QC: Unfixable / Eevee General / The Reptile
GP: X / X
[Overview]
Packing possibly the most potent setup move in Geomancy, Togekiss is arguably the most dangerous special setup sweeper in the meta game, able to gain double Speed, Special Attack, and Special Defense a single turn. On top of this, Togekiss's good natural bulk, typing, and access to Oblivion Wing allow it to exploit many common Pokemon, such as Garchomp and Landorus-T, and avoid being revenge killed by common unboosted Fake Out + Extreme Speed users. However, Togekiss is very one-dimensional in what it can do effectively, relegated to exclusively the setup sweeper role. Geomancy's nature as a two-turn move means that it usually will only have one chance to actually set up, and is extremely crippled if it gets phazed out in the process. Additionally, it's typing makes it vulnerable to other common Pokemon such as Scizor, Tyranitar, and Thundurus, which can sometimes make it hard to find opportunities to set up. Overall, Togekiss's ability to break through teams with only a single free turn needed makes it one of the best win conditions a team can have, as well as one of the best late game cleaners in the tier.
[Set]
name: Geokiss
move 1: Geomancy
move 2: Oblivion Wing
move 3: Aura Sphere / Moonblast
move 4: Fire Blast / Moonblast / Substitute
item: Power Herb
Ability: Super Luck
nature: Modest
evs: 128 Hp / 4 Def / 252 SpA / 124 Spe
[SET COMMENTS]
Moves
========
Geomancy grants Togekiss a one-shot chance to be able to sweep through the opponents team with double speed, special attack, and special defense. Oblivion Wing serves as the main attacking move on the set, and allows Togekiss to recover off any residual damage and stay out of KO range of various Extremespeed revenge killers. Aura Sphere is the primary coverage option, since it ensures that Togekiss can beat non-Roar Heatran's 1v1, as well as provide good neutral coverage with Oblivion Wing. Moonblast could be used in this slot in order to give Togekiss a second, more powerful STAB option that it needs just to power through bulky pokemon like Assault Vest Slowking and Meloetta, as well as being able to 2HKO a Specially Defensive Sableye after a Topsy-Turvy.The final slot goes to whatever type of move you feel should round the set out. Fire Blast works as an additional coverage option, and is the only move Togekiss has to beat Aegislash, as well as guaranteeing an OHKO on Scizor, Ferrothorn, and Skarmory (after Sturdy is broken). Moonblast would be run here if power is preferred over the additional coverage. Substitute provides an extra layer of protection against Fake Out + Extremespeed, Gear Grind from a bulky Scizor, priority status and Topsy-Turvy, and blocks Transform Chansey entirely.
.
Set Details
========
The evs given guarantee that you outspeed choice scarfed jolly Excadrill and the unboosted tier (bar Deoxys-S) after a Geomancy, while also maximizing your special attack, with the rest invested in bulk. Power herb is necessary to enable Geomancy, otherwise Togekiss becomes too vulnerable while attempting to use it. Modest is the only listed nature because the extra speed provided from timid becomes mostly irrelevent at +2. The only exception is if it is very necessary that faster choice scarf users must be outsped (positive base 108s, most notably Terrakion), then a timid max speed set would be acceptable. Super Luck is the preferred ability because the extra chance to land a critical hit on something that would normally be able to take a boosted hit is much more rewarding than a special attack drop or burn given from Serene Grace Fire Blasts and Moonblasts.
Usage Tips
========
Due to Geomancy being a two-turn move means that you must believe that using it will result in you either sweeping through your opponents team, or putting them into a position that will make it impossible for them to come back, since you'll only have one chance to setup. This reliance on power herb also means that you must be aware about switching into possible knock offs, since those will immediately cripple Togekiss. Togekiss can easily set up on defensive Landorus-T, Garchomp, Slowbro, unboosted Darkrai, and any grass type in the tier (the last two provided that their sleep move has already been used elsewhere). Since Togekiss sweeps best when it can maintain full health through Oblivion Wing, it is advised that you bring it in on free switches so that you are able to best maximize its bulk and keep it from taking unnecessary damage. If for some reason Togekiss loses its Power Herb before it can use Geomancy, a taunt will cause the move to fail if Togekiss gets taunted before using BOTH turns of Geomancy. For example, a Deoxys-S Knocks Off the power Herb as you attempt to go for Geomancy, than Taunts you to stop it from succeeding. Be wary of trying to set up on fast Taunt and Dark types for this reason. If using a Substitute variant, setting Sub can be used to buy time to allow a second Geomancy to be used, or for it to be used after losing your Power Herb, since it takes, in most cases, multiple turns to break the Sub and start damaging Togekiss. Firing off attacks before setting up can be smarter if you know you can't break through a wall yet, and just want to deal damage without losing your Herb, and this can be a good way to weaken walls so that you can sweep past them later.
Team Options
========
The two best checks to Togekiss, Heatran and Aegislash, are both beaten by Garchomp, who can also provide entry hazards that help it break sashes and muscle through some bulkier threats. Additionally, Magnezone and Gothitelle work as trappers for the steels or other things that Togekiss can't get around, such as Clefable, Chansey, Scizor, and Heatran. The Deoxys forms and Espeon can provide dual screens and lunar dance support which makes Togekiss have an easier time setting up, and possibly even get two chances. Espeon's advantage is in Magic Bounce, so it can't be taunted, as well as providing sleep through Lovely kiss, while the Deoxys forms set up entry hazards. Other things that make Togekiss have an easier time setting up are VoltTurnShot users, such as Scizor, Sableye, and Thundurus, or hazard control like Defog Landorus-I or Scrappy Rapid Spin Stoutland. Pairing Togekiss with other sweepers such as Belly Drum Stoutland or Kangaskhan works as both threats will need to be revenge killed, and one FakeSpeeder is not usually sufficient to beat both sweepers.
[STRATEGY COMMENTS]
Other Options
=============
A support set that takes Togekiss's access to moves like tailwind, defog, encore, dual screens, heal bell, and the ability to have Thunder Wave + Serene Grace Air Slash could be used, but Togekiss's typing and stats don't tend well to making it either a physical or special wall, due to electric, rock, steel, and ice weaknesses, as well as the luck based nature of the strategy. Air Slash could be used over Oblivion Wing on the main set alongside the Serene Grace ability and a bulkier ev spread that isn't as strong, but has more inevitability with flinches. This is less reliable than just outright KO'ing things, so it is advised against being used. Baton pass is a possible fourth move as well, but Togekiss is usually the best possible sweeper in most situations, and Geomancy can't be passed more than once, making this option subpar. However an upside is that baton pass can be used to scout and build momentum, taking an opponent by surprise when you aren't yet prepared to try and sweep. If baton pass is used, nasty plot is also a possible alternative to Geomancy, but this is a major downgrade. Choice specs could be used to provide raw power immediately, but low speed stat, subpar physical bulk, and a Stealth Rock Weakness makes this set less useful than the Geomancy versions.Combined with Super Luck, Aeroblast can be used and hit 50% chance for a critical hit, but this is mostly a gimmick, and while the extra power is nice, it isn't nearly as useful as hp recovery or coverage
Checks and Counters
===================
GP: X / X

[Overview]
Packing possibly the most potent setup move in Geomancy, Togekiss is arguably the most dangerous special setup sweeper in the meta game, able to gain double Speed, Special Attack, and Special Defense a single turn. On top of this, Togekiss's good natural bulk, typing, and access to Oblivion Wing allow it to exploit many common Pokemon, such as Garchomp and Landorus-T, and avoid being revenge killed by common unboosted Fake Out + Extreme Speed users. However, Togekiss is very one-dimensional in what it can do effectively, relegated to exclusively the setup sweeper role. Geomancy's nature as a two-turn move means that it usually will only have one chance to actually set up, and is extremely crippled if it gets phazed out in the process. Additionally, it's typing makes it vulnerable to other common Pokemon such as Scizor, Tyranitar, and Thundurus, which can sometimes make it hard to find opportunities to set up. Overall, Togekiss's ability to break through teams with only a single free turn needed makes it one of the best win conditions a team can have, as well as one of the best late game cleaners in the tier.
[Set]
name: Geokiss
move 1: Geomancy
move 2: Oblivion Wing
move 3: Aura Sphere / Moonblast
move 4: Fire Blast / Moonblast / Substitute
item: Power Herb
Ability: Super Luck
nature: Modest
evs: 128 Hp / 4 Def / 252 SpA / 124 Spe
[SET COMMENTS]
Moves
========
Geomancy grants Togekiss a one-shot chance to be able to sweep through the opponents team with double speed, special attack, and special defense. Oblivion Wing serves as the main attacking move on the set, and allows Togekiss to recover off any residual damage and stay out of KO range of various Extremespeed revenge killers. Aura Sphere is the primary coverage option, since it ensures that Togekiss can beat non-Roar Heatran's 1v1, as well as provide good neutral coverage with Oblivion Wing. Moonblast could be used in this slot in order to give Togekiss a second, more powerful STAB option that it needs just to power through bulky pokemon like Assault Vest Slowking and Meloetta, as well as being able to 2HKO a Specially Defensive Sableye after a Topsy-Turvy.The final slot goes to whatever type of move you feel should round the set out. Fire Blast works as an additional coverage option, and is the only move Togekiss has to beat Aegislash, as well as guaranteeing an OHKO on Scizor, Ferrothorn, and Skarmory (after Sturdy is broken). Moonblast would be run here if power is preferred over the additional coverage. Substitute provides an extra layer of protection against Fake Out + Extremespeed, Gear Grind from a bulky Scizor, priority status and Topsy-Turvy, and blocks Transform Chansey entirely.
.
Set Details
========
The evs given guarantee that you outspeed choice scarfed jolly Excadrill and the unboosted tier (bar Deoxys-S) after a Geomancy, while also maximizing your special attack, with the rest invested in bulk. Power herb is necessary to enable Geomancy, otherwise Togekiss becomes too vulnerable while attempting to use it. Modest is the only listed nature because the extra speed provided from timid becomes mostly irrelevent at +2. The only exception is if it is very necessary that faster choice scarf users must be outsped (positive base 108s, most notably Terrakion), then a timid max speed set would be acceptable. Super Luck is the preferred ability because the extra chance to land a critical hit on something that would normally be able to take a boosted hit is much more rewarding than a special attack drop or burn given from Serene Grace Fire Blasts and Moonblasts.
Usage Tips
========
Due to Geomancy being a two-turn move means that you must believe that using it will result in you either sweeping through your opponents team, or putting them into a position that will make it impossible for them to come back, since you'll only have one chance to setup. This reliance on power herb also means that you must be aware about switching into possible knock offs, since those will immediately cripple Togekiss. Togekiss can easily set up on defensive Landorus-T, Garchomp, Slowbro, unboosted Darkrai, and any grass type in the tier (the last two provided that their sleep move has already been used elsewhere). Since Togekiss sweeps best when it can maintain full health through Oblivion Wing, it is advised that you bring it in on free switches so that you are able to best maximize its bulk and keep it from taking unnecessary damage. If for some reason Togekiss loses its Power Herb before it can use Geomancy, a taunt will cause the move to fail if Togekiss gets taunted before using BOTH turns of Geomancy. For example, a Deoxys-S Knocks Off the power Herb as you attempt to go for Geomancy, than Taunts you to stop it from succeeding. Be wary of trying to set up on fast Taunt and Dark types for this reason. If using a Substitute variant, setting Sub can be used to buy time to allow a second Geomancy to be used, or for it to be used after losing your Power Herb, since it takes, in most cases, multiple turns to break the Sub and start damaging Togekiss. Firing off attacks before setting up can be smarter if you know you can't break through a wall yet, and just want to deal damage without losing your Herb, and this can be a good way to weaken walls so that you can sweep past them later.
Team Options
========
The two best checks to Togekiss, Heatran and Aegislash, are both beaten by Garchomp, who can also provide entry hazards that help it break sashes and muscle through some bulkier threats. Additionally, Magnezone and Gothitelle work as trappers for the steels or other things that Togekiss can't get around, such as Clefable, Chansey, Scizor, and Heatran. The Deoxys forms and Espeon can provide dual screens and lunar dance support which makes Togekiss have an easier time setting up, and possibly even get two chances. Espeon's advantage is in Magic Bounce, so it can't be taunted, as well as providing sleep through Lovely kiss, while the Deoxys forms set up entry hazards. Other things that make Togekiss have an easier time setting up are VoltTurnShot users, such as Scizor, Sableye, and Thundurus, or hazard control like Defog Landorus-I or Scrappy Rapid Spin Stoutland. Pairing Togekiss with other sweepers such as Belly Drum Stoutland or Kangaskhan works as both threats will need to be revenge killed, and one FakeSpeeder is not usually sufficient to beat both sweepers.
[STRATEGY COMMENTS]
Other Options
=============
A support set that takes Togekiss's access to moves like tailwind, defog, encore, dual screens, heal bell, and the ability to have Thunder Wave + Serene Grace Air Slash could be used, but Togekiss's typing and stats don't tend well to making it either a physical or special wall, due to electric, rock, steel, and ice weaknesses, as well as the luck based nature of the strategy. Air Slash could be used over Oblivion Wing on the main set alongside the Serene Grace ability and a bulkier ev spread that isn't as strong, but has more inevitability with flinches. This is less reliable than just outright KO'ing things, so it is advised against being used. Baton pass is a possible fourth move as well, but Togekiss is usually the best possible sweeper in most situations, and Geomancy can't be passed more than once, making this option subpar. However an upside is that baton pass can be used to scout and build momentum, taking an opponent by surprise when you aren't yet prepared to try and sweep. If baton pass is used, nasty plot is also a possible alternative to Geomancy, but this is a major downgrade. Choice specs could be used to provide raw power immediately, but low speed stat, subpar physical bulk, and a Stealth Rock Weakness makes this set less useful than the Geomancy versions.Combined with Super Luck, Aeroblast can be used and hit 50% chance for a critical hit, but this is mostly a gimmick, and while the extra power is nice, it isn't nearly as useful as hp recovery or coverage
Checks and Counters
===================
- **Bulky Special Walls**: Essentially only Chansey and Clefable, although Assault Vest Meloetta and Mega Sableye WITH Topsy-Turvy, ON THE TURN it mega-evolves work here as well to an extent. Clefable will always beat Togekiss eventually, while Chansey can transform into it and try to sweep itself. However, whirlwind is the only way for Chansey to reliably beat a substitute variant, and this only works if Togekiss is not the last pokemon
- **Sableye**: While all Sableye variants lose to Togekiss once they are set up, Parting shot and Topsy-Turvy keep it from sweeping through the rest of the team, and Dark Void can actually make it so something else on the team be able to deal with it. Sableye also works as a deterent, because the presence of Sableye means that the Togekiss user will try to delay setting up, attempting to maximize Togekiss' value.
- **Steel Types**: Most Steel Types that resist Flying will be able to beat Togekiss if it is a Substitute variant, but will lose to it if it is carrying either of the listed coverage moves. Specially Defensive Heatran walls sets not carrying Aura Sphere, while Aegislash can Setup on sets not carrying Fire Blast. Scizor can also work as a decent check to Togekiss that don't carry Fire Blast, provided it is bulky enough to live a boosted Oblivion Wing and fast enough to outspeed after a Shift Gear or strong enouigh to KO with Gear Grind + Bullet Punch through a substitute.
- **Revenge Killing**: There is no FakeSpeeder in the tier that is guaranteed to KO Togekiss at full health without any type of boosts. Ursaring and Zangoose however, come closest, being able to KO if their abilities are already activated, and get high damage rolls. Magic Guard Focus Sash Alakazam is the single most reliable way to beat Togekiss, able to Heart swap away any accumulated boosts, and then OHKO with a boosted Psystrike. Fast Choice Scarf users, Such as Terrakion, also can effectively revenge kill slower variants of Togekiss. Priority paralysis or sleep from pranksters can also be used to stop Togekiss from sweeping. Choice Banded Scizor can also semi-reliably revenge kill the set, given Togekiss is not behind a Substitute
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