SV OU SUDOWOODO + MIMIKYU HO [Peaked #20 1948 during OLT]

serperiorr

formerly someidiot19
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CRACKHEAD HO (click for pokepaste)
Hello all, I've been getting crazy Ws with this squad, unfortunately I'm bad so I couldn't get this squad to 2000s, still I think this is a good squad and pretty antimeta. It uses OU staples like sudowoodo :sudowoodo: and mimikyu :mimikyu: + other bozos. Have fun with this unserious (but actually good) team.

Also sidenote, whenever I try to build some heat it always devolves into trash HO, kind of sick of gen 9's meta or maybe I'm just destined to be a HO onetrick. :mehowth:
Screenshot 2024-08-21 221308.png
Technically this team goes all the way back a few weeks where I made this okidogi manaphy squad, but eventually I split up the ideas I had on that team into 2 different teams; this one and another team (also a great team but very standard).

:iron treads: :manaphy: :enamorus: :raging bolt: :okidogi: :samurott-hisui:

That team was very MU-fishy and I kinda forgot about it until recently when I started working on the rain team which I laddered with to around 1950 elo, but I got bored running standard shit so I started working on this sudowoodo team cause fuck it. This team was so bad it had thunderblunder policy darkrai and I put mimikyu in to see if it would work.
:sudowoodo: :iron moth: :darkrai: :mimikyu: :great tusk: :kingambit:

I did not expect sudowoodo to actually work, but anyways I saw that this team had potential so I added the okidogi set I used in the original manaphy team and added a ghold to spinblock.
:sudowoodo: :okidogi: :gholdengo: :mimikyu: :great tusk: :kingambit:
:sudowoodo: @ :custap-berry:
Harvest Staff @ Custap Berry
Ability: Sturdy
Tera Type: Water
EVs: 128 Atk / 212 SpD / 168 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Head Smash
- Endeavor

Role: Bitch I'm still in the cut, Sudoowodo!! This is the only mon with rocks + spikes + sturdy + endeavor (except carbink but we don't talk about carbink). Deo-S is a common lead to provide rocks + spikes, but it tends to be worse into fatter teams even with taunt, meanwhile sudowoodo can endeavor something like corv or if they don't attack you, just get your layers up. Deo-S can't get as many layers as easily since it'll just get attacked and killed. Sturdy also means you make up for having a base speed stat lower than toxapex by running custap. This team lacks a water resist, which sounds shit but sudowoodo can lure waters with custap endeavor, meaning that their water type cannot be played as aggressively. This mon "loses" to tusk but if they attack you they risk the endeavor and this team is built to overwhelm tusk. Opposing hazard setters can hazard up all over you but if they do that just get up all your layers.

TLDR sudowoodo gives role compression of being a great lead into fatter teams which allows this team to run more anti-offense measures and do better vs the meta.
Set Details: EV'd to live iron moth energy ball after rocks damage, and generally spdef is good to tank random hits midgame to get into custap range.
Tera: Allows you to cheekily live hits like walking wake or skewda's attacks.
Other Options: Helmet, ice punch, sucker i guess are options. Tera ghost or steel also probably usable.
:okidogi: @ :weakness-policy:
Aorta @ Weakness Policy
Ability: Toxic Chain
Tera Type: Fire
EVs: 248 HP / 104 Atk / 156 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Knock Off

Role: Okidogi is your tspike absorber and solo's fat with sudowoodo's spike support. This is chosen as the tspike absorber because it offensively synergises with the other physical-leaning attackers more than something like iron moth. The rest of the team is for anti offense.
Set Details: OHKOs tusk at +2.5 if it attacks into your WP, speed to outspeed bulkier gouging fires and gambit.
Tera: Burn immunity and fairy check.
Other Options: You need ice punch or gliscor walls, I would only drop ice punch if you make ghold an antistall set. Guard dog is usable and I lost a game because I wasn't guard dog but toxic chain is good in its own right.
:gholdengo: @ :air-balloon:
Midas Prime @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Thunder Wave

Role: Mandatory ghost + defog blocker since this team is otherwise weak to defog corv. Zama and fairies check. Slows down offense with twave. Special attacker but overlaps offensively with mimikyu. Shoutouts flutter mane coverage.
Set Details: You can probably run any ghold set, gleam is for bolt since this team is deceivingly bolt weak (mimikyu doesn't want to take thunderclaps).
Tera: Fairy is a good type.
Other Options: I've done subsalac which was ok, but air balloon is just too helpful for spinblocking. Scarf is an option or physdef hex but that's probably too passive for this team.
:mimikyu: @ :life-orb:
Affliction @ Life Orb
Ability: Disguise
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Role: You know what, this mon is actually seriously good. It's the same shit from gen 7, has like 0 base attack (seriously, this mon has less attack than kartana), shadow claw is 70BP, how is this good? The answer is when you look at the gen 9 meta and you look at mimikyu, this mon abuses so many factors about this meta surprisingly well. It's a ghost type physical attacker that doesn't need tera ghost blast to attack, and unlike shitmon ceruledge, mimikyu has one of the best abilities of all time in disguise. Disguise is more than a free SD, it also synergises really well with your teammates since the opponent's mons that tend to attack into disguise (eg great tusk, fast booster guys) can just be attacked instead of going for the +2. These mons that mimikyu trade with are needed to check your gambit, okidogi, etc, which puts the opponent in a tough 50/50 where either they attack into disguise and lose a lot of HP, or let mimikyu get +2 for free. Also, it's a ghost type that spinblocks tusk. Sinistcha and to some extent pecha does this too, but those mons are very very passive. This is HO, so the single turn disguise spinblocking is more than enough. Also mimikyu provides PRIORITY, this is absolutely crucial on all offensive teams this gen.

Bonus points for mimikyu for being a ghost that beats dragonite (HO enemy #1) and always revenges pult. Also, you can run wack shit with mimikyu in the back since mimikyu checks every single mon to some extent with disguise + prio.

Basically, since we have sudowoodo and okidogi to deal with fat, mimikyu was chosen as a second spinblocker that is great into offense too. I have a high opinion on this mon, I think it's legit really good.
Set Details: Unfortunately you can't run greedy adamant since tusk, ghold, kyurem all outspeed. The rest is straightforward.
Tera: Stronger priority and also allows you to break through skarm/corv.
Other Options: Tera fairy is an option, drain punch was considered but fairy STAB is way better.
:great tusk: @ :booster-energy:
Grax @ Booster Energy
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

Role: Very anticlimactic last 2 mons of tusk and gambit, but I needed something for bolt, a spinner (since sudowoodo has nothing to stop opposing hazards) and speed control.
Set Details: Standard tusk.
Tera: No water resist so I'm running grass tusk mainly for woger and rain but it also deals with grasses.
Other Options: Head smash sounds usable on this squad.
:kingambit: @ :air-balloon:
Murasama @ Air Balloon
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Role: Priority, ghost resist, cleaner that fits offensively with the other guys.
Set Details: Standard gambit, air balloon since ghold balloon tends to get popped early.
Tera: Stronger STAB.
Other Options: Use anything.
Encore woger :ogerpon-wellspring: is kinda annoying, either lure it with sudowoodo or get hazards up and offensively pressure it.

Moltres :moltres: can be tough, you need to knock it with okidogi and you kinda need to be lucky around flame body.

Scizor :scizor: especially boots scizor is really annoying for this squad since it pops ghold's balloon early and revenges mimikyu.

Iron crown :iron crown: is annoying since it forces ghold lead.

Manaphy :manaphy: is very hard for this squad, fortunately this mon isn't very common but you need to use you disguise to get chip on this guy.

Cinderace :cinderace: can be tough depending on their supporting cast since this is hazardstack.

Rain :pelipper: :barraskewda: because no water resist, save tera on tusk and save sturdy for skewda.

Sun :ninetales: :walking wake: same reason + hatt is annoying, hope gambit and mimikyu can clean lategame.

A lot of getting around bad MUs with this squad is mimikyu's disguise, and also why I think this mon is so good is it makes the MU-fishness associated with HO a lot less severe.
HO
:gholdengo: :glimmora: :iron valiant: :samurott-hisui: :roaring moon: :dragonite:
:landorus-therian: :iron moth: :samurott-hisui: :gholdengo: :roaring moon: :kingambit:

Offense
:dragonite: :great tusk: :slowking-galar: :raging bolt: :skarmory: :deoxys-speed:
:ogerpon-wellspring: :raging bolt: :great tusk: :kingambit: :slowking-galar: :landorus-therian:
:iron moth: :great tusk: :primarina: :iron crown: :meowscarada: :dragonite:
:barraskewda: :great tusk: :pelipper: :iron crown: :dragapult: :overqwil:
:iron valiant: :ogerpon-wellspring: :skeledirge: :iron treads: :rillaboom: :kingambit:

BO/Balance
:samurott-hisui: :slowking-galar: :gliscor: :zamazenta: :clefable: :raging bolt:
:skeledirge: :hydrapple: :cinderace: :ting-lu: :corviknight: :slowking-galar:
:slowking-galar: :ting-lu: :corviknight: :hydrapple: :cinderace: :garganacl:

Stall
:toxapex: :corviknight: :gliscor: :blissey: :dondozo: :clodsire:
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CRACKHEAD HO (click for pokepaste)

Hello all, I've been getting crazy Ws with this squad, unfortunately I'm bad so I couldn't get this squad to 2000s, still I think this is a good squad and pretty antimeta. It uses OU staples like sudowoodo :sudowoodo: and mimikyu :mimikyu: + other bozos. Have fun with this unserious (but actually good) team.

Also sidenote, whenever I try to build some heat it always devolves into trash HO, kind of sick of gen 9's meta or maybe I'm just destined to be a HO onetrick. :mehowth:
Technically this team goes all the way back a few weeks where I made this okidogi manaphy squad, but eventually I split up the ideas I had on that team into 2 different teams; this one and another team (also a great team but very standard).

:iron treads: :manaphy: :enamorus: :raging bolt: :okidogi: :samurott-hisui:

That team was very MU-fishy and I kinda forgot about it until recently when I started working on the rain team which I laddered with to around 1950 elo, but I got bored running standard shit so I started working on this sudowoodo team cause fuck it. This team was so bad it had thunderblunder policy darkrai and I put mimikyu in to see if it would work.
:sudowoodo: :iron moth: :darkrai: :mimikyu: :great tusk: :kingambit:

I did not expect sudowoodo to actually work, but anyways I saw that this team had potential so I added the okidogi set I used in the original manaphy team and added a ghold to spinblock.
:sudowoodo: :okidogi: :gholdengo: :mimikyu: :great tusk: :kingambit:
:sudowoodo: @ :custap-berry:
Harvest Staff @ Custap Berry
Ability: Sturdy
Tera Type: Water
EVs: 128 Atk / 212 SpD / 168 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Head Smash
- Endeavor

Role: Bitch I'm still in the cut, Sudoowodo!! This is the only mon with rocks + spikes + sturdy + endeavor (except carbink but we don't talk about carbink). Deo-S is a common lead to provide rocks + spikes, but it tends to be worse into fatter teams even with taunt, meanwhile sudowoodo can endeavor something like corv or if they don't attack you, just get your layers up. Deo-S can't get as many layers as easily since it'll just get attacked and killed. Sturdy also means you make up for having a base speed stat lower than toxapex by running custap. This team lacks a water resist, which sounds shit but sudowoodo can lure waters with custap endeavor, meaning that their water type cannot be played as aggressively. This mon "loses" to tusk but if they attack you they risk the endeavor and this team is built to overwhelm tusk. Opposing hazard setters can hazard up all over you but if they do that just get up all your layers.

TLDR sudowoodo gives role compression of being a great lead into fatter teams which allows this team to run more anti-offense measures and do better vs the meta.
Set Details: EV'd to live iron moth energy ball after rocks damage, and generally spdef is good to tank random hits midgame to get into custap range.
Tera: Allows you to cheekily live hits like walking wake or skewda's attacks.
Other Options: Helmet, ice punch, sucker i guess are options. Tera ghost or steel also probably usable.
:okidogi: @ :custap-berry:
Aorta @ Weakness Policy
Ability: Toxic Chain
Tera Type: Fire
EVs: 248 HP / 104 Atk / 156 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Knock Off

Role: Okidogi is your tspike absorber and solo's fat with sudowoodo's spike support. This is chosen as the tspike absorber because it offensively synergises with the other physical-leaning attackers more than something like iron moth. The rest of the team is for anti offense.
Set Details: OHKOs tusk at +2.5 if it attacks into your WP, speed to outspeed bulkier gouging fires and gambit.
Tera: Burn immunity and fairy check.
Other Options: You need ice punch or gliscor walls, I would only drop ice punch if you make ghold an antistall set. Guard dog is usable and I lost a game because I wasn't guard dog but toxic chain is good in its own right.
:gholdengo: @ :air-balloon:
Midas Prime @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Thunder Wave

Role: Mandatory ghost + defog blocker since this team is otherwise weak to defog corv. Zama and fairies check. Slows down offense with twave. Special attacker but overlaps offensively with mimikyu. Shoutouts flutter mane coverage.
Set Details: You can probably run any ghold set, gleam is for bolt since this team is deceivingly bolt weak (mimikyu doesn't want to take thunderclaps).
Tera: Fairy is a good type.
Other Options: I've done subsalac which was ok, but air balloon is just too helpful for spinblocking. Scarf is an option or physdef hex but that's probably too passive for this team.
:mimikyu: @ :life-orb:
Affliction @ Life Orb
Ability: Disguise
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Role: You know what, this mon is actually seriously good. It's the same shit from gen 7, has like 0 base attack (seriously, this mon has less attack than kartana), shadow claw is 70BP, how is this good? The answer is when you look at the gen 9 meta and you look at mimikyu, this mon abuses so many factors about this meta surprisingly well. It's a ghost type physical attacker that doesn't need tera ghost blast to attack, and unlike shitmon ceruledge, mimikyu has one of the best abilities of all time in disguise. Disguise is more than a free SD, it also synergises really well with your teammates since the opponent's mons that tend to attack into disguise (eg great tusk, fast booster guys) can just be attacked instead of going for the +2. These mons that mimikyu trade with are needed to check your gambit, okidogi, etc, which puts the opponent in a tough 50/50 where either they attack into disguise and lose a lot of HP, or let mimikyu get +2 for free. Also, it's a ghost type that spinblocks tusk. Sinistcha and to some extent pecha does this too, but those mons are very very passive. This is HO, so the single turn disguise spinblocking is more than enough. Also mimikyu provides PRIORITY, this is absolutely crucial on all offensive teams this gen.

Bonus points for mimikyu for being a ghost that beats dragonite (HO enemy #1) and always revenges pult. Also, you can run wack shit with mimikyu in the back since mimikyu checks every single mon to some extent with disguise + prio.

Basically, since we have sudowoodo and okidogi to deal with fat, mimikyu was chosen as a second spinblocker that is great into offense too. I have a high opinion on this mon, I think it's legit really good.
Set Details: Unfortunately you can't run greedy adamant since tusk, ghold, kyurem all outspeed. The rest is straightforward.
Tera: Stronger priority and also allows you to break through skarm/corv.
Other Options: Tera fairy is an option, drain punch was considered but fairy STAB is way better.
:great tusk: @ :booster-energy:
Grax @ Booster Energy
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

Role: Very anticlimactic last 2 mons of tusk and gambit, but I needed something for bolt, a spinner (since sudowoodo has nothing to stop opposing hazards) and speed control.
Set Details: Standard tusk.
Tera: No water resist so I'm running grass tusk mainly for woger and rain but it also deals with grasses.
Other Options: Head smash sounds usable on this squad.
:kingambit: @ :air-balloon:
Murasama @ Air Balloon
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Role: Priority, ghost resist, cleaner that fits offensively with the other guys.
Set Details: Standard gambit, air balloon since ghold balloon tends to get popped early.
Tera: Stronger STAB.
Other Options: Use anything.
Encore woger :ogerpon-wellspring: is kinda annoying, either lure it with sudowoodo or get hazards up and offensively pressure it.

Moltres :moltres: can be tough, you need to knock it with okidogi and you kinda need to be lucky around flame body.

Scizor :scizor: especially boots scizor is really annoying for this squad since it pops ghold's balloon early and revenges mimikyu.

Iron crown :iron crown: is annoying since it forces ghold lead.

Manaphy :manaphy: is very hard for this squad, fortunately this mon isn't very common but you need to use you disguise to get chip on this guy.

Cinderace :cinderace: can be tough depending on their supporting cast since this is hazardstack.

Rain :pelipper: :barraskewda: because no water resist, save tera on tusk and save sturdy for skewda.

Sun :ninetales: :walking wake: same reason + hatt is annoying, hope gambit and mimikyu can clean lategame.

A lot of getting around bad MUs with this squad is mimikyu's disguise, and also why I think this mon is so good is it makes the MU-fishness associated with HO a lot less severe.
HO
:gholdengo: :glimmora: :iron valiant: :samurott-hisui: :roaring moon: :dragonite:
:landorus-therian: :iron moth: :samurott-hisui: :gholdengo: :roaring moon: :kingambit:

Offense
:dragonite: :great tusk: :slowking-galar: :raging bolt: :skarmory: :deoxys-speed:
:ogerpon-wellspring: :raging bolt: :great tusk: :kingambit: :slowking-galar: :landorus-therian:
:iron moth: :great tusk: :primarina: :iron crown: :meowscarada: :dragonite:
:barraskewda: :great tusk: :pelipper: :iron crown: :dragapult: :overqwil:
:iron valiant: :ogerpon-wellspring: :skeledirge: :iron treads: :rillaboom: :kingambit:

BO/Balance
:samurott-hisui: :slowking-galar: :gliscor: :zamazenta: :clefable: :raging bolt:
:skeledirge: :hydrapple: :cinderace: :ting-lu: :corviknight: :slowking-galar:
:slowking-galar: :ting-lu: :corviknight: :hydrapple: :cinderace: :garganacl:

Stall
:toxapex: :corviknight: :gliscor: :blissey: :dondozo: :clodsire:
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I really like the subtle theme of this team, but theres a few things i' m a little concerned about.

1. Mimikyu is running TWO ghost STABs instead of one (highly recommended that Shadow claw becomes Drain Punch, that way Mimikyu can prolong its HP, and attack Steel threats, and Kyurem as you had mentioned before.)

2. This team is WALLED and I mean WALLED by Moltres and Scizor as you mentioned before, when Sudowoodo dies. So youre gonna need some sort of coverage for them, like Raging Bolt, who can force Moltres out and scare Scizor, or Skeledirge who destroys both with its STABs without fail.

3. Im a little uncomfortable with the Dengo set, especially since youre already going to cripple foes from the get-go. So I think T Wave can become Recover, as it allows set-up on non SE mons.

All in all this team can and has shown to be pretty good, im just worried about how Taunt and Encore prone the team is, and you should probably handle that.
 
I really like the subtle theme of this team, but theres a few things i' m a little concerned about.

1. Mimikyu is running TWO ghost STABs instead of one (highly recommended that Shadow claw becomes Drain Punch, that way Mimikyu can prolong its HP, and attack Steel threats, and Kyurem as you had mentioned before.)

2. This team is WALLED and I mean WALLED by Moltres and Scizor as you mentioned before, when Sudowoodo dies. So youre gonna need some sort of coverage for them, like Raging Bolt, who can force Moltres out and scare Scizor, or Skeledirge who destroys both with its STABs without fail.

3. Im a little uncomfortable with the Dengo set, especially since youre already going to cripple foes from the get-go. So I think T Wave can become Recover, as it allows set-up on non SE mons.

All in all this team can and has shown to be pretty good, im just worried about how Taunt and Encore prone the team is, and you should probably handle that.
1. you need shadow claw or else your team gets 6-0d by skarm
2. not walled by moltres since okidgi is knock and tera fire
3. dengo set is really wack but recover isnt necessary on HO since its fast paced, twave is crucial as a midground option, if anything replace twave w make it rain
 
this may be a stupid question but how does this team not get 6-0d by dozo
my friend, this team is a spikestack team + ghold. Dozo is only used on stall (and some balance) to which you have a lot of time to set up your layers. Once you do, it’s pretty simple to get okidogi in (against stall you shouldn’t be letting dozo in since gambit won’t be used early game) and start setting up. Okidogi sets up and their only answers are either pex or dozo. Then you click knock off to remove boots. Congratulations you have won the game.

https://replay.pokemonshowdown.com/gen9ou-2184081439-jcemezj5rfm2y1m0i53z1mfxix25h4bpw

I only ran into 1 stall team and I can assure you this team is very prepped to deal with stall.
 
my friend, this team is a spikestack team + ghold. Dozo is only used on stall (and some balance) to which you have a lot of time to set up your layers. Once you do, it’s pretty simple to get okidogi in (against stall you shouldn’t be letting dozo in since gambit won’t be used early game) and start setting up. Okidogi sets up and their only answers are either pex or dozo. Then you click knock off to remove boots. Congratulations you have won the game.

https://replay.pokemonshowdown.com/gen9ou-2184081439-jcemezj5rfm2y1m0i53z1mfxix25h4bpw

I only ran into 1 stall team and I can assure you this team is very prepped to deal with stall.

the thing is, dozo can just kinda stay in after you knock its boots and spam curse and rest. maybe I'm just bad but the one time I ran into stall I knocked their dozo, it set a curse, I got the toxic chain, it used rest, and then nothing could ko it fast enough. I suppose you have to stall out rest pp, but you can't really do that if it gets up a few curses bc it hits too hard. sudowoodo is the only mon that actually gets dozo low enough to kill. I watched your stall replay, and you didn't even have to deal with the dozo because they forfeited before it went down and it was at like 80% iirc. I seriously don't know how you break a dozo that gets even one curse off.
 
the thing is, dozo can just kinda stay in after you knock its boots and spam curse and rest. maybe I'm just bad but the one time I ran into stall I knocked their dozo, it set a curse, I got the toxic chain, it used rest, and then nothing could ko it fast enough. I suppose you have to stall out rest pp, but you can't really do that if it gets up a few curses bc it hits too hard. sudowoodo is the only mon that actually gets dozo low enough to kill. I watched your stall replay, and you didn't even have to deal with the dozo because they forfeited before it went down and it was at like 80% iirc. I seriously don't know how you break a dozo that gets even one curse off.
the whole weakness of stall is that they have to play at your pace, you can play really aggressive (shown in the stall replay) to prevent dozo entry and even if it enters you have ghold to scare it out since if they sac dozo’s HP your physical guys win, + sudo is easy to chip to get value endeavors as an emergency. Yes you let dozo in a few times but it’s too passive to make more progress than your okidogi is doing to their team.
 
1. you need shadow claw or else your team gets 6-0d by skarm
2. not walled by moltres since okidgi is knock and tera fire
3. dengo set is really wack but recover isnt necessary on HO since its fast paced, twave is crucial as a midground option, if anything replace twave w make it rain
.....Does Skarmory not click Roost after you attack it + Chip Damage from Rocky Helmet??
 
the whole weakness of stall is that they have to play at your pace, you can play really aggressive (shown in the stall replay) to prevent dozo entry and even if it enters you have ghold to scare it out since if they sac dozo’s HP your physical guys win, + sudo is easy to chip to get value endeavors as an emergency. Yes you let dozo in a few times but it’s too passive to make more progress than your okidogi is doing to their team.
then I guess I'm just bad because I couldn't force dozo out with ghold and sacked sudo to get hazards early (which makes sense, I'm kinda better at vgc and stall)
 
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