Rules:
2vs2 weakmons FE Doubles (~25 moves)
ASB Arena
Training Items
All Abilities
2 Recoveries/5 Chills
2 Day DQ
2 Subs
Team EspyOwner:
Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw
Agility
Hydro Pump
Yawn
Ice Beam
Surf
Protect
Scald
Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Earthquake
Shadow Claw
Focus Blast
Team Complications:
PEMDAS:
1. Espy attaches items and orders
2. Comp attaches items (training, so it doesn't matter who's first) and orders
3. You bother me on IRC
4. I ref
2vs2 weakmons FE Doubles (~25 moves)
ASB Arena
Training Items
All Abilities
2 Recoveries/5 Chills
2 Day DQ
2 Subs
Team EspyOwner:

Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw
Agility
Hydro Pump
Yawn
Ice Beam
Surf
Protect
Scald

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Earthquake
Shadow Claw
Focus Blast
Team Complications:
Excadrill (The Boulder) (M)
Nature: Adamant (+Atk, -SAtk)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.
Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.
Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Iron Defense (*)
Crush Claw (*)
Skull Bash (*)
Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect*
Brick Break*
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Stealth Rock
Iron Head

Nature: Adamant (+Atk, -SAtk)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.
Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.
Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Iron Defense (*)
Crush Claw (*)
Skull Bash (*)
Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect*
Brick Break*
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Stealth Rock
Iron Head
Ferrothorn (Thorn) (M)
Nature: Sassy +SDef, -Spe, -10% Evasion
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
Attacks:
Rock Climb
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missile (*)
Gyro Ball (*)
Power Whip
Iron Head
Explosion
Payback
Bullet Seed (*)
Spikes (*)
Stealth Rock (*)
Leech Seed
Protect (*)
Toxic (*)
Poison Jab (*)
Hyper Beam
Hidden Power Fire (7)
Giga Impact
Bulldoze
Swords Dance
Gravity

Nature: Sassy +SDef, -Spe, -10% Evasion
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
Attacks:
Rock Climb
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missile (*)
Gyro Ball (*)
Power Whip
Iron Head
Explosion
Payback
Bullet Seed (*)
Spikes (*)
Stealth Rock (*)
Leech Seed
Protect (*)
Toxic (*)
Poison Jab (*)
Hyper Beam
Hidden Power Fire (7)
Giga Impact
Bulldoze
Swords Dance
Gravity
PEMDAS:
1. Espy attaches items and orders
2. Comp attaches items (training, so it doesn't matter who's first) and orders
3. You bother me on IRC
4. I ref