
Marshadow @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Spectral Thief
- Knock Off
- Toxic
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Spectral Thief
- Knock Off
- Toxic
Ever seen WispThief Marsh before? Yeah same here. Quite a nasty set tbh, can cripple things like Zac-C which tend to come in on you when they get to know that you're (cough) Leftovers (cough). Wisp cripples them on the switch-in, and is a very useful move anyways, as Necrozma-DM and Ferrothorn don't like being Wisped. Spectral Thief is classic STAB choice, which boasts nice power, and also has the added effect of stealing the opponent's boosts. Knock Off is an extremely useful move which removes the opponent's item unless they have cursed things like Griseous Orb or Zac-C. Toxic puts the foe on as death timer, which might hinder whatever they want to do.
Now, the 72 Spe Zac-C, which are supposedly supposed to outspeed Adamant Marsh, get outsped by this set and Wisp'd before attacking. Now a Wisp'd Zac-C translates into a bad Zac-C, so that's a load off you!! After Wisping you would survive a Behemoth Blade with 252 HP EV's! What a badass mon, this. And what a shitass mon, Wisp'd Zac-C.
Anyways, you survive Behemoth Blade, steal the Zac-C's boosts and then you're free to do whatever. Even without Attack EV's, Spectral Thief hits quite hard. After Burning your foes, you become very bulky on the physical side, surviving a +2 Bolt Strike from Zekrom and all.
Genius set tbh.
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