Draft Sudowoodo

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[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Despite its thoroughly underwhelming stats, Sudowoodo leverages two rock-solid abilities and a surprisingly wide movepool to be a cheap last Pokemon on a draft that can use its utility. Its distinguishing assets compared to other bottom-tier Pokemon are its access to both Stealth Rock and Spikes, Sturdy, and Rock Head alongside multiple powerful recoil attacks for potentially unexpected offensive sets. Unfortunately, its terrible Speed, minimal special bulk, and middle-of-the-road Attack leave Sudowoodo only pseudo-useful on most teams, even at such a low cost.

[strategy comments]
Common Roles
========
**Entry Hazard Lead**: Sturdy allows Sudowoodo to usually guarantee a turn, allowing it to set either Stealth Rock or Spikes while keeping a free item slot for added utility. Its low Speed means that it usually only has the chance to set a single entry hazard, so it's typically best to pick one and use the remaining moveslots for utility options or attacks to counter the opponent's likely lead Pokemon and entry hazard removers.

**Sturdy Revenge Killer**: Heavy-Duty Boots alongside Sturdy gives Sudowoodo a one-time opportunity to survive a single attack and retaliate. Due to their relative inaccuracy, Sudowoodo's STAB attacks should not be the primary option on these sets; instead, it should look at options like Counter, Endeavor, and coverage attacks to tailor its counterattack to the setup foes it needs to revenge kill. Sucker Punch can help get the jump on Dark-weak offensive foes or ones already weakened by Endeavor.

Common Moves
========
**Primary STAB Moves**: Head Smash, Stone Edge, Rock Slide

**Setup Moves**: Iron Defense, Curse, Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Endeavor, Counter, Taunt, Brick Break

**Coverage**: Wood Hammer, Earthquake, Drain Punch, Body Press, Low Kick, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Foul Play, Double-Edge

Niche Moves
========
**Rock Blast**: Rock Blast can knock out opposing Rock-weak Focus Sash leads like Ribombee, though due to Sudowoodo's low Speed, they'll still get a turn to act first.

**Endure**: Endure is a valid option on Custap Berry + Sturdy sets to help guarantee the Berry activation if chip damage breaks Sturdy.

Common Items
========
**Custap Berry**: On lead sets, Custap Berry gives Sudowoodo an extra turn to use Endeavor to weaken the foe or throw off a powerful attack. Recoil attacks like Wood Hammer and Double-Edge work well here because the recoil knocks Sudowoodo out before the foe can move, potentially blocking an entry hazard removal attempt. Head Smash should be avoided for this particular use, since the imperfect accuracy can lead to a wasted Berry.

**Heavy-Duty Boots**: Heavy-Duty Boots + Sturdy is the tried and true "survive a single attack from a setup Pokemon and retaliate" combo that can allow Sudowoodo to trade KOs with a more powerful Pokemon. Counter for physical Pokemon or Endeavor + Sucker Punch are usually the tools of choice here.

**Mental Herb**: Mental Herb is a good alternative to Custap Berry on lead sets when an opposing Taunt lead is expected and Sudowoodo needs to secure a layer of entry hazards.

Niche Items
========
**Choice Band**: While its low Speed and poor bulk keep Sudowoodo from being a true offensive threat, Choice Band pairs well with Rock Head and its powerful recoil moves like Head Smash and Wood Hammer to surprise an opponent expecting a traditional entry hazard set.

**Red Card**: While it requires keeping away entry hazards, Red Card also works with Sturdy to let Sudowoodo survive a hit from a powerful setup Pokemon and force it out. This can be preferable to the traditional Heavy-Duty Boots option when the opponent has low entry hazard pressure and Sudowoodo doesn't have a reliable option to deal with the relevant setup Pokemon.

Tera
========
As a bottom-tier Pokemon, Sudowoodo generally shouldn't be picked as a Tera Captain unless there are no other options. If this imitation tree finds itself with the unexpected honor of being a Tera Captain, it can turn into the Grass-type it always pretended to be for a more powerful Wood Hammer and useful resistances to Water, Grass, and Ground or stay petrified with Tera Rock for a frighteningly strong Head Smash. Lead Sudowoodo may prefer Tera Ghost to prevent foes from removing its hard-earned entry hazards with Rapid Spin.

Draft Strategy
========
As a minimal-cost Pokemon, Sudowoodo won't be a primary piece of any draft and should instead be used to fill the last slot on a team that needs its particular abilities as an entry hazard lead and Sturdy insurance. Since Sudowoodo adds little defensive value to a team, it's best served on drafts that already have their main defensive priorities covered.

Checks and Counters
========
**Special Attackers**: Sudowoodo has terrible special bulk, rendering it weak to almost any special attacker that it for neutral damage or better, such as Raging Bolt and Greninja. Special setup sweepers like Gholdengo and Calm Mind Iron Valiant have an easier time avoiding its revenge killer set, as they do not need to fear options like Counter and Foul Play and just need to be able to survive a hit from its mediocre unboosted Attack stat.

**Priority**: Sudowoodo heavily relies on Custap Berry to move for more than one turn, so priority users like Rillaboom, Azumarill, and Scizor can move before it and finish Sudowoodo off before it can act.

**Chip Damage and Multi-hit moves**: Chip damage from options like Rapid Spin and burn can break Sturdy and leave Sudowoodo open to being knocked out without putting it in range of Custap Berry. Multi-hit moves like Bullet Seed and Surging Strikes can be an efficient way to knock Sudowoodo out in a single turn, potentially stopping it from acting at all.

[credits]
Written by:
https://www.smogon.com/forums/members/hawhatos.139162/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
Excellent write up I'm comfortable with this going right to GP after you implement
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Despite its thoroughly underwhelming stats, Sudowoodo leverages two rock solid abilities and a surprisingly wide movepool to be a cheap last Pokemon on a draft that can use its utility. Its distinguishing assets compared to other bottom tier Pokemon are access to both Stealth Rock and Spikes, Sturdy, and Rock Head alongside multiple powerful recoil attacks for potentially unexpected offensive sets. Unfortunately, terrible Speed, minimal special bulk, and middle-of-the-road Attack leave Sudowoodo only pseudo-useful on most teams, even at such a low cost.

[strategy comments]
Common Roles
========
**Entry Hazard Lead**: Sturdy allows Sudowoodo to usually guarantee a turn, allowing it to set either Stealth Rock or Spikes while keeping a free item slot for added utility. Its low Speed means that it likely will only have the chance to set a single entry hazard, so it's typically best to pick one and use the remaining moveslots for utility options or attacks to counter the opponent's likely lead Pokemon and entry hazard removers.

**Sturdy Revenge Killer**: Heavy-Duty Boots alongside Sturdy gives Sudowoodo a one-time-only opportunity to live a single attack and retaliate. Due to their relative inaccuracy, Sudowoodo's STAB attacks should not be the primary option on these sets; instead it should look at options like Counter, Endeavor, and coverage attacks to tailor its counterattack to the setup foes it needs to revenge. Sucker Punch can help get the jump on Dark-weak offensive foes or ones already weakened by Endeavor.

Common Moves
========
**Primary STAB Moves**: Head Smash, Stone Edge, Rock Slide

**Setup Moves**: Iron Defense, Curse, Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Endeavor, Counter, Taunt, Brick Break

**Coverage**: Wood Hammer, Earthquake, Drain Punch, Body Press, Low Kick, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Foul Play, Double Edge

Niche Moves
========
**Stone Edge**: While Head Smash should almost always be Sudowoodo's primary Rock STAB, Stone Edge could be a better choice on Sturdy sets that want to have a strong STAB without recoil. It should be used with care, however, since many Sturdy sets only have one shot to do their job and may not want to run an unreliable attack. I would move to common very self explanatory

**Rock Blast**: Rock Blast can knock out opposing Rock-weak Focus Sash leads like Ribombee, though due to Sudowoodo's low speed they'll still get a turn to act first.

**Endure**: Endure is a valid option on Custap Berry + Sturdy sets to help guarantee the berry activation if chip damage breaks Sturdy.

Common Items
========
**Custap Berry**: Custap Berry will be the item of choice on most lead sets to give Sudowoodo an extra turn to use Endeavor to weaken the foe or throw off a powerful attack. Recoil attacks like Wood Hammer and Double Edge work well here because the recoil will knock Sudowoodo out before the foe can move, potentially blocking an entry hazard removal attempt - Head Smash should be avoided for this particular use since the imperfect accuracy can lead to a wasted berry.

**Heavy-Duty Boots**: Heavy-Duty Boots + Sturdy is the tried and true "live a single attack from a setup Pokemon and retaliate" combo that can allow Sudowoodo to trade KOs with a more powerful Pokemon. These sets will use either Counter to beat physical foes or Endeavour with Sucker Punch to do so.

Niche Items
========
**Choice Band**: While its low speed and poor bulk keep Sudowoodo from being a true offensive threat, Choice Band pairs well with Rock Head and Sudowoodo's powerful recoil moves like Head Smash and Wood Hammer to surprise an opponent expecting a traditional entry hazard set.

**Mental Herb**: Mental Herb is a good alternative to Custap Berry on lead sets when an opposing Taunt lead is expected and Sudowoodo needs to secure a layer of entry hazards. Move to bottom of common.

**Red Card**: While it requires keeping away entry hazards, Red Card also works with Sturdy to let Sudowoodo live a hit from a powerful setup Pokemon and force it out. This can be preferable to the traditional Heavy-Duty Boots option when the opponent has low entry hazard pressure and Sudowoodo doesn't have a strong reliable option to deal with the relevant setup Pokemon.

Tera
========
As a bottom tier Pokemon, Sudowoodo generally shouldn't be picked as a Tera captain unless there are no other options. If this imitation tree finds itself with the unexpected honor of being named Tera captain, it can turn into the Grass-type it always pretended to be for a more powerful Wood Hammer and useful resistances to Water, Grass, and Ground or stay petrified with Tera Rock for a frighteningly strong Head Smash. Lead Sudowoodo may prefer Tera Ghost to prevent foes from Rapid Spinning away its hard-earned entry hazards.

Draft Strategy
========
As a minimal cost Pokemon, Sudowoodo won't be a primary piece of any draft and should instead be used to fill the last slot on a team that needs its particular abilities as an entry hazard lead and Sturdy insurance. Since Sudowoodo adds little defensive value to a team, it's best served on drafts that already have their main defensive priorities covered.

**Entry Hazard-less Ground- or Steel-Types**: Drafts including Pokemon like Ursaluna and Iron Crown from traditional entry hazard-setting types like Ground and Steel may appreciate the extra support from Sudowoodo. This also includes options like Kingambit that, although they may learn entry hazard moves, do not want to run them often.

**Ghost-types**: Drafts that already have a Ghost-type may suit Sudowoodo well since they can block Rapid Spin from removing its entry hazards. Gholdengo deserves special mention since its ability blocks Defog as well, making it far easier to keep up entry hazard pressure.

**Slow Pivots**: While Sudowoodo should rarely be a main offensive component on a draft, Rock is a strong offensive typing and it may encounter teams without good switch-ins. In these cases, Choice Band sets appreciate slow pivots like Galarian Slowking and Uxie to get it in safely.

Checks and Counters
========
**Special Attackers**: Sudowoodo has terrible special bulk, rendering it weak to almost any special attacker that hits it for neutral damage or better. Special setup sweepers have an easier time avoiding Sudowoodo's revenge killer set, as they do not need to fear options like Counter or Foul Play and just need to be able to survive a hit from Sudowoodo's mediocre unboosted Attack stat.

**Entry Hazard Removal**: Pokemon with Defog or Rapid Spin can prevent Sudowoodo from having an impact on the match. Options like Iron Treads and Great Tusk that are bulky enough to survive Sudowoodo's attacks and hit it back super effectively are particularly problematic.

**Priority**: Sudowoodo heavily relies on Custap Berry to move for more than one turn, so priority users like Rillaboom, Azumarill, and Scizor can move before it and finish Sudowoodo off before it can act.

**Chip Damage and Multi-hits**: Similar to the previous point, chip damage from options like Rapid Spin and burn can break Sturdy and leave Sudowoodo open to being knocked out without putting it in range of Custap Berry. Multi-hit moves like Bullet Seed and Surging Strikes can be an efficient way knock Sudowoodo out in a single turn, potentially stopping it from acting at all.

[credits]
Written by:
https://www.smogon.com/forums/members/hawhatos.139162/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
1/1, GP Team done
I removed a bunch of things from draft strategy / checks & counters that aren't really relevant for sudowoodo or most other 1 point mons. Didn't need to change as much as I thought, so I just did the gp check over that. Lmk if you have any questions
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Despite its thoroughly underwhelming stats, Sudowoodo leverages two rock solid rock-solid abilities and a surprisingly wide movepool to be a cheap last Pokemon on a draft that can use its utility. Its distinguishing assets compared to other bottom tier bottom-tier Pokemon are its access to both Stealth Rock and Spikes, Sturdy, and Rock Head alongside multiple powerful recoil attacks for potentially unexpected offensive sets. Unfortunately, its terrible Speed, minimal special bulk, and middle-of-the-road Attack leave Sudowoodo only pseudo-useful on most teams, even at such a low cost.

[strategy comments]
Common Roles
========
**Entry Hazard Lead**: Sturdy allows Sudowoodo to usually guarantee a turn, allowing it to set either Stealth Rock or Spikes while keeping a free item slot for added utility. Its low Speed means that it likely will usually only have has the chance to set a single entry hazard, so it's typically best to pick one and use the remaining moveslots for utility options or attacks to counter the opponent's likely lead Pokemon and entry hazard removers.

**Sturdy Revenge Killer**: Heavy-Duty Boots alongside Sturdy gives Sudowoodo a one-time-only one-time opportunity to live survive a single attack and retaliate. Due to their relative inaccuracy, Sudowoodo's STAB attacks should not be the primary option on these sets; instead, (AC) it should look at options like Counter, Endeavor, and coverage attacks to tailor its counterattack to the setup foes it needs to revenge kill. Sucker Punch can help get the jump on Dark-weak offensive foes or ones already weakened by Endeavor.

Common Moves
========
**Primary STAB Moves**: Head Smash, Stone Edge, Rock Slide

**Setup Moves**: Iron Defense, Curse, Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Endeavor, Counter, Taunt, Brick Break

**Coverage**: Wood Hammer, Earthquake, Drain Punch, Body Press, Low Kick, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Foul Play, Double Edge Double-Edge

Niche Moves
========
**Rock Blast**: Rock Blast can knock out opposing Rock-weak Focus Sash leads like Ribombee, though due to Sudowoodo's low Speed, (AC) they'll still get a turn to act first.

**Endure**: Endure is a valid option on Custap Berry + Sturdy sets to help guarantee the Berry activation if chip damage breaks Sturdy.

Common Items
========
**Custap Berry**: Custap Berry will be the item of choice on most On lead sets, (AC) Custap Berry gives to give Sudowoodo an extra turn to use Endeavor to weaken the foe or throw off a powerful attack. Recoil attacks like Wood Hammer and Double Edge Double-Edge work well here because the recoil will knock knocks Sudowoodo out before the foe can move, potentially blocking an entry hazard removal attempt. (AP) - Head Smash should be avoided for this particular use, (AC) since the imperfect accuracy can lead to a wasted Berry.

**Heavy-Duty Boots**: Heavy-Duty Boots + Sturdy is the tried and true "livesurvive a single attack from a setup Pokemon and retaliate" combo that can allow Sudowoodo to trade KOs with a more powerful Pokemon. Counter (RC) for physical Pokemon (RC) or Endeavor + Sucker Punch will are usually be the tools of choice here.

**Mental Herb**: Mental Herb is a good alternative to Custap Berry on lead sets when an opposing Taunt lead is expected and Sudowoodo needs to secure a layer of entry hazards.

Niche Items
========
**Choice Band**: While its low Speed and poor bulk keep Sudowoodo from being a true offensive threat, Choice Band pairs well with Rock Head and Sudowoodo's its powerful recoil moves like Head Smash and Wood Hammer to surprise an opponent expecting a traditional entry hazard set.

**Red Card**: While it requires keeping away entry hazards, Red Card also works with Sturdy to let Sudowoodo live survive a hit from a powerful setup Pokemon and force it out. This can be preferable to the traditional Heavy-Duty Boots option when the opponent has low entry hazard pressure and Sudowoodo doesn't have a reliable option to deal with the relevant setup Pokemon.

Tera
========
As a bottom tier bottom-tier Pokemon, Sudowoodo generally shouldn't be picked as a Tera Captain unless there are no other options. If this imitation tree finds itself with the unexpected honor of being named a Tera Captain, it can turn into the Grass-type it always pretended to be for a more powerful Wood Hammer and useful resistances to Water, Grass, and Ground or stay petrified with Tera Rock for a frighteningly strong Head Smash. Lead Sudowoodo may prefer Tera Ghost to prevent foes from Rapid Spinning away removing its hard-earned entry hazards with Rapid Spin.

Draft Strategy
========
As a minimal cost minimal-cost Pokemon, Sudowoodo won't be a primary piece of any draft and should instead be used to fill the last slot on a team that needs its particular abilities as an entry hazard lead and Sturdy insurance. Since Sudowoodo adds little defensive value to a team, it's best served on drafts that already have their main defensive priorities covered.

**Entry Hazard-less Ground- or Steel-Types**: Drafts including Pokemon like Ursaluna and Iron Crown from traditional entry hazard-setting types like Ground and Steel may appreciate the extra support from Sudowoodo. This also includes options like Kingambit that, although they may learn entry hazard moves, do not want to run them often.

**Ghost-types**: Drafts that already have a Ghost-type may suit Sudowoodo well since they can block Rapid Spin from removing its entry hazards. Gholdengo deserves special mention since its ability blocks Defog as well, making it far easier to keep up entry hazard pressure.

**Slow Pivots**: While Sudowoodo should rarely be a main offensive component on a draft, Rock is a strong offensive typing and it may encounter teams without good switch-ins. In these cases, Choice Band sets appreciate slow pivots like Galarian Slowking and Uxie to get it in safely.¶¶
All of these examples are extremely niche, especially for a mon that should not come to almost all games. The first paragraph is fine for Sudowoodo & not much else needs to be said.

Checks and Counters
========
**Special Attackers**: Sudowoodo has terrible special bulk, rendering it weak to almost any special attacker that hits hit it for neutral damage or better, (AC) such as Raging Bolt and Greninja. Special setup sweepers like Gholdengo and Latios have an easier time avoiding Sudowoodo's its revenge killer set, as they do not need to fear options like Counter or and Foul Play and just need to be able to survive a hit from Sudowoodo's its mediocre unboosted Attack stat. Feel free to use other pokemon examples

**Entry Hazard Removal**: Pokemon with Defog or Rapid Spin can prevent Sudowoodo from having an impact on the match. Options like Iron Treads and Great Tusk that are bulky enough to survive Sudowoodo's attacks and hit it back super effectively are particularly problematic Idt this is relevant enough as a check especially for a 1 pt mon, and it doesn't directly beat sudowoodo

**Priority**: Sudowoodo heavily relies on Custap Berry to move for more than one turn, so priority users like Rillaboom, Azumarill, and Scizor can move before it and finish Sudowoodo off before it can act.

**Chip Damage and Multi-hits Multi-hit moves**: Similar to the previous point, chip Chip damage from options like Rapid Spin and burn can break Sturdy and leave Sudowoodo open to being knocked out without putting it in range of Custap Berry. Multi-hit moves like Bullet Seed and Surging Strikes can be an efficient way knock Sudowoodo out in a single turn, potentially stopping it from acting at all.

[credits]
Written by:
https://www.smogon.com/forums/members/hawhatos.139162/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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