Super Smash Bros. Brawl General Discussion #4

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If you just want to get the trophy for them, and you have 2 controllers, pick bowser as you opponent and someone with and infinite against a wall. (Like Fox or Shiek) pick control, move to the wall and press down with bowser. With the other, just use the A button to rack up damage to a 999 combo. You can pick 1.5x speed to finish this faster.
 
You can keep the game paused and spawn smart bombs as the previous ones are still exploding if you're standing right by the enemy in the explosion while they spawn.
 
I used the Smart Bomb trick earlier this morning on a specially built custom stage that was very small and completely sealed. It was hard to do, but I managed to make a chain of Smart Bombs appearing in each others' explosions and got to 999 max combos with Mr. Game & Watch.
Have any of you used the Sandbag Factory trick for getting lots of stickers, trophies, and CDs? First, you need to make a custom stage where conveyor belts carry all the items that appear to one point. Then you turn all items off except Sandbags, and set the appearance rate to high. Enter a brawl with a CPU and stand at the point to which the Sandbags are carried, and hit the Sandbags to get stickers, trophies, and CDs out of them.
 
I've played Brawl for basically the first time. Quite fun, still very competitive.

Unfortunately, Marth's shorter sword really bothers me T_T His dancing blade is much easier to do though, not that I had too much difficulty before.
 
Help, I have all the Subspace Emissary levels complete except Great Maze Northeast. What could some unobvious thing to get in Great Maze Northeast be, and how would I go about getting it?
 
I don't know, but try eliminating all the rooms by using the map, and go through rooms again on higher difficulties.
 
With sonic if u go from a Spin Charge to a Spring Jump as soon as you hit them then d-air as your in mid-air u can rack up a lot of damage.
 
Two possible glitches I have found with Ganondorf's final smash:
1. If you use it over water, Ganondorf appears to stand on the water for about a second after executing it.
2. If you use it inside the Bridge of Eldin as it is rebuilt, Ganondorf falls through the bridge at the end, and dies.
 
With sonic if u go from a Spin Charge to a Spring Jump as soon as you hit them then d-air as your in mid-air u can rack up a lot of damage.

Only if you consider around 12% damage a lot of damage.
 
Two possible glitches I have found with Ganondorf's final smash:
1. If you use it over water, Ganondorf appears to stand on the water for about a second after executing it.
2. If you use it inside the Bridge of Eldin as it is rebuilt, Ganondorf falls through the bridge at the end, and dies.


1. He appears to stand on air when he uses it in air too.

2. A lot of Final Smashes have weird effects inside the Bridge of Eldin, especially Jigglypuff's and R.O.B.'s.
 
Gigalypuff FTW!

Also, has anyone seen the pivot grab grabbing MK out of his "Whorenado"? MK suddenly became less lethal (although still lethal enough to be a pain).
 
Most of the time the best strategy to deal with tornado is still to shield. Tornado is not the deciding factor in very many of Meta Knight's match ups anyway.
 
I try to hit with an attack that out-disjoints the tornado or DI in a way that I can punish it at the end after being hit. Mach Tornado does little damage unless you hit with a full one or multiple ones; it's best for knocking them into the air.
 
I try to hit with an attack that out-disjoints the tornado or DI in a way that I can punish it at the end after being hit. Mach Tornado does little damage unless you hit with a full one or multiple ones; it's best for knocking them into the air.

Generally. ICs LOVE to pivot grab during MK's Tornado into an infinite combo. :D
 
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