http://www.smogon.com/dp/pokemon/spinda
If I did something wrong, please make a not of it so I can correct it. This is just a set, not a full analysis. If I need to make a full analysis, please tell me.
So here's an uncommon little fellow that isn't getting much attention. In case you haven't already guessed from the title, that little fellow is Spinda. The one pokemon that we all think is adorable, but hasn't actually gotten any "good" metagame analysis. The current ones on Smogon are fine (Diggin' that Parafusion set), however I believe, that it's time to step up Spinda's game. Introducing:
The Wishful Staller: Spinda
WIP
[SET]
name: Wishful Staller
move 1: Wish
move 2: Protect
move 3: Teeter Dance / Attract
move 4: Toxic / Seismic Toss
item: Leftovers
ability: Own Tempo
nature: Impish
evs: 252HP / 160 Def / 96 SpD (Working on a better EV spread).
[SET COMMENTS]
<p>At a glance, Spinda looks nothing like a staller. However, with a bit of luck, Spinda pulls out the "stalling" aspect of a staller quite well. Though our beloved dizzy bear only has 60 base Defense and Special Defense, the EV investment can make it work pretty well. As a staller, it makes sense to use Leftovers, to make up for the things that Wish can't do (and trust me, that's a lot). Attract can be used in the place of Teeter dance, however the added damage from confusion makes Teeter Dance a better choice. Also, attract only works on the opposing gender, which can be a pain against other attracters like Lopunny and Delcatty.</p>
<p>What would a staller be without a recovery move? This set utilises his only recovery move, Wish, in order to make him a worthwile staller. Protect is basically obligatory for synergy with Wish, and is another obvious move in Spinda's frail moveset. Teeter Dance a reliable confusion inducer, which makes Spinda very luck based. Finally, to finish off, a reliable paralysis like Thunder Wave is always nice. Body Slam could be used in it's place if you feel that your Spinda needs to show off it's amazing attack. Toxic could be used in it's place, as poison + confusion damage would make a deadly combo, but Seismic toss is used for constant damage.</p>
[ADDITIONAL COMMENTS]
<p>First and foremost, Toxic Spikes can be a huge advantage to have in play when with Spinda, as it rids the need of toxic, giving it some other options (namely Thunder Wave).</p>
<p>Entry Hazards are always a pain to have against a stall team, and a staller such as Spinda is no exception. With low defenses and medicore base HP, you'll want same RS support with you. Rapid Spinners can also scan for ghost types, which are a free switch in for Spinda.</p>
<p>As said above, Rapid Spinners make great partners alongside Spinda due to the fact that they can scan for ghost types and trap them in a confusion stall. Dark/Ghost types make good coverage for Spinda's obvious fighting type disadvantage, and Encorers such as Ledian and Clefable can help you get an easy switch-in.</p>
(Some statistics, not sure if I want to put them up in the main analysis)
1/2 Chance of Confusion failing * 1/2 Chance of attack not getting soaked up by protect = 25% of the attack actually hitting.
If I did something wrong, please make a not of it so I can correct it. This is just a set, not a full analysis. If I need to make a full analysis, please tell me.
So here's an uncommon little fellow that isn't getting much attention. In case you haven't already guessed from the title, that little fellow is Spinda. The one pokemon that we all think is adorable, but hasn't actually gotten any "good" metagame analysis. The current ones on Smogon are fine (Diggin' that Parafusion set), however I believe, that it's time to step up Spinda's game. Introducing:
The Wishful Staller: Spinda
WIP

[SET]
name: Wishful Staller
move 1: Wish
move 2: Protect
move 3: Teeter Dance / Attract
move 4: Toxic / Seismic Toss
item: Leftovers
ability: Own Tempo
nature: Impish
evs: 252HP / 160 Def / 96 SpD (Working on a better EV spread).
[SET COMMENTS]
<p>At a glance, Spinda looks nothing like a staller. However, with a bit of luck, Spinda pulls out the "stalling" aspect of a staller quite well. Though our beloved dizzy bear only has 60 base Defense and Special Defense, the EV investment can make it work pretty well. As a staller, it makes sense to use Leftovers, to make up for the things that Wish can't do (and trust me, that's a lot). Attract can be used in the place of Teeter dance, however the added damage from confusion makes Teeter Dance a better choice. Also, attract only works on the opposing gender, which can be a pain against other attracters like Lopunny and Delcatty.</p>
<p>What would a staller be without a recovery move? This set utilises his only recovery move, Wish, in order to make him a worthwile staller. Protect is basically obligatory for synergy with Wish, and is another obvious move in Spinda's frail moveset. Teeter Dance a reliable confusion inducer, which makes Spinda very luck based. Finally, to finish off, a reliable paralysis like Thunder Wave is always nice. Body Slam could be used in it's place if you feel that your Spinda needs to show off it's amazing attack. Toxic could be used in it's place, as poison + confusion damage would make a deadly combo, but Seismic toss is used for constant damage.</p>
[ADDITIONAL COMMENTS]
<p>First and foremost, Toxic Spikes can be a huge advantage to have in play when with Spinda, as it rids the need of toxic, giving it some other options (namely Thunder Wave).</p>
<p>Entry Hazards are always a pain to have against a stall team, and a staller such as Spinda is no exception. With low defenses and medicore base HP, you'll want same RS support with you. Rapid Spinners can also scan for ghost types, which are a free switch in for Spinda.</p>
<p>As said above, Rapid Spinners make great partners alongside Spinda due to the fact that they can scan for ghost types and trap them in a confusion stall. Dark/Ghost types make good coverage for Spinda's obvious fighting type disadvantage, and Encorers such as Ledian and Clefable can help you get an easy switch-in.</p>
(Some statistics, not sure if I want to put them up in the main analysis)
1/2 Chance of Confusion failing * 1/2 Chance of attack not getting soaked up by protect = 25% of the attack actually hitting.