
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Roost
- Defog
- Toxic / Hurricane / Haze
A neat partner for Copperajah as it forms a synergetic hazard control core with it. Mantine switches in on Fire/Fighting/Ground moves while Copperajah eats up Rock/Grass (yes ik it's not a weakness)/Electric (to an extent) moves. Copperajah hates facing stuff like Salazzle, Talonflame, and Mudsdale among other threats and Mantine better deals with them.









Voting ends Sunday night!
Matches: Sirfetch'd, Vileplume