I gotta agree with Incineroar being a usable mon. Down in UU it’s considered one of the most splashable mons for any team and it’s a ridiculously good intimidate pivot. Up here, it gives a lot of teams a hard time because it can switch into an attack and pressure the opponent into either having their item knocked off or becoming weaker with Parting Shot. In this meta it actually checks a lot of mons on the special side. Spectrier is a huge one obviously. Gives rillaboom a really hard time with intimidate and can do a ton with Flare Blitz or pivot out again. Blacephelon isn’t the most common mon atm but hates seeing this thing. Dragapult can somewhat dent it but also OHKOed with knock off. It’s really got a lot of utility in one slot and I can totally see myself sneaking it on to a team or two. It’s bulky as shit and intimidate is one of the best ability in the games, even if you’re not checking everything you can use it as a last ditch effort to switch in and lower another mon’s attack.
Sample set:
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Knock Off
- Flare Blitz
- Parting Shot
- Toxic
Pretty fun and easy set to use. A really cool thing about Incineroar is that it’s main STAB, Knock Off, has great utility and actually still hits pretty hard simultaneously, almost to the point where it’s annoying for really any mon to switch into this thing. I also really like Parting Shot on this thing - if you’re running it on more offensive builds, it opens up SO many opportunities for a breaker to come in and wreck havoc or if it’s later in the game for a setup sweeper to start setting up. In terms of actually using it, Id think about using it just like you would Lando-T - switching into mons that really don’t want to deal with it or don’t want their attack lowered. Spam Knock Off as much as you can, like I said with STAB it does respectable damage and removing items is a huge key to winning really any game. If your opponent has a mon like Spectrier sitting in the back don’t give this thing up too early because it has no recovery and really makes spectriers life hard. The speed EVs creep corvi btw. Overall a fun set that does so much in one slot.
Incine has huge competition from the aforementioned Lando-T and understandably - lando-t has rocks, STAB EQ, a better offensive presence, and also intimidate. When it comes to trying to justify using incineroar you really primarily need to be evaluating your weakness to spectrier aegi etc. as well as smaller things like emergency checking Kyu-B and dragapult. It’s a situational niche mon, but it can definitely be plugged in sometimes for Lando-T and be a solid pivot.
Incine also obviously has fantastic synergy with the Pex, as pex can switch into its fighting/water weaknesses and incine can pivot back in for psychic attacks (although they do share a ground weakness). The only real issue I have with it is no recovery is really annoying so you have to pair it with like teleport clef or something, which can make your team a little stally if you’re running Pex too. But overall a niche, usable mon in this metagame where offensive pokemon are running rampant.
Sample set:
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Knock Off
- Flare Blitz
- Parting Shot
- Toxic
Pretty fun and easy set to use. A really cool thing about Incineroar is that it’s main STAB, Knock Off, has great utility and actually still hits pretty hard simultaneously, almost to the point where it’s annoying for really any mon to switch into this thing. I also really like Parting Shot on this thing - if you’re running it on more offensive builds, it opens up SO many opportunities for a breaker to come in and wreck havoc or if it’s later in the game for a setup sweeper to start setting up. In terms of actually using it, Id think about using it just like you would Lando-T - switching into mons that really don’t want to deal with it or don’t want their attack lowered. Spam Knock Off as much as you can, like I said with STAB it does respectable damage and removing items is a huge key to winning really any game. If your opponent has a mon like Spectrier sitting in the back don’t give this thing up too early because it has no recovery and really makes spectriers life hard. The speed EVs creep corvi btw. Overall a fun set that does so much in one slot.
Incine has huge competition from the aforementioned Lando-T and understandably - lando-t has rocks, STAB EQ, a better offensive presence, and also intimidate. When it comes to trying to justify using incineroar you really primarily need to be evaluating your weakness to spectrier aegi etc. as well as smaller things like emergency checking Kyu-B and dragapult. It’s a situational niche mon, but it can definitely be plugged in sometimes for Lando-T and be a solid pivot.
Incine also obviously has fantastic synergy with the Pex, as pex can switch into its fighting/water weaknesses and incine can pivot back in for psychic attacks (although they do share a ground weakness). The only real issue I have with it is no recovery is really annoying so you have to pair it with like teleport clef or something, which can make your team a little stally if you’re running Pex too. But overall a niche, usable mon in this metagame where offensive pokemon are running rampant.
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