well, i was scrolling through pokemon, when i saw marowak. it had great attack and defense, and looked like a good sweeper, but then i saw its horrid speed. then i saw ninjask not too long after, and a combination was born.
so i had the outline of my team. i needed something to cover marowaks weaknesses but could still hit hard. Scizor immediately came to mind. it has a strong priority move in bullet punch and, upon further searching, i realized it had baton pass. i figured i could use it as an intermediate between ninjask and marowak if i felt the switch was not safe.
at this point i realized not only am i really weak to fire, but i also am using all physical attackers. so, to balence this out, i chose to use mixmence
at this point, i figured i might want a special baton passer, so i opted for togekiss. she is well balanced, able to cause paralysis and can also use paraflinch. it is the best nasty plot passer, so why not?
finally, i needed a lead. my first thought was swampert, since it is so reliable, but after some thought, i realized my team needed a rapid spinner lead. i didn't feel like having another fire weakness in forretress so i opted for starmie and gave up rocks.
after some testing, i realized i'm too weak to ice so i chose to replace salamence with infernape for better type coverage on the whole.
so now for the in depth amalysis
Starmie
timid/life orb
natural cure/136HP/156DEF/216SPE
ice beam
thunderbolt
rapid spin
hydro pump
my anti lead. it can 1 or 2HKO every lead in the game except some bronzong. i had grass knot before for swampert, but i found hydro pump could 2HKO it, so i got thunderbolt and hydropump over grass knot and surf. rapid spin is for stealthrocks.
togekiss
calm/leftovers
serenes grace/252HP/64SPD/192 SPE
Nasty plot
air slash
baton pass
substitute
togekiss passes nasty plot to infernape and starmie if the latters allive and also allows an easier switch for ninjask with substitute. air slash with serenes grace stops slower sweepers. its ev spread is to make it double as a special wall, which my team really needs.
infernape
naive/life orb
blaze/64ATK/252SPA/192SPE
hidden power (ice)
grass knot
flamethrower
close combat
this thing is great. it has special attacks with a great speed, making it a powerful revenge killer and a great recipient for nasty plot and speed boost. its type coverage makes it overall threat, especially to newer players who probably wont predict grass knot or hp ice on infernape.
Scizor
adamant/life orb
technician/252ATK/252SPD/4SPE
bullet punch
pursuit
brick break
baton pass
scizor serves a very interesting function on my team. i guess you could call it an intermediate. it takes baton passes from ninjask and togekiss and holds onto them to provide a safe holding area for them against dangerous say an ice or rock type for ninjask and togekiss. it can counter both types of threats, and if it has speed boost/sword dance, it can use it to sweep. once the enemy switches to an unfavorable enemy, scizor can baton pass its boosts to a suitable partner. its attack spread is similar to the choicebanders, though u turn was replaced with baton pass and superpower with brick break. life orb makes it a more potent sweeper and allows it to OHKO almost anything with a pass from ninjask.
ninjask
leftovers/adamant
speed boost/176HP/252ATK/80SPE
protect
baton pass
sword dance
x-scissor
my sspeed passer. i generally send him in after togekiss passes a sub or something dies. one turn, i use sword danceto up my attack and the next i protect. this gives me+2 ATK and +2 SPE. with this set, my only real concern are priority attackers, so if i see one, i generally just protect and pass speed.
Marowak
thick club/jolly
rock head/4HP/252ATK/252SPE
double edge
earthquake
fire punch
stone edge
a signiture pokemon of my team. it goes great with ninjask. even with only a one speed boost pass, it has enough speed to make a good sweeper. it has great type coverage(no pokemon can resist every attack) and double edge+rock head makes for a lethal combination. it can take down almost every pokemon in the game with two speed boosts and sword dance bareing maybe empoleon (aqua jet). furthermore, against trick room teams it can hold its own and crush the faster trick roomers with ease. overall, ifeel marowaks insane attack when coupled with speed boost makes for a lethal combination, and that is why its on this team.
before you rate my team, i'd like to first say thank you. with that, i will also add that though my team is based on ninjask and marowak, i'm perfectly willing to remove them from my team in exchange for as better pokemon. however, i'm not sure what pokemon can fill ninjask's job on this team.


so i had the outline of my team. i needed something to cover marowaks weaknesses but could still hit hard. Scizor immediately came to mind. it has a strong priority move in bullet punch and, upon further searching, i realized it had baton pass. i figured i could use it as an intermediate between ninjask and marowak if i felt the switch was not safe.



at this point i realized not only am i really weak to fire, but i also am using all physical attackers. so, to balence this out, i chose to use mixmence




at this point, i figured i might want a special baton passer, so i opted for togekiss. she is well balanced, able to cause paralysis and can also use paraflinch. it is the best nasty plot passer, so why not?





finally, i needed a lead. my first thought was swampert, since it is so reliable, but after some thought, i realized my team needed a rapid spinner lead. i didn't feel like having another fire weakness in forretress so i opted for starmie and gave up rocks.






after some testing, i realized i'm too weak to ice so i chose to replace salamence with infernape for better type coverage on the whole.






so now for the in depth amalysis
Starmie

timid/life orb
natural cure/136HP/156DEF/216SPE
ice beam
thunderbolt
rapid spin
hydro pump
my anti lead. it can 1 or 2HKO every lead in the game except some bronzong. i had grass knot before for swampert, but i found hydro pump could 2HKO it, so i got thunderbolt and hydropump over grass knot and surf. rapid spin is for stealthrocks.
togekiss

calm/leftovers
serenes grace/252HP/64SPD/192 SPE
Nasty plot
air slash
baton pass
substitute
togekiss passes nasty plot to infernape and starmie if the latters allive and also allows an easier switch for ninjask with substitute. air slash with serenes grace stops slower sweepers. its ev spread is to make it double as a special wall, which my team really needs.
infernape

naive/life orb
blaze/64ATK/252SPA/192SPE
hidden power (ice)
grass knot
flamethrower
close combat
this thing is great. it has special attacks with a great speed, making it a powerful revenge killer and a great recipient for nasty plot and speed boost. its type coverage makes it overall threat, especially to newer players who probably wont predict grass knot or hp ice on infernape.
Scizor

adamant/life orb
technician/252ATK/252SPD/4SPE
bullet punch
pursuit
brick break
baton pass
scizor serves a very interesting function on my team. i guess you could call it an intermediate. it takes baton passes from ninjask and togekiss and holds onto them to provide a safe holding area for them against dangerous say an ice or rock type for ninjask and togekiss. it can counter both types of threats, and if it has speed boost/sword dance, it can use it to sweep. once the enemy switches to an unfavorable enemy, scizor can baton pass its boosts to a suitable partner. its attack spread is similar to the choicebanders, though u turn was replaced with baton pass and superpower with brick break. life orb makes it a more potent sweeper and allows it to OHKO almost anything with a pass from ninjask.
ninjask

leftovers/adamant
speed boost/176HP/252ATK/80SPE
protect
baton pass
sword dance
x-scissor
my sspeed passer. i generally send him in after togekiss passes a sub or something dies. one turn, i use sword danceto up my attack and the next i protect. this gives me+2 ATK and +2 SPE. with this set, my only real concern are priority attackers, so if i see one, i generally just protect and pass speed.
Marowak

thick club/jolly
rock head/4HP/252ATK/252SPE
double edge
earthquake
fire punch
stone edge
a signiture pokemon of my team. it goes great with ninjask. even with only a one speed boost pass, it has enough speed to make a good sweeper. it has great type coverage(no pokemon can resist every attack) and double edge+rock head makes for a lethal combination. it can take down almost every pokemon in the game with two speed boosts and sword dance bareing maybe empoleon (aqua jet). furthermore, against trick room teams it can hold its own and crush the faster trick roomers with ease. overall, ifeel marowaks insane attack when coupled with speed boost makes for a lethal combination, and that is why its on this team.
before you rate my team, i'd like to first say thank you. with that, i will also add that though my team is based on ninjask and marowak, i'm perfectly willing to remove them from my team in exchange for as better pokemon. however, i'm not sure what pokemon can fill ninjask's job on this team.