[SET]
name: Specially Defensive (Poison)
move 1: Poison Jab
move 2: Crunch
move 3: Sucker Punch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Skuntank fills a very important role on Poison teams by packing a much-desired Psychic immunity, which allows it to switch into Psychic-type moves from many common threats such as Greninja, Flutter Mane, and Hatterene. It proceeds to force them out with its hard hitting Poison Jab-which can spread poison around, while Sucker Punch picks them off should they be weakened enough. Protect is also very valuable in scouting their coverage moves, letting Skuntank accumulate Black Sludge recovery, and stalling out poison damage. Aftermath punishes contact attackers like Kingambit and Azumarill, which allows teammates such as Toxicroak to safely come in and finish them off. Skuntank can run Play Rough to threaten common Dark-types of the metagame, such as Chien-Pao and Hydreigon.
Physically defensive Amoonguss and Toxapex are valuable teammates that deal with the physical attackers that threaten Skuntank, like Mimikyu, Quaquaval, and Dondozo. Amoonguss also deals with threatening Ground-types such as Great Tusk, Quagsire, and Sandy Shocks thanks to its good bulk, Grass-type STAB move, and Ground neutrality. Toxapex, on the other hand, deals with threats like Chien-Pao, Cloyster, and Scizor with Infestation and Haze while laying down Toxic Spikes. Specially defensive Clodsire complements Skuntank by dealing with special attackers it can't handle by itself, such as Gholdengo, Magnezone, and Volcarona. Iron Moth deals with the multitude of Steel-types like Gholdengo, Iron Treads, and Corviknight that Skuntank can't do much against. Corrosion Glimmora and Salazzle help cripple Steel-types and opposing Poison-types with Toxic, with each also providing different utilities; Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin, which allows Skuntank to come in safely, while Salazzle's Encore acts as a counterplay against powerful setup sweepers such as Volcarona and Kingambit.
[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Poison analysis by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[royalfluxh, 493260]]
name: Specially Defensive (Poison)
move 1: Poison Jab
move 2: Crunch
move 3: Sucker Punch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Skuntank fills a very important role on Poison teams by packing a much-desired Psychic immunity, which allows it to switch into Psychic-type moves from many common threats such as Greninja, Flutter Mane, and Hatterene. It proceeds to force them out with its hard hitting Poison Jab-which can spread poison around, while Sucker Punch picks them off should they be weakened enough. Protect is also very valuable in scouting their coverage moves, letting Skuntank accumulate Black Sludge recovery, and stalling out poison damage. Aftermath punishes contact attackers like Kingambit and Azumarill, which allows teammates such as Toxicroak to safely come in and finish them off. Skuntank can run Play Rough to threaten common Dark-types of the metagame, such as Chien-Pao and Hydreigon.
Physically defensive Amoonguss and Toxapex are valuable teammates that deal with the physical attackers that threaten Skuntank, like Mimikyu, Quaquaval, and Dondozo. Amoonguss also deals with threatening Ground-types such as Great Tusk, Quagsire, and Sandy Shocks thanks to its good bulk, Grass-type STAB move, and Ground neutrality. Toxapex, on the other hand, deals with threats like Chien-Pao, Cloyster, and Scizor with Infestation and Haze while laying down Toxic Spikes. Specially defensive Clodsire complements Skuntank by dealing with special attackers it can't handle by itself, such as Gholdengo, Magnezone, and Volcarona. Iron Moth deals with the multitude of Steel-types like Gholdengo, Iron Treads, and Corviknight that Skuntank can't do much against. Corrosion Glimmora and Salazzle help cripple Steel-types and opposing Poison-types with Toxic, with each also providing different utilities; Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin, which allows Skuntank to come in safely, while Salazzle's Encore acts as a counterplay against powerful setup sweepers such as Volcarona and Kingambit.
[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Poison analysis by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[royalfluxh, 493260]]
Last edited: