NU Spice Girls (Oricorio-E) [QC: 2/2] [GP: 1/1]

PowerOfMemes

lightin my final cig, ill burn a hole thru ur eyes
is a Site Content Manageris a Forum Moderatoris a Top Contributor
:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick. Its typing is also a huge boon in this department, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because they excel at outspeeding and overpowering Oricorio-E before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power, as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out bulkier Pokemon like Umbreon, Gastrodon, and Sylveon, so this helps block recovery as well. However, on builds that can already comfortably handle bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off, letting it deal with Haze users like Vaporeon and Milotic and opposing Oricorio-E more easily. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run on Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E resistances to common attacks like Inteleon's Ice Beam, Dragalge's Draco Meteor, and Cinccino's Tail Slap, and it also eases setup by providing a Toxic immunity. In contrast, Tera Fairy provides a strong defensive typing that maintains Oricorio-E's resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should opt for Tera Ground, as this lets it hit Iron Thorns, Diancie, and Copperajah, which otherwise resist Air Slash, super effectively.

As most Oricorio-E sets run Air Slash as their only attack, Flying-resistant foes like Bronzong, Diancie, and Copperajah can stop it from sweeping. However, these checks lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. These partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that pressure these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types, while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Heracross, Sylveon, and Choice Band Flygon that are better at breaking through bulkier teams.

[STRATEGY COMMENTS]
Other Options
====

Oricorio-E can run Hurricane for more breaking power, but it then gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can also run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it, and start boosting themselves. Klefki is notable as well due to Prankster giving its status moves priority, meaning Oricorio-E must Terastallize into a Steel-type to avoid a Toxic Orb poisoning from its Switcheroo. However, Taunt shuts all of them down, barring Klefki, and both Registeel and Copperajah must be cautious of Tera Ground Revelation Dance sets.

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns walls Oricorio-E as well, and it can take advantage of its free turns with Dragon Dance. But, these Rock-types must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, these Pokemon are no longer adequate answers.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/deetah.297659/
 
Last edited:
:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can easily repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick, and it can do so repeatedly. Its typing is also a huge boon in this department as well, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because of how they excel at outspeeding and overpowering it before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E, as it doesn't carry Tera Ground Revelation Dance too often, but if it does, it then becomes more open to the aforementioned setup counterplay it would've beat otherwise. forcing Oricorio to use Tera Ground, which is otherwise a worse defensive typing outside of these few matchups.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash is the STAB move of choice, as it circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out fatter bulkier Pokemon, so this helps block recovery as well. However, on builds that can already comfortably handle fatter bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off Mention what Rev Dance hits and how it can be useful. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run a Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E multiple useful resistances such as?, easing setup, but Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go for Tera Ground, as Ground-type STAB compliments Air Slash very well, letting it now hit Iron Thorns, Diancie, and Copperajah.

As most Oricorio-E sets run Air Slash as their only attack, the only thing typically stopping a sweep is Flying resists like Bronzong, Diancie, and Copperajah can stop it from sweeping these are not the ONLY things stopping it. However, these resists lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. And, these partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Gallade, Sylveon, and Choice Band Flygon that are better at breaking through fatter teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E for more breaking power, but then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. However, the former two must be cautious of Tera Ground Revelation Dance sets.

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns and Drednaw Coalossal Drednaw dies to Rev Dance wall Oricorio-E as well, and they can take advantage of their free turns with Dragon Dance and Shell Smash, respectively. But, they must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, it can easily take on special wallbreakers such as the former two and outspeed and KO physical wallbreakers like the latter.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can easily repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick, and it can do so repeatedly. Its typing is also a huge boon in this department as well, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because of how they excel at outspeeding and overpowering it before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E, as it doesn't carry Tera Ground Revelation Dance too often, but if it does, it then becomes more open to the aforementioned setup counterplay it would've beat otherwise. forcing Oricorio to use Tera Ground, which is otherwise a worse defensive typing outside of these few matchups.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash is the STAB move of choice, as it circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out fatter bulkier Pokemon, so this helps block recovery as well. However, on builds that can already comfortably handle fatter bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off Mention what Rev Dance hits and how it can be useful. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run a Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E multiple useful resistances such as?, easing setup, but Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go for Tera Ground, as Ground-type STAB compliments Air Slash very well, letting it now hit Iron Thorns, Diancie, and Copperajah.

As most Oricorio-E sets run Air Slash as their only attack, the only thing typically stopping a sweep is Flying resists like Bronzong, Diancie, and Copperajah can stop it from sweeping these are not the ONLY things stopping it. However, these resists lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. And, these partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Gallade, Sylveon, and Choice Band Flygon that are better at breaking through fatter teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E for more breaking power, but then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. However, the former two must be cautious of Tera Ground Revelation Dance sets.

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns and Drednaw Coalossal Drednaw dies to Rev Dance wall Oricorio-E as well, and they can take advantage of their free turns with Dragon Dance and Shell Smash, respectively. But, they must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, it can easily take on special wallbreakers such as the former two and outspeed and KO physical wallbreakers like the latter.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
implemented n ready for next qc! :)
 
add remove comments
:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick. Its typing is also a huge boon in this department as well, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because of how they excel at outspeeding and overpowering it before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash is the STAB move of choice, as it circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out bulkier Pokemon (such as?), so this helps block recovery as well. However, on builds that can already comfortably handle bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off, letting it deal with Haze users like Vaporeon and Milotic and opposing Oricorio-E more easily. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run a on Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E multiple useful resistances such as to Inteleon's Ice Beam, Dragalge's Sludge Wave and Draco Meteor, and Cinccino's Tail Slap as well as an immunity to Toxic, easing setup, but Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go for Tera Ground, as Ground-type STAB compliments complements Air Slash very well, letting it now hit Iron Thorns, Diancie, and Copperajah super effectively.

As most Oricorio-E sets run Air Slash as their only attack, Flying resists Flying-resistant foes like Bronzong, Diancie, and Copperajah can stop it from sweeping. However, these resists checks lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. And, these partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Heracross, Sylveon, and Choice Band Flygon that are better at breaking through bulkier teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E for more breaking power, but then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. However, the former two must be cautious of Tera Ground Revelation Dance sets. (should mention that Taunt fucks them all over pretty well unless it's the cursed Ice Punch + Earthquake Registeel set. I'd also throw a mention in of Switcheroo + Toxic Orb Klefki as a good check here)

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns walls Oricorio-E as well, and it can take advantage of its free turns with Dragon Dance. But, these Rock-types must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, it can easily take on special wallbreakers such as the former two and outspeed and KO physical wallbreakers like the latter.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when done
 
add remove comments
:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick. Its typing is also a huge boon in this department as well, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because of how they excel at outspeeding and overpowering it before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash is the STAB move of choice, as it circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out bulkier Pokemon (such as?), so this helps block recovery as well. However, on builds that can already comfortably handle bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off, letting it deal with Haze users like Vaporeon and Milotic and opposing Oricorio-E more easily. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run a on Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E multiple useful resistances such as to Inteleon's Ice Beam, Dragalge's Sludge Wave and Draco Meteor, and Cinccino's Tail Slap as well as an immunity to Toxic, easing setup, but Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go for Tera Ground, as Ground-type STAB compliments complements Air Slash very well, letting it now hit Iron Thorns, Diancie, and Copperajah super effectively.

As most Oricorio-E sets run Air Slash as their only attack, Flying resists Flying-resistant foes like Bronzong, Diancie, and Copperajah can stop it from sweeping. However, these resists checks lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. And, these partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Heracross, Sylveon, and Choice Band Flygon that are better at breaking through bulkier teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E for more breaking power, but then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. However, the former two must be cautious of Tera Ground Revelation Dance sets. (should mention that Taunt fucks them all over pretty well unless it's the cursed Ice Punch + Earthquake Registeel set. I'd also throw a mention in of Switcheroo + Toxic Orb Klefki as a good check here)

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns walls Oricorio-E as well, and it can take advantage of its free turns with Dragon Dance. But, these Rock-types must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, it can easily take on special wallbreakers such as the former two and outspeed and KO physical wallbreakers like the latter.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when done
done :0
 
I'll give it a stab! Forgive me if this isn't the best quality or if I missed a few things. Testing the waters with an amateur GP check

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:sv/oricorio-pom-pom:
[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick. Its typing is also a huge boon in this department, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because of how they excel at outspeeding and overpowering it before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out bulkier Pokemon like Umbreon, Gastrodon, and Sylveon, so this helps block recovery as well. However, on builds that can already comfortably handle bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off, letting it deal with Haze users like Vaporeon and Milotic and opposing Oricorio-E more easily. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run on Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E multiple useful resistances such as to Inteleon's Ice Beam, Dragalge's Draco Meteor, and Cinccino's Tail Slap as well as an immunity to Toxic, easing setup, but Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. Tera Steel gives Oricorio-E resistances to common attacks like Inteleon's Ice Beam, Dragalge's Draco Meteor, and Cinccino's Tail Slap. Tera Steel is also beneficial for easier setup and Toxic immunity. In contrast, Tera Fairy provides a strong defensive typing that maintains its resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go for Tera Ground, as Ground-type STAB complements Air Slash very well, letting it now hit Iron Thorns, Diancie, and Copperajah super effectively.

As most Oricorio-E sets run Air Slash as their only attack, Flying-resistant foes like Bronzong, Diancie, and Copperajah can stop it from sweeping. However, these checks lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. And, These (capitalize) partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Heracross, Sylveon, and Choice Band Flygon that are better at breaking through bulkier teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E for more breaking power, but then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. Klefki is notable as well due to Prankster giving its status moves priority, meaning Oricorio-E must Terastallize into a Steel-type to avoid a Toxic Orb poisoning from its Switcheroo. However, Taunt shuts all of them down, barring Klefki, and both Registeel and Copperajah must be cautious of Tera Ground Revelation Dance sets.

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns walls Oricorio-E as well, and it can take advantage of its free turns with Dragon Dance. But, these Rock-types must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, it can easily take on special wallbreakers such as the former two and outspeed and KO physical wallbreakers like the latter. these Pokemon are no longer adequate answers.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Add Remove Comments (AC) = Add Comma
Good work, this is good to go with just one check.

GP 1/1

Chimchar_Stamp.gif


[OVERVIEW]

Oricorio-E's access to both Quiver Dance and Taunt alongside Roost means, unlike other setup sweepers, it can repeatedly beat common counterplay like Haze, Toxic, Encore, Whirlwind, and Trick. Its typing is also a huge boon in this department, as it's immune to Klefki's Thunder Wave and resists popular physical attackers' STAB moves like Mienshao's Close Combat and Breloom's Bullet Seed while blanking Flygon's Earthquake entirely. On top of that, since these Pokemon are often Choice-locked, they can become setup fodder for Oricorio-E. However, Oricorio-E must have two turns to become fully set-up set up, as many Pokemon that are faster than it like Mienshao, Munkidori, and Inteleon often carry Choice Scarf and can still outspeed it after one boost. It also struggles to get much done versus offensive teams because they excel at outspeeding and overpowering it Oricorio-E before it can amass enough boosts. Flying-resistant Pokemon like Iron Thorns, Diancie, and Copperajah are also big roadblocks for Oricorio-E.

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Air Slash
move 3: Taunt / Revelation Dance
move 4: Roost
item: Heavy-Duty Boots / Grassy Seed
ability: Dancer
nature: Timid
evs: 252 HP / 24 Def / 232 Spe
tera type: Steel / Fairy / Ground

[SET COMMENTS]
Set Details
====

Air Slash circumvents Brambleghast's Wind Rider unlike Hurricane, and greater accuracy is preferred to higher power, (AC) as Oricorio-E can simply amass more boosts to compensate. Taunt is preferred, as Oricorio-E's sweep is easily stopped by status moves like Toxic, Roar, and Trick, and Oricorio-E is also typically tasked with having to take out bulkier Pokemon like Umbreon, Gastrodon, and Sylveon, so this helps block recovery as well. However, on builds that can already comfortably handle bulkier teams, Oricorio-E can opt for Revelation Dance to have a second STAB move to throw off, letting it deal with Haze users like Vaporeon and Milotic and opposing Oricorio-E more easily. Heavy-Duty Boots lets Oricorio-E not worry about Stealth Rock, but Grassy Seed can be run on Grassy Terrain teams to ease setup. The given EV spread allows unboosted Oricorio-E to outspeed Brambleghast and Porygon-Z with the rest put in Defense to help with setup. Tera Steel gives Oricorio-E resistances to common attacks like Inteleon's Ice Beam, Dragalge's Draco Meteor, and Cinccino's Tail Slap, and it also eases setup with how it provides by providing a Toxic immunity. In contrast, Tera Fairy provides a strong defensive typing that maintains its Oricorio-E's resistance to Fighting-type attacks. If Oricorio-E is running Revelation Dance, then it should go opt for Tera Ground, as Ground-type STAB complements Air Slash very well, letting it now this lets it hit Iron Thorns, Diancie, and Copperajah, which otherwise resist Air Slash, super effectively.

As most Oricorio-E sets run Air Slash as their only attack, Flying-resistant foes like Bronzong, Diancie, and Copperajah can stop it from sweeping. However, these checks lack reliable recovery, so they can be easily overwhelmed by wallbreakers such as Sylveon, Porygon-Z, and Toxtricity or setup sweepers such as Galarian Articuno, Cinccino, and Trick Room Diancie. These partners are especially effective when used alongside entry hazard setters like Klefki, Flygon, and Swampert. Lures like Iron Head Incineroar also synergize well with Oricorio-E, as they're good at surprise KOing its checks like the aforementioned Diancie. Pokemon that place pressure upon these checks such as Chandelure, Flygon, and Mienshao are also appreciated because they can force them out, racking up hazard chip on them as they try to come back in. If it runs Grassy Seed, Oricorio-E requires Thwackey as a partner, and it appreciates Terrain sweepers like Grafaiai, Sceptile, and Hitmonlee because the former two can wear down Steel-types, (AC) while the latter can easily take them out. Revelation Dance sets, on the other hand, prefer to have partners like Heracross, Sylveon, and Choice Band Flygon that are better at breaking through bulkier teams.

[STRATEGY COMMENTS]
Other Options
====

Hurricane can be run on Oricorio-E can run Hurricane for more breaking power, but it then it gets completely walled by Wind Rider Brambleghast, especially if it lacks Revelation Dance. Oricorio-E can also run a support set with Air Slash / U-turn / Roost / Defog, but this is generally considered a waste of its other talents due to there being better options for entry hazard control.

Checks and Counters
====

**Steel-types**: Steel-types such as Registeel, Copperajah, and Bronzong can wall Oricorio-E, and when against non-Taunt sets, they can set entry hazards, phaze it out, and start boosting themselves. Klefki is notable as well due to Prankster giving its status moves priority, meaning Oricorio-E must Terastallize into a Steel-type to avoid a Toxic Orb poisoning from its Switcheroo. However, Taunt shuts all of them down, barring Klefki, and both Registeel and Copperajah must be cautious of Tera Ground Revelation Dance sets.

**Rock-types**: Diancie walls Oricorio-E and forces it out with Diamond Storm or Meteor Beam. Because of this, it can typically take advantage of its free turn and set up hazards or Trick Room. Iron Thorns walls Oricorio-E as well, and it can take advantage of its free turns with Dragon Dance. But, these Rock-types must be cautious of Tera Ground Revelation Dance, as it easily deals with these threats.

**Powerful Wallbreakers**: Strong wallbreakers like Chandelure, Dragalge, and Staraptor have enough power to overwhelm Oricorio-E early on, and because of this, they can effectively stop setup. However, once Oricorio-E collects enough boosts, these Pokemon are no longer adequate answers.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

GP Team Done
 
Last edited:
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