just getting this up for now before i forget
Overview
########
- slowbro is a solid defensive threat in the metagame with great defensive bulk and typing that let it handle a ton of threats in the metagame eg zard x, keldeo, lando-t, non-gk gross, av azu, mega lopunny, talonflame, mamoswine, etc
- regen + slack off makes it extremely easy to keep healthy and a nice defensive pivot
- megabro has base 180 defense which lets it take basically zero from the majority of physical attackers while being able to set up and sweep with cm, enhanced by an ability that makes it immune to crits and regen as long as it is unevolved, a fearsome sweeper
- wide movepool gives it a ton of options to tackle different foes
Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Psyshock / Iron Defense
move 4: Slack Off
ability: Regenerator
item: Slowbronite
nature: Bold
evs: 252 HP / 80 Def / 176 SpD
Moves
========
- cm boosts slowbro's weaker sdef which with its ridiculous defense makes it really difficult to break while making 130 satk scalds really hurt
- scald is standard stab with a useful burn chance that can cripple physical attackers and get useful chip damage on a lot of pokemon
- psyshock hits cm clefable, subcm keldeo, amoonguss, mega venusaur, non-toxic chansey, mega altaria (so heal bell dd variants can't just set up and beat it), manaphy (beating cm and non-eball tg variants with ease), normal gyara subs, azu (so bd can't just set up if it avoids a scald burn), crocune, and random water immune stuff like gastro that's run just for mega slowbro
- by forgoing psyshock for iron defense, some coverage is lost but this makes slowbro much more of an impenetrable tank, as iron defense makes it pretty much impossible to break on the physical side espec in regards to boosters, setting up on sd bisharp and dd altaria for instance
- slack off is just reliable recovery to keep slowbro healthy
Set Details
========
- evs assure lo diggersby doesn't 2hko with return after rocks and by extension ohko with +2 return while providing a healthy amount of special bulk to take on special attackers like latios, keldeo, and with cm boosts even some mons with super effective stabs
- alt spread of 252 HP / 148 Def / 108 SpD assures latios doesn't ohko with draco after rocks and keldeo doesn't 2hko with specs hydro after rocks
- regen keeps slowbro healthy until it mega evolves and lets it pivot like normal bro except without lefties recovery
Usage Tips
========
- wait to mega until late-game so that slowbro can pivot around and keep regen unless there's some threat that you really need the outrageous physical bulk afforded by megaing for
- when its counters are out of the way, set it up on things like lopunny, megagross, keldeo, etc basically any threat that can't break it
- make sure you scout opp slowbro/chansey/gliscor/etc for toxic before setting up only to be cripple by the status
Team Options
========
- general status absorber type mons like ph gliscor, clefable, and chansey are useful partners for this set, unaware clef is a great partner on balanced squads with heal bell to get rid of status inflicted on slowbro so it doesn't have to care so much about things like heatran that it can beat, but will cripple it with a status
- things to deal with sd bisharp, keldeo is a great example as are scarftar/phys def gliscor/chesnaught
- checks to common electrics/grasses (thund, manec, msceptile, breloom, etc) that can be annoying for this set, the best examples are mixed def clef, celebi, ferro, and tran
- celebi is also a great partner on the whole because it can function as a status absorber and deals with tg rd eball manaphy, just gotta cover that bisharp weakness though slowbro doesn't care too much about bisharp because even adamant lo knock off doesn't 2hko
- smth for gar, sdef gliscor and scarftar are the best choices
Defensive
########
name: Defensive
move 1: Scald
move 2: Toxic / Thunder Wave
move 3: Psyshock / Foul Play / Fire Blast / Ice Beam
move 4: Slack Off
ability: Regenerator
item: Leftovers
nature: Bold
evs: 252 HP / 232 Def / 24 SpD
Moves
========
- scald is a great, spammable stab move with a useful burn chance that can cripple physical attackers
- second slot is pick a status: toxic cripples cm megabro, zard x, and various defensive type of switch-ins
- twave is a more direct way of stopping dders and speed-reliant pokemon from getting anything done but doesn't prevent dd zard x from beating it unless you have foul play or other ways of revenging/deal with it
- third slot is basically whatever utility offensive move you need to cover threats
- foul play punishes zard x extremely well in addition to mons like subdd normal gyara, latios, kyub, bd azu (sort of), mega gallade, weakened dragonite (it does a bit over half to +1 dnite, and pinsir trying to avoid a scald burn and set up to kill at +2
- psyshock punishes keldeo trying to fish for a scald burn and hits subcm keldeo while breaking normal gyara subs and threatening amoonguss/venusaur
- fire blast hits ferro, zor, skarm that want to defog, and bisharp (scald hurts this but fire blast does way more)
- ice beam can help cover a gliscor weakness and hits dragonite, offensive dd mega alt, latios, mega sceptile, and sd chomp
- slack off provides crucial reliable recovery that ensures slowbro can keep itself healthy consistently, especially in combination with regen + lefties
Set Details
========
- ev spread lives 2 keld hydros after rocks while being as physically bulky as possible
- can run slowbronite for added physical bulk, run 252 HP / 176 Def / 80 SpD for the same spdef benchmark if so or 252 HP / 148 Def / 108 SpD to avoid the ko from latios draco after rocks
- regen lets slowbro keep itself healthy with much greater ease
Usage Tips
========
- basically to be played as a defensive pivot, bring it into w/e threats keld, zard x, lop, etc
- proceed to fire off a scald or status as the opponent switches out
- if slowbro gets to low (ie in 2hko range after regen or w/e) then go for slack off
Team Options
========
- mostly stuff to deal with latis, elecs, grasses, gar, gyara, bisharp, and clef
- mixed def clef is a great partner because it deals with latis, the most common elecs (thund/manec/raikou), and msceptile
- scarftar matches up well against gar/latis (pursuit trapping them) while checking bisharp with scarf superpower and checking all of the elecs to some degree at the least
- if not running psyshock, a secondary answer to keldeo that can deal with subcm; latios is probably the best example, but stuff like celebi and unaware clefable also work
- for latis: tran, ferro, scarftar, and megagross (espec suit) are some other good choices to deal with them
Offensive Tank
########
name: Offensive Tank
move 1: Scald
move 2: Fire Blast / Psychic
move 3: Ice Beam / Grass Knot / Psychic
move 4: Slack Off
ability: Regenerator
item: Slowbronite
nature: Modest
evs: 252 HP / 40 Def / 216 SpA
Moves
========
- scald is the main spammable stab, burns stuff and hits p hard off 130 satk etc
- fire blast hits ferro, zor, and bisharp while also providing useful super effective coverage on stuff like magnezone, amoonguss, and breloom
- ice beam hits dragons mainly latis dnite alt as well as preventing chomp from even getting in any damage with boosted eqs and hitting msceptile
- alternate coverage slashes:
-- psychic is a strong stab that is particularly useful vs waters (subcm keldeos, rotom-w, normal gyara, mola, azu) and certain grasses (amoon and venu)
-- gk hits opp slowbros, gyara (espec mega), and subcm keld
- slack off keeps bro healthy
Set Details
========
- evs avoid the 2hko zard x dclaw
- regen is preferred as it allows slowbro to function as a more effective pivot if the game calls for it
- can throw in 80 sdef evs to avoid the 2hko from specs keld hydro after rocks if it's especially necessary
Usage Tips
========
- unlike other megabro sets, should typically be mega evolved earlier on to take advantage of the great power this set possesses, as well as gain the physical bulk that base form slowbro doesn't really have as much of with this spread
- usually you want to fire off scalds right off the bat for some damage and the potential to burns things the foe wants to switch into slowbro
- in some scenarios it's advised to predict switches with the coverage moves eg against rotom with psychic, latios with ice beam, etc in order to exert pressure
Team Options
========
- fits nicely on balanced and bulky offense where you want the defensive capabilities of slowbro but appreciate the coverage/luring capability more as opposed to sweeping potential
(rest c/p'd from other sets)
- gyara check eg ferro, keldeo, chesnaught; keld synergizes well in general because it resists dark (even though this set cares much less about this because it walls bisharp in ttar)
- checks to common electrics/grasses (thund, manec, msceptile, breloom, etc) that can be annoying for this set, the best examples are mixed def clef, celebi, ferro, and tran
- celebi is also a great partner on the whole because it can function as a status absorber and deals with tg rd eball manaphy, just gotta cover that bisharp weakness though slowbro doesn't care too much about bisharp because even adamant lo knock off doesn't 2hko
- smth for gar, sdef gliscor and scarftar are the best choices
Other Options
########
- resttalk mega cm
- rest no sleep talk on cm sets
- oblivious for taunters
- normal bro w/ cm
- av
- trick room (either standalone or semi/dedicated tr teams
Checks & Counters
########
(for mega)
- electrics eg mane, raikou, thundurus, specs zone
- dd heal bell mega altaria
- subdd mega gyarados
- cm sp clefable (for non-psyshock versions) and cm unaware for all
- opp toxic slowbro
- tg eball manaphy
- cb tar
- mew
- np celebi
- mega sceptile
- heal block latios
- bug bite mzor as long as it avoids the burn
- mpedo
- random toxics work p well in general in terms of crippling it, examples: tran, lop, spdef drill, gliscor, jirachi, chansey, klefki, cress, mola, fat chomp
- offensive pressure to stop it from setting up, putting a decent dent in it with something that can 2hko but not live an attack -> killing it off with something else that couldn't break it at full health
(additional things that deal with normal bro)
- mons that don't mind status much, espec things like chansey and clefable
- latios
- bulky grasses espec celebi/amoon/venu
- bisharp
- cb/bd azu though it doesn't like burns
Overview
########
- slowbro is a solid defensive threat in the metagame with great defensive bulk and typing that let it handle a ton of threats in the metagame eg zard x, keldeo, lando-t, non-gk gross, av azu, mega lopunny, talonflame, mamoswine, etc
- regen + slack off makes it extremely easy to keep healthy and a nice defensive pivot
- megabro has base 180 defense which lets it take basically zero from the majority of physical attackers while being able to set up and sweep with cm, enhanced by an ability that makes it immune to crits and regen as long as it is unevolved, a fearsome sweeper
- wide movepool gives it a ton of options to tackle different foes
Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Psyshock / Iron Defense
move 4: Slack Off
ability: Regenerator
item: Slowbronite
nature: Bold
evs: 252 HP / 80 Def / 176 SpD
Moves
========
- cm boosts slowbro's weaker sdef which with its ridiculous defense makes it really difficult to break while making 130 satk scalds really hurt
- scald is standard stab with a useful burn chance that can cripple physical attackers and get useful chip damage on a lot of pokemon
- psyshock hits cm clefable, subcm keldeo, amoonguss, mega venusaur, non-toxic chansey, mega altaria (so heal bell dd variants can't just set up and beat it), manaphy (beating cm and non-eball tg variants with ease), normal gyara subs, azu (so bd can't just set up if it avoids a scald burn), crocune, and random water immune stuff like gastro that's run just for mega slowbro
- by forgoing psyshock for iron defense, some coverage is lost but this makes slowbro much more of an impenetrable tank, as iron defense makes it pretty much impossible to break on the physical side espec in regards to boosters, setting up on sd bisharp and dd altaria for instance
- slack off is just reliable recovery to keep slowbro healthy
Set Details
========
- evs assure lo diggersby doesn't 2hko with return after rocks and by extension ohko with +2 return while providing a healthy amount of special bulk to take on special attackers like latios, keldeo, and with cm boosts even some mons with super effective stabs
- alt spread of 252 HP / 148 Def / 108 SpD assures latios doesn't ohko with draco after rocks and keldeo doesn't 2hko with specs hydro after rocks
- regen keeps slowbro healthy until it mega evolves and lets it pivot like normal bro except without lefties recovery
Usage Tips
========
- wait to mega until late-game so that slowbro can pivot around and keep regen unless there's some threat that you really need the outrageous physical bulk afforded by megaing for
- when its counters are out of the way, set it up on things like lopunny, megagross, keldeo, etc basically any threat that can't break it
- make sure you scout opp slowbro/chansey/gliscor/etc for toxic before setting up only to be cripple by the status
Team Options
========
- general status absorber type mons like ph gliscor, clefable, and chansey are useful partners for this set, unaware clef is a great partner on balanced squads with heal bell to get rid of status inflicted on slowbro so it doesn't have to care so much about things like heatran that it can beat, but will cripple it with a status
- things to deal with sd bisharp, keldeo is a great example as are scarftar/phys def gliscor/chesnaught
- checks to common electrics/grasses (thund, manec, msceptile, breloom, etc) that can be annoying for this set, the best examples are mixed def clef, celebi, ferro, and tran
- celebi is also a great partner on the whole because it can function as a status absorber and deals with tg rd eball manaphy, just gotta cover that bisharp weakness though slowbro doesn't care too much about bisharp because even adamant lo knock off doesn't 2hko
- smth for gar, sdef gliscor and scarftar are the best choices
Defensive
########
name: Defensive
move 1: Scald
move 2: Toxic / Thunder Wave
move 3: Psyshock / Foul Play / Fire Blast / Ice Beam
move 4: Slack Off
ability: Regenerator
item: Leftovers
nature: Bold
evs: 252 HP / 232 Def / 24 SpD
Moves
========
- scald is a great, spammable stab move with a useful burn chance that can cripple physical attackers
- second slot is pick a status: toxic cripples cm megabro, zard x, and various defensive type of switch-ins
- twave is a more direct way of stopping dders and speed-reliant pokemon from getting anything done but doesn't prevent dd zard x from beating it unless you have foul play or other ways of revenging/deal with it
- third slot is basically whatever utility offensive move you need to cover threats
- foul play punishes zard x extremely well in addition to mons like subdd normal gyara, latios, kyub, bd azu (sort of), mega gallade, weakened dragonite (it does a bit over half to +1 dnite, and pinsir trying to avoid a scald burn and set up to kill at +2
- psyshock punishes keldeo trying to fish for a scald burn and hits subcm keldeo while breaking normal gyara subs and threatening amoonguss/venusaur
- fire blast hits ferro, zor, skarm that want to defog, and bisharp (scald hurts this but fire blast does way more)
- ice beam can help cover a gliscor weakness and hits dragonite, offensive dd mega alt, latios, mega sceptile, and sd chomp
- slack off provides crucial reliable recovery that ensures slowbro can keep itself healthy consistently, especially in combination with regen + lefties
Set Details
========
- ev spread lives 2 keld hydros after rocks while being as physically bulky as possible
- can run slowbronite for added physical bulk, run 252 HP / 176 Def / 80 SpD for the same spdef benchmark if so or 252 HP / 148 Def / 108 SpD to avoid the ko from latios draco after rocks
- regen lets slowbro keep itself healthy with much greater ease
Usage Tips
========
- basically to be played as a defensive pivot, bring it into w/e threats keld, zard x, lop, etc
- proceed to fire off a scald or status as the opponent switches out
- if slowbro gets to low (ie in 2hko range after regen or w/e) then go for slack off
Team Options
========
- mostly stuff to deal with latis, elecs, grasses, gar, gyara, bisharp, and clef
- mixed def clef is a great partner because it deals with latis, the most common elecs (thund/manec/raikou), and msceptile
- scarftar matches up well against gar/latis (pursuit trapping them) while checking bisharp with scarf superpower and checking all of the elecs to some degree at the least
- if not running psyshock, a secondary answer to keldeo that can deal with subcm; latios is probably the best example, but stuff like celebi and unaware clefable also work
- for latis: tran, ferro, scarftar, and megagross (espec suit) are some other good choices to deal with them
Offensive Tank
########
name: Offensive Tank
move 1: Scald
move 2: Fire Blast / Psychic
move 3: Ice Beam / Grass Knot / Psychic
move 4: Slack Off
ability: Regenerator
item: Slowbronite
nature: Modest
evs: 252 HP / 40 Def / 216 SpA
Moves
========
- scald is the main spammable stab, burns stuff and hits p hard off 130 satk etc
- fire blast hits ferro, zor, and bisharp while also providing useful super effective coverage on stuff like magnezone, amoonguss, and breloom
- ice beam hits dragons mainly latis dnite alt as well as preventing chomp from even getting in any damage with boosted eqs and hitting msceptile
- alternate coverage slashes:
-- psychic is a strong stab that is particularly useful vs waters (subcm keldeos, rotom-w, normal gyara, mola, azu) and certain grasses (amoon and venu)
-- gk hits opp slowbros, gyara (espec mega), and subcm keld
- slack off keeps bro healthy
Set Details
========
- evs avoid the 2hko zard x dclaw
- regen is preferred as it allows slowbro to function as a more effective pivot if the game calls for it
- can throw in 80 sdef evs to avoid the 2hko from specs keld hydro after rocks if it's especially necessary
Usage Tips
========
- unlike other megabro sets, should typically be mega evolved earlier on to take advantage of the great power this set possesses, as well as gain the physical bulk that base form slowbro doesn't really have as much of with this spread
- usually you want to fire off scalds right off the bat for some damage and the potential to burns things the foe wants to switch into slowbro
- in some scenarios it's advised to predict switches with the coverage moves eg against rotom with psychic, latios with ice beam, etc in order to exert pressure
Team Options
========
- fits nicely on balanced and bulky offense where you want the defensive capabilities of slowbro but appreciate the coverage/luring capability more as opposed to sweeping potential
(rest c/p'd from other sets)
- gyara check eg ferro, keldeo, chesnaught; keld synergizes well in general because it resists dark (even though this set cares much less about this because it walls bisharp in ttar)
- checks to common electrics/grasses (thund, manec, msceptile, breloom, etc) that can be annoying for this set, the best examples are mixed def clef, celebi, ferro, and tran
- celebi is also a great partner on the whole because it can function as a status absorber and deals with tg rd eball manaphy, just gotta cover that bisharp weakness though slowbro doesn't care too much about bisharp because even adamant lo knock off doesn't 2hko
- smth for gar, sdef gliscor and scarftar are the best choices
Other Options
########
- resttalk mega cm
- rest no sleep talk on cm sets
- oblivious for taunters
- normal bro w/ cm
- av
- trick room (either standalone or semi/dedicated tr teams
Checks & Counters
########
(for mega)
- electrics eg mane, raikou, thundurus, specs zone
- dd heal bell mega altaria
- subdd mega gyarados
- cm sp clefable (for non-psyshock versions) and cm unaware for all
- opp toxic slowbro
- tg eball manaphy
- cb tar
- mew
- np celebi
- mega sceptile
- heal block latios
- bug bite mzor as long as it avoids the burn
- mpedo
- random toxics work p well in general in terms of crippling it, examples: tran, lop, spdef drill, gliscor, jirachi, chansey, klefki, cress, mola, fat chomp
- offensive pressure to stop it from setting up, putting a decent dent in it with something that can 2hko but not live an attack -> killing it off with something else that couldn't break it at full health
(additional things that deal with normal bro)
- mons that don't mind status much, espec things like chansey and clefable
- latios
- bulky grasses espec celebi/amoon/venu
- bisharp
- cb/bd azu though it doesn't like burns
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