"Too much Variety"
Just putting out there that the sheer variety of Genesect moves/sets is overstated. There's really only like 2 categories of sets which all share the same overlap of checks, and play the same. To claim the sets in the same category are so wildly different (or different at all) is a bit wrong imo.
1: Special biased Mixed
Genesect @ Life Orb
Ability: No Guard / Sheer Force / Magic Guard / Primordial Sea
Shiny: Yes
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Leech Life
- Zap Cannon / Thunderbolt
- Blizzard / Ice Beam
- Shift Gear
- Energy Ball / Flamethrower / Techno Blast / Steel Beam / etc.
Now thats a lot of sets and options in the first set already but if you look at it deeper they all homogenize. The standard no guard set is the template, special sheer force is the same exact set, with no real differences in its mu's.
Magic guard can reveal itself early with rocks, and is very often missing crucial coverage. Especially when most of Genesects checks and scouting pivots resist steel, and all of its other moves do less damage than other sets, this one also just gets blanketed by the same things (Heatran, fire punch Jirachi, flamethrower blobs, etc). It also does less damage.
Primordial Sea is often spoken of as the heatran answer, beating genesect's best check, but the set reveals itself immediately, does poor damage compared to the others, again is missing crucial coverage, and the coverage it does have no longer gets the same rolls without life orb (ice beam doesnt kill zapdos anymore, etc). It also loses to desolate land Heatran which is Heatrans most popular set.
The moves you can tech onto these sets to spice them up, don't really get you much further? Energy ball hits exactly Swampert which you already beat*. Flamethrower looks really good and can snipe some things but it still fails to kill a lot of the steels that check you. And again each move you drop for these makes the set considerably weaker. The sets are all just kind of worse than standard no guard and don't beat no guards checks. But no guard Genesect is pretty good though
2: Physical
Genesect @ Life Orb
Ability: Tinted Lens / Guts / Sheer Force / ExtremeSpeedi-ate / Serene Grace (lol)
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Leech Life / Iron Head
- Iron Head / Blaze Kick / Gunk Shot
- Explosion / Blaze Kick / Facade / Thunderbolt / Extreme Speed
Now these sets are all very scary but very similar. They primarily play off of bluffing the No guard set, to gain a more advantageous position. Once revealed, they all get checked by physdef walls. Also these physical sets a lot of the time are walled by zapdos, when they try to experiment too much with other moves.
Guts is very powerful and can pull off sweeps, but its the one of the only sets that immediately reveals itself, leaving much more room to counterplay and much less sacked special walls.
Tinted lens is THE actual set that beats heatran, however it needs to explode on it. This is also exclusively an HO pick and it cannot sweep if it has to trade itself for heatran. A lot of mons can pull off this kind of explosion 1:1 trade bait set. In general this set does worse damage even with tinted (steel bug are not great stabs), so its generally less of a threat.
Sheer Force (phys/mixed) Is a strong midground option that can most of the time* snipe heatrans. Its powerful, but falls under 4mss often and needs to decide if it wants to go mixed, and then the ev's also get spread thinner.
Extreme Speed(refridgerate/galvanize/pixilate) It already outspeeds everything after a boost, again coverage issues, unboosted doesn't hit thaat hard and this is more for defensive utility than anything.
All of these sets are very dangerous because they work off of your assumption that its No guard, but once revealed are manageable. Despite having blaze kick, Intimidate Corviknight is still a solid check into these sets. Their main difference is the fire coverage given by Blaze Kick. so various fire immunities can also handle them sometimes. But Heatran still lives every blaze kick easily if its not Desolate Land, and still is only a roll to die vs some sets with the Sun boost. These sets also fall to chip damage much quicker, as they thud into rocky helmets a lot more often compounded with life orb damage. Some sets even have to drop leech life making them especially prone.
3: Miscellaneous
Genesect @ Choice Scarf
Ability: Regenerator
Shiny: Yes
EVs: 192 HP / 120 Atk / 36 SpA / 160 Spe
Hasty Nature + Other sets
- Gunk Shot
- U-turn
- Ice Beam
- Flamethrower
I dont even know what other sets there are that dont fall into the above 2 categories, but the rest are here. Already any set without shift gear is not threatening at all, ie choice'd sets. This set however, is probably its most viable set and its a purely defensive mon. This set does like 0 damage to everything even on super effective hits, it only does just enough vs the specific mons its supposed to check (Lele, Koko, etc). This set also funnily checks and beats any non-fire move Genesect. Maybe thats broken that Gene checks itself idk. But it would be a shame to lose this very neat bit of defensive utility in the tier.
Isaiah in the post above already went over how many different mons in the tier can check/help check Genesect, so i wont go over those. Keep in mind a lot of the time you are simply not getting more than 1:1 for your Genesect if it gets hit while setting up, its definitely something you can limit in gameplay.
Also, more than half of the sets i mentioned in this post see like, negative usage (for a good reason). Mentioning that Genesect can run sets like "Magic guard" doesn't matter if the set is mostly entirely existent in only in theory. And if your team was getting swept by a Primordial Sea Genesect or something, that team was getting swept by standard No guard anyways. The moveset variety is in the same vein as well, although this one can actually be more impactful. However, every deviation away from the standard opens you up to a much much wider range of pokemon that beat you right after in exchange to Fish one Matchup, and at that point the Genesect shouldn't have gotten more than one kill. Which fine, sometimes that happens in Pokemon.
This all being said, i am not staunchly DNB against Genesect, the effectiveness of its No guard/Physical mixup on the first shift gear is pretty scary, and can blow holes through a team, but honestly there is some level of outplaying the Genesect user has to do to, to do so. And tbf it can just sweep fairly easily if its check(s) are weakened
Just saying the Mon only has like 2.5 actual sets (+ regenerator). Its not thaat much set variety
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Just putting out there that the sheer variety of Genesect moves/sets is overstated. There's really only like 2 categories of sets which all share the same overlap of checks, and play the same. To claim the sets in the same category are so wildly different (
1: Special biased Mixed
Genesect @ Life Orb
Ability: No Guard / Sheer Force / Magic Guard / Primordial Sea
Shiny: Yes
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Leech Life
- Zap Cannon / Thunderbolt
- Blizzard / Ice Beam
- Shift Gear
- Energy Ball / Flamethrower / Techno Blast / Steel Beam / etc.
Now thats a lot of sets and options in the first set already but if you look at it deeper they all homogenize. The standard no guard set is the template, special sheer force is the same exact set, with no real differences in its mu's.
Magic guard can reveal itself early with rocks, and is very often missing crucial coverage. Especially when most of Genesects checks and scouting pivots resist steel, and all of its other moves do less damage than other sets, this one also just gets blanketed by the same things (Heatran, fire punch Jirachi, flamethrower blobs, etc). It also does less damage.
Primordial Sea is often spoken of as the heatran answer, beating genesect's best check, but the set reveals itself immediately, does poor damage compared to the others, again is missing crucial coverage, and the coverage it does have no longer gets the same rolls without life orb (ice beam doesnt kill zapdos anymore, etc). It also loses to desolate land Heatran which is Heatrans most popular set.
The moves you can tech onto these sets to spice them up, don't really get you much further? Energy ball hits exactly Swampert which you already beat*. Flamethrower looks really good and can snipe some things but it still fails to kill a lot of the steels that check you. And again each move you drop for these makes the set considerably weaker. The sets are all just kind of worse than standard no guard and don't beat no guards checks. But no guard Genesect is pretty good though
2: Physical
Genesect @ Life Orb
Ability: Tinted Lens / Guts / Sheer Force / ExtremeSpeedi-ate / Serene Grace (lol)
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Leech Life / Iron Head
- Iron Head / Blaze Kick / Gunk Shot
- Explosion / Blaze Kick / Facade / Thunderbolt / Extreme Speed
Now these sets are all very scary but very similar. They primarily play off of bluffing the No guard set, to gain a more advantageous position. Once revealed, they all get checked by physdef walls. Also these physical sets a lot of the time are walled by zapdos, when they try to experiment too much with other moves.
Guts is very powerful and can pull off sweeps, but its the one of the only sets that immediately reveals itself, leaving much more room to counterplay and much less sacked special walls.
Tinted lens is THE actual set that beats heatran, however it needs to explode on it. This is also exclusively an HO pick and it cannot sweep if it has to trade itself for heatran. A lot of mons can pull off this kind of explosion 1:1 trade bait set. In general this set does worse damage even with tinted (steel bug are not great stabs), so its generally less of a threat.
Sheer Force (phys/mixed) Is a strong midground option that can most of the time* snipe heatrans. Its powerful, but falls under 4mss often and needs to decide if it wants to go mixed, and then the ev's also get spread thinner.
Extreme Speed(refridgerate/galvanize/pixilate) It already outspeeds everything after a boost, again coverage issues, unboosted doesn't hit thaat hard and this is more for defensive utility than anything.
All of these sets are very dangerous because they work off of your assumption that its No guard, but once revealed are manageable. Despite having blaze kick, Intimidate Corviknight is still a solid check into these sets. Their main difference is the fire coverage given by Blaze Kick. so various fire immunities can also handle them sometimes. But Heatran still lives every blaze kick easily if its not Desolate Land, and still is only a roll to die vs some sets with the Sun boost. These sets also fall to chip damage much quicker, as they thud into rocky helmets a lot more often compounded with life orb damage. Some sets even have to drop leech life making them especially prone.
3: Miscellaneous
Genesect @ Choice Scarf
Ability: Regenerator
Shiny: Yes
EVs: 192 HP / 120 Atk / 36 SpA / 160 Spe
Hasty Nature + Other sets
- Gunk Shot
- U-turn
- Ice Beam
- Flamethrower
I dont even know what other sets there are that dont fall into the above 2 categories, but the rest are here. Already any set without shift gear is not threatening at all, ie choice'd sets. This set however, is probably its most viable set and its a purely defensive mon. This set does like 0 damage to everything even on super effective hits, it only does just enough vs the specific mons its supposed to check (Lele, Koko, etc). This set also funnily checks and beats any non-fire move Genesect. Maybe thats broken that Gene checks itself idk. But it would be a shame to lose this very neat bit of defensive utility in the tier.
Isaiah in the post above already went over how many different mons in the tier can check/help check Genesect, so i wont go over those. Keep in mind a lot of the time you are simply not getting more than 1:1 for your Genesect if it gets hit while setting up, its definitely something you can limit in gameplay.
Also, more than half of the sets i mentioned in this post see like, negative usage (for a good reason). Mentioning that Genesect can run sets like "Magic guard" doesn't matter if the set is mostly entirely existent in only in theory. And if your team was getting swept by a Primordial Sea Genesect or something, that team was getting swept by standard No guard anyways. The moveset variety is in the same vein as well, although this one can actually be more impactful. However, every deviation away from the standard opens you up to a much much wider range of pokemon that beat you right after in exchange to Fish one Matchup, and at that point the Genesect shouldn't have gotten more than one kill. Which fine, sometimes that happens in Pokemon.
This all being said, i am not staunchly DNB against Genesect, the effectiveness of its No guard/Physical mixup on the first shift gear is pretty scary, and can blow holes through a team, but honestly there is some level of outplaying the Genesect user has to do to, to do so. And tbf it can just sweep fairly easily if its check(s) are weakened
Just saying the Mon only has like 2.5 actual sets (+ regenerator). Its not thaat much set variety
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