
Rain has always been an interesting format in XY / ORAS OU due to the weather nerf and pokemon in the tier that control weather like Hippowdon and Charizard Y. I have only played this team style once and I was somewhat effective with a standard team so after a while I went back and built a proper team after some inspiration of helping a new user with his team. Well without further ado I bring you,
Silence in the Rain.










So when building a rain team you get the standard Politoed any call it rain. But getting back into the format there is always a few problems like... How do I beat steel types without a fire-type? I'm pointing fingers at you scizor. Well with the rise of Mega Medicham and usually fitting onto HO teams I thought of giving it shot after seeing that Mega Swampert didn't do what I hoped it would accomplish. OHKO Mega Scizor after a some spikes support. As well as actually shooting someone in the heart anytime it hits something that isn't suppose to take an HJK.




After you have established your Politoed it becomes obvious that there will be some rain abusers so putting together the cliche Kabutops + Kingdra core was a brain dead task.





To get Mega-Medicham's job done I had stated that Spike support was needed as being able to take advantage of Fire be nerfed while inside rain meant ferrothorn had one less weakness providing an excellent pivot for the team.






Tornadus appreciates rain a lot due to being able to spam Hurricane while rain is active but is also just a generally fast mon with nice pivots for the team as well as being able to Knock Off and also U-turn with it's amazingly good Regenerator ability.






After realization that Flying types have a field day I decided to add Raikou to the team help out with the resistances and it also helps relieve a bunch of work off of one pokemon. Tornadus carried to much wait having to sponge to many hits, stay healthy, get necessary knock offs etc.






Klefki was replaced for Ferrothorn as Ferrothorn often lost momentum and Klefki did the same thing and more making it far more versatile than Ferrothorn and allowing the stress of not giving up to much by going into Ferrothorn. It also adds another bird resist.






The final product. Since Ferrothorn was replaced I didn't have any type of grass move on the team and that set me back a bit until I replaced Kingdra for Ludicolo. It gives me a reliable grass STAB as well as a somewhat better ground switch in.






Tornadus was recruited back onto the team after testing the Life Orb set recommended by BreloomMyHomie. It helps check grass types that Raikou didn't, helps removes items and is a reliable U-turner who also benefits from the rain.



Downpour (Politoed) (F) @ Damp Rock
Ability: Drizzle
Shiny: yes
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest
The spread allows me to outspeed Jolly max speed Azumarill so if it is needed I can encore it after a Belly Drum. The rest goes into special defense allowing Politoed to fend off Mega Charizard Y, Gengar, and Alakazam easier. Toxic can help break down walls like Slowbro and Rotom Wash. Rest is to keep Politoes alive so it can at least switch in mid to late game and bring up the rain.
Tips:
If Politoed has at least put a Toxic on everything it needs to it can be a smart play to sacrifice it to a move that will kill so the next pokemon that comes in will have a maximum amount of rain turns to play around with.
Politoed should never be intentionally sacrificed if the opponent has any weather setter or if the opponent has a Charizard that hasn't mega evolved.


無言の殺人者 (Medicham) (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Thunder Punch
- Fake Out / Ice Punch
This set is pretty standard with the exception of Ice Punch being switched with Thunder Punch to hit things such as Skarmory, Slowbro, Talonflame on a switch etc. This set reaches a max speed of 328. Unfortunately Medicham won't be able to OHKO Offensive Lando, Bulky Chomp, or Gliscor unless Fake Out was switched out for Ice Punch hence the slash to mark that it is an option.
Tips:
There is no drawbacks to Medicham mega evolving so any chance that is available make sure to take it.
Medicham was choosen specifically for Sczior so here all the calcs
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Mega Scizor: 264-312 (76.7 - 90.6%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Mega Scizor: 264-312 (76.7 - 90.6%) -- 25% chance to OHKO after 1 layer of Spikes
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Mega Scizor: 264-312 (76.7 - 90.6%) -- 50% chance to OHKO after 2 layers of Spikes
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Mega Scizor: 264-312 (76.7 - 90.6%) -- guaranteed OHKO after 3 layers of Spikes


They call me Tops (Kabutops) (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- Aqua Jet
Kabutops forms the first part of my Swift Swim offensive core being able to sweep after Swords Dance. Kabutops carries 2 Ultra Powerful STABs as well as a priority move for clean up. Swords Dance should be used when there are no threats left like Venusaur that can wall it.
Tips:
Kabutops has decent defense stat so use that to your advantage when setting up. Kabutops also hates status so try to use Politoed as a sponge for Kabutops.
If a Mew ever switches into Kabutops it's safe to assume it is some jank scarf Drain Punch or TBolt or something out of the ordinary.


Pianta (Ludicolo) (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Giga Drain
- Ice Beam
- Focus Blast
Ludicolo forming the special attacker of the Swift Swim core provides the coverage that my team lack before and that was being able to hit bulky water types and it also gives my team a good Ground resistance as well as another Water Resistance that strangely this team lacks. Focus Blast and Ice Beam help Ludicolo fend off threats like Landorus-T and Garchomp and Focus Blast hits Bisharp and Lopunny.
Tips: Ludicolo supports Kabutops as if it was his other half. Use Ludicolo to help get the threats that hurt Kabutops sweep.



KKKeys (Klefki) (M) @ Rocky Helmet / Shed Shell
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play
Klefki is the Spiker of the team as well as a somewhat decent Physical Wall. Since it is going to be sponging physical hits I decided Rocky Helmet would be a good idea allowing me break a potential on Excadrill or making Flare Blitz damage from Charizard X and Talonflame have a higher reward for me. Magnet Rise is also an interesting option but it keeps Excadrill and Charizard from using Earthquake which are moves that don't make contact thus not provoking the Rocky Helmet. Rain also helps Klefki substantially for getting damage out.
252+ Atk Talonflame Flare Blitz vs. 248 HP / 252 Def Klefki in Rain: 132-156 (41.6 - 49.2%) -- guaranteed 3HKO
+1 252- Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252 Def Klefki in Rain: 294-348 (92.7 - 109.7%) -- 56.3% chance to OHKO
Klefki can also run Shed Shell which helps with Gothitelle, Dugtrio, Magnezone and Magneton allowing spikes and to come in later and spread paralysis.


Larry Bird (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Tornadus was reccomended by BreloomMyHomie to replace Raikou. Tornadus adds a great offensive threat that appreciates rain due to the fact that Hurricane which is IMO is Tornadus's best move. It helps support rain teams a lot due to the fact that it can take out grass types which is the number 1 threat to rain based teams. Also being a reliable pivot who can smack pokemon like Heatran and Alakazam is great as well. It can use U-turn to gain momentum as well a take some hits due to Tornadus's amazingly present bulk.
Tips:
Tornadus can be a good sponge for the team as it is not a sweeper but a good attacker with U-turn plus regenerator. Tornadus's should never be intentinally sacrificed until all grass types are gone. If Tornadus gets weakened try finding moments to switch it in and switch back out.


Hyper Offense

Bulky Offense

Stall

Semistall

Rain

Sun

Sand















The team itself acts very solid and obviously has it's weaknesses but there are a lot of minor tweaks that can be made (I'll have some options I have come up with down below) but i do have some shoutouts that need to be made.
ong1324 - When I was rating his RMT it hit me what I needed to finish my team.
teal6 & FlamingVictini - after seeing their teams it made me want to start making really good RMTs again.
They call me Tops - He's a friend of mine and a youtuber so if you want to check him out
https://www.youtube.com/channel/UCtsh_i56gp5R_eyNnu56iiA
No he didn't pay me to say this
Importables:
V1: http://pastebin.com/KgE9SVEn
V2: http://pastebin.com/wM0RKLax
Any suggestions are appreciated and I hope you all have a nice day.
Any suggestions are appreciated and I hope you all have a nice day.
Last edited: