Ok, now that the Comatose argument has finally stopped, let's move on to something more fun!
TRICK ROOM!!!!!!
Trick Room is a very under-appreciated playstyle, in my opinion. With just one turn, wall-breakers and bulky attackers can suddenly transform into volatile sweepers that can do a number on just about any build, from hyper-offense to stall, assuming you have proper prediction skills, that is. Today, I will be highlighting some of my favorite Trick Room setters and abusers.
The Setters
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Boomburst/Rapid Spin
- Ice Beam
- Recover
Porygon2 hasn't really changed much in STABmons. In terms of viable options, all it got was Boomburst and Rapid Spin. Despite this, it still holds to it's title as one of the most reliable Trick Room setters. With it's solid defensive typing, great natural bulk and Eviolite, there is very little that can stop Porygon2 from setting up. Porygon2 is still a mandatory candidate on Trick Room-centered builds. The last two moves are easy to explain: Ice Beam hits Chomp, Lando and Zygarde, and Recover is for healing.
Diancie @ Leftovers
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Trick Room
- Moonlight
- Moonblast/Stealth Rock
- Diamond Storm/Stealth Rock
Diancie got one extremely useful new addition to it's movepool in STABmons: Moonlight. For this reason, it is now longer as easily worn down by hazards, and can function as a solid defensive pivot while also maintaining longevity throughout the match. Diancie is part of a solid defensive duo I like to call the
Dianciegon2 core. Basically, Porygon2 soaks up (no pun intended) the specially-based Water, Grass and Steel moves Diancie doesn't appreciate, while Diancie chews up and forces out Fighting types. By alternating, you can force your opponent to switch out often, giving you more opportunities to set up Trick Room. Diamond Storm is still Diancie's best rock STAB, and Moonblast is still it's best Fairy STAB. You may take out one of these for Stealth Rock if your team needs a hazard setter.
The Killers
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Water Shuriken
- Aura Sphere
- Ice Beam
Clawitzer has one thing going for it: Access to an immense nuke in the form of Mega Launcher Origin Pulse. While Mega Blastoise can do this too, Clawitzer can hold an item, and also doesn't consume a mega slot, making it the preferred option in most scenarios. Origin Pulse reaches a whopping 165 BP after Mega Launcher, and considering Clawitzer's very good 120 Special Attack, switching into this move is a rather daunting task. In case the point wasn't clear enough, here are some calcs to re-inforce this thesis. I had to set Water Pulse to 110 BP, because for some reason, the damage calculator doesn't consider Origin Pulse as a Mega Launcher-boosted attack.
252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 252 HP / 252+ SpD Celesteela: 298-352 (74.8 - 88.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 248 HP / 144+ SpD Sableye-Mega: 297-351 (98 - 115.8%) -- 87.5% chance to OHKO
252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 248 HP / 8 SpD Eviolite Chansey: 265-313 (37.6 - 44.5%) -- guaranteed 3HKO (This may not seem like much, until you remember that this is fucking Chansey.)
252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 252 HP / 64 SpD Toxapex: 147-174 (48.3 - 57.2%) -- 43.4% chance to 2HKO after Black Sludge recovery
252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 248 HP / 156+ SpD Venusaur-Mega: 143-168 (39.3 - 46.2%) -- guaranteed 3HKO
So yeah, as I said, not exactly easy to switch into this move. The thing is, aside from this one niche, Clawitzer has practically nothing that sets it apart from other water types. Clawitzer only works on Trick Room; Greninja does a better job on every other playstyle. But if you give you're planning to build a Trick Room team, and need a strong special attacker that can wall-break and sweep, Clawitzer might just be what you need.
Ursaring @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Facade
- Close Combat
- Crunch/Swords Dance/Extreme Speed
Ursaring is already a solid Pokemon in STABmons, laying it's claim to fame as the best FakeSpeeder in terms of sheer brute force. In Trick Room, however, it can utilize Facade, a very powerful move it doesn't get many chances to use on other playstyles such as balance and hyper offense due to it's low speed. But low speed and crazy offenses are what make you a menace in Trick Room, and the Second Generation Bear has both of these. Fake Out is still useful for breaking sashes, as well as buying time for Flame Orb to activate. Facade is your best STAB, reaching 140 Base Power after Guts. Close Combat breaks the common Steel and the less common Rock Pokemon. Finally, you can run Crunch for Ghosts, Swords Dance if you wanna sweep, or Extreme Speed for some good ol' FakeSpeed fun.
Celesteela @ Safety Goggles/Life Orb/Choice Specs
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Earthquake/Hidden Power [Ground]
- Oblivion Wing
- Flash Cannon
- Flamethrower
Celesteela isn't just good at
being an annoying piece of fuck stalling with Leech Seed. It can perform an offensive role as well. This set does just that. With Beast Boost and the incredibly spammable Oblivion Wing, among other great moves like Earthquake and Flamethrower, it isn't too difficult to snowball teams with the metal rocket Pokemon. Seriously though, Oblivion Wing does so much work, allowing you to take down most Pokemon easily while keeping Celesteela healthy. Not much else to say, aside from the fact that HP Ground is better than EQ on choice sets, at least in my opinion. I honestly love this thing, and I suggest that you at least try it out, too!
Seriously, stop being a Stall Celesteela abuser and have some fun that doesn't involve the suffering of others
Now, you may be about to ask me "Dramps, there are so many more Pokemon that can be threats utilizing Trick Room! Why did you just mention these few?"
Well,
that's where you guys come in. For the next couple of days, why don't we all try out different Trick Room builds and see what we can come up with? There's so much untapped potential here, and I just can't explain it all. So, go out there and experiment with this silly playstyle! Come up with wild sets! Try out new, unexpected things!
Let's make Trick Room awesome!