ this set is aids
 
Ima be real I didn't think Base 95 spa was this strong, hence, when Modest, it has the same spa as Timid Base Charizard! and Helioptile! it's MID . No shot no nothing this thing's expand did 77 to my Waterpon. Expand on Psy terrain is more powerful than, say, Blood Moon, Boomburst, Hyper beam, and it was STAB. This thing has to run NP Shadow ball to do as much as not thud into Psychics and Ghold, and even then it sucks bc you're not OHKO ing anything with more than base 90 spdef. for the record, Tapu lele has 70 HP and 115 spdef.
+2 252 SpA Deoxys-Speed Shadow Ball vs. 0 HP / 4 SpD Tapu Lele: 248-294 (88.2 - 104.6%) -- 31.3% chance to OHKO. you have to run modest to OHKO something as insignificant as LELE on a supereffective 80 BP AFTER a nasty plot. the only thing saving this mon from literal fucking C rank is it's able to get nasty plots up, because it does live some good hits like Lando EQ, defensive Ghol unboosted hex, and Unboosted Pursuit from Gambit. Once. then you better OHKO (you may, I guarantee nothing) or you're dying of a fly's breath. literally this mon can only see use as a HO lead in which case it's shut tf down by Grimm and unable to pressure Terap that can spin on its face. Literally only speed control goes for this mon, and eh js go for specs Modest eleki you still outspeed neutral nature base 100 at +2 and can likely get them done with Rising Voltage. (if they aint a ground type, anyways. so verdict to me. Unban it, for there is no reason for it to be banned. this thing is Mid.
 
Can act as both a lead (best suicide lead) and a sweeper who takes at least one mon and outspeeds every pokemon without (and even some with) scarf. Also has a bonkers move pool (why does it get ice beam knock twave and taunt? Expanding force too!) and is so fast already you can just invest in bulk. This guy was not tuned for ou with z in mind as a breaking option. Too much versatility in ND.

Deoxys-Speed @ Fightinium Z / Life Orb / Psychium Z Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
  • Nasty Plot
  • Psycho Boost
  • Focus Blast
  • Shadow Ball

    ^ this set is aids
Hey thanks for the set, I tried LO on it for 10 games and got the following results:

5/10 met kingambit
1/10 managed to click nasty plot
1/10 swept a team
2/10 killed a mon

Maybe its gonna do better with z-move or maybe screens support but honestly with it so easily revenge killed and z-move on other mons also resulting in a kill more often than not, I think its more a deadweight than a help to me
 
you have to run modest to OHKO something as insignificant as LELE on a supereffective 80 BP AFTER a nasty plot. the only thing saving this mon from literal fucking C rank is it's able to get nasty plots up, because it does live some good hits like Lando EQ, defensive Ghol unboosted hex, and Unboosted Pursuit from Gambit. Once. then you better OHKO (you may, I guarantee nothing) or you're dying of a fly's breath. literally this mon can only see use as a HO lead in which case it's shut tf down by Grimm and unable to pressure Terap that can spin on its face. Literally only speed control goes for this mon, and eh js go for specs Modest eleki you still outspeed neutral nature base 100 at +2 and can likely get them done with Rising Voltage. (if they aint a ground type, anyways. so verdict to me. Unban it, for there is no reason for it to be banned. this thing is Mid.
insignificant and lele in the same sentence are as silly as they are wrong. It’s got solid special bulk for something so strong so it’s not THAT weird that a non stab 80 BP move only KOs at +2.

As for the rest, loses to Grimm? Technically. But Grimm is a honestly terrible Mon that doesn’t seriously exist and isn’t really worth mentioning. Running it as a hazard lead? It’s rather disingenuous to say Terap spins on its face. If DeoS wants to beat it what it has to do is tech (which it’s famous for doing as a lead) and it’s free to do so.

As far as speed control goes, Eleki being faster doesn’t matter when it’s absolute unviable junk.

I’m not even sure if I’m going to vote to keep it banned since I’ve yet to actually see this Mon in action (ladder being ladder), but some of these claims are silly. Let alone claiming it some C rank Mon.
 
I don't think it's terrible but it's definitely not as broken as I initially thought.
Psychic terrain is nice to make psycho boost/expanding force an absolute nuke but kingambit is literally everywhere and even if it cant sucker punch you still are relying on a 70% accurate move to kill it. It NEEDS nasty plot to start doing damage which only makes it more tedious to really set up as any kind of breaker or sweeper.
I have no idea how it does as a lead. I assume the sets for that can go absolutely crazy since it gets a lot of options and it will probably gravitate towards that setup more than the NP psycho boost crap.
 
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To me, Deo-s feels okay- if anything it seems pretty niche. It’s hard to fit on a lot of builds and its stat distribution is not conducive to sweeping. It’s extremely weak to priority, and if run with psyterrain you’d either have to run a suboptimal item on Lele in terrain extender or 5 turn psyterrain. Even with expanding force it doesn’t quite have the stats to cut it as a sweeper.

As a lead it’s fine, I would just as soon run Glimmora for toxic debris and mortal spin. Ghold helps a lot into the extremely good defoggers and spinners, but I think at the moment hazard control can pretty easily outpace hazards- especially using a dedicated lead like deo. Could be interesting as a sceens lead.

I think the biggest problem with deo is just that it hits like a pool noodle even with a boosting item or Z. Probably voting to keep it around, with more exploration it could serve a nice role on certain offenses and balances.
 
Deos does a lot fairly decently but is the best at nothing, its not the best sui lead, its not the best plot breaker, its not the best screener and its not the best revenge killer. It can have a lot of roll compression and set variety making it hard to predict what it will be at first until the meta is more settled and team structures become more standardized but over time sets will become more predictable from team comp as they always do but I see basically zero issues with this mon so far and dont think the fact a mon can have a z move is enough to make it busted, using your z on a mon with 95 base is a huge opportunity cost and is balanced out by the fact you arent using a z move on something else that can break better.
 
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I didn't see Deo-S a single time. And I just scoured the bazaar thread for teams to use here and didn't see a single Deo-S there. I honestly thought this suspect was to vote about unbanning it from NDUbers. Just going off what I do know there's more than enough to deal with the offensive sets and now that Terapagos is freed and at least one of it and Tusk will be on a large majority of teams so the hazard lead set is mid at best, pretty bad at worst, especially since Terapagos can really easily beat it 1v1. PsySpam teams aren't going to work with Kingambit, Koko, and Ghold terrorizing the tier and I think the comps that come out of this tier are going to be prio spam/setup spam offense and gross bulk, all of which are going to shut down any Deo-S set. Voting to not ban.
 
this is a case in which i feel like council just made the wrong decision when deciding who to suspect first. a deos suspect is in the wrong place at the wrong time and i strongly feel there's better checks to it that could have been unbanned first to make it more balanced. as i see it now, deos is broken

:sv/deoxys-speed:
Deoxys-Speed @ Colbur Berry
Ability: Pressure
EVs: 36 Def / 252 SpA / 220 Spe
Modest Nature
- Nasty Plot
- Psycho Boost
- Focus Blast
- Shadow Ball

i've been running this set and it's pretty ungodly how many games ive taken with this. deos has surprisingly decent bulk for its speed and with a colbur berry and only 36 def investment it can live ada 5 allies fainted kgb sucker punch from full

252+ Atk Supreme Overlord (5 allies down) Kingambit Sucker Punch vs. 0 HP / 36 Def Colbur Berry Deoxys-Speed: 204-240 (84.6 - 99.5%) -- guaranteed 2HKO

the speed tier hits exactly 451 which outspeeds +1 jolly tusk and without the ability to sucker and kill it from full its really hard to revenge deoxys without plentiful priority or a scarfer like shifu or kart

(This is why we need to unban or at least unban sus more pokemons) Many think Deo-s is broken but in reality it is not even good in the meta. It has practically no durability, weak offense power even with boosting moves like nasty plot, and its not even really useful in support with better screensetters such as grimm and hazards being less impactful. Its also painful for Deo-s to deal with Hatterne. Maybe you can run Deo-s and fish for some extremely lucky MUs where it actually outperforms other common pokemons in a designated role but overall I think its barely worth using in any OU team.
1. it's durability is actually decent, you can't rely on it to switch into anything of course but it's not as frail as many think it is, you can find ample setup opportunity if you position correctly
252 Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 0 HP / 36 Def Deoxys-Speed on a critical hit: 198-234 (82.1 - 97%) -- guaranteed 2HKO
2. it has mediocre offenses in the sense that it can afford modest, has nasty plot, and a 140 BP stab move with ghost/fight coverage.. it's not weak at all, it hits what it needs to for a lot of damage
+2 252+ SpA Deoxys-Speed Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 288-340 (56 - 66.1%) -- guaranteed 2HKO
+2 252+ SpA Deoxys-Speed Focus Blast vs. 0 HP / 164 SpD Melmetal: 526-620 (127.9 - 150.8%) -- guaranteed OHKO
+2 252+ SpA Deoxys-Speed Psycho Boost vs. 252 HP / 252+ SpD Gliscor: 349-412 (98.5 - 116.3%) -- 93.75% chance to OHKO
3. screens/hazard lead deos to me is bad because you're giving up the insane potential of nasty plot, but hdb sets with spikes are really annoying and can fit a lot of role compression
4. +2 252+ SpA Deoxys-Speed Shadow Ball vs. 252 HP / 4 SpD Hatterene: 300-354 (94.3 - 111.3%) -- guaranteed OHKO after Stealth Rock
5. it's extremely worth using in various teamstyles and in my experience it can autowin games when placed on offenses that can support it

Ima be real I didn't think Base 95 spa was this strong, hence, when Modest, it has the same spa as Timid Base Charizard! and Helioptile! it's MID . No shot no nothing this thing's expand did 77 to my Waterpon. Expand on Psy terrain is more powerful than, say, Blood Moon, Boomburst, Hyper beam, and it was STAB. This thing has to run NP Shadow ball to do as much as not thud into Psychics and Ghold, and even then it sucks bc you're not OHKO ing anything with more than base 90 spdef. for the record, Tapu lele has 70 HP and 115 spdef.
+2 252 SpA Deoxys-Speed Shadow Ball vs. 0 HP / 4 SpD Tapu Lele: 248-294 (88.2 - 104.6%) -- 31.3% chance to OHKO. you have to run modest to OHKO something as insignificant as LELE on a supereffective 80 BP AFTER a nasty plot. the only thing saving this mon from literal fucking C rank is it's able to get nasty plots up, because it does live some good hits like Lando EQ, defensive Ghol unboosted hex, and Unboosted Pursuit from Gambit. Once. then you better OHKO (you may, I guarantee nothing) or you're dying of a fly's breath. literally this mon can only see use as a HO lead in which case it's shut tf down by Grimm and unable to pressure Terap that can spin on its face. Literally only speed control goes for this mon, and eh js go for specs Modest eleki you still outspeed neutral nature base 100 at +2 and can likely get them done with Rising Voltage. (if they aint a ground type, anyways. so verdict to me. Unban it, for there is no reason for it to be banned. this thing is Mid.
1. comparing deos' special attack with random PU mons is honestly probably the worst way to determine viability, lol. one stat is never everything, and there are a LOT of more defining traits that make deos way better than those examples and it should come without saying
2. not only did you clear min roll eforce but imo eforce is dicks and psycho boost ohkos instead anyway
252+ SpA Deoxys-Speed Expanding Force (120 BP) vs. 0 HP / 0 SpD Ogerpon-Wellspring in Psychic Terrain: 234-276 (77.7 - 91.6%) -- 31.25% chance to OHKO after Stealth Rock
252+ SpA Deoxys-Speed Psycho Boost vs. 0 HP / 0 SpD Ogerpon-Wellspring in Psychic Terrain: 271-321 (90 - 106.6%) -- guaranteed OHKO after Stealth Rock
3. there is no bad tradeoff to running shadow ball on nasty plot sets, what else are you running? that's not really a negative
4. imo you should be running modest on np sets anyway, but you fail to mention how lele has 115 spdef which is way above average, as i've already demonstrated with the examples above does has impressive offensive output that i've presented with calcs and have seen in game
+2 252+ SpA Deoxys-Speed All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 454-536 (88.3 - 104.2%) -- 68.75% chance to OHKO after Stealth Rock
5. saying that deos sees only usage as a hazard setter/sui lead is objectively false and frankly ridiculous
6. deos has good traits that aren't just speed, it has usable spatk, nasty plot, good coverage, access to zmoves, hazards, knock, etc. even so there is no point in mentioning specs modest eleki bc thats incredibly dicks

not to mention tera exists.
dude?

To me, Deo-s feels okay- if anything it seems pretty niche. It’s hard to fit on a lot of builds and its stat distribution is not conducive to sweeping. It’s extremely weak to priority, and if run with psyterrain you’d either have to run a suboptimal item on Lele in terrain extender or 5 turn psyterrain. Even with expanding force it doesn’t quite have the stats to cut it as a sweeper.

As a lead it’s fine, I would just as soon run Glimmora for toxic debris and mortal spin. Ghold helps a lot into the extremely good defoggers and spinners, but I think at the moment hazard control can pretty easily outpace hazards- especially using a dedicated lead like deo. Could be interesting as a sceens lead.

I think the biggest problem with deo is just that it hits like a pool noodle even with a boosting item or Z. Probably voting to keep it around, with more exploration it could serve a nice role on certain offenses and balances.
1. i can say that deos doesn't really fit on all structures but i wouldn't say it's difficult. you can fit it on various offenses and it's definitely not as difficult to slot as something like iron hands
2. prio is a good point but i think the most common form of that is sucker punch, and me being the best nd player of all time uses shiest Colbur berry to nuke unsuspecting kgb and hsam. deos isn't really that difficult to beat with all sorts of prio tho. fo qa lop, tclap, or banded glide does the trick just fine but i don't like the idea of lacking prio = u lose
3. lead deos is so bad, you have so many other options and you lose so much potential
4. maybe if the pool noodle was a barbed baseball bat yea

Deos does a lot fairly decently but is the best at nothing, its not the best sui lead, its not the best plot breaker, its not the best screener and its not the best revenge killer. It can have a lot of roll compression and set variety making it hard to predict what it will be at first until the meta is more settled and team structures become more standardized but over time sets will become more predictable from team comp as they always do but I see basically zero issues with this mon so far and dont think the fact a mon can have a z move is enough to make it busted, using your z on a mon with 95 base is a huge opportunity cost and is balanced out by the fact you arent using a z move on something else that can break better.
1. i would say that deos is a very good plot user rn tbh, in my experience ive full swept teams when im 1-5 or 4 because they don't have a way to stop deos. even if i ran into kingambit they dont suspect any berry crap and i can take kills for free. super underrated item
2. idt role compression nor set variety makes it a threat. it can beat everything bar hard priority hitters and its really only checked by those and healthy gholdengo(and even then it's gonna be at like 10% from shadow ball)
3. idt theres a huge need for z moves rn, the only other users i see that are big rn are prolly sd lando or raging bolt which for the latter doesn't even need a z move. it's not a huge opportunity cost as it allows you to literally OHKO ting lu

View attachment 694069
I didn't see Deo-S a single time. And I just scoured the bazaar thread for teams to use here and didn't see a single Deo-S there. I honestly thought this suspect was to vote about unbanning it from NDUbers. Just going off what I do know there's more than enough to deal with the offensive sets and now that Terapagos is freed and at least one of it and Tusk will be on a large majority of teams so the hazard lead set is mid at best, pretty bad at worst, especially since Terapagos can really easily beat it 1v1. PsySpam teams aren't going to work with Kingambit, Koko, and Ghold terrorizing the tier and I think the comps that come out of this tier are going to be prio spam/setup spam offense and gross bulk, all of which are going to shut down any Deo-S set. Voting to not ban.
1. kinda crazy how you didn't see any deos in low ladder on the third day of the suspect
2. kinda crazy how theres no bazaar teams with deos on the third day of the suspect
3. hazard set is bad ye but its not like tusk can spin on deos lol?
4. "psyspam teams aren't going to work with Kingambit" what
5. i don't really see any HEAVY prio spam rn, its like bolt kgb and sometimes rilla and even then you could just bypass that by running psyspam, it can be a little difficult to get deos set up but its really hard to stop defensively

honestly deos would be completely fine if council has decided to suspect something else first, something like roaring moon could revenge it with scarf or booster spe, lefties mage could easily check it. as i said at the beginning of this post, wrong time to suspect. deos is broken, visit it later
 
Screenshot from 2024-12-11 00-09-52.png



I was actually surprised while getting my reqs since I faced only 3 Deoxys-Speed on my whole suspect run but as I dived deeper into the set variety of Deoxys-Speed, I realized how much terrifying it can be, especially thanks to it's base 180 speed, letting it outrun all mons bar Regieleki (heck, this mon can outrun even some scarfers). Looking at some of its sets, we can clearly see its potency.

:SV/Deoxys-Speed:

Deoxys-Speed @ Psychium Z / Fightinium Z
Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball / Substitute
- Psycho Boost / Expanding Force
- Focus Blast

This NP set is really nasty, especially in Psyspam teams since it can deal huge damage with Expanding Force/ Psycho Boost while blasting dark types with Focus Blast. Thanks to its great speed this set has very limited counter-play. But finding a setup opportunity is very difficult for Deoxys.


:SV/Deoxys-Speed:

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam / Shadow Ball / Thunderbolt
- Knock Off / Shadow Ball / Thunderbolt

This is another one of Deoxys-Speed's offensive set but this one focuses more on immediate power rather than setting up. This set also has very limited swap-ins thanks to its colorful coverage and a strong neutral stab in Psycho Boost. But like the NP set, it also is frail (even frailer actually) and cannot swap directly in on most attacks.


:SV/Deoxys-Speed:

Deoxys-Speed @ Focus Sash / @ Light Clay
Ability: Pressure
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Reflect
- Spikes / Light Screen
- Taunt
- Psycho Boost

This is just the standard lead set, it's solid in it's own right and this set is a non-issue.


There are a bunch of other sets (like 3 attacks sash lead, etc). But the main point here is Deoxys-Speed is a really scary Wall Breaker with limited counter-play but it struggles to find setup opportunities. As a result Deoxys forces more offensive and hyper-offensive structures on the builder thanks to it's absolutely destructive breaking prowess against fatter teams with no real counter. This kind of centralizing force is not healthy for any metagame, but again all the things that I have said are in paper, in practice things might be very different. Only time will tell.

In conclusion, I have NOT Decided my vote yet. Now, like I said in my first paragraph, people are not using it much yet but I think in the coming days of the reqs, people will start using it more on ladder and then only, we will be able to conclude whether it's broken or not.

I just wanted to give my analysis on Deoxys-Speed and I welcome all forms of criticisms. Thank you for reading through the whole post.
 
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These two have been very good together, and a core around these two can outpace a lot of the metagame.
Often to a "broken" degree, actually. I'm still undecided, obviously, although I can say this mon is above the standard in OU.

I am speed.gif


Deoxys-Speed @ Power Herb
Ability: Pressure
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Expanding Force
- Superpower
- Shadow Ball/Nasty Plot
- Meteor Beam

le.gif


Tapu Lele @ Assault Vest
Ability: Psychic Surge
Shiny: Yes
Tera Type: Psychic
EVs: 144 HP / 252 SpA / 16 SpD / 96 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Hidden Power [Fire]

Still gaining COIL, slowly. Very slowly...
 
1733886523535.png

This shit was a horrible experience as my awful GXE shows. Shoutout to the ND cord for tolerating my venting & JackRG for passing me a sick team that a used for a good number of games (before running my standard squad).

Played Roughly 110 suspect games mostly against Deo-S. I fought a couple of sets a few times - spikes, NP on and off terrain, and all-out-attacker. My overall impression is that Deo-S is scary, but fine. Banning it for hazards would be silly imo - from what I've played, I found all of Samurott-H, Ferrothorn, Gliscor, and Diancie to be far more oppressive as hazard setters & beat the defoggers more easily long-term on their own. Life Orb and Nasty Plot sets are scary, I won't deny that, but they have to play a scary game with how quickly they are worn down + can be played around ala gen 4 infernape on top of massive stat drops. Setting up NP itself feels like a gamble most of the time since half the shit you are attempting to scare out can also OHKO Deo-S. These psyspam teams are a bit annoying, but truthfully I found Booster Speed Iron Crown, Tapu Lele itself, and Hawlucha to be far more annoying on these teams. I did get swept a few times by Deo-S, but this was typically in the end game, where it used its speed to clean up, which IMO is fine - fast Pokemon cleaning up heavily weakened teams is normal. Before then, I found that its very difficult to switch Deo-S in since its defensive profile is so horrible. I think playing around Deo-S in practice winds up working out fine - a good number of Pokemon like Corv, Ghold, Gambit, Mega-Ttar, Ting-Lu, AV Lele, booster Treads, Exca in Sand, Barra in Rain, Booster Val, etc. can either play around Deo-S or check it in the short term, and this is usually fine enough given Deo-S's longevity issues, low PP on its moves, and frailty makes it a mediocre long-term threat imo.

For drops, I like seeing how a Pokemon is more "additive" to the metagame rather than whether its neccisarily broken and I do feel that Deo-S is a bit lacking in this department. Its yet another Ice Beamer with a poor gambit MU, its defensive utility is none-existant, its fine speed control but lacking next to Dragapult, Zamazenta, Koko, etc. defensively & offensively. A mon like Lele certainly has higher highs than Deo-S, but is more additive to the metagame overall with its critical mix of priority blocking, Fairy-typing, and wall busting capabilities. I also feel that Magearna or Roaring Moon would've been better suspect picks since they would help solve some annoyances in the tier + would've also done good vs Deo-S, but alas.

Personally, I find this tier a bit hard to enjoy atm with how abundant cheese is (shit like Z-Celebrate Victini / Jirachi) + accounting for mons like Ferrothorn, Gliscor, Volcarona, Zard Y, Tapu Lele, Mola, Pex, etc. That said, the solution to deal with the previous mons is to "build better" and I don't really see how this can't be applied to handling Deo-S, which gave me nowhere near as much trouble as the prior Pokemon. Just build better bro.

I also just wanted to say that I don't think 2 weeks of a suspect ladder is enough time to determine whether the Pokemon is balanced or not. I feel like there are a good number of sets we aren't seeing Deo-S run. Perhaps these suspects can be extended or Deo-S coulde be drropped for a 2 week period before being suspect (or just make the suspect a month long).
 
this is a case in which i feel like council just made the wrong decision when deciding who to suspect first.
1733888672726.png


Not really seeing the need to start off a post with both an incorrect opinion and a jab at council. Each Pokemon that scored above a 3 was voted on a slate on who to suspect first and, unsurprisingly, the one that the community voted the highest on got suspected first. You may think it isn’t balanced but that doesn’t justify you trying to pass it off as an entirely wrong decision…
 
I didn't see Deo-S a single time.
I was actually surprised while getting my reqs since I faced only 3 Deoxys-Speed on my whole suspect run
Hey maybe people didn't want to use it because of how bad it is - I personally played quite a lot these days and barely met any other Deo-s users either.

Also another interesting observation - Lele usually wins MUs that Deo-s can win without needing Deo-s, although if Lele was played badly and sacked Deo-s can sometimes do a bit.
 
View attachment 694210

Not really seeing the need to start off a post with both an incorrect opinion and a jab at council. Each Pokemon that scored above a 3 was voted on a slate on who to suspect first and, unsurprisingly, the one that the community voted the highest on got suspected first. You may think it isn’t balanced but that doesn’t justify you trying to pass it off as an entirely wrong decision…
this is why i started the sentence with "i feel like", it was not a jab at anyone and it's purely my opinion, and it's fully your decision to be offended at it. an "incorrect opinion" does not exist, we all hold our own opinions and this is mine. i think deos should have been tested later because there's checks like rmoon or mage that could have been tested first. testing the mon with the highest score isn't a bad decision per se but that statement came from a pure metagame perspective, i think that it's not a balanced decision and those two words alone completely justify my statement.
 
Some Deoxys Example Replays:

https://replay.pokemonshowdown.com/gen9nationaldex-2261085695-loa5aa00d4r2cm35l869fouffgfjkncpw Deoxys VS. Deoxys

https://replay.pokemonshowdown.com/gen9nationaldex-2260602571-tgfgcl8qrr96r5cmlsh65bno3wl3oxvpw Perfect Deoxys Game

https://replay.pokemonshowdown.com/gen9nationaldex-2260457442-u8va18ntnibcjcy9oc4k5gy5riut4lmpw Another Perfect game

https://replay.pokemonshowdown.com/gen9nationaldex-2259989416-58xtz989tdt3lh4gdndgfzgad5t1u6rpw Deoxmiss

https://replay.pokemonshowdown.com/gen9nationaldex-2260432256-iyado8mm70m4qoezi4fp70t6fddj63ypw Deoxmiss Strikes Back

https://replay.pokemonshowdown.com/gen9nationaldex-2259995894-1cgo5t0bxasxegwgkng3bfnxjiqvd93pw VS. Stall

Team Info Below

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Superpower
- Knock Off
- Psychic Noise

Tapu Lele @ Assault Vest
Ability: Psychic Surge
Shiny: Yes
Tera Type: Psychic
EVs: 144 HP / 252 SpA / 16 SpD / 96 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Hidden Power [Fire]

Iron Moth @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ground
EVs: 16 HP / 108 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute

Dragonite (M) @ Dragonium Z
Ability: Multiscale
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Water
EVs: 228 HP / 176 Def / 104 Spe
Impish Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock

Samurott-Hisui (M) @ Choice Scarf
Ability: Sharpness
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Flip Turn

Screenshot (1).png


I had a ton of success with this team. Deoxys was one of the primary reasons for consistency, as it outsped most of the Scarf users in this tier. The limited other scarf users/boosters like Kart, Valiant, and Moth can be easily outpaced and eliminated as a faster option for speed control. Knock off the scarf or waste the booster and Deoxys becomes a monster under Psychic Terrain. I won't say if it is OU worthy or not, just that this mon will be very good in many different ways. Not to mention Hyper Offense will become omnipresent because of it.
 
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0386 - Deoxys (Speed Forme) (1).gif
Bildschirmfoto_29-11-2024_1711_.jpeg

➤ I already made my statement about Deoxys-S in my post about the servey in the NDOU Metagame Discussion and dismiss the idea to make this thing legal due to the combination of incredible speed, coverage, ability to set up with Nasty Plot and the ability to use a Z-Crystal, Voting a 2 as a result in ther last Tiering Survey.


deoxys-speed.jpg


If it weren't for Z-Crystals, I could let this thing in NDOU, alas we still got Z-Crystals, making it too strong. Afraid Deoxys misses Focus Blast? No problem! Introducing, Fightium Z! Not to mention its ridiculous speed and movepool! It has Nasty Plot to increase its power, Psycho Boost for devastating STAB attack and the versatility of holding Z-Crystals or Life Orb for MORE power, not to mention it outspeeds EVERY Pòkemon naturally, even some Choice Scarfers. It also is a HUGE abuser of Psychic Terrain, boosting its STAB moves like Psycho Boost or Expanding Forece. Letting this thing loose will break NDOU in my opinion. (2)


➤ However at the beginning of the suspect, I thought I was too harsh and paranoid about this thing being legal, however doing the suspect, I tested Deoxys in Psychic terrain and I want to say, I don't think unbanning this thing will be a good idea! Let me explain! As we all, know, Terrain boost one type's moves by x1,3. That isn't so bad, right? However there is Expanding Force, that goes from 80 to 120 and STILL keeps the x1,3 multiplying factor. Many Psychic Pòkemon habe this move, INCLUDING Deoxys. Now, Deoxys' special attck is nothing revolutionary, it has only a 95 Sp. Atk. after all, however its naturally unmatchable speed makes up for it, by almost always moving first. Not to mention it can boost its offensive capabilities with Nasty plot, Dubling its special attack AND being able to carry Life Orb to cause more damage for a price of 1/10 of its health. To avoid being swept by Expanding Force Deoxys-S, you NEED to have these following tghings:
  • Dark Types (:Kingambit:, :Tyranitar-Mega:, and :Ting-Lu:)

  • Steel Types (:Gholdengo:, :Ferrothorn:, and :Heatran:)

  • Faster Pòkemon (:booster energy:+:Iron Valiant:, :Booster Energy: +:Iron Treads:, D-Dance :Dragapult:, :Choice scarf: + :Kartana: )
    --> "Choice Scarfer/Booster Enegry Paradoxes with a natural speed of 104"


  • Specially defensive Pókemon (:Chansey:, :Blissey:, :Slowking-Galar:)
These measutres gives the opponent the possibility to avoid being swept by Deoxys-S on terrein. However, they can be obverwhelmed by Deoxys' coverage with Focus Blast and Shadow Ball, and it also restrics the teambuilding, you HAVE to have one of these following aspects, but even then, Deoxys' teammates help it get rid of these factors, allowing it to go rampant.


➤ Before ending my post, I wantr to compare Deoxys in NDOU and Gen 9. OU:

  • Gen. 9 OU: In this metagame, Tera is allowed, meaning that Deoxys can boosts its STAB even more or having STAB in some of its coverage, the problem is that the only Psychic Terrain Pòkemon ib that tier is Indeede, and it's garbage (if we are talking about Single, that is). Dark Pòkemon are everywhere and Pókemon weak to psychic can treastalze in Dark or Steel types, effectively resisting Expanding Force and hitting it back.

  • NDOU: Tera was very recently banned, therefore meaning that Deoxys can't fight Dark types back by changing its typing OR having STAB on Focus Blast, but in this tier sits Tapu Lele, an excellent Pòkemon that can set up Psychic Terrain and help Deoxys to either boost its Psychic STAB or getting rid of some of its counters. Also Pókemon can't terastalize to eiter Dark or Steel to resist Expanding Force.


➤ At the end of the day, I am sceptic about this thing being unbanned, therefore I am voting DO NOT UNBAN! This thing has too much power to be balanced.


Extra:
➤ If you want to try out Deoxys-S on Psychic Terrain, have fun with this team:
https://pokepast.es/a87162dc94c32a53
 
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➤ I already made my statement about Deoxys-S in my post about the servey in the NDOU Metagame Discussion and dismiss the idea to make this thing legal due to the combination of incredible speed, coverage, ability to set up with Nasty Plot and the ability to use a Z-Crystal, Voting a 2 as a result in ther last Tiering Survey.





➤ However at the beginning of the suspect, I thought I was too harsh and paranoid about this thing being legal, however doing the suspect, I tested Deoxys in Psychic terrain and I want to say, I don't think unbanning this thing will be a good idea! Let me explain! As we all, know, Terrain boost one type's moves by x1,3. That isn't so bad, right? However there is Expanding Force, that goes from 80 to 120 and STILL keeps the x1,3 multiplying factor. Many Psychic Pòkemon habe this move, INCLUDING Deoxys. Now, Deoxys' special attck is nothing revolutionary, it has only a 95 Sp. Atk. after all, however its naturally unmatchable speed makes up for it, by almost always moving first. Not to mention it can boost its offensive capabilities with Nasty plot, Dubling its special attack AND being able to carry Life Orb to cause more damage for a price of 1/10 of its health. To avoid being swept by Expanding Force Deoxys-S, you NEED to have these following tghings:
  • Dark Types (:Kingambit:, :Tyranitar-Mega:, and :Ting-Lu:)

  • Steel Types (:Gholdengo:, :Ferrothorn:, and :Heatran:)

  • faster Pòkemon (:booster energy: + :Iron Valiant:/:Iron Treads:, D-Dance :Dragapult:, :Choice scarf: + :Kartana: and "Choice Scarfer/Booster Enegry Paradoxes with a natural speed of 104")

  • specially defensive Pókemon (:Chansey:, :Blissey:, :Slowking-Galar:)
These measutres gives the opponent the possibility to avoid being swept by Deoxys-S on terrein. However, they can be obverwhelmed by Deoxys' coverage with Focus Blast and Shadow Ball, and it also restrics the teambuilding, you HAVE to have one of these following aspects, but even then, Deoxys' teammates help it get rid of these factors, allowing it to go rampant.


➤ Before ending my post, I wantr to compare Deoxys in NDOU and Gen 9. OU:

  • Gen. 9 OU: In this metagame, Tera is allowed, meaning that Deoxys can boosts its STAB even more or having STAB in some of its coverage, the problem is that the only Psychic Terrain Pòkemon ib that tier is Indeede, and it's garbage (if we are talking about Single, that is). Dark Pòkemon are everywhere and Pókemon weak to psychic can treastalze in Dark or Steel types, effectively resisting Expanding Force and hitting it back.

  • NDOU: Tera was very recently banned, therefore meaning that Deoxys can't fight Dark types back by changing its typing OR having STAB on Focus Blast, but in this tier sits Tapu Lele, an excellent Pòkemon that can set up Psychic Terrain and help Deoxys to either boost its Psychic STAB or getting rid of some of its counters. Also Pókemon can't terastalize to eiter Dark or Steel to resist Expanding Force.


➤ At the end of the day, I am sceptic about this thing being unbanned, therefore I am voting DO NOT UNBAN! This thing has too much power to be balanced.


Extra:
➤ If you want to try out Deoxys-S on Psychic Terrain, have fun with this team:
https://pokepast.es/a87162dc94c32a53

Fair assessment I'd say. Although outside of the terrain it is beyond vulnerable, and rarely can it OHKO things before a +1 or +2 Spk. boost. There are tons of easy walls to Deoxys, things like you stated that are common on nearly every OU team (that is serious). Not to mention booster spam that can easily outpace the measly base 180 speed Deoxys possesses.

I would say, if anything, that Psy-spam with Deoxys is the thing making it hard to counter. Perhaps it would make the tier a little too terrain centric, even with ice spinner and defog and other terrains to remove it.
 
Gonna leave my opinions on this nooddle ass mon below.

Deos is a very weird case, it feels underpowered, yet overpowered at the same time. You would think an expanding force from this thing shreds through everything in sight, but in reality, an unboosted expanding force, even with terrain up, fails to knock out a lot of the metagame. The big problem is if it gets to boost up. 1 nasty plot and most teams either insta lose or get a big hole punched through them. Deos is an insane late game cleaner, shit aint even funny. The other problem with this is that it has insane coverage. Deos is gonna be able to tech a lot of random moves.You will never know if this thing has the move to kill a would be check until its too late. The lead set would also be a bitch to deal with, as unlike svou, this thing still has magic coat. Also, unlike svou, it has z moves. Have fun with your blissey/chansey getting obliterated by z fightium off of superpower. It also benefits from the ban of tera, as now random mons cannot tera steel or dark anymore to eat up its stab. Also, this thing has tapu lele as its terrain setter.

(had this written for 20 hours but i forgot to post it)
 
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