

WHY:
Following the recent tiering survey, the AAA council held a vote and decided to put both Zoroark-H and Gengar up for suspect testing!
First, their similarities: Ghost is a historically fantastic offensive typing, as Shadow Ball + Focus Blast provides nearly-perfect neutral coverage (ironically, only failing to hit Zoroark-H), allowing both mons great flexibility in their other two moveslots. They also boast an above-average Speed tier at 110 and Nasty Plot, putting tremendous pressure on defensive cores with only a single turn of setup. With no shortage of viable abilities to boost their power further, they are very difficult to consistently switch into without dedicated sets like Bulletproof or Purifying Salt.
Zoroark-H has a bevy of utility moves at its disposal, most notably Knock Off and U-turn, allowing to support teammates with item removal and pivoting. It can also credibly run a mixed attacker set, as Sheer Force Body Slam reliably hits otherwise reliable checks like Blissey and Clodsire. It is perhaps most infamous for its Magic Guard + Life Orb set, which utilizes Will-O-Wisp + Hex to wear down and break through teams. It can also run more traditional sets like Nasty Plot with Sheer Force + Life Orb or Choice item + U-turn.
Gengar boasts even higher Special Attack and a Fairy-destroying secondary STAB typing, plus its own albeit rarely-seen support moves like Disable and Encore. Its all-out attacker sets also pack valuable coverage moves like Energy Ball, Dazzling Gleam, and Thunderbolt, allowing it to more reliably target foes like Ting-Lu, Roaring Moon, and Toxapex; Thunderbolt also has great synergy with Hadron Engine. While Gengar tends to opt for Sheer Force + Life Orb or Choice item sets to overwhelm the opposing team with its power + coverage, it can also explore Trick + Black Sludge and immunity ability sets to mess up dedicated counterplay like RegenVest or shore up a team-wide weakness.
The Ghosts are far from perfect, however. They are both exceedingly frail, fast but not fast, and outside of their immunities provide very little defensive synergy. While Ghost has amazing neutral coverage, it has poor super effective coverage, meaning they can usually 2HKO everything but not always OHKO bulkier targets right off the bat. Most of their sets have hard stops like Bulletproof or Purifying Salt and soft checks like Regenerator Roaring Moon that force them to be prediction-reliant. While they feast against opposing balance teams, both stall and hyper offense can largely handle them, and they provide very little value in those matchups.
With all that being said, the Ghosts are very
How (Suspect Details):During a Suspect test, each player must climb the ladder until they've acquired the GXE necessary to participate in the voting. Primarily, everyone that participates needs to make an alt account following these guidelines:
- Every game must be played on the official Pokemon Showdown! site and on a new account (creation date no earlier than today, April 21st) with "AAAH [Nick]"--for example, I could create one called "AAAH UT" to ladder with. Having the prefix at the beginning of your alt name is mandatory, AKA not in the middle (e.g. The AAAH Man) and not at the end (e.g. The AAAH).
- To qualify for voting, your alt must meet the required GXE and games played threshold; it starts at 80% GXE at 25 games, down to 76% GXE at 45+ games.
- Both Gengar and Zoroark-H will be allowed on the ladder during the suspect.
- The suspect test will go for two weeks and end on Tuesday, May 9th at 10:00 AM GMT -4.
- When posting proof of meeting reqs, feel free to use this thread as a means to disseminate topical opinions regarding whether or not Zoroark-H or Gengar should be banned (Optional)
- It is mandatory to provide proof of ownership of the alt account as well. (Post a picture of your reqs with your smogon name featured)
Tagging Kris for implementation
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