Team B by SmashburnOverall, I think the team is pretty solid but needs some tweaking.I've actually been meaning to build a Ghostspam team for a while. With only 3 Darks in OU and 2 really struggling in usage lately, Ghostspam is stronger than ever. Adding onto that, many teams lack a Ghost resist, and teams that do usually only pack one - Weavile, most of the time. Blace and Pult, together, easily overload their shared checks like Weavile, Heatran, Mandibuzz, and Hydreigon.
Blace-Pult Ghostspam
Funnily enough, the only 'mons I replaced are my own submissions :P
I'm not the best teambuilder in the world. Feel free to tweak items, EVs, and moves.
Team C by Dr Ya YeetBlacephalon -- CCAT
(click zapdos for variants, else team)
Speed control, snowballs into teams fast and is the primary breaker of the team.
Fills the gaps in teambuilding. It adds to the offensive pressure of the team while offering defensive utility.
Ghost resist which checks off the boxes for several practical offensive and defensive needs.
Checks threats like Kartana and gives us hazard control, slower than most other sets because we don't need the speed and it gives us advantageous momentum and maximum bulk.
Classic SpD Landorus, it gives us role compression and forms a VoltTurn core with Zapdos that gets our threats in.
Covers bulky Water and Ground-types, forms a hazard stack core with Landorus. Body Press > Leech Seed to soft check Blissey and opposing Ferrothorn which can be a problem.
blacephalon dual genie spikes bo
i changed one mon,that was corv for torn,because removing corv meant no fogger and grass check. torn gives us speed which we kinda lack on the team besides weav
tapu fini is whirlpool trap because both weav and blaceph dislike bulky waters,which fini always lures in and traps. 92 spdef for hdb volcanion sludge wave,rest in def and hp
weavile is adamant because jolly really doesnt cut it,torn can be ice sharded + you have like a ferro/your own torn/fini/lando to switch into it
torn is the generic spread,248 hp to get odd number,speed for kart+base 110s,rest in def. no knock because weav would want a strong knock vs steels types that torn would knock instead if it had the move. this enables it to run hurricane to smack chomp,heat wave so kart always loses
lando is the generic thing,full spdef coz thats just better nowadays
ferro has 108 def for +1 offensive ddnite after rocks,rest in spdef to handle pult mostly