SV NU Somewhat balanced team!

Brambleghast @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Fairy
EVs: 252 HP / 80 Def / 176 Spe
Jolly Nature
- Poltergeist
- Power Whip
- Rapid Spin
- Strength Sap
Brambleghast serves the purpose of a rapid spinner, And a switch in against many threats (Which i faced) like Galvantula or Flygon. It is the tanky build because i have not gotten a inch of value out of the extra attack in the attacking build. Brambleghast has strength sap in order to regenerate health and lower attack of foes, After which brambleghast could greed the hell out and start attacking against what is "Super Effective" Damage. Plus lowered attack stat means i could switch in my less bulky pokemon in for a bargain.

Vaporeon @ Leftovers
Ability: Water Absorb
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flip Turn
- Wish
- Scald
- Protect
Vaporeon serves the purpose of a tank, With both flip turn and scald. It is usually going to usually use flip turn into mienshao in order to net me more fake-out value. It has the steel terrastalization because steel can't be poisoned. Vaporeon is going to stall out a burnt opponent with wish and protect spam, Plus it helps to give out wish with flip turn as vaporeon is almost always getting outsped.

Mienshao @ Assault Vest
Ability: Regenerator
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Fake Out
Mienshao is the only physical attacker of the team. I would be very upset if mienshao died, But i would trade mienshao for like a terrastalize on the enemy behalf. The assault vest set provides excellent bulk and damage, And i really really like bulk. Knockoff to hit ghost types and bug types, Close combat to hit anyone else, And U-Turn to build momentum.

Incineroar @ Leftovers
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Close Combat
- Knock Off
- U-turn
- Will-O-Wisp
Incineroar serves the purpose of a defensive pivot. Incineroar is going to commonly use U-Turn into mienshao in order to net more fake-out value, Incineroar is going to use knock off even if it is not very effective in order to take away enemy items and soften them up for Mienshao. Incineroar is the second defensive pokemon here because im uncomfortable playing with just 1 tank. Incineroar has the fairy terrastalization because dark is weak to fighting.

Florges (F) @ Choice Scarf
Ability: Flower Veil
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Energy Ball
- Synthesis
- Trick
- Moonblast
Florges serves the role of a THIRD defensive pokemon, And a choice scarfer. It will give away it's choice scarf to hazard setters or use it to be the secondary revenge killer. As i said above, Im not very comfortable playing with just 1 tank. And florges has steel terrastalize because fairy is weak to poison and steel is immune to poison. Incineroar would very much want florges in order to feel safer against fighting types.

Inteleon @ Choice Scarf
Ability: Torrent
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
Inteleon here serves the purpose of the primary revenge killer and a choice scarfer. The spread is fairly good, I don't know what to say. Ghost is pretty standard. Inteleon helps brambleghast feel safer against Chandelure.


I want you to suggest some possible upgrades to the team, Notably, Suggest a replacement for Inteleon (I have no idea who to replace him with). The team notably has a bunch of convincing wins against water type teams and has a very unconvincing track record against poison types.
 
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The first thing I notice is your team lacks immediate breaking power and lacks some key things any balanced team should have. Focusing on the latter, you lack an Electric immunity, meaning any VoltTurn core will have you on the backfoot all game, especially Kilowattrel. Secondly, you lack a Steel-type. While this isn't technically necessary, the Steel typing simply covers so many matchups you're going to be extremely hard-pressed to NOT have one on your team. A special attacker like Choice Specs Sylveon would rip your team to shreds. Third thing I notice is your hazard weakness even despite having hazard removal, especially Toxic Spikes, although they are fairly uncommon. Sprinkling some extra Heavy-duty Boots is an easy fix to this. Lastly, you have no entry hazards of your own, this will make it quite hard to make progress against bulkier teams and reduces the value of Knock Off from your Mienshao.

Moving onto implementing some changes, I'm going to assume you want to keep Brambleghast, Vaporeon, and Mienshao as a balanced core (mostly because they're the first Pokemon you posted and there's no clear star of your team). Firstly let's adjust some of these sets.

Brambleghast @ Rocky Helmet
Ability: Wind Rider
Tera Type: Fairy
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Night Shade
- Infestation
- Rapid Spin
- Strength Sap

Without attack investment, Brambleghast's attacks will bounce off incoming targets like Incineroar, while Night Shade provides consistent damage. With a combination of Infestation and Strength Sap, you can actually 1v1 Incineroar lacking Swords Dance. Rocky Helmet lets you more effectively check Pokemon like Tauros-Paldea-Aqua and Araquanid.

Vaporeon's set is fine, although I would recommend Tera Poison or Fairy as the resistances these provide are more valuable than Steel in a tier dominated by Flygon and Fighting-types like Mienshao and Tauros-Paldea-Aqua. I'd also suggest using Heavy-Duty Boots but Leftovers should be fine as well.

Mienshao @ Assault Vest
Ability: Regenerator
Tera Type: Electric
EVs: 132 HP / 160 SpD / 216 Spe
Jolly Nature
- Close Combat
- Knock Off
- Fake Out
- U-turn

Assault Vest Mienshao is a super interesting twist on a traditional glass cannon. With Tera Electric you can actually become a check to Kilowattrel and Galvantula and attack without fear of Bellibolt's Static ability. The given EV spread lets Mienshao outspeed Flygon and everything below it, serving as a great soft check to special attackers like Typhlosion-H and Porygon-Z in a pinch, with the rest of the EVs dedicated to maximizing special bulk.

So at this point Vaporeon definitely wants a Steel-type partner and we need something for Toxicroak, which naturally preys on Vaporeon.

Steel-type partner
I'm going to opt for Klefki here, as Bronzong stacks weaknesses with Brambleghast and Registeel is a bit too passive for my liking on this team.

Klefki @ Leftovers
Ability: Prankster
Tera Type: Water
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Dazzling Gleam
Klefki @ Air Balloon
Ability: Magician
Tera Type: Water
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Dazzling Gleam

These two sets are very similar, this is basically a flavor pick. Magician + Air Balloon lets you check Ground-types, particularly Flygon, in a pinch while also stealing an item from something. Prankster + Thunder Wave is a tried and true combination, you can mess around with either set here. The EVs let Klefki live an Earthquake from Flygon.

something for Toxicroak
This is gonna be Gligar. The other best Toxicroak check is Slowbro-G, which I'd like to avoid for the same reasons I'd like to not use Bronzong here.

Gligar @ Eviolite
Ability: Immunity
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 16 Def / 184 SpD / 56 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- Toxic

Gligar does a ton for Vaporeon; it's a Toxicroak check like mentioned before, and it deals with Electric-types like Kilowattrel too. Gligar appreciates Vaporeon healing it up with Wish and Vaporeon also deals with Water-types for Gligar. There are a TON of options here, you can run U-turn, Taunt, Acrobatic (smokes Breloom), etc.. I have Stealth Rock on here, but if you choose to run a different Steel-type than Klefki with Stealth Rock, Gligar can use Spikes. The speed EVs outspeed Adamant Incineroar and I made Gligar shiny because it's cool n_n

So right now we're sitting at something like :brambleghast: :vaporeon: :mienshao: :klefki: :gligar:

We need speed control (likely a Choice Scarf user) and something decently strong because this team relies quite heavily on entry hazards to make progress.

Toxtricity @ Choice Scarf
Ability: Punk Rock
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Volt Switch
- Sludge Bomb
- Encore / Toxic
Munkidori (M) @ Choice Scarf
Ability: Toxic Chain
Tera Type: Poison / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Psychic Noise
- Trick
- U-turn

I came up with these two, who coincidentally both absorb Toxic Spikes too. Toxtricity, while not quite as fast, is much stronger. Choice Scarf Encore or Toxic can punish setup sweepers in a pinch, but you're really only going to be using Boomburst and Volt Switch.

Munkidori is more tried and true, with Trick shutting things down more reliably. Munkidori does have that cursed Psychic typing that pairs horribly with Brambleghast, but I'm willing to deal with that because Vaporeon and Mienshao can cover their backs. These two Pokemon round out the team quite nicely, serving as Fighting resists in a pinch, speed control and power, and a lot more all in one slot.

I hope you enjoy the edits made to this team. -> https://pokepast.es/cc89ea930e446910 :blobuwu:
 
The first thing I notice is your team lacks immediate breaking power and lacks some key things any balanced team should have. Focusing on the latter, you lack an Electric immunity, meaning any VoltTurn core will have you on the backfoot all game, especially Kilowattrel. Secondly, you lack a Steel-type. While this isn't technically necessary, the Steel typing simply covers so many matchups you're going to be extremely hard-pressed to NOT have one on your team. A special attacker like Choice Specs Sylveon would rip your team to shreds. Third thing I notice is your hazard weakness even despite having hazard removal, especially Toxic Spikes, although they are fairly uncommon. Sprinkling some extra Heavy-duty Boots is an easy fix to this. Lastly, you have no entry hazards of your own, this will make it quite hard to make progress against bulkier teams and reduces the value of Knock Off from your Mienshao.

Moving onto implementing some changes, I'm going to assume you want to keep Brambleghast, Vaporeon, and Mienshao as a balanced core (mostly because they're the first Pokemon you posted and there's no clear star of your team). Firstly let's adjust some of these sets.

Brambleghast @ Rocky Helmet
Ability: Wind Rider
Tera Type: Fairy
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Night Shade
- Infestation
- Rapid Spin
- Strength Sap

Without attack investment, Brambleghast's attacks will bounce off incoming targets like Incineroar, while Night Shade provides consistent damage. With a combination of Infestation and Strength Sap, you can actually 1v1 Incineroar lacking Swords Dance. Rocky Helmet lets you more effectively check Pokemon like Tauros-Paldea-Aqua and Araquanid.

Vaporeon's set is fine, although I would recommend Tera Poison or Fairy as the resistances these provide are more valuable than Steel in a tier dominated by Flygon and Fighting-types like Mienshao and Tauros-Paldea-Aqua. I'd also suggest using Heavy-Duty Boots but Leftovers should be fine as well.

Mienshao @ Assault Vest
Ability: Regenerator
Tera Type: Electric
EVs: 132 HP / 160 SpD / 216 Spe
Jolly Nature
- Close Combat
- Knock Off
- Fake Out
- U-turn

Assault Vest Mienshao is a super interesting twist on a traditional glass cannon. With Tera Electric you can actually become a check to Kilowattrel and Galvantula and attack without fear of Bellibolt's Static ability. The given EV spread lets Mienshao outspeed Flygon and everything below it, serving as a great soft check to special attackers like Typhlosion-H and Porygon-Z in a pinch, with the rest of the EVs dedicated to maximizing special bulk.

So at this point Vaporeon definitely wants a Steel-type partner and we need something for Toxicroak, which naturally preys on Vaporeon.


I'm going to opt for Klefki here, as Bronzong stacks weaknesses with Brambleghast and Registeel is a bit too passive for my liking on this team.

Klefki @ Leftovers
Ability: Prankster
Tera Type: Water
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Dazzling Gleam
Klefki @ Air Balloon
Ability: Magician
Tera Type: Water
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Dazzling Gleam

These two sets are very similar, this is basically a flavor pick. Magician + Air Balloon lets you check Ground-types, particularly Flygon, in a pinch while also stealing an item from something. Prankster + Thunder Wave is a tried and true combination, you can mess around with either set here. The EVs let Klefki live an Earthquake from Flygon.


This is gonna be Gligar. The other best Toxicroak check is Slowbro-G, which I'd like to avoid for the same reasons I'd like to not use Bronzong here.

Gligar @ Eviolite
Ability: Immunity
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 16 Def / 184 SpD / 56 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- Toxic

Gligar does a ton for Vaporeon; it's a Toxicroak check like mentioned before, and it deals with Electric-types like Kilowattrel too. Gligar appreciates Vaporeon healing it up with Wish and Vaporeon also deals with Water-types for Gligar. There are a TON of options here, you can run U-turn, Taunt, Acrobatic (smokes Breloom), etc.. I have Stealth Rock on here, but if you choose to run a different Steel-type than Klefki with Stealth Rock, Gligar can use Spikes. The speed EVs outspeed Adamant Incineroar and I made Gligar shiny because it's cool n_n

So right now we're sitting at something like :brambleghast: :vaporeon: :mienshao: :klefki: :gligar:

We need speed control (likely a Choice Scarf user) and something decently strong because this team relies quite heavily on entry hazards to make progress.

Toxtricity @ Choice Scarf
Ability: Punk Rock
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Volt Switch
- Sludge Bomb
- Encore / Toxic
Munkidori (M) @ Choice Scarf
Ability: Toxic Chain
Tera Type: Poison / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Psychic Noise
- Trick
- U-turn

I came up with these two, who coincidentally both absorb Toxic Spikes too. Toxtricity, while not quite as fast, is much stronger. Choice Scarf Encore or Toxic can punish setup sweepers in a pinch, but you're really only going to be using Boomburst and Volt Switch.

Munkidori is more tried and true, with Trick shutting things down more reliably. Munkidori does have that cursed Psychic typing that pairs horribly with Brambleghast, but I'm willing to deal with that because Vaporeon and Mienshao can cover their backs. These two Pokemon round out the team quite nicely, serving as Fighting resists in a pinch, speed control and power, and a lot more all in one slot.

I hope you enjoy the edits made to this team. -> https://pokepast.es/cc89ea930e446910 :blobuwu:
Nothing short of amazing, Thank you immensely for your help and the confidence to suggest replacements!
 
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