Welcome to SS Monotype Sample Teams, your primary place to get, well, SS Monotype sample teams!
The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be used as a base in order to try out new options in teambuilding. As such, sample teams will be held up to a high standard.
If you're thinking of contributing, great! Please take a moment to read the following.
We will exercise very high standards over which teams are approved. We will not feature teams using sub-optimal archetypes, such as Hyper Offensive Grass or Stall Fairy. While niche tech sets and non-conventional builds (like those seen in RMTs) are not forbidden, submitted teams must be broadly effective and viable in the meta.
The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the Monotype metagame.
Here are the guidelines for submissions:
- Make sure submissions are in the [Gen 8 Monotype] format.
- Provide an importable for your team. Don't use nicknames for your Pokemon.
- Accompanying sprites and art are appreciated, but not mandatory. All of the sprites can be found here.
- Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame. Make sure your teams are tested.
- This is not the RMT forum; this thread is not the place to seek feedback on undeveloped teams and concepts.
- Don't Post Memes. They will be deleted.
- Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so it can be reevaluated. You can also message me on Smogon, Pokemon Showdown! or Discord (style.css#8283).
Offensive Ghost
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Close Combat
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Wood Hammer
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Taunt
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Night ShadeThis is a pretty standard Ghost team that I think works well. Swords Dance Aegislash is a setup sweeper that can punch holes in opposing teams with its two STAB moves and coverage in Close Combat, while it becomes powerful if boosted by Weakness Policy. Gengar is the team's speed control, and can revenge kill faster Pokemon such as Dragapult, Choice Scarf Excadrill, Choice Scarf Gardevoir, and setup sweepers like Kommo-o after a boost. Mimikyu is another Swords Dance sweeper alongside Aegislash that can blanket check various threats in the metagame with Disguise. Since this team was a bit Ground weak, I decided to add Wood Hammer in order to soften up the matchup. Choice Specs Dragapult is one of the best offensive Pokemon available to Ghost teams, and can take advantage of its speed along with its coverage to put major with in many matchups such as Steel, Water, Flying, Dragon, Grass, and Ground. Infiltrator is preferred to handle Substitute users such as Hydreigon and Whimsicott but Clear Body can be used too for Sticky Web. Sableye is a stallbreaker that has priority Will-O-Wisp, and is good for blocking hazard setters too. I chose Sableye as a Taunt user for this team, seeing as its very good against Ground and the Knock Off utility is great, but Jellicent can work over it too. Galarian Corsola is the Stealth Rock setter. I picked it over Runerigus, seeing as it can comfortably set Stealth Rock up against Water for Dragapult to break, making the hazard crucial.