Last day of suspect laddering before vote I think so I'll make another post on a few things I saw
I personally believe that Kingambit is quite broken, not as broken as Gouging Fire or Iron Valiant, but broken in the sense that it can and has crippled the Ghost type and part of Psychic type as
sasha and had previously mentioned. Kingambit requires a LOT of thinking to play around as it can run numerous sets to foil possible counters towards it, and often forcing other types to have at LEAST one Fighting-type on their teams out of fear that a Kingambit may pop up, as someone previously mentioned, making it much more challenging for other types who struggle to beat it, especially if they require set up. Now thats not to say that Kingambit is broken because of its somewhat overwhelming presence, but the fact that Kingambit can effectively sweep with the help of Supreme Overlord ON TOP OF Swords Dance???, seems a bit much, dont you think?
I had half an aneurism reading this. If the argument is that both Psy or Ghost aren't being as represented as they would be otherwise, I'd simply point out that both types have a number of ways of dealing with Gambit. Psy has a number of mons that can Vacuum Wave, Will o Wisp, Psy Terrain prevents sucker form being used, Sub Hoopa U is a common enough set. Ghost has fast skele, Mimi, multiple sub-will o users, colbur users, etc. If you replaced Gambit on dark with any mon I don't think it would inherently make the mu easier for Psy or Ghost, and similarly I think Steel's hazard stack + support is powerful enough that simply replacing Gambit with Bisharp is enough to pretty much keep the ghost mu the same with a sucker endgame.
Not only that but what do you mean Gambit "can run numerous sets to foil possible counters towards it". This feels like a dishonest representation of Gambit considering the mon only runs Swords Dance sets, with the variation coming in the form of Item and Evs and whether or not it's using Low Kick or Iron Head.
I also kind of have to agree with
Cielau here in terms of Kingambit's skill. I strongly believe there is ZERO skill needed to use it, and to cause havoc with it on either Dark or Steel teams. It has MANY coverage moves to get rid of many of its checks and threats, which van be useful in most scenarios for the team that its on, however, it forces them out to send a mon that can hopefully tank the hit, and can open up numerous opportunities for Kingambit to be able to set up as much as it wishes to, to the point where it would be nearly unbeatable.
Again, what do you mean it has "many coverage moves", unironically if someone on ladder was running anything besides sucker, kowtow, low kick, or iron head and I lost my first thought would be "jesus I lost to a noob". This doesn't happen though, because I don't believe anyone running a different coverage move seriously has made it beyond 1200s on ladder.
I'll also point out a pokemon requiring Zero skill to use doesn't really mean much to me. Does Ditto require a high skill ceiling to make use of, what justifies a pokemon being easy vs. difficult to use. If Gambit is as easy to use as you claim as well, then the fact I'm not losing to mid ladder folks who are using Steel/Dark kinda hurts the argument a bit to me. Gambit only seems a problem when upper ladder players take full advantage of the crazy team support to me, otherwise I'd be noticing it as an issue with players who aren't 1700+.
Psychic, ghost and poison stands apart from the rest, I agree they are somewhat forced into playing unconventional answers for gambit (sub hoopa, fast skeledirge/destiny bond on random mons, weird sneasler set/ bu okidogi) but that's simply bound to happen to certain types in every monotype metagame (especially flawed ones like these 3).
I largely agree with Frol's post, but one thing I'll point out here is that I don't think any of the mons listed for "unconventional answers" are in fact "unconventional". Maybe speedy dirge, but ghost still has a number of other methods to provide checks. On the other hand Sub Hoopa is in my opinion a phenomenal set for the mon which I'm a huge fan of, and even aside from Hoopa there are still a number of mons, some of which may be unconventional sure, but all the same are pretty easy to fit onto a psy team. BPress colbur Slowbro covers more than just Gambit, Vac Wave mons are options, Psy Terrain enables multiple mons to answer. As for Poison, Okidogi is one of my favorite mons to use on the type for how it helps the Steel MU, while not only answering Gambit but also providing useful resists to Rock and Dark.
For Poison in particular, Gambit is not the mon that would stress you out in the builder. Sure it can get ugly if Okidogi for whatever reason is dead earlier in the game, but mons such as Landorus, Gliscor, Gholdengo, and Raging Bolt are all far more existential threats to keep in mind. It's worth noting that as others mentioned, every meta will have key mons you need to prep for, but generally speaking I don't see Kingambit as the primary issue for any type really. What's keeping lower tier types such as Bug, Poison, Grass from having greater participation in the meta simply isn't Gambit. Similarly I don't think any of the top types has a difficulty with putting multiple checks or counters onto a team, and generally it is pretty natural to just putting a team together that they'd be used.
So, bottom line is: I believe Steel can be prepped for just like Flying can and I publicly encourage all voters to vote Do Not Ban.
This kinda goes in line with my previous statement. Maybe you can argue the existence of Gambit in combination with other oppressive types can be a stressor in the builder, but I don't think nearly as much effort is put into answering Gambit as people would put for other mons and types. Many of the natural answers to Gambit for a type are already top contenders for a spot on a team. Someone pointed out "Upper Hand Flamigo" earlier, which frankly is a pretty bad example of over centralization considering that Flying pretty naturally can build a team with 3-4 Gambit answers simply by building a standard fly. I mean Bulky BPress Steel Bird, you need a Gouging Fire answer so many people run intimidate Lando-T or Gyarados, Dnite is a staple on fly which typically runs Equake, Enam is a common fit, Gliscor is another mon with s.e coverage, obviously this is all in reference to a top type that has luxuries many others don't, but it's not like Gambit is the influence for all of these teambuilding decisions. That being said I think the meta is pretty concentrated with natural answers.
For another example that I saw was
Cielau mentioning HDB Urshifu. I think this is a valid point, but still this seems to me more of a flaw in water than anything else. A lack of viable hazard removal I'd argue is the bane of Water in not just the Steel/Dark mu, but frankly is one of the biggest flaws in the type. Even going so far back as the start of DLC2, all it took to defeat water with ghost was literally starting out with a 4-6 deficit to get up Rocks and Spikes, and then take advantage of the lack of removal and passivity of the defensive mons to lategame clean with sub hex pult and flutter. Water does have a couple of mons I'd point to that answer Gambit. Hamurott, the fighting/waters - Keld in particular being notoriously good in these steel/dark mus, as well as a number of other mons that either hit gambit super effectively such as Pert or Gyara or resist Sucker like Primarina which can also be a problem mon for both types.
I think I'm leaning DNB right now, the fact that I'm seeing the problem to moreso be Steel rather than Gambit - which frankly has like multiple mons worthy of suspect - means I'm not totally convinced a gambit ban is the solution or what we should be focusing on. I'd still rather look at Arch, GF, and Glisc. Bap di pa dap