Welcome to the tenth iteration of SPL, SPL X. In this tournament, 10 teams containing the best players on Smogon (except for Mr.E) play against each other and duke it out every week, attempting to gather as many wins as they can to reach playoffs. Some of them will fail, while others will bloom. Whatever the case, the matches will be exciting, so without further ado, here are tournament rules and the matchups!
Reminders:
On Sportsmanship
Note the sportsmanship infraction may be used liberally this SPL, and any unsportsmanlike conduct on the forums, in discord, or in opposing SPL team servers (I won't infract for you being a dick in your own SPL team server unless the situation is so extreme I feel I absolutely have to make an exception (consider basically any masterclass interaction ever)), will be grounds for an infraction. We encourage you to play semi-aggressively, but don't be a Masterclass.
~ Aldaron
~ Aldaron
I'm sure plenty of you have come across activity drama while scheduling matches. I'm here to reduce the arbitrary element associated with some of these decisions. It is entirely your decision to adhere to these STRONG RECOMMENDATIONS, but note that if you choose not to, I'll most likely ignore any pleading from your end.
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.
Once that week's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown/Smogon Tournament Server. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.
NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.
Once your opponent has contacted you, you now have up until 72 hours after the week's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.
The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure.
Once a time is agreed upon, please make a message on your opponent's VM wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response VM). Please protect yourself by making this message, as it makes decisions much easier. You will be required to wait for your opponent for the duration of the time range.
If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential no contest or substitution. If I look at the situation, I might just determine I'm going to no contest, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.
Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your VM wall up until 48 hours before the end of the round (note, I'm not going to take discord or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the VM messages), then you obviously have activity win justification. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.
If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue no contest or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.
Here is an example of how following this would work:
Week 1 thread is posted June 7, 2013 at 12:00 AM. Its deadline is June 14, 2013 at 11:59PM. User A and User B are matched up. User A contacts User B on his VM wall on June 7, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.
You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.
~ Aldaron
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.
Once that week's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown/Smogon Tournament Server. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.
NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.
Once your opponent has contacted you, you now have up until 72 hours after the week's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.
The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure.
Once a time is agreed upon, please make a message on your opponent's VM wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response VM). Please protect yourself by making this message, as it makes decisions much easier. You will be required to wait for your opponent for the duration of the time range.
If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential no contest or substitution. If I look at the situation, I might just determine I'm going to no contest, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.
Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your VM wall up until 48 hours before the end of the round (note, I'm not going to take discord or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the VM messages), then you obviously have activity win justification. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.
If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue no contest or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.
Here is an example of how following this would work:
Week 1 thread is posted June 7, 2013 at 12:00 AM. Its deadline is June 14, 2013 at 11:59PM. User A and User B are matched up. User A contacts User B on his VM wall on June 7, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.
You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.
~ Aldaron
Ah, the big beefcake. I'm going to go ahead and put this out there: we reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.
That said, here is the main way we will probably handle DCs / timing out: If you lose a match because your timer hit 0, we will access the situation to determine if what took place was a true DC or a timeout. This is done by observing the state of the timer of the player that timed out. If it's above a certain threshold it'll be considered a DC, if it's below that threshold it'll be considered a timeout. If we determine that a DC happened the game will be recreated up to the point of disconnection. If we determine it to be a timeout, the player that timed out will receive a loss.
~ Luigi
That said, here is the main way we will probably handle DCs / timing out: If you lose a match because your timer hit 0, we will access the situation to determine if what took place was a true DC or a timeout. This is done by observing the state of the timer of the player that timed out. If it's above a certain threshold it'll be considered a DC, if it's below that threshold it'll be considered a timeout. If we determine that a DC happened the game will be recreated up to the point of disconnection. If we determine it to be a timeout, the player that timed out will receive a loss.
~ Luigi
Standard Tournament Rules
---



Alpha Ruiners (6) vs Dragonspiral Tyrants (6)
SM OU: Empo vs Poek
SM OU: imsosorrylol vs Mana
SM UU: Pearl vs Christo
SM RU: RedEmption vs aim
SM NU: LAX vs ict
SM DOU: Croven vs emforbes
ORAS OU: Hiye vs blunder
BW OU: Luigi vs We Three Kings
DPP OU: Jimmy Turtwig vs GaryTheGengar
ADV OU: eden's embrace vs Gilbert arenas
GSC OU: Lavos vs sulcata
RBY OU: FriendOfMrGolem120 vs Heroic Troller



Indie Scooters (9) vs Congregation of the Classiest (3)
SM OU: craing ;_; vs Finchinator
SM OU: Lopunny Kicks vs 1 True Lycan
SM UU: robjr vs edi0n
SM RU: Aeroblacktyl vs Nat
SM NU: Realistic Waters vs Garay oak
SM DOU: miltankmilk vs EmbCPT
ORAS OU: lighthouses vs baddummy
BW OU: Ojama vs ZoroDark
DPP OU: giara vs Void
ADV OU: dekzeh vs thelinearcurve
GSC OU: Century Express vs Earthworm
RBY OU: MetalGro$$ vs Bedschibaer



Ever Grande BIGs (7) vs Stark Sharks (5)
SM OU: Cdumas vs Tricking
SM OU: Sabella vs Tamahome
SM UU: Sage vs Lycans
SM RU: KW vs EviGaro
SM NU: Kushalos vs Teddeh
SM DOU: Ezrael vs fespy
ORAS OU: xray vs Znain
BW OU: FLCL vs Posho
DPP OU: soulgazer vs ToF
ADV OU: Golden Sun vs Kevin Garrett
GSC OU: Valentine vs Conflict
RBY OU: Nails vs Sceptross



Wi-fi Wolfpack (6) vs Team Raiders (6)
SM OU: Kickasser vs bro fist
SM OU: Charmflash vs Talah
SM UU: bugzinator vs Pak
SM RU: Welli0u vs Kingler12345
SM NU: Eternally vs SPACE FORCE meeps
SM DOU: Human vs Biosci
ORAS OU: TDK vs Trosko
BW OU: Sergi vs SoulWind
DPP OU: DeepBlueC vs roscoe
ADV OU: UD vs Jirachee
GSC OU: Fear vs Cased
RBY OU: The Idiot Ninja vs Hipmonlee



Circus Maximus Tigers (6) vs Cryonicles (6)
SM OU: Sacri' vs BHARATH_THEBEST
SM OU: Eternal Spirit vs Leru
SM UU: HarrisIsAwesome vs HT
SM RU: Pohjis vs Ajna
SM NU: Osh vs elodin
SM DOU: MajorBowman vs SMB
ORAS OU: reiku vs obii
BW OU: dice vs ABR
DPP OU: Bro Kappa vs Malekith
ADV OU: zf vs k3nan
GSC OU: d0nut vs Veteran In Love
RBY OU: Kaz vs Alexander.
Last edited by a moderator: