I'm legit curious about something, is drizzle and drought really that OP anymore? There are so many threats that just don't give two gosh darns about rain or sun teams, not to mention we have fantastic hail and sand users in ninetales-alola and gigalith that can shift the weather around out of their favor. I have tried a good amount of these sun and rain teams posted here on ladder, as well as, using some of my own and can confirm that they are not broken in the slightest. Mega Zard Y is just broken as you all already know. I feel like we should test drought and drizzle after alpha to see if they really are borked. I could be wrong though considering the massive ORAS OU threats we have here might be screwing with how I'm viewing drizzle and drought (by the way, I do know most of the ORAS OU mons will get banned). I am just saying though, this isn't gen 5 anymore, we don't have to worry about rain and sun teams getting out of hand considering how they are forced into obvious plays, the weather doesn't last forever (only 5-8 turns), and hail/sand teams are even better sometimes anyways with the buffs they received this gen (mainly just hail getting aurora veil and slush rush mons, plus, sand getting the bulky powerful gigalith to set the weather instead of hippopatas).
I really would like other players' opinions on this, especially those that are veterans from Gen 5. Thanks in advance.
You're absolutely right when you say that the impact weather has had on ORAS tiers, and now early SUMO tiering, is significantly less than the meta-defining grip it had on BW OU. Obviously it's still too early to arrive at any conclusions, but I think weather will still end up getting the boot in due time when SUMO UU and other lower tiers become more solidified.
Weather in general has always provided a new dimension's worth of possibilities to offensive teams, and it has almost always upset the balance of tiers in the past, which is why most weather abilities ended up getting suspected or banned in near every gen 6 lower tier. You brought up slush rush, but I'd like us all to consider other weather based abilities like sand veil and snow cloak which gravitate the game even more towards luck based outcomes. These abilities could hypothetically be complex banned, but we'd need a lot of these sort of bans and that process in general isn't one that's very efficient. That's why weather is just suspected in the first place, because it brings more cons than pros to the table, and it's not worth suspecting various weather related abilities because of the sheer time it may take to reach an ultimatum. Still, the power creep that gen 7 has brought with it may end up negating the effect weather can have on most games.
That's just my prediction for how weather will be treated in SUMO tiers, based on whatever trends and tiering decisions I've seen and noticed during gens 5 and 6. It's possible that weather abilities like snow warning that happen to have less options to work with compared to rain and sun might remain in the tier for some time, but hail's also been given some new toys to play with, so only time will tell.
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