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OU SS OU The Next Best Thing - Week 13: Volcarona

Which Pokemon do you want for the next week ?

  • Landorus-Therian

    Votes: 4 28.6%
  • Dragapult

    Votes: 2 14.3%
  • Ferrothorn

    Votes: 2 14.3%
  • Garchomp

    Votes: 2 14.3%
  • Clefable

    Votes: 4 28.6%

  • Total voters
    14
  • Poll closed .
reserve shuca ice beam np

Slowking-Galar @ Shuca Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Sludge Bomb
- Flamethrower/Slack Off

lures grounds (@ the cost of being dead vs heatran) while also being allowed to take more special hits w spd invest
 
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:SM/slowking-galar:
Slowking-Galar @ Choice Specs
Ability: Regenerator
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Flamethrower
- Scald
- Trick
A somewhat basic specs set. The 48 speed evs let it outrun 12 speed melmetal and by extension toxapex with the rest in HP for good bulk. Psyshock lets glowking hit special walls hard with stab while flamethrower and scald are nice coverage for steels and the mons that resist both psychic and fire like Ttar and Tran. Trick let's glowking cripple something like pex or even physical attackers thinking they can get a nice switchin
 
Week 7: Garchomp
1702618688073.png

Art from Merlusa

Garchomp is one of the centrepieces of the metagame, as its fantastic typing and stats allows it to play a lot of differerent roles. For example, it is a dangerous setup sweeper with fire fang supporting Swords Dance and Earthquake/Scale Shot, but is also one of the best Stealth Rock setters in the metagame thanks to its ability to threaten Defoggers like Corviknight, Zapdos or Torndadus-T with the right set. Garchomp also has an amazing special movepool with Draco Meteor, Fire Blast or Earth Power, allowing it to play a Mixed or Special Set.

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect / Flamethrower

You have until 11:59pm EST on Thursday, 15th February to submit your sets.
 
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MemeChomp

:ss/garchomp:
Garchomp @ Custap Berry :custap berry:
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Swords Dance
- Earthquake
- Outrage

Generally speaking CustapChomp is largely a meme set that is inconsistent across the board. Multi-hit moves like Weavile's Triple Axel, Garchomp's Scale Shot, and Urshifu's Surging Strikes OHKO or deal heavy damage and ignore Endure, and priority such as Weavile's Ice Shard, Urshifu's Aqua Jet, or Rillaboom's Grassy Glide threaten to remove it once low without worrying about Custap. However, its unexpectedness means it can claim some surprise kills. Blacephalon, Blaziken, Dragapult, Dragonite, Kartana, Tapu Lele, and other miscellaneous sweepers do not expect Endure from an offensive set, let alone Custap which can stop a sweep in a pinch. Alternatively, Salac Berry can also be used to guarantee a speed boost and reverse sweep instead, but this is largely redundant because of the superior Scale Shot. This set is best paired with Tapu Lele to prevent priority and secure Custap Endure.​
 
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Specs Chomp

:ss/garchomp:
Garchomp @ Choice Specs
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Fire Blast
- Surf / Dragon Pulse / Scorching Sands

Very obvious submission but gonna do it anyways. It almost entirely relies on the surprise factor, but it isn't the worst thing in the world. It’s much better into kart and melmetal in general. Draco does a lot to anything that it hits neutrally. Specs earth power can always OHKO pex. specs fire blast is a guaranteed 2HKO on physical corv and a OHKO on physical ferro (and it’s got a good chance to do the same on spd sets). Last move is very up in the air. Surf is nice, but is really only useful into balloon heatran, volcano (but draco does more anyways), and spd lando (draco does more, but cant be spammed and can never 2HKO). It’s also good into corv if you think they might switch into a fire type or ttar (or vice verca), since it'll deal good damage to either. Dragon pulse is much more spamable then draco and can clean better then earth power in some late game scenarios. Scorching sands is really only useful for getting burns on switch ins. Other options could work in this slot like toxic, scale shot (to clean weakend teams with a speed boost) or maybe even dragon breath to get surprise paras while doing decent damage.

It’s walled by a lot tho. Obviously blissey, clefable doesn’t even need major spd investment for it to be hard to break, tape fini, av torn-t, even with a ground weakness av slowking g can’t be 2HKOed by earth power. And it’s offensively checked by any ice, dragon, or fairy Mon that outspeeds it either naturally or with a scarf. But all that being said, the surprise factor really carries it, usually letting it get a free ko as your opponent switches into physical check like corv, ferro, or land-t. And it does good damage even after the surprise is over
 
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Chain Chomp
:SM/Garchomp:
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock/Surf
- Earthquake
- Fire Blast
- Draco Meteor

Pretty obvious idea, use chomp's good neutral coverage, the high base power of it's special moves, and LO to deal out good damage to as many mons as possible while also setting up rocks. Surf can be used over SR to deal damage to lando without lowering your offenses. EQ is strong stab without investment, especially against mons weak to it.

It has some flaws, such as loosing out on the defensive utility of chomp due to no leftovers to help passively heal ontop of life orb chip and using a spedef lowering nature. Also lacks the sweeping potential of standard SD chomp since it lacks boosting moves.
 
Iirc, Punny used once specs chomp during olt, really funny set. I dont dislike Chain Chomp but I often found it hit or miss. The endure + custap gimmick is the most creative among the 3 sets.
I think I will vote 1.
 
Week 8: Weavile
1702618688073.png

Art from Kantarou

One of the most terrifying offensive forces in the Galarian Isles, Weavile's speed tier, absurd STAB combination and high BP moves make it capable of cleaving through defensive cores while still threatening more offensive teams with STAB priority in ice shard. Such traits have allowed it to use a variety of sets, ranging from abusing heavy-duty boots to enter the field over and over again to set up with swords dance to dropping haymakers with a choice band. With such flexibility, what do you have in store for the Sinnohian weasel? Please post your sets below!

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Ice Shard
- Triple Axel
- Knock Off

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Ice Shard
- Triple Axel
- Knock Off
- Low Kick / Beat Up

You have until 11:59pm EST on Thursday, 29th February to submit your sets.
 
Hone Claws and (sometimes)Dynamic Punch Weavile

:ss/weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Triple Axel
- Knock Off / Ice Shard
- Dynamic Punch / Ice Shard / Low Kick

A (pretty worse) alternative to SD. After one Hone Claw, Triple Axel will always hit 3 times, which is the main reason to use it. Dynamic Punch can be used to take advantage of the accuracy boosts, but its only 66% after one hone claw and generally does less damage then Low Kick so Low Kick is still an option. However, Dynamic Punch does significantly more damage to Kart then Low Kick and equal damage to Ferro, and confusion can potentially get weavile free turns for either more Hone Claws or just extra damage. Ice Shard can still be used for priority. Knock Off is Knock Off, its practically necessary for weavile. Boots is the best item for the same reasons as SD. Overall not its best set but not having to worry about axel missing while not giving up boots for wide lens is pretty nice
 
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Never-Melt Ice Weavile

:ss/weavile:
Weavile @ Never-Melt Ice
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Boots looks like the go item for Weavile, especially when hazards are that strong. But in some offenses, when you consider that you can pressure your opponent with your threats and avoid hazards, NMI Weavile is a great option!
Adamant NMI gives some great calc, and in opposition to LO, you keep a significant staying power. Let's look at some calcs:

+2 252+ Atk Never-Melt Ice Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Clefable: 432-507 (109.6 - 128.6%) -- guaranteed OHKO
+2 252+ Atk Never-Melt Ice Weavile Ice Shard vs. 252 HP / 88 Def Tornadus-Therian: 354-416 (97.7 - 114.9%) -- 81.3% chance to OHKO (since you're slower now with Adamant)
+2 252+ Atk Never-Melt Ice Weavile Triple Axel (40 BP) (3 hits) vs. 248 HP / 120 Def Buzzwole: 336-399 (80.5 - 95.6%) -- approx. 2HKO

As long as you keep some significant pressure, that set will do great, and usually people will assume your playing Band since you don't have boots, enjoy!
 
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