https://pokepast.es/80dadb7b25e4b9ad
i wanted to post this because i think its a heat team thats actually good.
vaniluxxe sets hail for the team. It doesn't need to do anything else but ice stabs are nice and flash cannon hits diancie, a screen can also been useful even if it is only for a few turns. Xatu denies hazards and acts a solid pivot which is nice for an offensive team thats sorta weak to hazards like this one. Rhydon gets chipped p easy but if you make progress fast enough it shouldnt matter. Acts as a salazzle check/fake steel type and phases out snorlax with dtail. Jolteon in hail has boltbeam coverage and its actually pretty strong. Protect is good for scouting mowtom, but the moveslot is really just filler. Life orb does a lot of damage but it means it dies real fast unfortunately. Sandslash is the best hail abuser and ice + knock is good enough coverage to hit like everything in the tier. Spikes are nice because no defogger really comes in on it and you can get one up on the vap switch. Protective pads let you own talon and rocky helmet/effect spore stuff, if you dont wanna run that you can put heal bell on jolteon tho. On hail teams you generally see dragalge and not this dude but this dude is good :). he fills the slot better than drag on this team because he threatens steels with flamethrower which drag doesnt do. Drag can of course flip turn out but this team would struggle to switch to something non passive after the flip turn. Teleport gives you pivoting so its not like its completely worse in that aspect. Teleporting on sylv switches into sandslash to get up a spike can be real good. Sitrus and harvest give you longetivity and the ability to stay in on stuff to get hits off multiple times throughout a game. He can pretty consistantly switch into/just take silvally-ground and passimian uturns throughout a game although you cant be too careless. The harvest berry also lets you switch into vaporeon easier than dragalge can especially in hail. dragalge has no recovery or anything so if you get a burn while in hail opposing vaps can stall you pretty easily. Can also function as a psuedo-itemless mon sometimes and hail can help get in range of berry. Moves aside from teleport are what you would expect flamethrower to hurt steels, giga as a stab to heal and do decent damage to stuff, draco as another stab good for some bonker yonkers gonkers damage.
i wanted to post this because i think its a heat team thats actually good.
vaniluxxe sets hail for the team. It doesn't need to do anything else but ice stabs are nice and flash cannon hits diancie, a screen can also been useful even if it is only for a few turns. Xatu denies hazards and acts a solid pivot which is nice for an offensive team thats sorta weak to hazards like this one. Rhydon gets chipped p easy but if you make progress fast enough it shouldnt matter. Acts as a salazzle check/fake steel type and phases out snorlax with dtail. Jolteon in hail has boltbeam coverage and its actually pretty strong. Protect is good for scouting mowtom, but the moveslot is really just filler. Life orb does a lot of damage but it means it dies real fast unfortunately. Sandslash is the best hail abuser and ice + knock is good enough coverage to hit like everything in the tier. Spikes are nice because no defogger really comes in on it and you can get one up on the vap switch. Protective pads let you own talon and rocky helmet/effect spore stuff, if you dont wanna run that you can put heal bell on jolteon tho. On hail teams you generally see dragalge and not this dude but this dude is good :). he fills the slot better than drag on this team because he threatens steels with flamethrower which drag doesnt do. Drag can of course flip turn out but this team would struggle to switch to something non passive after the flip turn. Teleport gives you pivoting so its not like its completely worse in that aspect. Teleporting on sylv switches into sandslash to get up a spike can be real good. Sitrus and harvest give you longetivity and the ability to stay in on stuff to get hits off multiple times throughout a game. He can pretty consistantly switch into/just take silvally-ground and passimian uturns throughout a game although you cant be too careless. The harvest berry also lets you switch into vaporeon easier than dragalge can especially in hail. dragalge has no recovery or anything so if you get a burn while in hail opposing vaps can stall you pretty easily. Can also function as a psuedo-itemless mon sometimes and hail can help get in range of berry. Moves aside from teleport are what you would expect flamethrower to hurt steels, giga as a stab to heal and do decent damage to stuff, draco as another stab good for some bonker yonkers gonkers damage.