Game Over
Three ships die, one by an absurd amount of damage:
USS Kingler - Agent Red
USS Golduck - Agent Yellow
USS Gyarados - Agent Yellow
Agent Red was ElectricityCat, RIP.
UncleSam said:
Color: Red
Group: Game Colors
Enemy Group: Early Game Colors
Ship 1: USS Kingler
Ship 2: USS Vileplume
Ship 3: USS Electrode
Levels were 8 Blasters / 7 Forcefield / 7 EMP / 0 Spies / 4 Personnel.
With his death, we have our first winners!
Agent Blue, aka Ariariadne (taking zero damage the entire game!), and Agent Yellow, Celever (who survives on a mere one HP!):
UncleSam said:
Color: Blue
Group: Game Colors
Enemy Group: Early Game Colors
Ship 1: USS Beedrill
Ship 2: USS Slowbro
Ship 3: USS Golem
Levels were 8 Blasters / 0 Forcefields / 7 EMP / 3 Spies / 4 Personnel.
UncleSam said:
Color: Yellow
Group: Game Colors
Enemy Group: Early Game Colors
Ship 1: USS Golduck
Ship 2: USS Gyarados
Ship 3: USS Weezing
Levels were 3 Blasters / 7 Forcefields / 1 EMP / 0 Spies / 0 Personnel (lol).
With two Game Colors agents winning, two of the Late Game Colors agents have lost.
These are Agent Fuschia, aka sunny004, and Agent Saffron, aka Alice Kazumi. RIP :(
UncleSam said:
Color: Fuschia
Group: Late Game Colors
Enemy Group: Game Colors
Ship 1: USS Zapdos
Ship 2: USS Victreebel
Ship 3: USS Raticate
Levels were 8 Blasters / 7 Forcefields / 0 EMP / 8 Spies / 7 Personnel.
UncleSam said:
Color: Saffron
Group: Late Game Colors
Enemy Group: Game Colors
Ship 1: USS Cloyster
Ship 2: USS Wigglytuff
Ship 3: USS Ninetails
Levels were 8 Blasters / 1 Forcefield / 0 EMP / 6 Spies / 7 Personnel.
With those deaths, the two remaining players,
Agent Cinnabar aka zorbees and Agent Vermillion aka LonelyNess have won.
UncleSam said:
Color: Cinnabar
Group: Late Game Colors
Enemy Group: Early Game Colors
Ship 1: USS Sandslash
Ship 2: USS Machamp
Ship 3: USS Venomoth
Levels were 8 Blasters / 7 Forcefield / 7 EMP / 2 Spies / 3 Personnel.
UncleSam said:
Color: Vermillion
Group: Early Game Colors
Enemy Group: Late Game Colors
Ship 1: USS Raichu
Ship 2: USS Clefable
Ship 3: USS Alakazam
Levels were capped, as previously mentioned. He had gained control of the NPC Seaking.
Congratulations to our winners: Ariariadne, Celever, LonelyNess, and zorbees!
Actions / Tracking Sheet: Main Space War 3 Hosting Sheet
Postgame Q&A:
MVP: Alice, definitely didn't deserve to lose and especially didn't deserve for her allies to stab her by letting Celever win over ElectricityCat for absolutely no reason. Probably should not have chosen to help people who didn't share her win con, a lesson I learned the hard way in Wayne Bradier many, many years ago.
Laziest / Memeiest Winner: Celever, built 7 Forcefields and just sat the entire game. I do not think his build was good but cannot argue with the results, clearly he is operating on another level.
Unluckiest: Poor aska got immediately randed by everything under the sun and died before getting to do anything.
What would I change in the system: Spies were too weak, everyone who went for a spy build lost. Part of this was that those players were a bit too open about sharing their info, but mostly it was because Spies needed to actually do something later in the game. In Space War 4 the only system change I would make is causing successful Spies to lower Personnel (similar to how EMPs lower Forcefields) on the affected ship, combined with a mastery option that will give an upgrade point for every four or five unique ships inspected (so that Spy builds actually have growth options).
Were the win conditions a problem: You could argue back and forth, we had a weird number of signups and I am fine with rewarding proactivity by forcing people to kill their enemies before their enemies win. I'm less fine with the people who got rewarded by simply sitting back with good win conditions, waiting for others to do their jobs for them. I will certainly re-evaluate the win conditions setup in Space War 4.
Finally, this game is very easy to host but I wanted to gauge whether players actually liked it. We could make this a semi-recurring thing (like Diplo, though not constantly running since there are other non-mafia games out there too) if there is interest since the mechanics literally wouldn't change, and I was happy with the activity levels (almost nobody idled). Would appreciate a simple rating like 3.5 / 5 stars, would sign up again but not dying to (as an example).
Thanks all for playing!