RMT #1 : Zone + Blissey HW
Hello everyone, and welcome to my first "real" smogon post ! So this is also my first RMT, on a Blissey Offense that I built yesterday. I hope you will like it !
To start, here is the past of the team:






https://pokepast.es/ba1f93957f1f2139
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Here are now the sets / explanations of the choice and the sets of the different pokémons:

Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Toxic
I really like building offense with magnezone, I find the offensive cores that take advantage of it really reliable atm, and that is exactly the goal of this team.
Why the specs set and not the ID Body Press set?
In addition to being able to trap the steels and to make a lot of defensive cores inefficient, magnezone is a powerful wallbreaker, which will be able to surprise pokémons who think they can in easy. Here are some calcs:
252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 128+ SpD Heatran: 186-220 (48.1 - 56.9%) -- 41% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 0 SpD Hippowdon: 282-333 (67.1 - 79.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 4 SpD Tangrowth: 370-436 (91.5 - 107.9%) -- 50% chance to OHKO
252+ SpA Choice Specs Magnezone Thunderbolt vs. 248 HP / 0 SpD Zapdos: 264-312 (68.9 - 81.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 4 SpD Clefable: 470-554 (119.2 - 140.6%) -- guaranteed OHKO
In addition, the set body press allows to take the advantage on other walls like blissey / heatran / the other magnezone, which are not, you will see, not huge dangers for this team.
Due to its lack of moovepool, I would not explain the chosen moves, because they are more or less the only ones available on this set.
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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Fire Punch
Here is the first pokemon that takes advantage of the fact that magnezone will be able to trap corvi / skarm / steela or other annoying steels: Dragonite.
Here I have chosen a fairly bulky spread, to be able to handle kartana, rillaboom and Volcarona suitably, which can destroy fairly offensive teams if they are poorly prepared. The speed is used to outspeed ti@s at +1.
Why these moves in particular?
Dual Wingbeat is +/- mandatory on all DD sets of Dragonite, which allows him to check volcarona as well as possible. Fire punch is there to touch ferrothorn, which magnezone has trouble touching. I also chose to put EQ and not heal bell to be able to touch heatran that magnezone cannot trap. I could have chosen heal bell, but you will see later that this slot would not have been optimal.
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Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Low Kick
I think weavile is really broken atm: good offensive typing, excellent speed tier (only the fact of not outspeed koko is annoying), access to Sword dance which makes him a good late game sweeper, knock off abuser, which is the most spammable and spammy attack.
I chose this pokemon because in addition to enjoying magnezone, magnezone will also benefit from it. Indeed, weavile is a pokemon which will attract corvi and skarm and which will be able to kill potential shed shell and facilitate work in magnezone. On the other hand, without corvi and skarm, the pokemon has almost no switch in after a sword dance, apart from heatran, which is totally canceled by dragonite, and urshifu water, which is checked by dragonite as well.
The boots are here to be able to in many times and spam koff without fear of the hazards.
If you don't want to take Iron barbs / rough skin / the rocky helmet, you can put the icicle crash over triple axel, although I think it's a lot worse, due to the great damage loss if you hit 3 hits.
Low kick is here to take advantage of bisharp, and to have a decent switch in. Moreover, low kick can break trought heatran.
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Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Healing Wish
As you can see, Blissey's set is quite special, but I'll explain everything to you.
To start with, the team was so far, although weavile have ice shard, quite weak at Dragapult, as well as tapu lele, that blissey will be able to soft check fairly well, in combination with weavile.
I chose to put the stealth rocks on it to be able to have access to a slot that does not require stealth rocks afterwards, which leaves more freedom of build.
Seismic toss and soft boiled are mandatory on all Blissey sets.
As you saw previously, dragonite will check volcarona, and weavile a triple axel, without protective pads. Dragonite will therefore sometimes be burned by volcarona, weavile will take recoil on ferro, will be static by zapdos, be burned by volcarona also, ect ... So I chose here healing wish, which will allow to maintain a constant pressure offense and that the more defensive-oriented builds will not let breathe.
I chose to put healing wish at the expense of teleport, which for me was the least important move here, as magnezone is already pivoting, and the next pokemon on this team is a great pivot.
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Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Defog
- Earthquake
- U-turn
- Toxic
To continue, landorus, who will act here as a defogger and a good electric immunity, as well as a good pivot which will allow us to keep the momentum to the maximum. Toxic is here mainly for the other landorus, which will open the path to dragonite. The speed is here to outspeed bisharp full speed adamant.
The downside of this set is that it doesn't hit corvi, but that's okay because we have magnezone.
I preferred the rocky helmet to the lefto because here landorus is not made to live indefinitely, it is there to poison other landorus, to bring momentum, and potentially defog.
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Kartana @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Finally, kartana scarf, which will allow us to have good speed control, to have an abuser koff in addition, and which will also benefit from magnezone.
Just like weavile, kartana will attract corvi and skarm and koff the potential shed shell.
The set is extremely classic here, the simple goal being endgame snowball once all the steels are removes.
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https://replay.pokemonshowdown.com/gen8ou-1356493220
Here is a test game, around 1600
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Here, I hope that you'll enjoy this first RMT !
The team has undoubtedly faults, do not hesitate to give your opinion!
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