
King K Rool (Krookodile) @ Weakness Policy
Ability: Moxie
EVs: 200 Atk / 52 Def / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Hone Claws
- High Horsepower
- Power Trip
Moxie Krookodile is a great sweeper if it can get a scale shot up and moxie boost up. Even better it can bait in azumiril aqua jet and get weakness boost of switch in on u/flip turn. Krook also functions as a volt switch blocker for slowking/tentacruel. I have found it is not too bulky and tweaked that a little but otherwise it gets too slow / weak maybe assault vest and swap hone claws for crunch or coverage. P Trip one shots gastrodons and 2 hits skarmory when weakness and scale shot go off. Hone claws gives accuracy for scale shot and high horsepower and gives 2 buffs to p trip

Beeg Brain (Slowking) @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Psychic
- Slack Off
- Teleport
Slowking runs colbur berry for knock offs and psychic to break poison types like tentacruel and nidoking/queen. Scald burns are useful for naturalizing physical attackers where my team lacks a physical wall teleport allows my gryados and nidoking to get in safely while also covering poison for tapu bulu. It also walls pokemon like necrozma and deals 70-90 to scarf darmanatan with scald

Tentickles (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Knock Off
- Rapid Spin
Tentacruel is my spinner and knock off user if it can bait in taunts wasting their turn. It's a suprisingly good counter to sun venasuar's giga drain scald again for burns and this is another special wall that baits a u-turn out for some mons rapid spin also shuts down some whimsicott sets and outspeeds most things with +1 If there was anything that needed to be replaced it would be tentecruel

Gary (Gyarados) @ Lum Berry
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Power Whip
Gyrados works well as a dual moxie sweeper with krookodile it baits and thundurous t and kills with ice fang after a dragon dance waterfall is good damage with a decent flinch and power whip deals with hippowdon and milotic. Lum berry cancels t waves or toxics from walls possibly breaking skarnory and mandibuzz with a 2hko at +1. It also kills rotom wash with power whip at +1

Da King (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam
Nidoking has a lot of coverage being my second and only strong special attacker but brings lots of coverage and helps break skarmory and mandibuzz it's a general lead as sludge wave is just strong and coverage is great but it is rather frail dying to slowking and politoad scald gyrados ice fang pretty much anything super effective. However Nidoking counters hippowdon and excadrill - (not sash)

Hawaiian Bull (Tapu Bulu) @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Stone Edge
- Zen Headbutt
Tapu Bulu allows early fast wall break and grassy terrain vs hippowdon and excadrill for nido- lower eq power It also provides passive healing and coverage for fighting types SD allows it to set up and potentially sweep or at least severely damage physical walls aluzarmill flip turns out of belly drums on bulu and with the right read can be devastating on the team.
TLDR: This team works well at breaking down physical walls and the wiping the rest off the team it finishes games quickly most of the time but skarmory is a big problem I don't have an hazards of my own so defog wouldn't be to bad but stick webs would work well too. I thin The Krook Gyra Bulu Offensive core works well and can cover most non stall teams. I am lacking heal bell so burns and paras may cripple some pokemon. Sorry if this is lengthy this is my firs post.