OK So I havent done competitive battling for a while but I thought I would get back into it after the release of Scarlet and Violet.
So I thought of making Sun due to the new Paradox ability Protosynthesis and it seems really solid but I would like some opinions of how to improve. The 2 that stood out to me were Great Tusk and Roaring Moon so I thought I'd try to build around these 2. I know I'm a little late to the party cuz I'm fairly sure everyone has come up with the same idea as me.
Pokepaste: https://pokepast.es/a6817b94974ed8a0
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Fighting
EVs: 8 Atk / 20 Def / 248 SpD / 232 Spe
- Close Combat
- Earthquake
- Rapid Spin
- Knock Off
Great Tusk is the teams Rapid Spinner and part of the teams defensive integrity. Assault vest gives Great Tusk a much needed boost to its Special Defense and allows the team to be more aggressive plus being a decent check to Gholdengo, which is from what I've researched is the best spinblocker in the format right now. Protosynthesis giving a defense boost isn't the worst thing in the world honestly. I left Tera Fighting mostly cuz I dont really plan on Terastallizing this ever.
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Iron Head
- U-turn
Roaring Moon is a banded attacker for this team. Honestly a Dragon STAB move isnt too necessary cuz of the coverage this thing has. U-Turn is to pivot into other teammates along with being just a relatively safe move overall. Crunch is for obvious STAB. Earthquake is just a good move all around. Iron Head is for any Fairy type that switches in. EV's are spec'd to guarantee a Speed boost with Protosynthesis, essentially giving this thing a Scarf in Sun. Tera Flying seemed like a good Tera type for it.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Body Press
- Lava Plume
- Stealth Rock
- Rapid Spin
Torkoal is obviously mandatory with those aforementioned 2 Pokémon above. Body Press works well with its high defense. Stealth Rock is of course good. Lava Plume is just for all around good damage plus the burn chance is always kind of nice. Rapid Spin may seem redundant cuz I have a spinner, helps take some of the spin pressure off of Great Tusk.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Overheat
- Dark Pulse
- Psychic
Chi-Yu is insane, theres no other way to phrase it. Beads of Ruin help this goldfish hit harder due to the Special Defense drop and the boost to STAB fire type moves under Sun hit so much. Unfortunately this thing doesnt have a wide movepool but these were what I thought were the best 4 moves for it. Tera Type Fire was picked just so Fire STAB can hit harder.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt
- U-turn
Dragapult is another specs attacker that is just all around a good Pokemon. Thunderbolt is for water or flying types since the other members of the team dont really have good answers to those 2 types. U-turn is for pivoting, Draco Meteor and Shadow Ball are just good STABs.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
Calm Mind Hatterene is another part of the defensive backbone of this team. Magic Bounce is always good repelling entry hazards or status. Tera Water was picked to give Hatterene another potential layer of defense to its role.
So I thought of making Sun due to the new Paradox ability Protosynthesis and it seems really solid but I would like some opinions of how to improve. The 2 that stood out to me were Great Tusk and Roaring Moon so I thought I'd try to build around these 2. I know I'm a little late to the party cuz I'm fairly sure everyone has come up with the same idea as me.
Pokepaste: https://pokepast.es/a6817b94974ed8a0
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Fighting
EVs: 8 Atk / 20 Def / 248 SpD / 232 Spe
- Close Combat
- Earthquake
- Rapid Spin
- Knock Off
Great Tusk is the teams Rapid Spinner and part of the teams defensive integrity. Assault vest gives Great Tusk a much needed boost to its Special Defense and allows the team to be more aggressive plus being a decent check to Gholdengo, which is from what I've researched is the best spinblocker in the format right now. Protosynthesis giving a defense boost isn't the worst thing in the world honestly. I left Tera Fighting mostly cuz I dont really plan on Terastallizing this ever.
Offensive:
8 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 186-220 (59 - 69.8%) -- guaranteed 2HKO
8 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 288-338 (91.4 - 107.3%) -- 43.8% chance to OHKO
Defensive:
252 SpA Gholdengo Focus Blast vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 94-111 (25.3 - 29.9%) -- guaranteed 4HKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 94-112 (25.3 - 30.1%) -- guaranteed 4HKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 141-166 (38 - 44.7%) -- guaranteed 3HKO
(Everything turns into a 2HKO with Nasty Plot)
8 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 186-220 (59 - 69.8%) -- guaranteed 2HKO
8 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 288-338 (91.4 - 107.3%) -- 43.8% chance to OHKO
Defensive:
252 SpA Gholdengo Focus Blast vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 94-111 (25.3 - 29.9%) -- guaranteed 4HKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 94-112 (25.3 - 30.1%) -- guaranteed 4HKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 248+ SpD Assault Vest Great Tusk: 141-166 (38 - 44.7%) -- guaranteed 3HKO
(Everything turns into a 2HKO with Nasty Plot)
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Iron Head
- U-turn
Roaring Moon is a banded attacker for this team. Honestly a Dragon STAB move isnt too necessary cuz of the coverage this thing has. U-Turn is to pivot into other teammates along with being just a relatively safe move overall. Crunch is for obvious STAB. Earthquake is just a good move all around. Iron Head is for any Fairy type that switches in. EV's are spec'd to guarantee a Speed boost with Protosynthesis, essentially giving this thing a Scarf in Sun. Tera Flying seemed like a good Tera type for it.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Body Press
- Lava Plume
- Stealth Rock
- Rapid Spin
Torkoal is obviously mandatory with those aforementioned 2 Pokémon above. Body Press works well with its high defense. Stealth Rock is of course good. Lava Plume is just for all around good damage plus the burn chance is always kind of nice. Rapid Spin may seem redundant cuz I have a spinner, helps take some of the spin pressure off of Great Tusk.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Overheat
- Dark Pulse
- Psychic
Chi-Yu is insane, theres no other way to phrase it. Beads of Ruin help this goldfish hit harder due to the Special Defense drop and the boost to STAB fire type moves under Sun hit so much. Unfortunately this thing doesnt have a wide movepool but these were what I thought were the best 4 moves for it. Tera Type Fire was picked just so Fire STAB can hit harder.
252 SpA Choice Specs Chi-Yu Overheat vs. 252 HP / 224+ SpD Clodsire in Sun: 363-427 (78.2 - 92%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Chi-Yu Overheat vs. 252 HP / 0 SpD Hatterene: 319-376 (100.3 - 118.2%) -- guaranteed OHKO
252 SpA Choice Specs Chi-Yu Flamethrower vs. 252 HP / 0 SpD Hatterene in Sun: 331-391 (104 - 122.9%) -- guaranteed OHKO
252 SpA Choice Specs Chi-Yu Dark Pulse vs. 252 HP / 0 SpD Dondozo: 286-337 (56.7 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Chi-Yu Overheat vs. 252 HP / 0 SpD Hatterene: 319-376 (100.3 - 118.2%) -- guaranteed OHKO
252 SpA Choice Specs Chi-Yu Flamethrower vs. 252 HP / 0 SpD Hatterene in Sun: 331-391 (104 - 122.9%) -- guaranteed OHKO
252 SpA Choice Specs Chi-Yu Dark Pulse vs. 252 HP / 0 SpD Dondozo: 286-337 (56.7 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt
- U-turn
Dragapult is another specs attacker that is just all around a good Pokemon. Thunderbolt is for water or flying types since the other members of the team dont really have good answers to those 2 types. U-turn is for pivoting, Draco Meteor and Shadow Ball are just good STABs.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
Calm Mind Hatterene is another part of the defensive backbone of this team. Magic Bounce is always good repelling entry hazards or status. Tera Water was picked to give Hatterene another potential layer of defense to its role.
Last edited: