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One day in the past I threw up a 2v2 singles battle to try and prove that no decay on stat boosters happen. Deck of all people accepted. He let me set up my strategy of using Power Lens Volbeat to Baton Pass a +6 SpA Boost to a Special Attacker with Giga Drain and demolish him. What does this have to do with Skill Swap? This battle was the first instance of Skill Swap being used to "steal an ability". I objected but he said no and force implemented it to "benefit Levitate Pokémon" or something. And the rest is history. Now said ability to steal abilities has now been thrust into the policy spotlight. Why? Read the quotes:
Let's see if I can make a post here that isn't just me complaining.
Currently, Skill Swap is as follows:
DAT said:Skill Swap: The user fires up to three beams that connect with the target(s). Each beam switches one of the user's Abilities with one of the target's. Each beam must be resolved fully before the next beam may be processed. If the match rules include All Abilities, and the user has less than three (3) Abilities, they may elect to give their targets nothing in exchange for the stolen Ability. When a Pokemon affected by Skill Swap leaves play, their Abilities are restored to normal.
I have a problem with this for several reason. First, this effect lasts until the opposing Pokemon switches out, which isn't always an option for that player (i.e. if that's their last Pokemon), whereas a lot of permanent effects in the games are given temporary ones in ASB. Second, lets look at some of the more prominent Skill Swappers:
Gardevoir
Gallade
Gengar
There are many others, but these are the main ones. Every one of these Pokemon is a high tier threat, and have an ability they won't mind giving up in exchange for an ability, with the exception of Gengar. Which brings me to my third point, if you have less than three abilities in an All Abilities (and let's be honest, when was the last time you saw a One Ability match?) then you get to outright take an ability from your opponent for nothing in return. In one move. Not only is this effect not present in the games but it becomes exceptionally strong if you end up, say, with a Gengar vs Mega Kangaskhan matchup and you steal Scrappy (causing his attacks to potentially miss) and Parental Bond. And then Gengar Mega Evolves to ruin your day.
I think these reasons are sufficient to put this move under the magnifying lens.
RE Above: "Deck"
I do not see much of an issue with it however.
- I really don't think adding a duration to Skill Swap would be an altogether bad thing. Lots of other things that are permanent in game have a duration here in ASB.
About Maxim's Skill Swap issue: There's one nitpick I have about the "3 Abilities maximum" part, which basically got thrown out of the window with the advent of, let's say, Hyper Cutter / Intimidate / Sheer Force / Huge Power Mega-Mawile. In fact, Basculin was hipster long before Megas exist. Also, aside from the prime abusers Maxim mentioned, most of the Skill Swappers in-catridge already has decent abilities, except maybe a couple who had nothing but Levitate. I'd suggest that you absolutely need to trade one Ability for another to avoid these "I'll just take your Ability and give nothing back" scenarios as a slight nerf, but deadfox's suggestion seems pretty okay too. Support for Discussion.
So what do with regards to Skill Swap? Do nothing? Remove the Steal Ability bit? Add a duration which I think is really unrealistic for flavour-based reasons? Anything else no one has thought of?
Well that is why this thread exists. Time to discuss Skill Swap I guess?