
Why is there so much cute Smeargle art smh
[OVERVIEW]
Smeargle fills a unique niche in the UU metagame as an entry hazard lead with access to sleep-inducing moves. It gets access to almost every move in the game, but subpar offensive stats relegate it to using passive moves. This isn't necessarily bad, however, as Smeargle makes for a great support Pokemon that can beat most other leads if you play it right. Smeargle faces some competition as a Sticky Web user from Shuckle, which has more bulk and has room to use a Mental Herb to dodge Taunt for one turn. However, Smeargle's higher Speed and access to Spore, Taunt, and Magic Coat are enough to differentiate itself from its competition and carve a decent niche for itself. Still, though its base 75 Speed isn't bad by any means, it causes Smeargle to get outsped by common offensive Pokemon such as Hydreigon, Salamence, and Mega Aerodactyl, which can limit Smeargle to setting up only one entry hazard because of its terrible defenses. Additionally, Smeargle is vulnerable to Taunt due to its passive nature, though Magic Coat mitigates this somewhat.
[SET]
name: Suicide Lead
move 1: Spore / Dark Void
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Taunt
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spore is useful to put opposing Pokemon to sleep, giving Smeargle more time to set up entry hazards. Dark Void can be used instead if you're worried about Grass-types such as Mega Abomasnow and Chesnaught or Overcoat users such as Mandibuzz and Escavalier, though the accuracy is off-putting. Stealth Rock secure KOs for offensive Pokemon and also gets residual damage on Flying-types and Levitate users, which can avoid other entry hazards. Sticky Web lowers the Speed of opposing grounded Pokemon, giving slower offensive Pokemon such as Chandelure and Hydreigon a chance to shine. Spikes is an option if you're not running a team that is centered around Sticky Web, as it gets more residual damage. Taunt is almost mandatory so that Smeargle can shut down Defoggers and not lose the entry hazards that it has worked hard to set up. Alternatively, Magic Coat can be used to reflect opposing entry hazards as well as Taunt, though forgoing Taunt causes Smeargle to get manhandled by Defoggers.
Set Details
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Maximum investment in Speed and a Timid nature are used to make Smeargle as speedy as possible. The rest of the EVs go into its HP, allowing it to take a few hits. Own Tempo is Smeargle's only usable ability. Focus Sash almost guarantees that Smeargle will set up an entry hazard and is pretty much mandatory because of its terrible defenses.
Usage Tips
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Smeargle should only be used on hyper offensive builds, as other team archetypes would generally prefer an entry hazard setter with more staying power. Smeargle is best used as a suicide lead to ensure that its Focus Sash will remain intact. When using Smeargle, you should aim to put the foe to sleep first and then set up the entry hazard that benefits you the most in that situation. Be sure to use Taunt if you predict a switch to a Defogger that is faster than Smeargle.
Team Options
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Taunt users such as Crobat and Mega Aerodactyl are highly recommended to help prevent Smeargle's entry hazards from being removed by Defog. Likewise, U-turn and Volt Switch users such as Hydreigon, Moltres, Mega Beedrill, and Cobalion can pivot into said Taunt users if needed, though a bit of prediction is required on the player's part. Wallbreakers such as Hydreigon, Haxorus, Entei, Nidoking, Heracross, and Chandelure appreciate the entry hazards that Smeargle provides, as it helps them net key OHKOs and 2HKOs and outrun faster threats. Likewise, sweepers such as Feraligatr, Salamence, Cobalion, and Venomoth also like being able to get some KOs they wouldn't normally get, as do cleaners such as Sharpedo, Yanmega, Mega Beedrill, and Choice Scarf Krookodile. Pokemon with the ability Defiant, such as Tornadus and Braviary, can switch into and take advantage of opposing Defog users, which is a great help for Sticky Web and other hazard-stacking teams. Smeargle should be paired with Pokemon that can switch into and threaten Pokemon looking to remove Smeargle's entry hazards; for example, Toxicroak can switch into and start setting up on Empoleon, while Tyrantrum and Mega Aerodactyl can take care of Crobat. Ghost-types such as Chandelure and Doublade also make for excellent teammates, as they are able to spinblock.
[STRATEGY COMMENTS]
Other Options
=============
Smeargle has a plethora of other options due to it learning almost every move in the game. Toxic Spikes can be used in the third slot on the main set if you feel as though your team needs it. Explosion makes Smeargle go out with a boom, which gives its team momentum and chip damage as well as blocking Defog and Rapid Spin for one turn. Smeargle can utilize Baton Pass to pass boosts from a move such as Swords Dance, Nasty Plot, Agility, or even Belly Drum to a teammate; however, this strategy is no longer as effective due to the Baton Pass clause. A combination of Endeavor and Extreme Speed can be used to KO leads or can even be saved for later in a match to act as a clutch check to setup sweepers if entry hazards are kept off of Smeargle's side of the field. Trick Room is a cool option for teams with slow and powerful Pokemon. Overheat can 2HKO Forretress, but it doesn't have much use outside of that. Rapid Spin could be used to remove entry hazards that are set up against Smeargle. If Smeargle has already done its job, Memento can provide a setup opportunity for a teammate, although Smeargle's low Speed means that it usually won't be able to pull it off. Mental Herb blocks Taunt from Pokemon such as Infernape and Azelf, though this compromises Smeargle's Focus Sash and it already gets access to Magic Coat. Whirlwind allows Smeargle to phaze Pokemon that get cheeky and try to use Smeargle as setup bait. Nuzzle allows Smeargle to paralyze and slow down faster Pokemon for its teammates, though it conflicts with Spore a little bit.
Checks and Counters
===================
**Magic Bounce**: Espeon and Mega Absol can bounce all of Smeargle's move back at itself, rendering it completely useless.
**Taunt Users**: Pokemon that carry Taunt such as Azelf, Infernape, Mega Aerodactyl, and Crobat can completely shut down Smeargle if it is not running Magic Coat and do anything they want from there.
**Entry Hazard Removal**: Once Smeargle has fainted, spinners such as Mega Blastoise and Defoggers such as Crobat and Empoleon can remove entry hazards from the field, although spinners need to be wary of Ghost-types.
**Non-Sucker Punch Priority Users**: Pokemon that carry priority moves that aren't Sucker Punch, such as Abomasnow, Arcanine, Infernape, Lucario, and Mamoswine, can pick off Smeargle and limit it to only setting up one entry hazard.
**Faster Pokemon**: Pokemon such as Roserade, Hydreigon, Salamence, and Cobalion can outspeed Smeargle and limit it to setting up one entry hazard. Roserade in particular can actually prevent Smeargle from setting any entry hazards up with Sleep Powder and proceed to 2HKO with Giga Drain, though Sleep Powder's accuracy is something to watch out for.
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