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Based, to be honest. I don't see Kyurem much compared to the likes of Dragapult, but when I do, it's incredibly hard to deal with. The only real answer I can actually think of is probably Scizor, which:Now that you see the odds in front of you, you can see that the combination of Kyurem’s reliable and consistent breaking capabilities and bulk, combined with the shockingly high odds to freeze (and likely just win the game) are too much for the tier. Getting Kyurem out of the tier will make OU more competitive and enjoyable. Let’s ice this dragon.
Even outside of the argument of freezes, kyurem is a lot of guess work. Only thing in the tier that can manage it defensively no matter what it clicks is 200 hp 56 spdef blissey with no chip damage, and that's not accounting for focus blast drops potentially and at that point your "answer" is at 52%,. I feel like what makes kyurem even more absurd is volt switch/u turn being so prevalent in this generation along with the lack of emphases on hazards due to hdb its a prime condition for something like kyurem to get in without too much hassle, and then initiate the dice roll. Feels all to similar to gen 6 hoopa-u but a lot more rng. Kyurems bulk is also surprisingly good, and I feel even the non specs sets are actually similarly difficult to manage defensively due to freezes. There's not much cleric options in gen 8 so you sort of have to go out of you way to actually have a cleric if you want to account for kyurem freeze, clefable is a good option but that's literally the only option unless you are using like trick room healing wish or stall which you have blissey already with natural cure, just don't get dropped vs specs focus blast. There really is not much defensive play around kyurem, and I feel like the offensive counterplay around kyurem doesn't really matter with the state of gen 8 as a whole with hdb momentum moves/tp stuff. Not even like fitting some sort of tp user/hdb or specs u turner is difficult either theres tons of them, you' have to go out of your way not to use atleast one of them on a non stall team. Kyurem has too many aspects regarding his wall breaking that he can abuse and the counterplay to kyurem honestly feels irrelevant with how accessible momentum options are and hazards being as negligable as they have ever been (assuming its specs, then again he has a million sets so who cares).Why Kyurem NEEDS a Ban:
Kyurem is a fantastic breaker, able to 2HKO every single pokemon in the tier with Choice Specs, with most teams not having even a single reliable switch into Ice Beam. Defensive and Substitute sets are fantastic as well, being able to sweep unprepared teams and wreak havoc against most playstyles. Specially Defensive Kyurem sets can even wall and stall out super effective hits such as a Tapu Koko Dazzling Gleam or a Clefable Moonblast with Pressure. Devastating coverage, a solid Speed tier, incredible bulk, and amazing offenses make Kyurem a force to be reckoned with, justifying its current spot in A ranking. Kyurem’s sheer power and coverage also makes it very difficult to cover in the builder, often forcing a team builder to choose between running a substandard pokemon or having a bad matchup against Kyurem. This alone is not enough to make Kyurem broken, however. The real problem, and the reason Kyurem absolutely needs a ban, is freezing. Freezing is uncompetitive, and it isn’t as unlikely as you may think.
Here’s how freezing actually works. Kyurem has a 10% chance to freeze with both Ice Beam and Freeze Dry. A frozen pokemon has a 20% chance to unfreeze each turn it is frozen, including the turn it is frozen (if the pokemon is slower than Kyurem). Below is the math used to support the statements I will make about freezing and unfreezing odds.
Mathematical Proof:
If Kyurem has a 10% chance to freeze each time it uses Ice Beam or Freeze Dry, it means the opposing pokemon has a 90% chance to NOT be frozen. To find the odds of NOT being frozen, the following function can be used:
(.9^x) * 100 = % odds of not being frozen
In this function, x is the number of Ice Beams or Freeze Dries used. To find the odds of BEING frozen, the following function can be used:
100 - (.9^x) * 100 = % odds of being frozen
For a pokemon UNFREEZING, the odds are 20% each turn a move is used, meaning there is an 80% chance to NOT unfreeze each turn.
Using a similar logical fashion to the chances of being frozen, the following function represents the odds of UNFREEZING:
100 - (.8^x) * 100 = % odds of unfreezing
In this case, x is the number of moves the pokemon uses while frozen.
Kyurem has approximately a 50% chance to freeze you after just 6 Ice Beams, and is more likely than not to freeze after 7 Ice Beams. This is a problem with all Kyurem sets, but bulky Kyurem sets in particular often fire off far more than 6 or 7 Ice Beams or Freeze Dries per game. After just 10 Freeze Dries, a fairly small number for say, A Kyurem on a Stall team, you have over a 65% chance of being frozen. For anyone who has faced a Kyurem on a fat team, especially a fat Kyurem on a fat team, you know that there are many chances to Freeze. All it takes is a single freeze on the counter to Kyurem, and the game is probably lost.
How does a frozen pokemon fare? Very, very poorly. Less than half of pokemon will unfreeze at 3 turns. This is often more than enough time for Kyurem to finish off the so-called “counter,” especially if the counter was frozen on the switch in. On the 4th turn of being frozen (if a pokemon somehow survives that long against a Kyurem), a pokemon has slightly under a 60% chance to unfreeze- this illustrates just how much of a death sentence a freeze is.
Now that you see the odds in front of you, you can see that the combination of Kyurem’s reliable and consistent breaking capabilities and bulk, combined with the shockingly high odds to freeze (and likely just win the game) are too much for the tier. Getting Kyurem out of the tier will make OU more competitive and enjoyable. Let’s ice this dragon.
P.S. If anyone is concerned that I don’t have the credentials to analyze whether a pokemon is banworthy or not, I would be happy to provide my experience. If you find any errors in my calculations, please let me know. I would also be glad to address opposing views and hear other opinions.
Why Kyurem NEEDS a Ban:
Kyurem is a fantastic breaker, able to 2HKO every single pokemon in the tier with Choice Specs, with most teams not having even a single reliable switch into Ice Beam. Defensive and Substitute sets are fantastic as well, being able to sweep unprepared teams and wreak havoc against most playstyles. Specially Defensive Kyurem sets can even wall and stall out super effective hits such as a Tapu Koko Dazzling Gleam or a Clefable Moonblast with Pressure. Devastating coverage, a solid Speed tier, incredible bulk, and amazing offenses make Kyurem a force to be reckoned with, justifying its current spot in A ranking. Kyurem’s sheer power and coverage also makes it very difficult to cover in the builder, often forcing a team builder to choose between running a substandard pokemon or having a bad matchup against Kyurem. This alone is not enough to make Kyurem broken, however. The real problem, and the reason Kyurem absolutely needs a ban, is freezing. Freezing is uncompetitive, and it isn’t as unlikely as you may think.
Here’s how freezing actually works. Kyurem has a 10% chance to freeze with both Ice Beam and Freeze Dry. A frozen pokemon has a 20% chance to unfreeze each turn it is frozen, including the turn it is frozen (if the pokemon is slower than Kyurem). Below is the math used to support the statements I will make about freezing and unfreezing odds.
Mathematical Proof:
If Kyurem has a 10% chance to freeze each time it uses Ice Beam or Freeze Dry, it means the opposing pokemon has a 90% chance to NOT be frozen. To find the odds of NOT being frozen, the following function can be used:
(.9^x) * 100 = % odds of not being frozen
In this function, x is the number of Ice Beams or Freeze Dries used. To find the odds of BEING frozen, the following function can be used:
100 - (.9^x) * 100 = % odds of being frozen
For a pokemon UNFREEZING, the odds are 20% each turn a move is used, meaning there is an 80% chance to NOT unfreeze each turn.
Using a similar logical fashion to the chances of being frozen, the following function represents the odds of UNFREEZING:
100 - (.8^x) * 100 = % odds of unfreezing
In this case, x is the number of moves the pokemon uses while frozen.
Kyurem has approximately a 50% chance to freeze you after just 6 Ice Beams, and is more likely than not to freeze after 7 Ice Beams. This is a problem with all Kyurem sets, but bulky Kyurem sets in particular often fire off far more than 6 or 7 Ice Beams or Freeze Dries per game. After just 10 Freeze Dries, a fairly small number for say, A Kyurem on a Stall team, you have over a 65% chance of being frozen. For anyone who has faced a Kyurem on a fat team, especially a fat Kyurem on a fat team, you know that there are many chances to Freeze. All it takes is a single freeze on the counter to Kyurem, and the game is probably lost.
How does a frozen pokemon fare? Very, very poorly. Less than half of pokemon will unfreeze at 3 turns. This is often more than enough time for Kyurem to finish off the so-called “counter,” especially if the counter was frozen on the switch in. On the 4th turn of being frozen (if a pokemon somehow survives that long against a Kyurem), a pokemon has slightly under a 60% chance to unfreeze- this illustrates just how much of a death sentence a freeze is.
Now that you see the odds in front of you, you can see that the combination of Kyurem’s reliable and consistent breaking capabilities and bulk, combined with the shockingly high odds to freeze (and likely just win the game) are too much for the tier. Getting Kyurem out of the tier will make OU more competitive and enjoyable. Let’s ice this dragon.
P.S. If anyone is concerned that I don’t have the credentials to analyze whether a pokemon is banworthy or not, I would be happy to provide my experience. If you find any errors in my calculations, please let me know. I would also be glad to address opposing views and hear other opinions.
The only real answer I can actually think of is probably Scizor, which:
-has a 4x weakness
-isn't splashable
-is broken by focus blast and repeated chip, the latter of which good Kyurem teams excel at
That's not viable counterplay. Kyurem has a way to beat all the checks you listed with just Specs. Keep in mind that Kyurem is in no way a noob-killer; qualified responders to the survey had a quite negative opinion of it. In other words, it's just as much of a menace in high-level play.The counter play is literally don’t suck. :)
That's not viable counterplay. Kyurem has a way to beat all the checks you listed with just Specs. Keep in mind that Kyurem is in no way a noob-killer; qualified responders to the survey had a quite negative opinion of it. In other words, it's just as much of a menace in high-level play.
Quite sus take
How many teams don’t have one of those 4 (not counting Tran bc it’s only a check to one set and that’s if they don’t just EP you) though? And if you have to have one of those 4, is that not restricting to team building?Kyurem is a powerful Pokémon no doubt about that…but “powerful” doesn’t mean that the mon is broken.The current SS OU metagame has plenty of ways of dealing with kyurem so much that it is an absolute surprise that we are even discussing a potential ban. Need I remind you we have Mons such as Slowking-Galar Volcarona Chansey/Blissey Heatran(only soft checks the scarf set) and Melmetal. You might be saying to yourself “but earthpower and Focus blast exist on kyurem!”and to that I say that for all mons I listed here with the exception of Heatran they all live relatively comfortable from such an assault. In the end it all boils down to team composition if you have a team weak to kyurem that’s on you because kyurem doesn’t even restrict team builds. The counter play is literally don’t suck. :)
Don't really care if Kyurem gets suspected/banned/whatever but there's definitely more to it than just those two sets you listed and if you read baloors post above you would know this or at least learn from it a bit. Identifying what set something runs for a mon like Kyurem requires guesswork not in your favor until you are hit, this is assuming you even have a favorable matchup against it or something to switch into it.The thing about Kyurem is that it runs mainly two sets Specs and Scarf (not recognizing the hdb set)The problem of running choice sets leaves you being locked into a single move Everymon I listed can take a hit pretty easily from specs kyurem with the exception of Heatran. Allowing you to pivot around it relatively easily. You should be able to differentiate the amount of damage kyurem does with these mons as well allowing you to identify the exact set your opponent is running.
Realistically, how many checks do you think a mon should have before it’s considered not constricting on teambuilding? 4 Pokémon that can handle kyurem pretty well defensively and are not total deadweight otherwise is a pretty big number, even though the guy left out some other defensive checks such as clefable and Volcarona, Not to mention the large amount of offensive checks that can put kyurem down very quickly. Ive also seen zero mention of stealth rocks on this thread so far.How many teams don’t have one of those 4 (not counting Tran bc it’s only a check to one set and that’s if they don’t just EP you) though? And if you have to have one of those 4, is that not restricting to team building?
Boi the legend fiend has an absolutely amazing arc. From being the joke of the rems in gen 5 in terms of ou now terrorising ou like how it should have. RUBL for the past two gens and now voices are raising against it. Ice type helping it offensively, dragon defensively. I bet you can run any sensible set you can have moderate or even good successWhy Kyurem NEEDS a Ban:
Kyurem is a fantastic breaker, able to 2HKO every single pokemon in the tier with Choice Specs, with most teams not having even a single reliable switch into Ice Beam. Defensive and Substitute sets are fantastic as well, being able to sweep unprepared teams and wreak havoc against most playstyles. Specially Defensive Kyurem sets can even wall and stall out super effective hits such as a Tapu Koko Dazzling Gleam or a Clefable Moonblast with Pressure. Devastating coverage, a solid Speed tier, incredible bulk, and amazing offenses make Kyurem a force to be reckoned with, justifying its current spot in A ranking. Kyurem’s sheer power and coverage also makes it very difficult to cover in the builder, often forcing a team builder to choose between running a substandard pokemon or having a bad matchup against Kyurem. This alone is not enough to make Kyurem broken, however. The real problem, and the reason Kyurem absolutely needs a ban, is freezing. Freezing is uncompetitive, and it isn’t as unlikely as you may think.
Here’s how freezing actually works. Kyurem has a 10% chance to freeze with both Ice Beam and Freeze Dry. A frozen pokemon has a 20% chance to unfreeze each turn it is frozen, including the turn it is frozen (if the pokemon is slower than Kyurem). Below is the math used to support the statements I will make about freezing and unfreezing odds.
Mathematical Proof:
If Kyurem has a 10% chance to freeze each time it uses Ice Beam or Freeze Dry, it means the opposing pokemon has a 90% chance to NOT be frozen. To find the odds of NOT being frozen, the following function can be used:
(.9^x) * 100 = % odds of not being frozen
In this function, x is the number of Ice Beams or Freeze Dries used. To find the odds of BEING frozen, the following function can be used:
100 - (.9^x) * 100 = % odds of being frozen
For a pokemon UNFREEZING, the odds are 20% each turn a move is used, meaning there is an 80% chance to NOT unfreeze each turn.
Using a similar logical fashion to the chances of being frozen, the following function represents the odds of UNFREEZING:
100 - (.8^x) * 100 = % odds of unfreezing
In this case, x is the number of moves the pokemon uses while frozen.
Kyurem has approximately a 50% chance to freeze you after just 6 Ice Beams, and is more likely than not to freeze after 7 Ice Beams. This is a problem with all Kyurem sets, but bulky Kyurem sets in particular often fire off far more than 6 or 7 Ice Beams or Freeze Dries per game. After just 10 Freeze Dries, a fairly small number for say, A Kyurem on a Stall team, you have over a 65% chance of being frozen. For anyone who has faced a Kyurem on a fat team, especially a fat Kyurem on a fat team, you know that there are many chances to Freeze. All it takes is a single freeze on the counter to Kyurem, and the game is probably lost.
How does a frozen pokemon fare? Very, very poorly. Less than half of pokemon will unfreeze at 3 turns. This is often more than enough time for Kyurem to finish off the so-called “counter,” especially if the counter was frozen on the switch in. On the 4th turn of being frozen (if a pokemon somehow survives that long against a Kyurem), a pokemon has slightly under a 60% chance to unfreeze- this illustrates just how much of a death sentence a freeze is.
Now that you see the odds in front of you, you can see that the combination of Kyurem’s reliable and consistent breaking capabilities and bulk, combined with the shockingly high odds to freeze (and likely just win the game) are too much for the tier. Getting Kyurem out of the tier will make OU more competitive and enjoyable. Let’s ice this dragon.
P.S. If anyone is concerned that I don’t have the credentials to analyze whether a pokemon is banworthy or not, I would be happy to provide my experience. If you find any errors in my calculations, please let me know. I would also be glad to address opposing views and hear other opinions.
I don’t disagree necessarily, I mean I think heatran is just as restricting personally. It’s moreso that saying Kyurem doesn’t restrict team building isn’t true, but I would personally also say it about Heatran.. the question is moreso “what level of restriction on team building is acceptable?”Realistically, how many checks do you think a mon should have before it’s considered not constricting on teambuilding? 4 Pokémon that can handle kyurem pretty well defensively and are not total deadweight otherwise is a pretty big number, even though the guy left out some other defensive checks such as clefable and Volcarona, Not to mention the large amount of offensive checks that can put kyurem down very quickly. Ive also seen zero mention of stealth rocks on this thread so far.
The Nevermeltice set with Ice Beam / Freeze Dry / Earth Power / Roost is comfortably the best Kyurem set and what has driven the charge for action; it is no coincidence that about half of the qualified responses called for a suspect. The complimentary nature of Choice Specs and DD sets deserve mention of course as counterplay varies, but normally DD sets are easy to detect on team preview, frequently paired with trapping support, and Specs trades off being able to swap moves for extra power and Draco nuking Fires / Focus doing more to Steels/Blissey than anything otherwise would if it connects.
I personally am fine with a Kyurem suspect as Scizor is the only true check that fits balance and bulky offense well while being consistent. Volcarona is challenging to use with all of the Heatran running around, Blissey’s reactive nature does not mesh too well with the metagame and despite this it’s seeing a slight uptick in usage largely due to Kyurem and Dragapult, and things like Jirachi are just so mediocre in a metagame filled with Spikes, Heatran, Ground types everywhere, etc. that teambuilding is held hostage a bit by Kyurem.
Is it unplayable? Absolutely not. Is it the only teambuilding restrictive? Not at all. Kyurem simply is the biggest roadblock and the closest thing to broken imo. I’m not sure I would vote ban at this moment in time, but a suspect would be appropriate if it were up to just me. It’s not though — the survey results are up and we are still discussing what to make of them, especially given our current timeline, so we shall see.
Realistically, how many checks do you think a mon should have before it’s considered not constricting on teambuilding? 4 Pokémon that can handle kyurem pretty well defensively and are not total deadweight otherwise is a pretty big number, even though the guy left out some other defensive checks such as clefable and Volcarona, Not to mention the large amount of offensive checks that can put kyurem down very quickly. Ive also seen zero mention of stealth rocks on this thread so far.
Considering our current timeline what would banning kyurem even do for our meta except make it fatter than it already is and make rain stronger than it already is. Also why is the never melt ice set the one that rocked the boat? Surely what makes kyurem broken in the first place is it’s very good movepool with attacks like earthpower and focus blast, using never melt ice as your attack booster sacrifices the extra power you can get on your moves with a choice specs set which then doesn’t allow you to ohko or 2 hit ko mons you would have with the latter. It’s worth considering consequences of banning such a staple mon.
If that becomes a problem, we can address it then. We do not tier in fear of the future, but rather to cater to the problems of the present. Also, I fielded only a single complaint about Rain over 980 separate responses in the survey, so I struggle to see that ever being an issue.Considering our current timeline what would banning kyurem even do for our meta except make it fatter than it already is and make rain stronger than it already is.
Have you ever used the set? It has been the most common for months now and being able to swap up Ice moves to maximize power or hit Waters is huge. Earth Power is the main complimentary coverage needed and that is still there. Specs being prediction reliant is a huge limiting factor and nobody really complained about it for months when it was the primary Kyurem set. The Specs set standalone is not worthy of suspect attention at all.Also why is the never melt ice set the one that rocked the boat? Surely what makes kyurem broken in the first place is it’s very good movepool with attacks like earthpower and focus blast, using never melt ice as your attack booster sacrifices the extra power you can get on your moves with a choice specs set which then doesn’t allow you to ohko or 2 hit ko mons you would have with the latter. It’s worth considering consequences of banning such a staple mon.