
HP: 55
Atk: 20
Def: 35
SpA: 20
SpD: 45
Spe: 75
Abilities:
Own Tempo - Prevents confusion.
Technician - Moves with 60 Base Power or less do 50% more damage.
Moody (Dream World) - Boosts a random stat by 2 stages and lowers a random stat by 1 stage at the end of each turn.
GBU Doubles
Smeargle @ Focus Sash / Choice Scarf
252 HP / 6 Def / 252 Spe
Timid Nature
Ability: Own Tempo
- Dark Void
- Detect
- Follow Me
- Fake Out / Magic Coat
Probably Smeargle's best set. For the most part the point of this set is to put both opposing Pokemon to Sleep while your teammate sets up or kills stuff with powerful attacks.
Follow Me makes Smeargle an excellent partner for any set-up Pokemon or Trick Roomer, as seen in the VGC 2009 and 2010 metagames where he was often paired with Pokemon such as Dusknoir and Dialga, respectively. Magic Coat is useful for reflecting opposing Smeargle's Dark Voids, as it protects your teammate from falling asleep and reflects it back to both of your opponents Pokemon. Magic Coat is also useful for reflecting Taunt, which clearly shuts this set down completely. Choice Scarf is also an option if the player is looking to get off a quick Dark Void and then switch out, in which case one could use Trick over Follow Me.
Of course, Smeargle can also utilize the ability Moody very well. This strategy is rather hit or miss, but with the right boosts and a bit of luck it can sweep teams. Using Moody, the player will probably want to have some way of directly dealing damage with Smeargle, otherwise their opponent could just gang up on the rest of the players team and then Smeargle would be left a sitting duck. Stored Power would work to deal some good damage once you have enough boosts. Baton Pass would also be good, as it lets Smeargle pass the boosts to a more useful Pokemon.
Galvantula would be an interesting partner for Smeargle. The strategy would be Smeargle using Protect Turn 1 while Galvantula uses Electroweb to lower the Speed of both opposing Pokemon. On the following turn, Smeargle outruns both opposing Pokemon and uses Dark Void without the possibility of Chesto or Lum berries interfering with his plans thanks to Unnerve. Of course, you'd have to find a way to keep Galvantula alive for the first turn which could be challenging as it is quite frail. Charti Berry would probably be most effective, as Rock Slide is probably the move that will be threatening Galvantula the most on Turn 1.
Feel free to discuss the strategies I've shared or post your own!
