Resource SS LC Sample Teams

LilyAC

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thanks to Seo. for the art!

Welcome to the SS LC sample teams thread! This is a collection of solid and successful teams designed for new players to try out.
Everyone is welcome to submit teams below, but your team must first be approved before it is added to the OP. Remember to include a description of how the team works and what each member does.

Scarf Frillish by Scottie
:frillish: :drilbur: :mienfoo: :ferroseed: :koffing: :natu:
https://pokepast.es/474c0e2a81f81bda

Spikes by wesh papillon
:abra: :carvanha: :dwebble: :grookey: :ponyta: :timburr:
https://pokepast.es/760ec951bb00cc9d

Tyrunt by BeardedDrakon
:tyrunt: :grookey: :mienfoo: :pawniard: :koffing: :frillish:
https://pokepast.es/b75bdfacd0f4e17b
This team's main wincon is DD tyrunt, which against many team structures such as pory-abra BO's or teams with few priority threatens to 6-0 them. Setup opportunities are most reliably found on poison types, especially Koffing or Foongus that have used spore, which can be forced/lured in by Eviolite U-turn Grookey and Mienfoo. when it is not instantly lethal, pressure its counters (frillish, offensive star, defensive bray, etc) with psychic fangs in conjunction with rocks and other tools and teammates to force chip on them. against teams with capable speed control, consider using Tyrunt as a breaker to support grook and foo, as most of the structures that can fit enough prio/effective scarfers to stop it have difficulties pivoting around it.

The primary defensive core's first member is Mienfoo, which checks Pawniard and other steels and is a backup check to many mons such as grookey and ponyta. Koffing is the second member of the primary defensive core, and it checks Mienfoo and Grookey as well as being a potent offensive threat capable of stopping regen and fishing for sludge poisons or getting major damage onto its checks, many of which are pivots into Tyrunt. Pawniard is the third member of the primary defensive core, and it stops Porygon, Abra (without predicts), and its priority makes a potent speed control core with Grookey's against most sweepers. The holes left against fires, waters, and Koffing are patched by Frillish and Eviolite Grookey, with Tyrunt being an option against Abra with sub and the rare but obnoxious Shellos.

You will most often want to lead Mienfoo thanks to its potent STAB, fake out, and U-turn, with other options such as Tyrunt and Koffing to punish many common suicide leads better + psychics and opposing Mienfoo respectively. try to keep terrain up against Diglett since Tyrunt (chipped Tyrunt or LO dig and without speed boost) and Pawniard are both trappable. your goal is to get Tyrunt in as many times as possible, or if Tyrunt cannot break overwhelming the poison types with Grookey and Mienfoo. defensively rely on your solid defensive core and keep in mind that Mienfoo and Frillish are solid at trading, thanks to their abilities, support moves, and HJK. also rely on your priority as your speed control considering nothing on the team outspeeds the 17 speed tier.

Agility Porygon + Diglett by BeardedDrakon
:porygon: :diglett: :mienfoo: :mareanie: :ferroseed: :ponyta:
https://pokepast.es/0947acf1d9240a28
Compared to my previous team, this one is a lot more passive thanks to the Mareanie-Seed core being only able to make progress through utility moves, hazards, and status for the most part. It utilizes Eviolite Agility Porygon as the primary wincon that also fills holes against Natu and Koffing (less reliable) that the Mareanie-Seed core naturally has. Mienfoo is the core's other glue and pivot allowing Pory and Pony to enter. Diglett enables Porygon by trapping Pawniard, is my best speed control, and thanks to air balloon counter traps and severely limits Scarf Mudbray, as well as forming an immunity core with Ponyta against opposing Ponyta. This team utilizes a Ponyta due to its ability to trade with many threats that would disrupt my current playstyle such as Frillish, and as extra insurance against Grooky. Your goal with this team is to enable an endgame sweep through spamming status and utility moves until the opponent can no longer handle one of Porygon and Ponyta, and provide openings to both of them as often as possible depending on their need defensively and threat offensively. On the lead mu, this team really likes to trade knock with their Mienfoo against opposing Mienfoo since it puts it in range of +1 Porygon Tri Attack and prevents foo from checking Ponyta effectively.

Eviolite Grookey + Staryu by boulicrok
:grookey: :natu: :pawniard: :mienfoo: :koffing: :staryu:
https://pokepast.es/2f363153a859a3d1
This is another Staryu + Natu team variant except it has a u-turn grook to make it easier to come in to break with Staryu while also providing a better matchup against sweepers thanks to its priority.

Standard Ferro + Koffing by tazz
:ferroseed: :natu: :diglett: :mienfoo: :staryu: :koffing:
https://pokepast.es/95b87e766c74f4d7
This is the type of sturdy balance that daunt vs relied on towards the middle part of SCL to consistently get outplayable matchups. It has solid switchins to most of the meta, and should give you a winnable matchup against most any opponent. It does have some awkward matchups here and there: on the defensive side koffing can be a bit obnoxious to switch into, and it can occasionally lack the offensive tools to break Frillish. Don't be afraid to use diglett as a Koffing switch in a pinch, and if you're concerned about frillish matchups you can change u-turn on natu to shadow ball. This could also help against opposing natu, as is you have to rely on your own natu and staryu to pressure them.


Porygon + Trapinch by babyboyblues
:porygon: :trapinch: :natu: :mienfoo: :mareanie: :pawniard:
https://pokepast.es/4746765ac275b7f4
Very standard PoryPinch idea: Pinch traps Ferro/Pawn and Porygon does the rest. Cool idea I picked up after we lost to India was Berry Juice 3 attack Pory; it's very easy to set up on something like a Natu/Koffing, and the coverage from Bolt/Beam/Tri is insane. You can also bluff Scarf pretty reliably, as it's really difficult for opponents to tell. Can run Natu to be better vs grounds, or Abra (probably sash) if you like sweet and sour sauce on your fries.

Abra + Porygon by kythr
:porygon: :abra: :mienfoo: :diglett: :ferroseed: :mareanie:
https://pokepast.es/ff4b1939b91476fd




 
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Here's the Double Krab Team that I've been using on ladder for quite some time now and something a good deal of yall have probably seen by this point considering I posted this in bazaar and I've been consistently using it since Drifloon suspect days.

:corphish: :krabby: :vullaby: :onix: :diglett: :oddish:
lobster (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Dragon Dance

krab (Krabby) @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Liquidation
- Superpower
- Knock Off
- Toxic

bird (Vullaby) (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog

snake (Onix) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Toxic

mole (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

plant (Oddish) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 236 HP / 236 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Strength Sap
- Sludge Bomb
- Giga Drain

The idea behind this team is to use your two water-types to wear down common water-type resists such as Mareanie, Ferroseed, Oddish, and Shellos in order to sweep through a team using your powerful STABS in Liquidation and Crabhammer. Using powerful Knock Offs from Vullaby or the crabs can cripple more defensive threats to the team, or in Shellos' case nabbing it with a Toxic from Krabby. Hazard control comes from Vullaby and Onix, being able to remove hazards and get hazards up on the opponent consistently. Onix is Eviolite + Weak Armor to more consistently check Flying-types which can threaten this team, and carries Body Press to weaken Ferroseed which threatens the crabs greatly. Diglett can help trap water-type resists that have been weakend, and in general just really good. Oddish is the fighting-type resist because a team is never complete without one, and also acts as a panic button with Sleep Powder for big set-up threats such as Iron Defense Mareanie.
 
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Hi all, here's a manual sun team that I modified from a team lily built and considered using for spl, and which luthier did end up using (though he lost following some bad luck):
Bulbasaur @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Weather Ball
- Growth

Oddish @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 156 HP / 236 Def / 76 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Sleep Powder
- Sludge Bomb
- Giga Drain

Diglett @ Heat Rock
Ability: Arena Trap
Level: 5
EVs: 116 HP / 156 Atk / 236 Spe
Jolly Nature
- Sunny Day
- Memento
- Earthquake
- Final Gambit

Ponyta @ Berry Juice
Ability: Flash Fire
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Sunny Day
- Will-O-Wisp
- High Horsepower

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Bulbasaur reaches 30 Speed when boosted by the Sun, which is faster than the entire unboosted metagame and even lets it speed tie Diglett when under webs as well. Its STABs and a Fire-type Weather Ball provide great coverage, and Growth gives it the OHKO power it needs to attempt a clean sweep. Eviolite provides the bulk needed to set up. Giga Drain is used over Solar Beam because it makes Bulbasaur less reliant on Sun to sweep - sometimes Bulbasaur can continue to tank through the opposing team even after the Sun runs out - and also lets it remain healthy enough to often attempt to sweep more than once. While Bulbasaur has a great defensive typing that synergizes with a lot of Sun setters, it's quite frail and wants to remain healthy for sweeping, so I included bulky Oddish to fill the defensive niche. Oddish also forms a nice Dual Chlorophyll core with Bulbasaur, helping to wear down and put to sleep Bulbasaur's checks. Heat Rock Diglett is the team's dedicated Sun support; Memento or Final Gambit lets Diglett get Bulbasaur in after setting Sun with a guarantee of at least 6 turns to set up and sweep. It can also trap some troublesome mons like opposing Ponyta. Ponyta is the backup Sun setter, and can abuse Sun on its own with a Sun-boosted Flare Blitz. Berry Juice lets Ponyta stay healthy after rocks while spamming Flare Blitz. Drilbur and Pawniard round out the team by providing hazard control; Drilbur additionally acts as a strong offensive presence in its own right, while Pawniard soft checks birds and provides Knock Off support.

Tips / weaknesses:
- Be careful not to pop Vullaby's Weak Armor if it's a Nasty Plot or Heat Wave variant, since Pawniard can't check those! The team has lots of means to wear Vullaby down offensively and revenge-kill it, but can't really deal with a +2/+2 Vullaby. Instead, try to set up Sun before Vullaby has a Speed boost, which lets Ponyta OHKO Berry Juice variants from full and Eviolite variants after rocks, or in the worst case allows Oddish to put Vullaby to sleep.
- Your main answer to opposing Ponyta is your own Ponyta. Flash Fire prevents them from getting a Flame Charge boost, and High Horsepower lets you heavily damage them in return. If they do get a Flame Charge boost, they can sweep your team, so be careful. It's not a big deal if you lose the subsequent Ponyta vs Ponyta tie and your own Ponyta dies to High Horsepower since you can revenge-kill with Diglett.
- The main bad matchup for this team would birdspam cores involving setup Rufflet. Just do your best to try and wear the birds down, and don't give Rufflet any free turns.

Luthier used Heavy Duty Boots over Berry Juice on Ponyta, which makes it harder for Ponyta to sweep on its own due to Flare Blitz recoil wearing it down more easily, but makes it easier to set sun and support Bulbasaur due to granting a webs immunity. I think both items are around equally viable.
 
Manual sun is a big wave right now alongside Rufflet. I figured combining Fire and Flying spam with Manual Sun + Rufflet + NP Vull would make a hard to beat Hyper Offense team but was surprised with how successful the team actually was. The key with this team is keeping offensive momentum and breaking through the opponent's walls to allow a mon to sweep.
1585179699058.png
1585179710631.png

Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Sunny Day
- Memento
- Stealth Rock
- Earthquake


77-0.png
538.png

Ponyta @ Eviolite
Ability: Flash Fire
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Sunny Day
- Flame Charge
- Flare Blitz
- Solar Blade


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538.png

Bulbasaur @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Growth


509-0.png
284.png

Purrloin @ Heat Rock
Ability: Prankster
Level: 5
EVs: 196 Atk / 60 Def / 220 SpD
Adamant Nature
- Sunny Day
- Fake Out
- Thunder Wave
- Knock Off


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Rufflet (M) @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 252 Atk / 36 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Aerial Ace
- Close Combat
- U-turn


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538.png

Vullaby (F) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 196 HP / 236 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Dark Pulse
- Sunny Day

Evio Growth Bulba is very solid right now. Since this team is pure offense I opted for Solar Beam over Giga Drain since Solar Beam at +2 oneshots Mare which can be annoying for the rest of the team. Evio Pony can setup sun and break a lot of different things with Flare Blitz + Solar Blade. I opted for Eviolite to be able to live a hit and setup sun. It's great against things like NP Vull as you just setup sun before clicking flare blitz and one-shotting it. Scarf Rufflet is pretty standard and can wallbreak early or clean. Sash Dig is an easy lead that setups rocks or sun and can also memento or be a 20 speed STAB Earthquake if needed. Purrloin is a good way to stop a sweep with T-Wave, has some utility with fake out and knock, but most importantly sets up sun for 8 turns which is very useful. I opted for max atk on Purrloin to strengthen the Fake Out as much as possible. You shouldn't ever really need to use Knock, and T-Wave and Sunny Day get priority with Prankster. Since the team already has a ton of speed with Flame Charge Pony and Chloro Bulb I didn't feel it was necessary to add much speed to evio NP Vull. I threw Sunny Day on Vull over Heat Wave since the team already has lots of fire coverage and a surprise Sunny Day can really change the momentum of the game. Vull is running 26 HP/14 Def to live a Brave Bird from adamant Rufflet after rocks 93% of the time since opposing Rufflets are really tough to deal with.

Weaknesses/Things to watch out for:
Setup Sweepers can reverse sweep very easily, especially if Purrloin is down. Other than that there isn't really one solo thing that really hurts this team. The amount of offensive firepower on this team can deal with pretty much any wall seeing any sort of relevant usage in the tier right now. Flare Blitz and Weather Ball under Sun break through a lot of things, and +2 Solar Beam doesn't let a lot live. Opposing Scarf Rufflets can definitely do some work, so if you see an opposing rufflet you need to ensure rocks are up so unboosted weather ball can kill it. Vullaby lives a Brave Bird and KOs with +2 Dark Pulse, but if Rocks are up it does have a 6.3% chance of dying to Adamant Rufflet. Opposing NP Vulls are really tough to deal with, but this team doesn't have a lot of physical attackers so you shouldn't proc NP much. If you're planning on clicking Flare Blitz into a Vull make sure Sun is up before you click it. With Eviolite Pony at full lives most Vull attacks and can setup Sun on its own to nuke it. You obviously want to make sure rocks are up vs opposing Vulls so that Rufflet can kill most sets after rocks. Rufflet should always be faster since you don't have much besides Rufflet and Pony to proc WA.

https://replay.pokemonshowdown.com/gen8lc-1084440768-9qi5h08db9ef6yzaqb5zueg9hzbftv8pw

Edit
Cottonee can be run over Purrloin to offer Prankster Defog, which helps with Zig matchups as you can keep rocks off for Dig to be able to preserve it sash. Zig usually can only setup when Sun runs out with Bulb in, eats a sludge and loses bj when clicking drum. With Sashdig in the back you only lose one mon of your choosing instead of getting swept.

Cottonee @ Heat Rock
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Def / 36 SpD / 228 Spe
Bold Nature
IVs: 0 Atk
- Sunny Day
- Defog
- Encore
- Cotton Spore
 
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Hello, here is a team based around Wingull that I've been working on for a while. Have fun with it, hopefully it will be of use to someone (or at least until Cutiefly gets suspected.)

:Wingull:
:Cutiefly:
:Pawniard:
:Drilbur:
:Oddish:
:Munchlax:

Wingull @ Life Orb
Ability: Hydration
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 HP
- Hurricane
- Scald
- Knock Off
- Substitute

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 132 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Rock Slide

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break

Oddish @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 76 HP / 236 Def / 76 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Strength Sap

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Curse
- Fire Punch
- Body Slam
- Recycle

Cutiefly @ Eviolite
Ability: Sweet Veil
Level: 5
EVs: 36 HP / 116 Def / 76 SpA / 36 SpD / 244 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Moonblast
- Roost

Originally, I built this team to test out the defensive core of Pawniard, Munchlax, and Oddish. Pawniard provides knock-off support and is the team’s flying resist. This set runs Brick Break over Stealth Rock to hit opposing Pawniards and get rid of veils. Oddish checks water types, serves as a fighting type switch-in, and soft checks ground types. With Sleep Powder, it can also put annoying mons to sleep. Munchlax helps deal with special attackers, notably NP Vullaby and Cutiefly. It can also be another wincon and acts as a Ponyta soft check. I then chose Cutiefly and Wingull as wallbreakers because they provide much needed speed control and synergize nicely with Munchlax (use Munchlax to get rid of special walls and Ferroseed to let Cutiefly sweep.) Lastly, Drilbur functions as the team’s electric immunity and hazard control, and sets Stealth Rock.

weaknesses
  • Be really careful around Farfetch’d; Cutiefly or Wingull can’t revenge scarf sets and they both get ohko’ed by Brave Bird. Try to put on enough pressure on the opponent to not let it in in the first place.
  • Try not to let Oddish get its item removed early on, it makes it much harder for it to safely switch into Corphish and ground types.
  • For opposing Rufflets, make sure you set up rocks asap to wear it down. There isn't much counterplay, other than Rapid-spinning with Drilbur to outspeed it before it comes in.
ig you could also make Cutiefly the veils set, to allow Drilbur and Munchlax to set up more easily.
forgot to mention, but you could swap Drilbur for Timburr. It gives you a better answer to smashers, but makes Scarf Chinchou really annoying because it can just volt switch all over the team.
Since Cutiefly was banned the day after I posted this, I wanted to edit the team to work without Cutiefly. ehhhhh... the team doesn't really work well without qtfly though; I don't really like the replacement options, which are Spritzee and NP Vullaby. So instead, here is a scarf Mudbray team to make up for it :)
:Mudbray: :Pawniard: :Chinchou: :Oddish: :Vullaby: :Timburr:

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 52 Def / 152 SpA / 168 SpD / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Ice Beam
- Thunder Wave

Vullaby (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 116 HP / 236 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Heat Wave
- Air Slash
- Nasty Plot

Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 156 Def / 80 SpD
Careful Nature
- Defog
- Drain Punch
- Mach Punch
- Knock Off

Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Adamant Nature
- Earthquake
- Heavy Slam
- Rock Slide
- Close Combat

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Oddish @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 76 HP / 236 Def / 76 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Strength Sap
Scarf Mudbray seems like a potent breaker right now. It has one of the tier's highest attack stats and has the coverage to hit everything with neutral damage. Also, there aren't many good ground resists in lc, which makes it even easier for it to sweep (Oddish and Ferroseed are the 2 most commonly used grass types; Cottonee, Morelull, and Grookey are rare.) Pawniard sets rocks, provides knock-off support, and is a flying type soft check. Because scarf Mudbray usually can't come in for free, I added Chinchou to help get it in more often with slow Volt switches. Chinchou serves as another soft check to flying types and a check for Fire types. Oddish is the team's soft check to ground types, water types, and Timburr. NP Vullaby is a nice breaker alongside Mudbray and it gets rid of grass types, Koffing, and Frillish, to make it easier for Mudbray to run through the team. It also benefits from Mudbray smashing special defensive walls, notably Munchlax and Spritzee. Wrapping the team up, Timburr is the team's defogger and provides more knock-off support.

Weaknesses:
- Be careful around ground types, such as Mudbray and Drilbur, because Oddish gets worn down easily.
- Farfetch'd is problematic because it beats the team's primary fighting resist, Oddish and Vullaby can only take one Close Combat from it.
- Sun Ponyta is also a difficult matchup, the best way to deal with it is by surprising it with Scarf Mudbray.
 
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https://pokepast.es/64d05351b8ac3780

Hi its Izu and I wanted to release a balance type of team for everyone!
This team has two ways you can use it
-removing all checks for late game corph sweep
-just balanced with no real set wincon

(Pawn) - is the basic set for utility , this is like a super important mon to keep alive and make sure you get good usage out of it by checking smashers/ getting rocks up/ weakening things with knock
(Vull) - handles fighting types / good lead / heat wave is for killing steel types like ferro or pawn if they switch into knock and defog for hazards
(Pony) - all around good mon , can burn with flame body apply pressure and recover . potential sweeper beside corph , high horsepower for finishing its checks after knock .will o wisp for more defense / status spread
(Oddish) - another utility mon ,11 speed to consistently outpace standard timburr and get sleep off or recover easily
(Trapinch) - sole purpose of this mon is to get rid of onix for free which is problematic to this team its evs are centered around being able to handle pawn aswell being able to take a iron head and knock
(Corph) - late game sweeper / priority/ utility with knock .dragon dance over SD i feel like you need the speed so you dont get stopped by a low health pawn/ other priority.

tips / weakness

smashers- preserve pawn and oddish or just dont let them setup
Np vull -can be problematic but you have 3 priority users and pony to handle it
Scraggy- do not let it set up or it can be over if you waste your check which is oddish/vull
Timburr- use oddish to check it and get it knocked immediately so corph can come in later to finish it off
Scarf flying types - just get rocks up early game and you should be fine with pawn and priority
 
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https://pokepast.es/3b87fd8446e05103
here's (in my opinion) a great post-rufflet ban team (got bodied by rufflet)

Mudbray - i started trying to build around rest-talk mudbray, which is in my opinion a really underrated set and carries against teams built around onix and ponyta. heavy slam + eq is really nice cuz it hits good damage on an annoying flying type in vullaby and breaks walls like spritzee.

spritzee - needed a good core around mudbray and decided to go around wish passing with spritzee and ferro. i personally love spritzee cuz it easily beats wall-breaking fighting types like timburr and farfetchd-g and just most physical wallbreakers in general (also eats nasty plot air slash from vullaby and ohkos with moonblast after rocks are up)

Ferroseed - the last mon in the core i was going for with mudbray/sprit/ferro. beats an annoying mareanie (that the rest of the team is weak to) and completely walls oddish and can cripple it with knock and twave. it also takes on dangerous water types like chinchou, frillish, corphish, krabby, shellos, and shellder

Timburr - i wanted a good physical breaker and knocker, ofc timburr is one of the best. beats annoying wallers like ferroseed and is the best threat towards pawniard, which can get annoying once it starts setting up. also beats scraggy with poison jab which can body the rest of my team. also i love love love guts timburr as it takes scald burns or willowisps to its advantage and sucks up massive hp with drain punch,

Frillish - really needed some speed control. first i tried wingull but scarf wingull is pretty trash ngl so i went with frillish, which is an absolute trooper. it's great for late game sweeps and the fighting and water immunity is really nice to have when spritzee or ferro goes down. max damage water spout does crazy damage, and in case theres a pesky mareanie spamming recover or something, trick is always nice to use.

Vullaby - sun is really annoying. really really annoying. plz plzplz ban. anyway, this is the waller for sun teams. it eats a +2 sludge bomb from bulbasaur and takes it health back up with berry juice, then brave bird bodies. at first i tried munchlax but then i would have no switch ins for ground types so vullaby it is. Timburr is the only thing stopping opposing ferro so i tossed in heat wave as well.

POTENTIAL Threats:
Shellos is hella annoying. ferro and guts timburr are the matchup against it but mostly ferro so make sure u have that to take care of it.

Mareanie is pretty annoying as well but it can be crippled with timburr and ferro or tricked by frillish

I usually find myself beating sun teams because of vullaby but without it, ur gonna be screwed

Nasty Plot Vullaby is can sweep this team if spritzee is mad low on health so make sure you keep it healthy in that case (in case you get flinched like hell, the only thing you can really do is send in mudbray to take a hit and heavy slam or you can water spout with frillish if the vullaby isnt boosted by weak armor)

Koffing is a threat to most of the team but can be withered down with knocks/tricks/mudbray

Wingull hits really hard with hurricane but Spritzee or Ferro can wall it

Oddish eats the breakers pretty well but ferro completely walls and can cripple it with knock and twave

Ponyta hits hard with flare blitz, mudbray is the best counter for it

lc ladder sample team peak.PNG
 
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Grookey (M) @ Focus Sash
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 SpA
Naughty Nature
- Branch Poke
- Giga Drain
- Hammer Arm
- Energy Ball

Golett @ Eviolite
Ability: Iron Fist
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Stealth Rock
- Shadow Punch

Toxel (M) @ Oran Berry
Ability: Rattled
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Nuzzle
- Acid
- Belch
- Tearful Look

Rowlet (M) @ Wiki Berry
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Leaf Blade
- Seed Bomb
- Sky Attack

Yamper (M) @ Flame Orb
Ability: Ball Fetch
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Nuzzle
- Fire Fang
- Discharge
- Crunch

Axew (M) @ Eviolite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Poison Jab
- Dragon Claw
- Outrage

This is why the little the cp team Rowlet was grass and flying type to do that but the ground is immune with flying type but grookey use focus sash to survive with 1 hp or 5 hp for the toxel with belch BELCH cannot select the move but he can eat berry while selecting the moves is belch

Warning:
The one of critical hit is with any type
 
:pawniard: :corphish: :mudbray: :timburr: :oddish: :vullaby:
https://pokepast.es/655730cd65c04a1a

Some nice bulky offense team. I built this with a Sub Pawniard + Corphish core. The idea is that Pawniard has a free sub against Oddish and Ferroseed who are both annoying for Corphish. It will give you a lot of free knock off who will help SD Corphish a lot. This teams in general put a lot on pressure on Oddish since your own Oddish + Scarf Vullaby prevents him from clicking sleep powder, so Pawniard will be often a free in. Mudbray pressures a lot of fat teams, I chose close combat over heavy slam since you hit harder ferroseed which helps a lot Corphish. Timburr Guts because you definitely need some wow switch-in + defog and a fight type. Growth Oddish pressures the others Oddish and avoid being 6-0ed by Iron Defense Mareanie, also it's fun against fat teams. Scarf Vullaby brings some speed control, ground immunity, more knock off, but its main purpose is to revenge kill the things I have trouble to deal with, such as LO Galarian Ponyta. Last move is Tailwind because why not, it pairs well with Mudbray and Corphish and I don't really need Heat Wave in my opinion. But feel free to replace it with Heat Wave if you are really anxious about steel types.

Tips and options :

Troubles against Sun - The team is really solid and good against a lot of archetypes, but it's 6-0 sun. There is no real gameplan against it beside wasting sun turns and then trying to finish with Scarf Vullaby once the sun is gone. If you are really afraid of that you could maybe try Fire Punch over Knock on Timburr, it will offer you a really slight chance if the Bulbasaur is under sun, but not yet at +2. You can even try Rain Dance over Tailwind, but to be honest, if the sun player is good you can forfeit, it will save you time.

Another grass over Oddish ? - You could try 15 spd Bulbasaur to be a little safer against sun, or Spikes Budew is you want more hazard pressure. . Just keep in my mind that your grass should win against a knock offed Iron Defense Mareanie. Extransensory Budew is a good option, since you can lure Nasty Plot Croagunk, a really painful mon.

Bigger Threats ? - Sun, Nasty Plot Croagunk, Galarian Ponyta, Nasty Plot Vullaby, Bulky Chinchou, Wingull are probably the worst ones.

How to deal with them ? :

Sun Teams : forfeit
NP Croagunk : Keep Scarf Vullaby at any price for revenge kill. Removing SR and preventing Croagunk to set more than one NP must be your priority. You really need to keep the vullaby out of the Vaacum Wave Range. That's one of the hardest matchs ups.
Chinchou : Not really that hard in practice, but you should sometimes use Timburr / Pawniard as a chinchou switch in for the first turns since your opponent will probably be likely to click Ice Beam since it hits both Oddish and Mudbray. Set rocks as fast as possible and try to knock off it.
Galarian-Pony : Same thing that NP Croagunk but easier, just keep Vullaby alive. Pawniard and Mudbray are able to check it too.
Wingull : Set rocks as fast as possible. Most of the time, you will have to revenge kill it with Vullaby or priorities, so once again, keep the vullaby. It does a lot of damage to the team in theory, but hurricane accuracy and wingull being frail, it's often manageable.
Nasty Plot Vullaby : Keep all your priority users. If you can't, keep Mudbray out of the +2 Dark Pulse kill range. Honestly, that's way easier to keep the priority users, because anyways you can still get flinched and lose if you chose the mudbray. Keep in my mind you will lose at least one mon and more likely two, like 90% of the team not using really fat cores or Chinchou.

Additional options :

- Jolly Mudbray, you lose a lot of power but you outspeed 13 spd Nasty Plot Croagunk and Belly Drum Zigzagoon.
- Evio SR Dig over Mudbray, traps Croagunk, traps Chou, can rk Pony. But it's tougher to set SR and you have less offensive pressure.

Conclusion

I like this team. It's not perfect but it's quite simple to use and it's good against a lot of fat teams. It's solid at least for high ladder and I definitely think it's a decent team if you want to start in LC.
 
the teams in here are all pre-isle of armor, so i wanted to put in something more recent!

mienfoo.png
ferroseed.png
timburr.png
vullaby.png
mareanie.png
mudbray.png

This is your bog standard balance team featuring reckless scarf foo. reckless hjk is doing a billion to everything so your gameplan is to spam knock off and weaken some of foo's checks with timburr before sending in foo and praying you don't miss. other than that it plays like every single other team that features foo/ferro/vull. i guess this also counts as a hazardstack team. if the opp has stuff like spritzee fightspam then your defensive backbone focuses pretty heavily on mareanie so make sure to preserve it. i'd also avoid letting foo get knocked bc the team is pretty slow otherwise. LO abra can definitely be scary if they carry fire punch so make sure to keep bray healthy until they reveal the set. timburr is thunderpunch bc the team can have a tough time with mareanie and its also just nice to get rid of it for foo sweep. weak armor is probably better on vull but again, it's nice to have foongus out of the way for a mienfoo sweep.
 
mienfoo.png
foongus.png
vullaby.png
onix.png
staryu.png
munchlax.png


Originally I built this for a French tournament, but the team proved to be pretty solid so I'm still using it. It's a very classic balance with some little twists. The spread of mienfoo gets some interesting rolls on acrobatics, which are worth the small sacrifice in sdef, and we play acrobatics mainly for the timburr versions with ice punch, which are otherwise horrible to handle for this team. Vullaby scarf is an excellent win condition and it allows us to have a way to handle abra if the munchlax gets caught by counter. It also gives us a little bit of speed control. Onix puts the rocks down and can come on Vullaby, I really like the version with head smash for the offensive pressure this set brings, also it is quite strong for HO match-ups. Staryu brings spin, speed control and a way to manage pony. The curselax is a kind of glue in this team, it manages abra and vulpix and it's also an excellent win condition. The CurseTalk is no longer very well prepared by most teams, and ghosts have never been so absent, that's why this set often gives an excellent match-up against most fat teams. Overall, it's a solid team and quite easy to handle.
 
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[https://pokepast.es/c60cf4e60b58daed]

So with this team, it is a pretty balanced team overall. Mienfoo is the usual lead in most situations and can pivot out with u-turn into whichever mon you feel the situation is right with. Honestly speaking, this team has nothing too special nor weird sets to make the opponent not know what is coming, however the team I believe is well balanced and every mon has a specific job it can do and can do them effectively. Staryu is your rapid spinner and can inflict scald burns. Pawniard is your basic knock off, iron head, sucker, rocks set. Nasty Plot Vullaby can be your end game sweeper if you can use it in the right situation to get it to +2 speed with weak armor. Foongus can check a lot of mons and having two regenerators on your team can be useful to scout for certain moves. Lastly, Sash Abra is a great way to counter a lot of Timburrs, Mienfoos, Belly Drum Zigzagoon, and non eviolite Vullaby around 70% will die to dazzling. Some weaknesses I found while getting reqs for the Ruflett suspect test was Ruflett is a problem, but if it stays banned then it is not a problem anymore. Another weakness I found was Ponyta has a good matchup since Mienfoo will more than likely get burned if you attack it one on one and if Ponyta has wild charge Staryu might take tons of damage without killing it in one hit. Overall, this team is fairly simple but effective and is pretty easy to play with.
 
Here's the Double Krab Team that I've been using on ladder for quite some time now and something a good deal of yall have probably seen by this point considering I posted this in bazaar and I've been consistently using it since Drifloon suspect days.

:corphish: :krabby: :vullaby: :onix: :diglett: :oddish:
lobster (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Dragon Dance

krab (Krabby) @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Liquidation
- Superpower
- Knock Off
- Toxic

bird (Vullaby) (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog

snake (Onix) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Toxic

mole (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

plant (Oddish) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 236 HP / 236 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Strength Sap
- Sludge Bomb
- Giga Drain

The idea behind this team is to use your two water-types to wear down common water-type resists such as Mareanie, Ferroseed, Oddish, and Shellos in order to sweep through a team using your powerful STABS in Liquidation and Crabhammer. Using powerful Knock Offs from Vullaby or the crabs can cripple more defensive threats to the team, or in Shellos' case nabbing it with a Toxic from Krabby. Hazard control comes from Vullaby and Onix, being able to remove hazards and get hazards up on the opponent consistently. Onix is Eviolite + Weak Armor to more consistently check Flying-types which can threaten this team, and carries Body Press to weaken Ferroseed which threatens the crabs greatly. Diglett can help trap water-type resists that have been weakend, and in general just really good. Oddish is the fighting-type resist because a team is never complete without one, and also acts as a panic button with Sleep Powder for big set-up threats such as Iron Defense Mareanie.

So now that Chlorophyll is banned, and the DLC is out, what changes are there to this team?[/QUOTE]
 
These 6 are very common so I'm not gonna act like I made them but samples could use some stuff

Screenshot 2020-09-01 at 10.02.17 AM.png
(Click on team for paste)
A very common balance team featuring scarf vulpix. Generally the gameplan is going to be to knock as many evios as possible while trapping staryu/mareanie/pony/onix with diglett so scarf vulpix can shred through teams. Mienfoo is the blanket check to everything, pawn is the very strong rocker that checks abra/vull/poisons/birds well in one slot, vullaby is the grass/psychic/general special check on this team (soft check to staryu/abra/vulpix/pory) because this variant of these 6 is bulkier to generally be safest vs the most matchups. Mareanie is the fighting check and can set t spikes to pester opposing teams, force the poisons out early get knock offs w/ vull/pawn when the poisons come in. These 6 are very flexible for changes for example mienfoo can go fully phys def w/ 236 hp 196 phys def impish nature to check vullaby/timburr. diglett can also be sub/sucker/rock slide etc as other 2nd/3rd moves. I like protect for things like explosion onix/ scarf foo soft check and staryu personally.
 
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:mienfoo: :vullaby: :onix: :ferroseed: :mareanie: :porygon:

https://pokepast.es/6a00cc4daf269138

This team is just the super standard onix/ferro/mareanie core that is among the strongest defensive cores on the meta if not the strongest(also known as the hazard core cause we get rocks,spikes and tspikes with this trio), we get scarf mienfoo reckless as a late cleaner/speed control and them the ultimate act heat wave vulla + agility pory, the whole idea is take out the pawniard and just sweep with porygon considering the agility set can sweep on literally everything

:larvesta: :mienfoo: :pawniard: :vullaby: :staryu: :foongus:

https://pokepast.es/295a88badd10d41f

One of my favorite teams to just ladder with, Vesta is really good once you keep the rocks off considering the good matchups vs ferro/spritzee/pawn/mienfoo/ non guts timburr and not being trappable by vesta ..., so the whole idea is to burn as many mons as possible while not letting your field get fullfiled by hazard, scarf mienfoo as a late cleaner, foongus as a check to staryu and other watertypes as well as a secondary check for fightingtype, and just using defog + rapid spin in the form of staryu and vullaby, pretty straightfoward and pretty standard

:abra: :porygon: :magnemite: :onix: :foongus: :timburr:
https://pokepast.es/ed3e8de62a9a095e

This one gives me some nostalgia, cause it is literally an ORAS team adapted to this meta, the whole idea is to explore and counter trap teams that rely on Trappers to deal with Abra, mostly a solid core that checks almost everysingle mon in the meta, Timburr can be basically whatever thing you want, giving you a good matchup almost every time. [hide/]
 
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I'm pretty new to LC, but it's not hard to see what's popular. I wanted to go for something a little different. but still keeping a couple of good players. Also, I like shiny’s, so the import has shiny on it. If you don’t like them you can turn it off.
lQSzs-26YlUBYUVEX1Q8TqjLiJSg4JJiCSjej9Cyrc140lu-uyWO3RFzou-8bXpzXHxDCwp1LkK9tZb08PiM0D7d1X4ATtK01CJ5spmZrlPxx0VgzN8YUehh-_wY7s5sIetiYM0
sVAKcNWVuqjDluQ5FMU9wd51msiYHaqUmAxXR3HwyIlzu2ZOuzI1mFlmHQqOF3Knqi9VsXyesi2G-9UTa55nSp6ng0qNWiSe46VcQadY0JpYlF-GY8fI2V7sKa2nC3AJWlZ0khQ
lLu13Ee-HDyXNfpDSaxMfm_IW2F9CRp2tv33M5an_8_vofqwXuxMWz3bzfVHujlf5mchoCOj9ldcUL51_5ZA3FIqKPJMXrV44VQ9Wo0AnJSL-Yiq7K9on_yEq3H1CL4zQjTgaF8
C1NNozoSDVkEsM-TfMxZa8xZMjXtmj-sGuCbfmgihskxjffWn0gThSSHu75gnLFdwGAn-RoE9q17iPptSjs1ySUbLi3Kfqy2Xj_plEZXYzwbUXFzmI3S7icFcOOyQ-B5BXKUHd4
iMgKw7EhucaLNWqFHndqSc0h4wTpxiTd2EJeyxeUV_E36EwBm4ZEpqnjaKXfq_iZZ4PrTB2dsuEnpmhaWiTQGeFlTaHKVKIDu3nPjOY7WZ86dw4UjiGptqZ51rPoywsztfg8J4Y
9p5SZLC6mYByiTRpCMK9oHnGF_5P5yHTRGkUSQwutLJpvBUv6f3KCpWlAp_5k_Ub2t_tZEa4sIOZ6OYt4xiI7ESsrVI0xRPSE2NrYKb-gAdR-OuoaIs0q2pZfF-ipMUmdP_qX-k

https://pokepast.es/0b0f5f009c1a2feb

Zigzagoon @ Berry Juice
Ability: Quick Feet
Level: 5
Shiny: Yes
EVs: 120 Atk / 110 Def / 200 Spe/ 78 SpD
Jolly Nature
- Belly Drum
- Extreme Speed
- Gunk Shot
- Seed Bomb

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
Shiny: Yes
EVs: 230 Atk/ 200 Spe/ 78 HP
Adamant Nature
-Protect
-Liquidation
-Zen Headbutt
-Crunch

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
Shiny: Yes
EVs: 230 SpA/ 190 Spe/88 Def
Timid Nature
-Nasty Plot
-Vacuum Wave
-Sludge Wave
-Shadow Ball

Frillish @ Eviolite
Ability: Cursed Body
Level: 5
Shiny: Yes
EVs: 76 HP/ 200 Def/ 192 Spe/ 40 SpD
Calm Nature
-Hex
-Will-O-Wisp
-Recover
-Scald

Golett @ Eviolite
Ability: No Guard
Level: 5
Shiny: Yes
EVs: 186 Def/ 186 Spd/ 106 HP/ 30 Atk
Adamant Nature
-Dynamic Punch
-Earthquake
-Poltergeist
-Fire Punch

Inkay @ Eviolite
Ability: Contrary
Level: 5
Shiny: Yes
Evs: 240 Atk/ 200 Spe/ 68 Def
Jolly Nature
-Superpower
-Knock Off
-Psycho Cut
-Rock Slide

I noticed Mienfoo is a big player quickly so I put Speed Boost Carvanha in my team. Mienfoo is gonna try to HJK into him, being a dark type, and a well used protect will result in recoil for Mienfoo and +1 speed for Carv. If he U-Turns out, then Carvanha takes no damage and Mienfoo is gone for a bit. Either way, Carvanha puts pressure on Mienfoo. Frillish can also be a mienfoo counter, being able to tank a Knock Off and responding with a crippling Will-O-Wisp. Inkay is a more obvious possible counter as well. Vullaby also seems to be popular and Rock Slide Inkay can help with that. The last counter pick is against Mareanie, her counters being Inkay and Psychic fangs Carvanha. Golett might also be able to do the job but is more susceptible to a scald. For summary overall Zigzagoon is a great sweeper. Belly Drum combined with Berry Juice brings him back to full health. Extreme Speed is a very spammable move, having STAB and priority, doing amazing damage on everything neutral. Seed Bomb and Gunk Shot are coverage moves, Seed Bomb hitting Rock, one of the few types normal isn’t neutral on. Carvanha is going to be very fast with Speed Boost, as well as having decent coverage moves. I went for Zen Headbutt over Psychic Fangs, for the 20% flinch chance. Using protect on his first turn out is recommended because his speed goes up to 22 after the first Speed boost, outspeeding a large amount of LC. Croagunk is going to be a Special attacking variant. I opted for no high power fighting move, being as this team has plenty of fighting moves. Nasty Plot is for setup, and Shadow Ball and Sludge Wave are great coverage moves, and Vacuum wave gives some priority. Dry skin also gives water immunity, healing ¼ HP whenever he’s hit by a water move, making him immune to things like scald from Mareanie or Frillish. Frillish is the team tank, having Will-O-Wisp to cripple Physical attackers, and Hex doing massive damage after a burn from WoW or Scald. Recover gives more time to bother the enemy. Leftovers can be used over Eviolite for health per turn, but Eviolite is better personally because it gives more tankiness. No Guard Golett can be deadly, with Dynamic Punch always hitting and confusing, Poltergeist and Earthquake are both very strong STAB moves, and Fire Punch hitting one of his weaknesses in grass, as well as hitting Oddish, Ferroseed, and Pawniard. Choice Band can be used over Eviolite for more dmg, but resulting in a move lock. Inkay is very fun and tricky, with Contrary Superpower boosting stats instead of lowering them. Knock Off is a great move in LC, knocking off Eviolites and Berry Juices. Rock Slide is just another coverage move, hitting Wingull, Woobat, and Vullaby for double damage. After 1 or 2 boosts from Superpower, Inkay can take a U-turn from Mienfoo. He can also OHKO Mienfoo with Psycho Cut if Mienfoo goes for a different move. You also get 5 immunities with this team. them being: Normal, Fighting, Electric, Water, and Psychic. A bit of a different team, but really fun

Here’s a few replays as well:
https://replay.pokemonshowdown.com/gen8lc-1187630901
https://replay.pokemonshowdown.com/gen8lc-1187633279

Also working on some theme teams. Don't have a description for them yet but here's the teams:
https://pokepast.es/bc95461c98b14686

Jangmo-o @ Eviolite
Ability: Bulletproof
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Dragon Dance
- Iron Head

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
Shiny: Yes
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Leech Life
- Knock Off
- Earthquake
- Swords Dance

Hippopotas @ Smooth Rock
Ability: Sand Stream
Level: 5
Shiny: Yes
EVs: 116 Atk / 212 Def / 180 SpD
Careful Nature
- High Horsepower
- Slack Off
- Yawn
- Iron Tail

Woobat @ Eviolite
Ability: Simple
Level: 5
Shiny: Yes
EVs: 92 Def / 144 SpA / 92 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Stored Power
- Giga Drain
- Air Slash

Skorupi @ Eviolite
Ability: Battle Armor
Level: 5
Shiny: Yes
EVs: 156 Atk / 116 Def / 236 Spe
Adamant Nature
- Aqua Tail
- Poison Jab
- X-Scissor
- Crunch

Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
Shiny: Yes
EVs: 236 Atk / 116 Def / 156 Spe
Adamant Nature
- Drill Run
- Poison Jab
- Shadow Claw
- Swords Dance
https://pokepast.es/d3f41e425c4ea1ff

Squirtle @ Eviolite
Ability: Torrent
Level: 5
Shiny: Yes
EVs: 196 SpA / 60 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Dragon Pulse
- Aura Sphere
- Surf

Bergmite @ Eviolite
Ability: Ice Body
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Def / 236 SpD
Impish Nature
- Protect
- Recover
- Avalanche
- Toxic

Sandshrew-Alola @ Eviolite
Ability: Slush Rush
Level: 5
Shiny: Yes
EVs: 236 Atk / 156 Def / 116 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Iron Head
- Knock Off

Cubone @ Thick Club
Ability: Battle Armor
Level: 5
Shiny: Yes
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- Bonemerang
- Iron Head
- Knock Off
- Thunder Punch

Snover @ Icy Rock
Ability: Snow Warning
Level: 5
Shiny: Yes
EVs: 116 Atk / 196 Def / 196 SpD
Careful Nature
IVs: 0 Atk
- Giga Drain
- Ice Beam
- Light Screen
- Shadow Ball

Sizzlipede @ Eviolite
Ability: Flash Fire
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Fire Lash
- Power Whip
- Lunge
- Knock Off
 
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Meritt owes me a like now so if I don't get t I'll send them lots of angry emotes
Anyway I used this team in majors once and I think it's solid, have also been using it in ladder battles and roomtours a bit. It was originally made for the Rufflet resuspect but I just replaced Rufflet with Vullaby and it worked out alright.
:Vullaby::Magnemite::Mienfoo::Onix::Staryu::Foongus:
So the main mixup here is that people will have to guess who your scarfer is, as Mienfoo, Vullaby and Magnemite would all be valid. This leads to some situations where you can bluff an opponent out despite not actually outspeeding them, or create an opportunity for Vull to hit an unsuspecting Abra, for example. Vullaby's nature does mean it hates to take special hits, which is what Mienfoo and Foongus will have to do, standard regenerator core stuff, really hard to wear these mons down. If you still are being overwhelmed, something managed to set up and is threatening to sweep, or if you are facing psychic type attacks from the likes of Abra or Ponyta-Galar, Magnemite can check whatever is necessary with it's sturdy + berry juice. Ponyta-Galar can be a problem if it carries mystical fire, but Magnemite should be able to survive and volt switch out to Vullaby or Onix, and it's unboosted Psychic should not be OHKOing Foongus anyway. Back to Magnemite, steel beam can activate juice for you if you take chip, and endure can make sure you dont get KOd either and get you healed back to full health. Not being a scarf set also means you can use volt switch against teams packing a Diglett a bit more carelessly. When carrying a juice, it does not like taking knocks, making it inconsistent as a Vullaby check. That's why we carry Onix. Pawniard was also an option, but it would make the team rather weak to fire. Dragon Dance is in my opinion the best onix set, it makes it far more threatening than any weak armor or sturdy variants and gives you another potential win condition, while still doing it's job in checking Vullaby. Staryu is just a fast rapid spinner that keeps itself alive with recover and annoys physical threats with scald.
 
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This is the team i used in majors against TDW, unfortunately, i lost but i still think it's a solid team.

:Koffing: :Slowpoke: :Onix: :Wingull: :Mienfoo: :Ferroseed:
https://pokepast.es/7addbd2d6561735e


The main core is Koffing + Slowpoke, where Koffing pressures regenerator users such as Mienfoo and Foongus, while Slowpoke can easily switch into Mareanie and use the combination of future sight + teleport to gain momentum. Dragon dance Onix is the sweeper of the team as it makes good use of slowpoke's future sight and appreciates opposing Mienfoo not being able to recover their HP thanks to Koffing's neutralizing gas. Wingull is a hazard control and ground immunity that can use knock off to weak Onix's checks like Ferroseed and Porygon. Mienfoo forms a regencore with slowpoke, checks Pawniard and spam knock off as well. And last, but not least, Ferroseed is the hazard setter, spore absorber, and my answer from common metagame threats such as abra, Staryu, and Grookey. Overall, it's very easy to play with this team, just spam knock off, get slowpoke in the field, click future sight, then pressure your opponent till you get in a situation where Onix can sweep.
 
This is a slightly modified version of the team I used in majors pools:

:porygon: :pawniard: :vullaby: :grookey: :mienfoo: :mareanie:
https://pokepast.es/77b3923c73c320b6

This team is based around two of what I believe are the strongest threats in the meta currently, Porygon and Grookey. Porygon goes crazy when Pawniard and Ferroseed are gone, and Grookey can force awkward turns from those steels and heavily punishes Ferroseed team compositions. Porygon in turn reliably threats Foongus - one of the only truly reliable checks - for Grookey. Life Orb Grookey is almost TOO strong - +2 Wood Hammer mulches Vullaby from full - and can exert game-winning leverage in spots where it picks with Glide, such as vs Wingull. Both of these Pokemon are immensely powerful breakers, and as long as they are alive this team should have enough juice to overpower most defensive cores, especially the ubiquitous Mareanie. Vullaby is Overcoat with some SpD investment to check Foongus, and Heat Wave can put Ferroseed and Pawniard out of commission. Pawniard is 16 speed with SpD as the team really needs it to hold firm against fast special attackers and Vullaby, both of which are huge weaknesses. Mareanie and Mienfoo round out the defensive backbone as extremely reliable durable Regen mons.
 
Hi, back with another team
:amaura::vullaby::scraggy::grookey::woobat::omanyte:
This team is pretty easy to pilot and basically a crown tundra adaptation of the Dewpider setup spam that was already popular. You set up veils and/or rocks with amaura and just go into your sweeper of choice. It can be beneficial to not go into Vullaby first, as it is the hardest punish to quick revenge kill options that don't hit as hard. Aurora Veil is just kinda silly.
 
Dual Fossils
:wynaut: :onix: :mienfoo: :tirtouga: :spritzee: :archen:
Why Not? (Wynaut) @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 236 HP / 212 Def / 60 SpD
Impish Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

Rocky (Onix) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Taunt

Punchy (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 196 Def / 196 SpD
Impish Nature
- High Jump Kick
- Knock Off
- U-turn
- Fake Out

i like turtles (Tirtouga) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 4 HP / 212 Atk / 12 Def / 76 SpD / 180 Spe
Adamant Nature
- Shell Smash
- Knock Off
- Rock Slide
- Aqua Tail

Sprite Cranberry (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Aromatherapy

Doot Doot (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Knock Off
- U-turn
This team is pretty easy to use. You just lead onix and kill stuff, trap and kill stuff with Wynaut, then sweep with Tirtouga. Pivot into Mienfoo to take some hits, then if you haven't won yet, clean up with Archen. Spritzee is there to delete status and pass heals.
 
I just figured I'd drop this here, since a lot of people know this team already. I used it for some tournaments with good success and for getting reqs for the suspect test.

Sun Offense
diglett.gif
ponyta.gifchinchou.gif
mienfoo.gif
vulpix.gif
vullaby.gif


Sand Dune (Diglett) (M) @ Air Balloon
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Naive Nature
- Earthquake
- Earth Power
- Final Gambit
- Substitute

Blaze (Ponyta) (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Flame Charge
- Morning Sun

Marina (Chinchou) (F) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Sucker Punch
- Thunder Wave

Royal Blue (Mienfoo) (F) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 196 Def / 196 SpD
Relaxed Nature
IVs: 0 Spe
- High Jump Kick
- Knock Off
- U-turn
- Fake Out

Chantico's Fire (Vulpix) (F) @ Eject Pack
Ability: Drought
Level: 5
Shiny: Yes
EVs: 36 Def / 196 SpA / 236 Spe
Timid Nature
IVs: 23 HP
- Weather Ball
- Overheat
- Energy Ball
- Quick Attack

Hades (Vullaby) (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Knock Off
- Brave Bird
- U-turn
- Defog

This team is built around Vulpix + Ponyta, which are two powerful fire-type attackers with common checks, and Diglett, which is very good at removing many of the checks for Vulpix and Ponyta. The goal is to wear down/trap the checks for the fire-types so that one of them can sweep.

On paper, this team is very weak to Diglett and intentionally so. This is to lure in opposing Diglett to revenge-kill it with our own Diglett, which has an Air Balloon to almost always beat opposing non-Air Balloon Diglett 1 on 1. This Diglett is made to remove checks for Vulpix and Ponyta, such as aforementioned Diglett, Mareanie, Onix and Chinchou. Its Air Balloon also helps it trap Onix pretty reliably, and it has Earth Power to not activate its Weak Armor and to do more damage in general in Grassy Terrain. Final Gambit is useful when Diglett is no longer very useful to give a free switch while not allowing opposing mons to setup on it. Final Gambit can also be used to remove opposing Staryu, although it needs some chip damage before to kill.
Vulpix is a strong attacker under Sun, and sets it up for Ponyta to be even more powerful. It can do heavy damage to slower mons usually good against Ponyta, like Trapinch and Mudbray. It holds an Eject Pack, so that Overheat + switching into Diglett give almost a guaranteed kill, since most mons that can survive a sun-boosted Overheat, such as Mareanie and Onix, are easily trapped by Diglett. Vulpix also has Quick Attack to pop opposing Diglett's Air Balloon if it ever decides to trap it, to allow our own Diglett to easily remove the opposing Diglett for the rest of the team. Vulpix can also clean late-game if its faster checks are removed.
Ponyta is usually the Pokemon that cleans late-game. It has Flame Charge to not have to worry about Choice Scarf users and Diglett after a speed boost, and High Horsepower to be able to severely dent Chinchou, Mareanie and opposing Ponyta on its own.
Chinchou is very useful on this team, since it is a hard counter to both Staryu and Wingull, which the rest of the team would usually struggle against. With its bulk, it can easily hard switch on them and pivot out to a teammate. Its defense EVs allow it to survive many strong physical attacks, such as non-Life Orb Diglett's Earthquake. Thunder Wave is useful to cripple Choice Scarf users like Mienfoo, and Dewpider that tries to keep webs on. Sucker Punch is also to pop opposing Diglett's Balloon if it gets trapped, and is also useful against Abra.
Mienfoo is a bulky slow pivot that knocks and is a good check to many opposing setup sweepers if kept healthy, such as Dwebble, Shellder, and the fossil smashers. It also survives Scraggy's +1 HJK and Vullaby's Brave Bird from full health after Rocks. It has minimum speed to be slower than Mareanie or Timburr to send in Diglett or Vulpix safely with U-Turn. The speed is also useful to HJK after a smasher's defense drops.
Vullaby is the only hazard removal on this team, and is a solid mon overall.

This team has a few weaknesses. First, it doesn't have any form of hazards, but it doesn't really need them to do well. Also, it is weak to Scarf Mienfoo and somewhat Dragon Dance Scraggy as well, because it doesn't have a good fighting resist and has to rely on Chinchou and Miefoo to tank a hit. Ponyta after a speed boost deals with both easily, however. If you're careful when facing those to not give Scraggy a setup opportunity or to keep either Mienfoo or Chinchou healthy, it is manageable.
 
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Hey all I've got a dump of my box here if you want to check it out, most of the teams are pretty straightforward and most of the sets are straight ripped from the smogdex from this gen or last.

https://pokepast.es/c544833e1da41cc3

that has everything in my box, with short descriptions to boot which are probably worth a read. I'll update this post as i churn out more garbage, hopefully someone likes some of this stuff.

I peaked at 1400ish and i started gen8 LC this week on an alt. we'll see if I get any better lol.

Oh I just want to say that Trubbish and Onix form a really good duo against the meta's top threats (Fighting types and Vullaby) right now, and you should consider trying it out. Trubbish now has access to psuedo knock off Corrosive Gas, and with its sticky hold ability i think its a real sleeper fighting check/counter.
 
Last edited:
Hello all,

So I began at the start of Gen 8 looking for the perfect team. My inspiration was from <Toadow famous 6> from gen 7.His team worked incredibly well and could take a lot of pressure and not really any gimmicks on it. So I wanted to build a team with 0 match up fish and reliable, consistent, efficient and could work against anything. I have to thank serene grace for also inspiring me to build this. The words he told me changed my outlook on team building . "I like to use things that people know are coming but cant stop" - serene, the teams foundation is from that. No tricks really up the sleeve and just relying on positioning and skill to win! This team would later be tried and tested and ultimately made into the greatest balance team I have ever built solo. Don't mind the nicks, I went from a Engl word to Jap and it doesn't translate back again correctly lol.

ドッコ (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 156 Def / 80 SpD
Adamant Nature
- Mach Punch
- Knock Off
- Ice Punch
- Drain Punch

Timburr aka the best fighter, this mon is incredible really , gives us priority's strong stab bulk and ability to put insane pressure on opponent. Being able to clean late game is amazing too! The words may not be spot on but go like this
"Every team needs a fighter " - wail wailord

ナック (Trapinch) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 116 Atk / 236 Def / 156 SpD
Relaxed Nature
- Quick Attack
- First Impression
- Earthquake
- Giga Drain

One of the stars of this team , ALWAYS getting great usage out of pinch no matter what. Here to rid pawn , ground/steels and pick things off. Quick attack is mandatory or else the team is marginally worse trust me lmao. You will find yourself netting crazy kills with QA. Pinch gets kills against things it shouldn't be most the time

コマタナ (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Pawniard , A vital pokemon on this team , gives us vull resist, rocks and crazy utility with knock . Priority on pawn is really important as well to finish things off. A good pivot and immunity to poison . Spamming knock is the goal .Checks abra lastly

タマゲタケ (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 236 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Spore

The legendary foongus , hate or love him. Very critical to sleep something IMPORTANT and a great pivot for the team , Plus it gives us a sleep absorb when facing other foongus. This annoying thing can sometimes solo broken opposing teams if you play right.

ケーシィ (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Protect
- Counter

Abra , my favorite mon. Has insane sp atk , can be a blanket , can. sweep late game , and if things hit the fan can certainly always trade at minimum at 1:1 which is why they wanted my baby banned gen 7 :) Protect is not necessary , but if you want the most balance keep it for defeating foo late game , Shadow ball / energy ball are good alternatives for waters or Woobat if you have trouble.

バルチャイ (Vullaby) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- Defog
- Heat Wave

Lastly but not least, Vullaby. This mon is my lead 9/10 bc of what it can do and force 50/50. Key to this mon is to get as much utliity out of it to pressure opponent and get as many knocks as you can. Heatwave is for ferro and pawn/mag. Adamant because jolly Vull is dumb to me. knock + bb is wiping damn near everything in its way. With the speed boost it gets as well makes this Pokemon a requirement for speed control and power + defog , Invaluable.

https://pokepast.es/48fa97951793bdc5

- This team has helped me get 90 gxe
- The team is a consistent #1 ranked ladder team.
- has tour success
- consistent
- 3 knock off users
- a trapper
- 4 priority moves
- hazard/ removal
- high skill cap

Here are 3 replays , 2/3 being against top players/my best frens in lc ! Quick shoutouts to laroxyl, serene grace, wail wailord and saint surfy <3

[Replays]

https://replay.pokemonshowdown.com/gen8lc-1189950766-ykuad21txhm05y8y4zrlii0ju7wp3swpw

https://replay.pokemonshowdown.com/gen8lc-1203446481-2nia8totassty11868b3je92ihzuprcpw

https://replay.pokemonshowdown.com/gen8lc-1198600569-6gh7awbo4p8ti2cmuin8aai0zhh9kvjpw

Thank you all for your time and for reading. Take care <3
 

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Hello all,

So I began at the start of Gen 8 looking for the perfect team. My inspiration was from <Toadow famous 6> from gen 7.His team worked incredibly well and could take a lot of pressure and not really any gimmicks on it. So I wanted to build a team with 0 match up fish and reliable, consistent, efficient and could work against anything. I have to thank serene grace for also inspiring me to build this. The words he told me changed my outlook on team building . "I like to use things that people know are coming but cant stop" - serene, the teams foundation is from that. No tricks really up the sleeve and just relying on positioning and skill to win! This team would later be tried and tested and ultimately made into the greatest balance team I have ever built solo. Don't mind the nicks, I went from a Engl word to Jap and it doesn't translate back again correctly lol.

ドッコ (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 156 Def / 80 SpD
Adamant Nature
- Mach Punch
- Knock Off
- Ice Punch
- Drain Punch

Timburr aka the best fighter, this mon is incredible really , gives us priority's strong stab bulk and ability to put insane pressure on opponent. Being able to clean late game is amazing too! The words may not be spot on but go like this
"Every team needs a fighter " - wail wailord

ナック (Trapinch) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 116 Atk / 236 Def / 156 SpD
Relaxed Nature
- Quick Attack
- First Impression
- Earthquake
- Giga Drain

One of the stars of this team , ALWAYS getting great usage out of pinch no matter what. Here to rid pawn , ground/steels and pick things off. Quick attack is mandatory or else the team is marginally worse trust me lmao. You will find yourself netting crazy kills with QA. Pinch gets kills against things it shouldn't be most the time

コマタナ (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Pawniard , A vital pokemon on this team , gives us vull resist, rocks and crazy utility with knock . Priority on pawn is really important as well to finish things off. A good pivot and immunity to poison . Spamming knock is the goal .Checks abra lastly

タマゲタケ (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 236 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Spore

The legendary foongus , hate or love him. Very critical to sleep something IMPORTANT and a great pivot for the team , Plus it gives us a sleep absorb when facing other foongus. This annoying thing can sometimes solo broken opposing teams if you play right.

ケーシィ (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Protect
- Counter

Abra , my favorite mon. Has insane sp atk , can be a blanket , can. sweep late game , and if things hit the fan can certainly always trade at minimum at 1:1 which is why they wanted my baby banned gen 7 :) Protect is not necessary , but if you want the most balance keep it for defeating foo late game , Shadow ball / energy ball are good alternatives for waters or Woobat if you have trouble.

バルチャイ (Vullaby) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- Defog
- Heat Wave

Lastly but not least, Vullaby. This mon is my lead 9/10 bc of what it can do and force 50/50. Key to this mon is to get as much utliity out of it to pressure opponent and get as many knocks as you can. Heatwave is for ferro and pawn/mag. Adamant because jolly Vull is dumb to me. knock + bb is wiping damn near everything in its way. With the speed boost it gets as well makes this Pokemon a requirement for speed control and power + defog , Invaluable.

https://pokepast.es/48fa97951793bdc5

- This team has helped me get 90 gxe
- The team is a consistent #1 ranked ladder team.
- has tour success
- consistent
- 3 knock off users
- a trapper
- 4 priority moves
- hazard/ removal

Here are 3 replays , 2/3 being against top players/my best frens in lc ! Quick shoutouts to laroxyl, serene grace, wail wailord and saint surfy <3

[Replays]

https://replay.pokemonshowdown.com/gen8lc-1189950766-ykuad21txhm05y8y4zrlii0ju7wp3swpw

https://replay.pokemonshowdown.com/gen8lc-1203446481-2nia8totassty11868b3je92ihzuprcpw

https://replay.pokemonshowdown.com/gen8lc-1198600569-6gh7awbo4p8ti2cmuin8aai0zhh9kvjpw

Thank you all for your time and for reading. Take care <3
Congratulations to AM for winning the Little Cup Double Elimination Tournament!

Just loaded this into my builder 2 minutes ago and won LC room tour right now with this team it's super fuego. I approve.
 
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