Dpp Suicune
[OVERVIEW]
Suicune has established itself as a DPP staple due to its prowess as a bulky sweeper. Its Water typing, awesome defensive stats, decent Speed tier, and access to Calm Mind allow it to be an enormous offensive threat while checking Heatran, Infernape, Swampert, Gyarados, Kingdra, Bronzong, and Metagross—threats that Suicune teams typically struggle to handle. It can also take advantage of defensive teams’ lack of strong counterplay to Water-types; +1 offensive Suicune almost 2HKOes Clefable and Jirachi with Hydro Pump and 2HKOes everything else commonly used on these teams, opening up the way for other Water-types. In addition, it also is one of the more difficult threats for hyper and bulky offenses to beat. Suicune also has the bulk to act as an emergency answer to setup sweepers such as Gyarados and Dragonite.
Suicune is also a good sweeper on defensive teams, with its Pressure ability and high defenses allowing it to use Calm Mind multiple times and eventually sweep through defensive teams that can’t punish it while asleep or behind a 101 HP Substitute. Suicune is one of the better Substitute users in the game; it loves blocking status, Knock Off, Trick, and Explosion and can also drain PP effectively with Pressure, especially against Seismic Toss. In a last Pokemon situation, Suicune has strong comeback potential, as it can no longer be phazed. Additionally, while Suicune has quite a limited movepool, it can effectively use options such as Protect to further drain PP with Pressure, Toxic to punish walls such as Milotic, and even Roar to win Calm Mind wars against Latias, Jirachi, and other Suicune.
However, Suicune is vulnerable to all entry hazards—sets without Rest struggle mightily against Toxic Spikes, and even with Rest, Suicune can get chipped easily if it is forced in by phazing repeatedly with Stealth Rock and Spikes set. Suicune also has little protection against Trick, struggles against status, and is threatened by powerful Electric- and Grass-type attacks from the likes of Zapdos, Rotom-A, Celebi, and Roserade. Suicune’s offensive Calm Mind sets often get chipped quite easily, whereas the defensive sets can struggle with coverage issues against Pokemon like Breloom, Latias, Dragonite, and Milotic. Suicune’s Substitute sets also are crippled by sand, as they can no longer repeatedly use Substitute against the likes of Clefable, Blissey, and defensive Jirachi without Leftovers recovery. Finally, Suicune can be easily crippled by special walls such as Clefable using Knock Off or Encore and Blissey using Thunder Wave.
[SET]
name: Supercune (Offensive Calm Mind)
move 1: Calm Mind
move 2: Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Electric / Protect
item: Leftovers
ability: Pressure
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Offensive Calm Mind Suicune is one of the most dangerous Calm Mind users in the metagame, taking advantage of its bulk to set up on Pokemon such as Heatran and Gliscor.
Hydro Pump is threatening even with no boosts, OHKOing bulkless Heatran after Stealth Rock. It additionally OHKOes Lucario with a Special Defense drop, 2HKOes most Metagross, and 2HKOes most Tyranitar without a Passho Berry. Ice Beam gives Suicune coverage against many Grass- and Dragon-types that threaten it, including Breloom, Latias, Roserade, and Dragonite, while also giving a super effective option against Zapdos. Finally, Hidden Power Electric threatens other Water-types, notably OHKOing bulkless Gyarados 75% of the time after Stealth Rock, combating opposing Suicune and eventually beating Haze Milotic through PP stalling. After using Calm Mind, Suicune becomes even more threatening and able to seriously damage most of its answers. Frail offensive checks such as bulkless Rotom-A and most Breloom can no longer take Hydro Pump and Ice Beam. Common answers to Water-types such as Kingdra and Empoleon can be 2HKOed by Ice Beam and Hidden Power Electric. Additionally, do not underestimate Suicune’s ability to tank hits at +1—only Modest Choice Specs Zapdos can guarantee an OHKO on +1 Suicune after Stealth Rock. This allows Suicune to, in an emergency, take a strong hit, such as Roserade’s Leaf Storm, Celebi’s Leaf Storm, or Choice Specs Latias’s Draco Meteor, and come out on top. Another option over Hidden Power Electric is Protect, as a common answer to Suicune is an Explosion from Passho Berry Heatran, Bronzong, or Metagross. In addition, Protect drains foes' PP, gives additional Leftovers recovery, and scouts moves such as Trick and Encore. However, missing coverage on Water-types like Gyarados, Milotic, Empoleon, and Starmie is a big loss.
Set Details
========
Suicune should be running a Timid nature most of the time. Suicune sits at a very valuable Speed tier, and typically needs to invest fully or nearly fully in Speed to outspeed Heatran, Adamant Lucario, and Mamoswine. Additionally, Timid Suicune’s Speed outpaces defensive variants of Jirachi, Celebi, Roserade, Zapdos and Latias. However, as a lesser option, Modest allows Suicune some notable power benchmarks, such as a chance to 2HKO Clefable and specially defensive Jirachi after Stealth Rock at +1. Suicune can also sacrifice Speed and Special Attack to run more bulk, as, without Stealth Rock, it is normally very close to getting OHKOed by +1 Dragonite's Outrage and 2HKOed by +1 Gyarados. An example spread is 48 HP / 52 Def / 180 SpA / 228 Spe with a Modest nature, which maximizes Leftovers recovery, survives +1 non Life Orb Dragonite after Stealth Rock and one round of Leftovers, and outspeeds Jolly Breloom, Adamant Gyarados, and Adamant Dragonite.
Usage Tips
========
While offensive Calm Mind Suicune can sweep, it typically plays as an offensive team’s primary switch-in to Heatran, answers Gyarados and Dragonite in emergencies, trades with threats such as Metagross, Swampert, and Infernape, and sets up early-game before sand is up to weaken answers to Water-types such as Latias and Roserade. Suicune should be ready to use Calm Mind immediately if the opposing Pokemon can’t threaten it effectively, as even its checks can struggle against it if boosted. Suicune really appreciates teammates weakening or eliminating Water switch-ins, offensive Electric-types, and special walls such as Roserade, Shaymin, Zapdos, and Clefable. Suicune also enjoys a field clear of sand to use its natural bulk and power at +1 to push past its checks. Try to avoid getting Suicune statused, as it becomes much worse against Breloom and defensive Roserade if paralyzed, for example. Trick from Rotom-A or Latias can cripple Suicune; however, if Hydro Pump answers are gone, Suicune can sweep at +1 despite being Choice locked. If Suicune has Protect, aggressively predicting Explosion, such as right after switches it in on non-Leftovers Heatran, can often pay dividends against opponents desperate to remove it.
Team Options
========
Suicune really shines on bulky offensive Fire / Water / Grass cores, where it complements Pokemon like Heatran and Roserade. Heatran can set up Stealth Rock and generally threatens the Grass-types that scare out Suicune, such as Roserade and Celebi. Bulkier Heatran sets also assist against defensive Jirachi, which can tank boosted Suicune hits and paralyze it with Body Slam. Roserade especially assists Suicune by removing Toxic Spikes, a giant thorn in its side. Roserade can also set up Spikes and Toxic Spikes, which helps wear down Celebi, Milotic, Blissey, and even Vaporeon. Suicune also appreciate a strong offensive Water-type alongside it, such as Empoleon, Kingdra, Choice Specs Starmie, or Swampert, so both can synergistically weaken Water-type checks. Teammates like Gengar and the aforementioned Heatran can cripple or remove defensive checks such as Clefable, Blissey, and Latias with Explosion, while Heatran can further lure Water-types such as Starmie and Milotic with a Passho Berry + Explosion set. Trick users like Choice Scarf Rotom-A and Choice item Latias are another way to hinder special walls. Breloom is a great Suicune partner, as it absorbs status and Knock Off once its Toxic Orb has activated and counters special walls. Suicune appreciates a Ground-type or Tyranitar—but remember that sand weakens it—to absorb strong Electric-type attacks from the likes of Zapdos and Rotom-A. Effective Ground-types include Swampert, Nidoqueen to set up and absorb Toxic Spikes, Gliscor, and Choice Scarf Flygon. Suicune also appreciates Magnezone support, as bulky Steel-types such as Jirachi, Metagross, Bronzong, and Skarmory can cripple Suicune with status, tank a hit and use Explosion on it or phaze it.
Offensive Suicune can fit on a variety of other archetypes too. Hyper offense teams, such as those built around dual screens provided by Uxie, Azelf, or Cresselia, enjoy its strong power at +1 as well as its ability to plug many defensive holes these teams typically have. Other Pokemon that can fit on these aggressive teams are Dragon Dance Tyranitar to help break through shared checks like Milotic, Dragon Dance Gyarados to form a strong Water-type offensive core, Life Orb Swords Dance Scizor to eliminate Skarmory, and Dragon Dance Dragonite. Suicune can also fit on rain teams alongside other Water-types such as Empoleon, and generally it works well on offensive teams that want some added security against Dragon Dance users and Heatran.
[SET]
name: CroCune (Defensive Calm Mind + RestTalk)
move 1: Calm Mind
move 2: Surf
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
CroCune is a strong late-game sweeper for defensive teams that also serves as a great switch-in to common threats to those teams such as Heatran, physical Jirachi, Metagross, and Swampert.
A defensive Calm Mind set allows Suicune to set up many boosts in the face of Pokemon that can’t really threaten it, such as Swampert, Heatran, physical Jirachi, Metagross, and most Tyranitar. Calm Mind also makes Suicune amazing in a last Pokemon situation, as it can set up without being phazed. Surf is the only viable attack, as this Suicune really needs the additional PP to handle Clefable, defensive Jirachi, Blissey, and Milotic. Despite lacking investment, Suicune’s Surf can still dent what it needs to, OHKOing Infernape after Stealth Rock, 2HKOing Heatran, and 3HKOing most Tyranitar. At +6, the only common threats Suicune can’t break through are defensive Celebi, Latias, and Milotic, though Breloom and Dragonite are especially difficult to handle if Suicune hasn't gotten enough boosts to KO them. RestTalk is Suicune's only form of recovery and status removal, but its status removal means Suicune isn't immediately crippled by Toxic Spikes, can set up on status inducing defensive answers such as Body Slam Jirachi, and isn't as affected by sand as other sets are.
Set Details
========
Suicune should always be running at least 401 HP for Seismic Toss from Clefable or Blissey in case sand is up or Suicune takes Knock Off from Clefable important if sand is up. A Bold nature helps it survive its sleeping turns and be a blanket check to physical threats such as Metagross, Swampert, Infernape, and Trick Room Bronzong. However, Suicune can run more Speed, such as 16 EVs to outspeed Machamp and minimum Speed Rotom-A and 64 EVs to outspeed Swampert and neutral nature Tyranitar. Additionally, it is possible to put all or some of the physical bulk into Special Attack and run a Modest nature. A spread of 252 HP / 240 SpA / 16 Spe lets Suicune significantly threaten defensive teams with a much stronger Surf against Scizor, Bronzong, Metagross, Clefable, and Jirachi. However, without a Bold nature, Suicune is more vulnerable to Explosion and takes more damage from physical Pokemon it is meant to help wall, especially if sand or entry hazards are set. This also makes it harder to get past bad Sleep Talk turns.
Usage Tips
========
This Suicune commonly plays as a more offensive version of Milotic, using its resistances and Pressure to shore defensive teams against strong threats, like Choice Band Gyarados, Swampert, Heatran, and Dynamic Punch Machamp. However, Suicune is very vulnerable while using Rest, so one should not be careless with its health—it should not be the only switch-in to these Pokemon. Suicune shouldn’t attempt a sweep while threats such as Breloom, Milotic, and Roar Latias are still active, as they will instantly stall any momentum it has. As Suicune is vulnerable to sand and really wants its Leftovers, it should avoid Clefable's and Gliscor’s Knock Off. If many entry hazards are set, Suicune will have trouble getting out of spamming Rest, so opposing Spikes stacking teams mandate picking the correct time to wall a threat or set up is. Take advantage of this Suicune’s ability to shrug off status against Pokemon like defensive Jirachi to get multiple boosts.
Team Options
========
Defensive Calm Mind Suicune is commonly used as a late-game sweeper on defensive teams and really appreciates teammates that can mitigate its flaws: reliance on one attack, relative passivity, and vulnerability to Trick and Explosion. Suicune needs solid answers to Breloom as well as Haze Milotic and defensive Celebi. Examples of these teammates include Gliscor, Zapdos, and Latias. RestTalk Suicune can even absorb Breloom’s Spore, allowing Gliscor and Zapdos to beat it more comfortably. Latias can also use Healing Wish on Suicune in dire situations. Good Pokemon to punish Milotic and Celebi, such as Skarmory, are also appreciated. Strong special walls like Clefable and Blissey can help with Suicune’s vulnerability to Rotom-A, Roserade, and Zapdos, while Choice Scarf Tyranitar can Pursuit trap any Rotom-A or Latias trying to use Trick. Since this Suicune is so passive before boosting, Choice Scarf Rotom-A and Choice Scarf Flygon can revenge kill Gyarados and Dragonite trying to set up on it. Rotom-A can also run more defensive sets such as RestTalk to absorb Explosion and handle some of Suicune's defensive responsibility. Suicune struggles with entry hazards and appreciates Rapid Spin support. Forretress is a common choice on defensive teams, especially as Starmie and Tentacruel don’t fit well alongside this Suicune, and it provides Spikes support to wear down Suicune answers. In the event spinning is difficult, Suicune also enjoys a grounded Poison-type teammate to absorb Toxic Spikes. Roserade and Nidoqueen are solid choices that can set their own Toxic Spikes. They help with threats such as Milotic and Water Absorb Pokemon such as Quagsire and Vaporeon. While this Suicune is not as weak to sand as other Suicune sets, removing sand with choices like Rain Dance Bronzong, Cresselia, Uxie, and Latias, or Sunny Day Breloom and even Flygon, is effective.
Calm Mind RestTalk Suicune also fits well with lures or trappers to remove its answers. For Skarmory, the gold standard is Magnezone, but other options like Trick Iron Ball Metagross and unexpected Fire- or Electric-type coverage on a Pokemon such as Tyranitar work well too. For Breloom, Dragon Dance Chople Berry Tyranitar fits well with its boosted Ice Punch. Additionally, options that absorb Breloom's Spore such as Choice Specs Sleep Talk Latias and Lum Berry Jirachi, as well as Lum Berry Metagross with Psychic-type coverage, are also effective. Other Tyranitar and Jirachi, such as those with Thunder Wave and Body Slam, respectively, also work well for helping check defensive Latias with Roar. Passho Berry Magma Storm Heatran can lure in Milotic and Clefable and offensively check Roserade, Celebi, and Rotom-A.
[SET]
name: SubCune
move 1: Substitute
move 2: Calm Mind
move 3: Surf / Hydro Pump
move 4: Protect / Ice Beam
item: Leftovers
ability: Pressure
nature: Modest
evs: 252 HP / 104 SpA / 152 Spe
[SET COMMENTS]
Moves
========
Substitute Suicune is strong setup sweeper that uses Pressure, Protect, and 101 HP Substitutes to quickly drain PP from moves like Seismic Toss and Thunderbolt. Notably, teams often use low PP moves to counter Suicune, such as Clefable’s Encore, Roserade’s Leaf Storm, and Latias’s Draco Meteor. Substitute also protects Suicune from common ways to neutralize it such as status, Trick, Knock Off, critical hits, and Explosion while scouting opposing moves.
In addition to making Suicune such a threat, Calm Mind makes its Substitute very difficult to break by special moves, such as Timid Heatran's Earth Power. RestTalk Rotom-A’s Thunderbolt cannot break +3 Suicune's Substitute, and non-Life Orb Gengar's Shadow Ball cannot break +1 Suicune. Surf is the standard due to its much greater PP, as Substitute and Protect allow Suicune to accrue many boosts. However, Hydro Pump can be used on more offensive variants, particularly those that forgo Protect for Ice Beam or invest more in Special Attack instead of Speed. Protect makes further use of Suicune’s Pressure, but Ice Beam is very nice to prevent Roar Latias and Breloom from defeating Suicune and more quickly damage Ice-weak threats in general like Zapdos, Dragonite, and Roserade.
Set Details
========
Suicune needs maximum HP for its 101 HP Substitute. Beyond this, there are many to EV this Suicune. The standard spread gives its Surf some power in case it can't set up very much. The remaining Speed lets Suicune outspeed all non Choice Scarf Tyranitar and also set up on defensive Body Slam Jirachi without getting paralyzed. Some additional Speed EVs can be used to outrun Jirachi built for a similar benchmark. 196 Speed and a Timid nature outpaces Adamant Lucario and can potentially prevent Thunder Wave from defensive Latias or Explosion from Heatran. Other Speed investments include 16 EVs to outspeed RestTalk Rotom and Machamp, 64 EVs to outspeed neutral Tyranitar, and 228 EVs to outspeed Jolly Breloom and Adamant Gyarados. The remainder can be put into Special Attack.
Usage Tips
========
Since this Suicune is much more of a dedicated sweeper than the other sets, it needs to be played carefully so that it doesn’t lose too much HP. How it plays depends on whether or not it has Protect. With Protect, try not to reveal Suicune until the opposing team is scouted for anything that could beat it. Suicune’s Protect + Substitute antics allow it to PP stall answers to it, but it absolutely must avoid status. With Ice Beam, preserving its health isn't quite as important, as typically it won't try to get higher than +1. For both variants, try to avoid setting up in sand or hail and eliminate Tyranitar, Hippowdon, and Abomasnow to make the most of Leftovers recovery. If Clefable directly switches into Suicune, try to use Protect to PP stall Encore.
Team Options
========
This Suicune set needs quite a bit of support. Above all else, this Suicune loves a grounded Poison-type that can absorb and set up Toxic Spikes. Nidoqueen and Roserade are conventional options that cover defensive holes, while Qwilfish can take advantage of its offensive presence to set up entry hazards or use Explosion on walls. Another valuable piece of support is changing the weather, as Suicune is much more effective with Leftovers actively healing it. This can be done on a dedicated rain team with Pokemon like Rain Dance Azelf, Uxie, Bronzong, Scizor, Latias, and Rotom-W, or with Sunny Day Flygon or Breloom. Suicune enjoys lures and trappers to remove solid answers such as Roar Latias, Whirlwind Skarmory, and Encore Clefable. Pokemon working well here include Trick Iron Ball Metagross for Skarmory, Rotom-A, and Zapdos, Magma Storm + Explosion Heatran for special walls, Gengar, Choice Specs Latias for Breloom, and Magnezone. Strong wallbreakers such as Choice Band Swampert, Life Orb Mixed Flygon, and Breloom work well too.
This Suicune generally needs to be close to full HP and have the opposing team scouted for answers before it can sweep. As such, it greatly appreciates Wish and Healing Wish support from the likes of Latias, Jirachi, and Clefable after getting forced out. Additionally, since this Suicune cannot play a defensive role, good switch-ins to Fire- and Water-type coverage such as Latias, Roserade, and Heatran are appreciated. A strong revenge killer such as Choice Scarf Flygon or Choice Scarf Rotom-A can handle Water-resistant sweepers like Gyarados and Dragonite. As mentioned above, Suicune is best alongside general rain sweepers such as Qwilfish and Kingdra, as these Pokemon force in Tyranitar, Hippowdon, and Abomasnow and hit them very hard. In addition, Qwilfish provides Toxic Spikes removal and Kingdra hammers shared soft answers to Water-types such as scoring a 2HKO on offensive Gyarados with Hydro Pump. Suicune also fits as a strong cleaner alongside Roserade and Heatran in a Fire / Water / Grass core to bait in and remove counters as well as take advantage of Roserade's entry hazards.
[STRATEGY COMMENTS]
Other Options
=============
Suicune has a somewhat shallow movepool but is effective enough to make niche options viable. Roar on the offensive Calm Mind set lets it set up alongside Latias, Jirachi, and other Suicune and phaze them. This is particularly notable because Calm Mind + Roar Latias is typically slower than an invested Suicune. Suicune can also use Roar to make up for the lack of Hidden Power Electric against boosted Gyarados, which is unlikely to use Taunt out of fear of Hidden Power Electric. Toxic on the offensive Calm Mind set cripples Milotic and Swampert. Suicune has usable non-Calm Mind sets, such as running Roar over Calm Mind on the RestTalk set. However, these are extremely passive and struggle against anything that resists Water. Suicune can use other Hidden Power types, with Grass nailing Swampert and Quagsire while still hitting Water-types other than Gyarados, and Fire surprising Abomasnow. However, these are quite niche. Substitute Suicune can change the weather itself with Rain Dance over Protect or Ice Beam. However, this strategy still struggles against Encore Clefable while not giving additional help against Latias and Breloom. Suicune can use Tailwind, Reflect, or even Mirror Coat to beat specific matchups but all are niche at best.
Checks and Counters
===================
There are very few Pokemon that can check all of Suicune’s sets. Grass-types that are fantastic answers to CroCune mostly lose to +1 offensive Suicune’s Ice Beam. Strong special walls can easily lose to Substitute + Protect Suicune and CroCune. As such, Suicune is often checked with multiple Pokemon.
**Grass-types**: Abomasnow, Roserade, Celebi, Breloom, and Shaymin are great initial switch-ins into Suicune. Abomasnow is perhaps the best counter in the game, as it sets up hail and easily eliminates all Suicune sets with its Wood Hammer or annoys them with Leech Seed. However, all of the others need to be careful: bulkless Roserade is OHKOed by Ice Beam after Stealth Rock and its Leaf Storm can’t always OHKO back without a boosting item or Modest nature, Celebi needs a lot of Speed and a boosted Leaf Storm to KO back, Breloom cannot take boosted Ice Beam at all, and Shaymin needs to be careful of running out of Seed Flare PP.
**Sand Stream**: While Tyranitar and Hippowdon handily lose to Suicune, their summoned sand negating Leftovers recovery makes it much harder to sweep.
**Special Walls**: Clefable and Blissey are great initial switch-ins to Suicune. Clefable has Encore and Knock Off to cripple Suicune, and Blissey completely walls offensive Suicune. However, Clefable is almost 2HKOed by +1 Suicune and Blissey completely loses to CroCune and Substitute Suicune unless sand is up—both will eventually run out of Seismic Toss PP against CroCune and Substitute Suicune as long as Suicune still has its Leftovers recovery.
**Offensive Electric-types**: Zapdos, Rotom-A, Raikou, and even Jolteon can offensively check Suicune. Modest Choice Specs Zapdos notably OHKOes +1 offensive Suicune with Thunderbolt after Stealth Rock in sand. However, they all struggle to take boosted hits from offensive Suicune and can eventually run out of PP against the Substitute + Protect set.
**Dragon-types**: Even though Latias, Dragonite, and Kingdra generally lose against Suicune's boosted Ice Beam, they completely stop sets that rely solely on Surf. Latias also can paralyze offensive sets, remove less bulky sets with super effective coverage, or phaze, while Dragonite and Kingdra hit Suicune hard with their Dragon-type moves.
**Water-types**: Water-types such as Empoleon, Starmie, and Gyarados can check Suicune if it lacks Hidden Power Electric. Vaporeon and Quagsire are completely immune to Suicune's Water-type moves and can cripple it with Toxic, Encore, or Roar. Milotic has access to Haze, although Suicune can PP stall it due to Pressure.
**Status**: Suicune despises Toxic Spikes. In addition, poison and burn seriously cut into its longevity and force CroCune to use Rest earlier. Latias is a great way to force paralysis onto Suicune, as it typically outspeeds and has great defenses. If Suicune is paralyzed, Pokemon like Breloom, defensive Roserade, and Celebi become better checks, as they can use STAB moves without fearing boosted Ice Beam.
**Phazing with Entry Hazards**: As Suicune mostly doesn’t run Roar, forcing it to lose boosts via Roar, Whirlwind, or even Encore is a great way to wear it down. Making Suicune come in on Spikes and Stealth Rock while asleep and then forcing it out again is a common way for defensive teams to defeat it. Skarmory, Latias, Clefable with Encore, and defensive Zapdos phaze it well.
**Residual Damage**: A common way to neuter Suicune is to chip it and revenge kill it with a Choice Scarf Pokemon such as Tyranitar, whose Stone Edge does 43.4 - 51.3%, Latias, whose Draco Meteor does 35.1 - 41.6% to +1 Suicune, or Flygon, whose Jolly Outrage does 42.5 - 50.4%. Entry hazards often weaken Suicune to the point where it can be revenge killed.
**Trick**: Giving Suicune a Choice item via Rotom-A, Latias, or Jirachi especially cripples CroCune and Substitute sets. However, one must be careful of a boosted offensive Suicune sweeping a weakened team with +1 Hydro Pump regardless.
[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[Sakito, 433460], [M Dragon, 23145]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429 ]]
[OVERVIEW]
Suicune has established itself as a DPP staple due to its prowess as a bulky sweeper. Its Water typing, awesome defensive stats, decent Speed tier, and access to Calm Mind allow it to be an enormous offensive threat while checking Heatran, Infernape, Swampert, Gyarados, Kingdra, Bronzong, and Metagross—threats that Suicune teams typically struggle to handle. It can also take advantage of defensive teams’ lack of strong counterplay to Water-types; +1 offensive Suicune almost 2HKOes Clefable and Jirachi with Hydro Pump and 2HKOes everything else commonly used on these teams, opening up the way for other Water-types. In addition, it also is one of the more difficult threats for hyper and bulky offenses to beat. Suicune also has the bulk to act as an emergency answer to setup sweepers such as Gyarados and Dragonite.
Suicune is also a good sweeper on defensive teams, with its Pressure ability and high defenses allowing it to use Calm Mind multiple times and eventually sweep through defensive teams that can’t punish it while asleep or behind a 101 HP Substitute. Suicune is one of the better Substitute users in the game; it loves blocking status, Knock Off, Trick, and Explosion and can also drain PP effectively with Pressure, especially against Seismic Toss. In a last Pokemon situation, Suicune has strong comeback potential, as it can no longer be phazed. Additionally, while Suicune has quite a limited movepool, it can effectively use options such as Protect to further drain PP with Pressure, Toxic to punish walls such as Milotic, and even Roar to win Calm Mind wars against Latias, Jirachi, and other Suicune.
However, Suicune is vulnerable to all entry hazards—sets without Rest struggle mightily against Toxic Spikes, and even with Rest, Suicune can get chipped easily if it is forced in by phazing repeatedly with Stealth Rock and Spikes set. Suicune also has little protection against Trick, struggles against status, and is threatened by powerful Electric- and Grass-type attacks from the likes of Zapdos, Rotom-A, Celebi, and Roserade. Suicune’s offensive Calm Mind sets often get chipped quite easily, whereas the defensive sets can struggle with coverage issues against Pokemon like Breloom, Latias, Dragonite, and Milotic. Suicune’s Substitute sets also are crippled by sand, as they can no longer repeatedly use Substitute against the likes of Clefable, Blissey, and defensive Jirachi without Leftovers recovery. Finally, Suicune can be easily crippled by special walls such as Clefable using Knock Off or Encore and Blissey using Thunder Wave.
[SET]
name: Supercune (Offensive Calm Mind)
move 1: Calm Mind
move 2: Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Electric / Protect
item: Leftovers
ability: Pressure
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Offensive Calm Mind Suicune is one of the most dangerous Calm Mind users in the metagame, taking advantage of its bulk to set up on Pokemon such as Heatran and Gliscor.
Hydro Pump is threatening even with no boosts, OHKOing bulkless Heatran after Stealth Rock. It additionally OHKOes Lucario with a Special Defense drop, 2HKOes most Metagross, and 2HKOes most Tyranitar without a Passho Berry. Ice Beam gives Suicune coverage against many Grass- and Dragon-types that threaten it, including Breloom, Latias, Roserade, and Dragonite, while also giving a super effective option against Zapdos. Finally, Hidden Power Electric threatens other Water-types, notably OHKOing bulkless Gyarados 75% of the time after Stealth Rock, combating opposing Suicune and eventually beating Haze Milotic through PP stalling. After using Calm Mind, Suicune becomes even more threatening and able to seriously damage most of its answers. Frail offensive checks such as bulkless Rotom-A and most Breloom can no longer take Hydro Pump and Ice Beam. Common answers to Water-types such as Kingdra and Empoleon can be 2HKOed by Ice Beam and Hidden Power Electric. Additionally, do not underestimate Suicune’s ability to tank hits at +1—only Modest Choice Specs Zapdos can guarantee an OHKO on +1 Suicune after Stealth Rock. This allows Suicune to, in an emergency, take a strong hit, such as Roserade’s Leaf Storm, Celebi’s Leaf Storm, or Choice Specs Latias’s Draco Meteor, and come out on top. Another option over Hidden Power Electric is Protect, as a common answer to Suicune is an Explosion from Passho Berry Heatran, Bronzong, or Metagross. In addition, Protect drains foes' PP, gives additional Leftovers recovery, and scouts moves such as Trick and Encore. However, missing coverage on Water-types like Gyarados, Milotic, Empoleon, and Starmie is a big loss.
Set Details
========
Suicune should be running a Timid nature most of the time. Suicune sits at a very valuable Speed tier, and typically needs to invest fully or nearly fully in Speed to outspeed Heatran, Adamant Lucario, and Mamoswine. Additionally, Timid Suicune’s Speed outpaces defensive variants of Jirachi, Celebi, Roserade, Zapdos and Latias. However, as a lesser option, Modest allows Suicune some notable power benchmarks, such as a chance to 2HKO Clefable and specially defensive Jirachi after Stealth Rock at +1. Suicune can also sacrifice Speed and Special Attack to run more bulk, as, without Stealth Rock, it is normally very close to getting OHKOed by +1 Dragonite's Outrage and 2HKOed by +1 Gyarados. An example spread is 48 HP / 52 Def / 180 SpA / 228 Spe with a Modest nature, which maximizes Leftovers recovery, survives +1 non Life Orb Dragonite after Stealth Rock and one round of Leftovers, and outspeeds Jolly Breloom, Adamant Gyarados, and Adamant Dragonite.
Usage Tips
========
While offensive Calm Mind Suicune can sweep, it typically plays as an offensive team’s primary switch-in to Heatran, answers Gyarados and Dragonite in emergencies, trades with threats such as Metagross, Swampert, and Infernape, and sets up early-game before sand is up to weaken answers to Water-types such as Latias and Roserade. Suicune should be ready to use Calm Mind immediately if the opposing Pokemon can’t threaten it effectively, as even its checks can struggle against it if boosted. Suicune really appreciates teammates weakening or eliminating Water switch-ins, offensive Electric-types, and special walls such as Roserade, Shaymin, Zapdos, and Clefable. Suicune also enjoys a field clear of sand to use its natural bulk and power at +1 to push past its checks. Try to avoid getting Suicune statused, as it becomes much worse against Breloom and defensive Roserade if paralyzed, for example. Trick from Rotom-A or Latias can cripple Suicune; however, if Hydro Pump answers are gone, Suicune can sweep at +1 despite being Choice locked. If Suicune has Protect, aggressively predicting Explosion, such as right after switches it in on non-Leftovers Heatran, can often pay dividends against opponents desperate to remove it.
Team Options
========
Suicune really shines on bulky offensive Fire / Water / Grass cores, where it complements Pokemon like Heatran and Roserade. Heatran can set up Stealth Rock and generally threatens the Grass-types that scare out Suicune, such as Roserade and Celebi. Bulkier Heatran sets also assist against defensive Jirachi, which can tank boosted Suicune hits and paralyze it with Body Slam. Roserade especially assists Suicune by removing Toxic Spikes, a giant thorn in its side. Roserade can also set up Spikes and Toxic Spikes, which helps wear down Celebi, Milotic, Blissey, and even Vaporeon. Suicune also appreciate a strong offensive Water-type alongside it, such as Empoleon, Kingdra, Choice Specs Starmie, or Swampert, so both can synergistically weaken Water-type checks. Teammates like Gengar and the aforementioned Heatran can cripple or remove defensive checks such as Clefable, Blissey, and Latias with Explosion, while Heatran can further lure Water-types such as Starmie and Milotic with a Passho Berry + Explosion set. Trick users like Choice Scarf Rotom-A and Choice item Latias are another way to hinder special walls. Breloom is a great Suicune partner, as it absorbs status and Knock Off once its Toxic Orb has activated and counters special walls. Suicune appreciates a Ground-type or Tyranitar—but remember that sand weakens it—to absorb strong Electric-type attacks from the likes of Zapdos and Rotom-A. Effective Ground-types include Swampert, Nidoqueen to set up and absorb Toxic Spikes, Gliscor, and Choice Scarf Flygon. Suicune also appreciates Magnezone support, as bulky Steel-types such as Jirachi, Metagross, Bronzong, and Skarmory can cripple Suicune with status, tank a hit and use Explosion on it or phaze it.
Offensive Suicune can fit on a variety of other archetypes too. Hyper offense teams, such as those built around dual screens provided by Uxie, Azelf, or Cresselia, enjoy its strong power at +1 as well as its ability to plug many defensive holes these teams typically have. Other Pokemon that can fit on these aggressive teams are Dragon Dance Tyranitar to help break through shared checks like Milotic, Dragon Dance Gyarados to form a strong Water-type offensive core, Life Orb Swords Dance Scizor to eliminate Skarmory, and Dragon Dance Dragonite. Suicune can also fit on rain teams alongside other Water-types such as Empoleon, and generally it works well on offensive teams that want some added security against Dragon Dance users and Heatran.
[SET]
name: CroCune (Defensive Calm Mind + RestTalk)
move 1: Calm Mind
move 2: Surf
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
CroCune is a strong late-game sweeper for defensive teams that also serves as a great switch-in to common threats to those teams such as Heatran, physical Jirachi, Metagross, and Swampert.
A defensive Calm Mind set allows Suicune to set up many boosts in the face of Pokemon that can’t really threaten it, such as Swampert, Heatran, physical Jirachi, Metagross, and most Tyranitar. Calm Mind also makes Suicune amazing in a last Pokemon situation, as it can set up without being phazed. Surf is the only viable attack, as this Suicune really needs the additional PP to handle Clefable, defensive Jirachi, Blissey, and Milotic. Despite lacking investment, Suicune’s Surf can still dent what it needs to, OHKOing Infernape after Stealth Rock, 2HKOing Heatran, and 3HKOing most Tyranitar. At +6, the only common threats Suicune can’t break through are defensive Celebi, Latias, and Milotic, though Breloom and Dragonite are especially difficult to handle if Suicune hasn't gotten enough boosts to KO them. RestTalk is Suicune's only form of recovery and status removal, but its status removal means Suicune isn't immediately crippled by Toxic Spikes, can set up on status inducing defensive answers such as Body Slam Jirachi, and isn't as affected by sand as other sets are.
Set Details
========
Suicune should always be running at least 401 HP for Seismic Toss from Clefable or Blissey in case sand is up or Suicune takes Knock Off from Clefable important if sand is up. A Bold nature helps it survive its sleeping turns and be a blanket check to physical threats such as Metagross, Swampert, Infernape, and Trick Room Bronzong. However, Suicune can run more Speed, such as 16 EVs to outspeed Machamp and minimum Speed Rotom-A and 64 EVs to outspeed Swampert and neutral nature Tyranitar. Additionally, it is possible to put all or some of the physical bulk into Special Attack and run a Modest nature. A spread of 252 HP / 240 SpA / 16 Spe lets Suicune significantly threaten defensive teams with a much stronger Surf against Scizor, Bronzong, Metagross, Clefable, and Jirachi. However, without a Bold nature, Suicune is more vulnerable to Explosion and takes more damage from physical Pokemon it is meant to help wall, especially if sand or entry hazards are set. This also makes it harder to get past bad Sleep Talk turns.
Usage Tips
========
This Suicune commonly plays as a more offensive version of Milotic, using its resistances and Pressure to shore defensive teams against strong threats, like Choice Band Gyarados, Swampert, Heatran, and Dynamic Punch Machamp. However, Suicune is very vulnerable while using Rest, so one should not be careless with its health—it should not be the only switch-in to these Pokemon. Suicune shouldn’t attempt a sweep while threats such as Breloom, Milotic, and Roar Latias are still active, as they will instantly stall any momentum it has. As Suicune is vulnerable to sand and really wants its Leftovers, it should avoid Clefable's and Gliscor’s Knock Off. If many entry hazards are set, Suicune will have trouble getting out of spamming Rest, so opposing Spikes stacking teams mandate picking the correct time to wall a threat or set up is. Take advantage of this Suicune’s ability to shrug off status against Pokemon like defensive Jirachi to get multiple boosts.
Team Options
========
Defensive Calm Mind Suicune is commonly used as a late-game sweeper on defensive teams and really appreciates teammates that can mitigate its flaws: reliance on one attack, relative passivity, and vulnerability to Trick and Explosion. Suicune needs solid answers to Breloom as well as Haze Milotic and defensive Celebi. Examples of these teammates include Gliscor, Zapdos, and Latias. RestTalk Suicune can even absorb Breloom’s Spore, allowing Gliscor and Zapdos to beat it more comfortably. Latias can also use Healing Wish on Suicune in dire situations. Good Pokemon to punish Milotic and Celebi, such as Skarmory, are also appreciated. Strong special walls like Clefable and Blissey can help with Suicune’s vulnerability to Rotom-A, Roserade, and Zapdos, while Choice Scarf Tyranitar can Pursuit trap any Rotom-A or Latias trying to use Trick. Since this Suicune is so passive before boosting, Choice Scarf Rotom-A and Choice Scarf Flygon can revenge kill Gyarados and Dragonite trying to set up on it. Rotom-A can also run more defensive sets such as RestTalk to absorb Explosion and handle some of Suicune's defensive responsibility. Suicune struggles with entry hazards and appreciates Rapid Spin support. Forretress is a common choice on defensive teams, especially as Starmie and Tentacruel don’t fit well alongside this Suicune, and it provides Spikes support to wear down Suicune answers. In the event spinning is difficult, Suicune also enjoys a grounded Poison-type teammate to absorb Toxic Spikes. Roserade and Nidoqueen are solid choices that can set their own Toxic Spikes. They help with threats such as Milotic and Water Absorb Pokemon such as Quagsire and Vaporeon. While this Suicune is not as weak to sand as other Suicune sets, removing sand with choices like Rain Dance Bronzong, Cresselia, Uxie, and Latias, or Sunny Day Breloom and even Flygon, is effective.
Calm Mind RestTalk Suicune also fits well with lures or trappers to remove its answers. For Skarmory, the gold standard is Magnezone, but other options like Trick Iron Ball Metagross and unexpected Fire- or Electric-type coverage on a Pokemon such as Tyranitar work well too. For Breloom, Dragon Dance Chople Berry Tyranitar fits well with its boosted Ice Punch. Additionally, options that absorb Breloom's Spore such as Choice Specs Sleep Talk Latias and Lum Berry Jirachi, as well as Lum Berry Metagross with Psychic-type coverage, are also effective. Other Tyranitar and Jirachi, such as those with Thunder Wave and Body Slam, respectively, also work well for helping check defensive Latias with Roar. Passho Berry Magma Storm Heatran can lure in Milotic and Clefable and offensively check Roserade, Celebi, and Rotom-A.
[SET]
name: SubCune
move 1: Substitute
move 2: Calm Mind
move 3: Surf / Hydro Pump
move 4: Protect / Ice Beam
item: Leftovers
ability: Pressure
nature: Modest
evs: 252 HP / 104 SpA / 152 Spe
[SET COMMENTS]
Moves
========
Substitute Suicune is strong setup sweeper that uses Pressure, Protect, and 101 HP Substitutes to quickly drain PP from moves like Seismic Toss and Thunderbolt. Notably, teams often use low PP moves to counter Suicune, such as Clefable’s Encore, Roserade’s Leaf Storm, and Latias’s Draco Meteor. Substitute also protects Suicune from common ways to neutralize it such as status, Trick, Knock Off, critical hits, and Explosion while scouting opposing moves.
In addition to making Suicune such a threat, Calm Mind makes its Substitute very difficult to break by special moves, such as Timid Heatran's Earth Power. RestTalk Rotom-A’s Thunderbolt cannot break +3 Suicune's Substitute, and non-Life Orb Gengar's Shadow Ball cannot break +1 Suicune. Surf is the standard due to its much greater PP, as Substitute and Protect allow Suicune to accrue many boosts. However, Hydro Pump can be used on more offensive variants, particularly those that forgo Protect for Ice Beam or invest more in Special Attack instead of Speed. Protect makes further use of Suicune’s Pressure, but Ice Beam is very nice to prevent Roar Latias and Breloom from defeating Suicune and more quickly damage Ice-weak threats in general like Zapdos, Dragonite, and Roserade.
Set Details
========
Suicune needs maximum HP for its 101 HP Substitute. Beyond this, there are many to EV this Suicune. The standard spread gives its Surf some power in case it can't set up very much. The remaining Speed lets Suicune outspeed all non Choice Scarf Tyranitar and also set up on defensive Body Slam Jirachi without getting paralyzed. Some additional Speed EVs can be used to outrun Jirachi built for a similar benchmark. 196 Speed and a Timid nature outpaces Adamant Lucario and can potentially prevent Thunder Wave from defensive Latias or Explosion from Heatran. Other Speed investments include 16 EVs to outspeed RestTalk Rotom and Machamp, 64 EVs to outspeed neutral Tyranitar, and 228 EVs to outspeed Jolly Breloom and Adamant Gyarados. The remainder can be put into Special Attack.
Usage Tips
========
Since this Suicune is much more of a dedicated sweeper than the other sets, it needs to be played carefully so that it doesn’t lose too much HP. How it plays depends on whether or not it has Protect. With Protect, try not to reveal Suicune until the opposing team is scouted for anything that could beat it. Suicune’s Protect + Substitute antics allow it to PP stall answers to it, but it absolutely must avoid status. With Ice Beam, preserving its health isn't quite as important, as typically it won't try to get higher than +1. For both variants, try to avoid setting up in sand or hail and eliminate Tyranitar, Hippowdon, and Abomasnow to make the most of Leftovers recovery. If Clefable directly switches into Suicune, try to use Protect to PP stall Encore.
Team Options
========
This Suicune set needs quite a bit of support. Above all else, this Suicune loves a grounded Poison-type that can absorb and set up Toxic Spikes. Nidoqueen and Roserade are conventional options that cover defensive holes, while Qwilfish can take advantage of its offensive presence to set up entry hazards or use Explosion on walls. Another valuable piece of support is changing the weather, as Suicune is much more effective with Leftovers actively healing it. This can be done on a dedicated rain team with Pokemon like Rain Dance Azelf, Uxie, Bronzong, Scizor, Latias, and Rotom-W, or with Sunny Day Flygon or Breloom. Suicune enjoys lures and trappers to remove solid answers such as Roar Latias, Whirlwind Skarmory, and Encore Clefable. Pokemon working well here include Trick Iron Ball Metagross for Skarmory, Rotom-A, and Zapdos, Magma Storm + Explosion Heatran for special walls, Gengar, Choice Specs Latias for Breloom, and Magnezone. Strong wallbreakers such as Choice Band Swampert, Life Orb Mixed Flygon, and Breloom work well too.
This Suicune generally needs to be close to full HP and have the opposing team scouted for answers before it can sweep. As such, it greatly appreciates Wish and Healing Wish support from the likes of Latias, Jirachi, and Clefable after getting forced out. Additionally, since this Suicune cannot play a defensive role, good switch-ins to Fire- and Water-type coverage such as Latias, Roserade, and Heatran are appreciated. A strong revenge killer such as Choice Scarf Flygon or Choice Scarf Rotom-A can handle Water-resistant sweepers like Gyarados and Dragonite. As mentioned above, Suicune is best alongside general rain sweepers such as Qwilfish and Kingdra, as these Pokemon force in Tyranitar, Hippowdon, and Abomasnow and hit them very hard. In addition, Qwilfish provides Toxic Spikes removal and Kingdra hammers shared soft answers to Water-types such as scoring a 2HKO on offensive Gyarados with Hydro Pump. Suicune also fits as a strong cleaner alongside Roserade and Heatran in a Fire / Water / Grass core to bait in and remove counters as well as take advantage of Roserade's entry hazards.
[STRATEGY COMMENTS]
Other Options
=============
Suicune has a somewhat shallow movepool but is effective enough to make niche options viable. Roar on the offensive Calm Mind set lets it set up alongside Latias, Jirachi, and other Suicune and phaze them. This is particularly notable because Calm Mind + Roar Latias is typically slower than an invested Suicune. Suicune can also use Roar to make up for the lack of Hidden Power Electric against boosted Gyarados, which is unlikely to use Taunt out of fear of Hidden Power Electric. Toxic on the offensive Calm Mind set cripples Milotic and Swampert. Suicune has usable non-Calm Mind sets, such as running Roar over Calm Mind on the RestTalk set. However, these are extremely passive and struggle against anything that resists Water. Suicune can use other Hidden Power types, with Grass nailing Swampert and Quagsire while still hitting Water-types other than Gyarados, and Fire surprising Abomasnow. However, these are quite niche. Substitute Suicune can change the weather itself with Rain Dance over Protect or Ice Beam. However, this strategy still struggles against Encore Clefable while not giving additional help against Latias and Breloom. Suicune can use Tailwind, Reflect, or even Mirror Coat to beat specific matchups but all are niche at best.
Checks and Counters
===================
There are very few Pokemon that can check all of Suicune’s sets. Grass-types that are fantastic answers to CroCune mostly lose to +1 offensive Suicune’s Ice Beam. Strong special walls can easily lose to Substitute + Protect Suicune and CroCune. As such, Suicune is often checked with multiple Pokemon.
**Grass-types**: Abomasnow, Roserade, Celebi, Breloom, and Shaymin are great initial switch-ins into Suicune. Abomasnow is perhaps the best counter in the game, as it sets up hail and easily eliminates all Suicune sets with its Wood Hammer or annoys them with Leech Seed. However, all of the others need to be careful: bulkless Roserade is OHKOed by Ice Beam after Stealth Rock and its Leaf Storm can’t always OHKO back without a boosting item or Modest nature, Celebi needs a lot of Speed and a boosted Leaf Storm to KO back, Breloom cannot take boosted Ice Beam at all, and Shaymin needs to be careful of running out of Seed Flare PP.
**Sand Stream**: While Tyranitar and Hippowdon handily lose to Suicune, their summoned sand negating Leftovers recovery makes it much harder to sweep.
**Special Walls**: Clefable and Blissey are great initial switch-ins to Suicune. Clefable has Encore and Knock Off to cripple Suicune, and Blissey completely walls offensive Suicune. However, Clefable is almost 2HKOed by +1 Suicune and Blissey completely loses to CroCune and Substitute Suicune unless sand is up—both will eventually run out of Seismic Toss PP against CroCune and Substitute Suicune as long as Suicune still has its Leftovers recovery.
**Offensive Electric-types**: Zapdos, Rotom-A, Raikou, and even Jolteon can offensively check Suicune. Modest Choice Specs Zapdos notably OHKOes +1 offensive Suicune with Thunderbolt after Stealth Rock in sand. However, they all struggle to take boosted hits from offensive Suicune and can eventually run out of PP against the Substitute + Protect set.
**Dragon-types**: Even though Latias, Dragonite, and Kingdra generally lose against Suicune's boosted Ice Beam, they completely stop sets that rely solely on Surf. Latias also can paralyze offensive sets, remove less bulky sets with super effective coverage, or phaze, while Dragonite and Kingdra hit Suicune hard with their Dragon-type moves.
**Water-types**: Water-types such as Empoleon, Starmie, and Gyarados can check Suicune if it lacks Hidden Power Electric. Vaporeon and Quagsire are completely immune to Suicune's Water-type moves and can cripple it with Toxic, Encore, or Roar. Milotic has access to Haze, although Suicune can PP stall it due to Pressure.
**Status**: Suicune despises Toxic Spikes. In addition, poison and burn seriously cut into its longevity and force CroCune to use Rest earlier. Latias is a great way to force paralysis onto Suicune, as it typically outspeeds and has great defenses. If Suicune is paralyzed, Pokemon like Breloom, defensive Roserade, and Celebi become better checks, as they can use STAB moves without fearing boosted Ice Beam.
**Phazing with Entry Hazards**: As Suicune mostly doesn’t run Roar, forcing it to lose boosts via Roar, Whirlwind, or even Encore is a great way to wear it down. Making Suicune come in on Spikes and Stealth Rock while asleep and then forcing it out again is a common way for defensive teams to defeat it. Skarmory, Latias, Clefable with Encore, and defensive Zapdos phaze it well.
**Residual Damage**: A common way to neuter Suicune is to chip it and revenge kill it with a Choice Scarf Pokemon such as Tyranitar, whose Stone Edge does 43.4 - 51.3%, Latias, whose Draco Meteor does 35.1 - 41.6% to +1 Suicune, or Flygon, whose Jolly Outrage does 42.5 - 50.4%. Entry hazards often weaken Suicune to the point where it can be revenge killed.
**Trick**: Giving Suicune a Choice item via Rotom-A, Latias, or Jirachi especially cripples CroCune and Substitute sets. However, one must be careful of a boosted offensive Suicune sweeping a weakened team with +1 Hydro Pump regardless.
[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[Sakito, 433460], [M Dragon, 23145]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429 ]]
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