
Starmie
Type: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Abilities: Illuminate | Natural Cure | Analytic (H)
Level Up Moves:
- [01] Rapid Spin
- [01] Minimize
- [01] Swift
- [01] Psybeam
- [01] Brine
- [01] Light Screen
- [01] Power Gem
- [01] Psychic
- [01] Surf
- [01] Recover
- [01] Cosmic Power
- [01] Hydro Pump
- [01] Tackle
- [01] Harden
- [01] Water Gun
- [01] Confuse Ray
TMs:
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM14] Thunder Wave
- [TM17] Light Screen
- [TM18] Reflect
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM27] Icy Wind
- [TM33] Rain Dance
- [TM35] Hail
- [TM36] Whirlpool
- [TM39] Facade
- [TM40] Swift
- [TM45] Dive
- [TM55] Brine
- [TM64] Avalanche
- [TM69] Psycho Cut
- [TM70] Trick Room
- [TM71] Wonder Room
- [TM76] Round
TRs:
- [TR03] Hydro Pump
- [TR04] Surf
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR08] Thunderbolt
- [TR09] Thunder
- [TR11] Psychic
- [TR12] Agility
- [TR16] Waterfall
- [TR19] Tri Attack
- [TR20] Substitute
- [TR25] Psyshock
- [TR26] Endure
- [TR27] Sleep Talk
- [TR38] Trick
- [TR40] Skill Swap
- [TR44] Cosmic Power
- [TR52] Gyro Ball
- [TR63] Power Gem
- [TR70] Flash Cannon
- [TR77] Grass Knot
- [TR83] Ally Switch
- [TR84] Scald
- [TR92] Dazzling Gleam
Isle of Armor Move Tutor:
- Flip Turn
- Expanding Force
- Meteor Beam
Transfer Only Moves:
- Attract
- Bubble Beam
- Confide
- Curse
- Double Team
- Double-Edge
- Dream Eater
- Gravity
- Headbutt
- Mimic
- Pain Split
- Psych Up
- Recycle
- Reflect Type
- Rollout
- Skull Bash
- Spotlight
- Swagger
- Take Down
- Teleport
- Toxic
- Twister
- Water Pulse
- Zap Cannon
- [01] Rapid Spin
- [01] Minimize
- [01] Swift
- [01] Psybeam
- [01] Brine
- [01] Light Screen
- [01] Power Gem
- [01] Psychic
- [01] Surf
- [01] Recover
- [01] Cosmic Power
- [01] Hydro Pump
- [01] Tackle
- [01] Harden
- [01] Water Gun
- [01] Confuse Ray
TMs:
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM14] Thunder Wave
- [TM17] Light Screen
- [TM18] Reflect
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM27] Icy Wind
- [TM33] Rain Dance
- [TM35] Hail
- [TM36] Whirlpool
- [TM39] Facade
- [TM40] Swift
- [TM45] Dive
- [TM55] Brine
- [TM64] Avalanche
- [TM69] Psycho Cut
- [TM70] Trick Room
- [TM71] Wonder Room
- [TM76] Round
TRs:
- [TR03] Hydro Pump
- [TR04] Surf
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR08] Thunderbolt
- [TR09] Thunder
- [TR11] Psychic
- [TR12] Agility
- [TR16] Waterfall
- [TR19] Tri Attack
- [TR20] Substitute
- [TR25] Psyshock
- [TR26] Endure
- [TR27] Sleep Talk
- [TR38] Trick
- [TR40] Skill Swap
- [TR44] Cosmic Power
- [TR52] Gyro Ball
- [TR63] Power Gem
- [TR70] Flash Cannon
- [TR77] Grass Knot
- [TR83] Ally Switch
- [TR84] Scald
- [TR92] Dazzling Gleam
Isle of Armor Move Tutor:
- Flip Turn
- Expanding Force
- Meteor Beam
Transfer Only Moves:
- Attract
- Bubble Beam
- Confide
- Curse
- Double Team
- Double-Edge
- Dream Eater
- Gravity
- Headbutt
- Mimic
- Pain Split
- Psych Up
- Recycle
- Reflect Type
- Rollout
- Skull Bash
- Spotlight
- Swagger
- Take Down
- Teleport
- Toxic
- Twister
- Water Pulse
- Zap Cannon
[Newly Obtainable Moves]
- Agility
- Expanding Force
- Flip Turn
- Headbutt
- Meteor Beam
- Psybeam
- Psycho Cut
- Teleport (mechanics changed)
[Notable Moves]
- Rapid Spin
- Hydro Pump
- Scald
- Surf
- Psyshock
- Psychic
- Thunderbolt
- Ice Beam
- Dazzling Gleam
- Thunder Wave
- Toxic
- Recover
- Teleport
- Reflect
- Light Screen
- Flip Turn
- Trick
- Agility
- Pain Split
- Cosmic Power
- Reflect Type
- Toxic
[Pros]
- Starmie's high Speed makes it a good revenge killer for threatening Pokemon like Terrakion and a decent offensive user of Rapid Spin, able to clear hazards before the opponent can stop it. Rapid Spin's Speed boost also lets it avoid revenge killing attempts from scarfers and faster Pokemon like Dragapult and Zeraora in a pinch.
- Starmie's STAB and Analytic let it threaten most of the metagame decently well when equipped with a Life Orb, able to perform feats like 2HKOing Clefable on switch-in with Psyshock after factoring in Protect, and its amazing coverage movepool let it take on would-be answers like Hydreigon. Its STAB also lets it pressure hazard setters like Hippowdon, Excadrill, and Kommo-o, increasing its effectiveness as a spinner.
- Starmie can alternatively act as a status sponge with Natural Cure, which is valuable when most other offensive Pokemon get worn down quickly or crippled by paralysis.
- Using Recover lets it easily stay healthy over the course of a battle against more passive teams, exerting an offensive presence for the duration of the game.
[Cons]
- Starmie is dominated by Ferrothorn and Chansey, being unable to significantly harm them in any way. As they are both premier hazard options this greatly affects Starmie's viability as a removal option, often making the use of other removers preferable.
- While it does have access to Recover, Starmie is quite frail. This means switching it in to use Rapid Spin or throw out attacks can prove difficult against offensive teams.
- Starmie's Special Attack is slightly lacking and it has no good way to boost it. In a pure offensive role, this leaves it mostly outclassed by Alakazam.
- Starmie's longevity if not running Recover is extremely lacking, as Life Orb is needed in order to break through the majority of defensive Pokemon and this adds up alongside hazard damage. This is another point in the Magic Guard-wielding Alakazam's favor, despite its lower bulk.
[Potential Movesets]

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock / Psychic
- Dazzling Gleam / Recover / Ice Beam / Thunderbolt
- Rapid Spin
A very similar set to the one it used in Gen 7 UU, with its main goal being to keep the opponent's hazards off while also checking offensive powerhouses like Terrakion. Psyshock is usually the better Psychic STAB move as it lets Starmie notably break Clefable, but Psychic's higher raw damage can prove useful. Dazzling Gleam OHKOs Urshifu, Hydreigon, and Kommo-o. Recover lets you perform more consistently throughout the game. Ice Beam is an alternative option to let you at least leave a small dent in Ferrothorn. Thunderbolt 2HKOs Slowbro, which can be useful if your team struggles to break it.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic / Dazzling Gleam
- Rapid Spin
- Recover
Another throwback to Gen 7, this set aims to reliably remove hazards throughout a game while staying healthy and compensating for its passivity by spreading status. The investment in HP lets it potentially switch in on Pokemon it pressures, like Hippowdon, Urshifu-Rapid-Flow, and Keldeo, and lets it easily shrug off most attacks from defensive Pokemon. Dazzling Gleam is an option once again to help handle Urshifu, Hydreigon, Kommo-o, and also Keldeo, making full use of its great Speed tier to help check several prominent Pokemon.

Starmie @ Choice Specs
Ability: Analytic
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam / Trick
- Flip Turn / Trick
This set, on the other hand, is definitely not a throwback. With its newly gained momentum tool in Flip Turn, Choice Specs Starmie is now a much less ridiculous concept, and this provides it a distinct offensive niche over similar Pokemon like Alakazam. While this set is especially potent versus offense, Analytic makes its attacks punishing to switch in on for even bulky teams- for example, Hydro Pump has favorable odds to 2HKO specially defensive Clefable on switch-in and Analytic boosted Psyshock does 40% minimum to Chansey. Ice Beam lets you at least damage Ferrothorn and OHKOs Hydreigon. Either Ice Beam or Flip Turn can also be exchanged for Trick, which allows you to permanently ruin Ferrothorn or another defensive Pokemon.
While I don't expect this Pokemon to make a massive splash and it will most likely become a star performer in UU, I hope this analytic overview helps illuminate Starmie's hidden potential in OU! Feel free to share your own shocking sets, or provide some scalding hot takes on the ones I provided. :)
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