Pet Mod Set In Stone (Phase 2: Slate 7)

New slate tomorrow or wait for coding?

  • Continue with Slates

    Votes: 5 100.0%
  • Wait until DragonHeaven is updated

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .
Slate 3 Winners! On Time!

ItzaDelta Set #1 & IceLevelIncarnate Set #2- The winner is flareth13 's Wrestlspur!
Name: Wrestlspur (Wrestler + Spur)
Type: Normal/Fighting
Viable Abilities: Technician, Iron Barbs
Flavor Abilities: Iron Fist
Stats: 85/110/100/60/75/100 (BST 530)
Viable Moves: Fake Out, Storm Throw, U-Turn, Body Slam, Baneful Bunker, Beak Blast, Roost, Taunt +Quick Attack, Rapid Spin, Metal Claw, Bullet Punch
Flavor Moves: Axe Kick, Brick Break, Crush Claw, Darkest Lariat, Focus Punch, Gen 9 Universals, Iron Head, Iron Tail, Lash Out, Mega Kick, Mega Punch, Power Shift, Throat Chop
Description: Technician-Boosted Hazard Clearing and Priority.

Fragmented Set #2 & PalpitoadChamp Set #1- The winner is MegaFlareon 's Dirtle!
Name: Dirtle
Type: Water/Ground
Viable Abilities: Compound Eyes, Rattled, Justified
Stats: 79 HP / 83 Atk / 101 Def / 107 SpA / 89 SpD / 71 Spe [BST: 530]
Viable Moves: Rapid Spin, Parting Shot, Hydro Pump, Sandsear Storm, Stored Power, Work Up, Protect, Liquidation
Flavor Moves: Water Gun, Bite, Mud Shot, Mud Slap, Muddy Water, Water Pulse, Brick Break, Rain Dance
Description: A bulky offensive Rapid Spinner with setup and pivoting capabilities. Water/Ground typing is useful since it provides it with a Stealth Rock resistance while also being able to block Electric-types without Grass coverage. Its well-rounded stats make it customizable to run different sets, either offensive or defensive.

Ema Skye Set #1 & Ema Skye Set #2- The winner is anaconja 's Blunderbass!
Name: Blunderbass (blunderbuss + bass)
Type: Water
Viable Abilities: Vessel of Ruin, Good as Gold
Stats: 100 / 100 / 100 / 100 / 80 / 50 | 530
Viable Moves: Wish, Encore, Ceaseless Edge, U-Turn, Rapid Spin, Knock Off, Recover, Steam Eruption
+ Scald
Flavor Moves: Aqua Jet, Waterfall, Dive, Aqua Cutter, Surf, Brine, Bubble Beam, Muddy Water, Water Gun, Rain Dance, Whirlpool, Water Pulse, Rain Dance, Aqua Ring, Endure, Substitute, Protect, Tera Blast, Comeuppance, Foul Play, Lash Out, Sucker Punch, Switcheroo, Taunt, Assurance, Brutal Swing, Fling, Payback, Thief, Torment, Night Slash, Slash, Focus Blast, Aura Sphere, Sludge Bomb, Acid Spray, Octazooka, Weather Ball, Facade, Rest, Sleep Talk
Description: very useful check to calamander, paleocust, and cryolith. depending on set you can run cloak to beat lava too. otherwise just a very universal glue mon.

the spreadsheet has the winners

sorry for the long delay on this slate!

next slate starts tomorrow!
 
Slate 4: Hard Mode
from here on the combos will become more and more difficult to work around, so some extra creative liberties may be needed, both in type diversity and making sure the pokemon is cohesive.

Just a reminder, the combos for this slate and all future slates were chosen entirely at random. With that said, here are the next three combos!

anaconja Set #1 & Tanny89k Set #2
Name:
Type:
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: (optional)
Stats:
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish
Flavor Moves:
Description:

MegaFlareon Set #1 & zxgzxg Set #1
Name:
Type:
Viable Abilities: Scrappy, Regenerator
Flavor Abilities: (optional)
Stats:
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Flavor Moves:
Description:

Th3Bak3r Set #2 & XenonHero126 Set #1
Name:
Type:
Viable Abilities: Germinate*, Technician
Flavor Abilities: (optional)
Stats:
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake
Flavor Moves:
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description:

For this slate, no custom elements are allowed, except for Germinate on Th3Bak3r & XenonHero126's combo.

Submissions will last until next Friday, unless activity dies down earlier (i will not forget)

also here's the current type count:
3-
Water.png

2-
Electric.png
Fire.png
Rock.png

1-
Bug.png
Fighting.png
Ghost.png
Ground.png
Ice.png
Normal.png
Poison.png

0-
Dark.png
Dragon.png
Fairy.png
Flying.png
Grass.png
Psychic.png
Steel.png


Good Luck! You may need it!
 
anaconja Set #1 & Tanny89k Set #2
Name: Constrichter
Type: Ground
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: -
Stats: 73/72/107/95/137/100
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish
Flavor Moves: Ancient Power, Attract, Bite, Brick Break, Bulldoze, Coil, Crunch, Curse, Defog, Draco Meteor, Dragon Tail, Fire Fang, Flash Cannon, Focus Blast, Glare, Ice Fang, Mud Bomb, Mud Shot, Poison Fang, Rock Blast, Rock Polish, Rock Slide, Scorching Sands, Spark, Stealth Rock, Stone Edge, Surf, Thunder Fang, Toxic, U-turn, Endure, Rest, Sleep Talk, Substitute, Facade, Take Down
Description: Recovers health way too easily. Unaware is available too, handles Paleocust at least.

MegaFlareon Set #1 & zxgzxg Set #1
Name: Supbar
Type: Poison/Fighting
Viable Abilities: Scrappy, Regenerator
Flavor Abilities: -
Stats: 99/101/99/101/99/101
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Flavor Moves: Acid Spray, Aerial Ace, Attract, Belch, Brick Break, Bulk Up, Calm Mind, Corrosive Gas, Drain Punch, Echoed Voice, Shadow Ball, Shadow Claw, Shadow Sneak, Swagger, Thunder Punch, Toxic, Wild Charge, Work Up, Protect, Endure, Rest, Sleep Talk, Substitute, Facade, Take Down, Helping Hand
Description: It's alright, not great, not bad. Kind of bulky set up sweeper or RegenVest pivot.

Th3Bak3r Set #2 & XenonHero126 Set #1
Name: Sechoir
Type: Grass/Water
Viable Abilities: Germinate*, Technician
Flavor Abilities: -
Stats: 135/75/85/105/95/55
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake
Flavor Moves: Body Press, Body Slam, Bone Rush, Bullet Seed, Clear Smog, Dazzling Gleam, Double Hit, Dream Eater, Echoed Voice, Growth, Hyper Beam, Ice Spinner, Icy Wind, Ingrain, Leech Seed, Magical Leaf, Mud Shot, Power Gem, Razor Leaf, Rock Blast, Sing, Sludge Bomb, Surf, Swords Dance, Trick, Trick Room, Water Pulse, Waterfall, Wood Hammer, Protect, Endure, Rest, Sleep Talk, Substitute, Facade, Take Down, Helping Hand
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: The Germinate mon gets Apple Acid. Bulky attacker, Silk Trap Seed gaming. Technician Mud Shot and Icy Wind will have to do over Earth Power and Ice Beam.
 
Last edited:
Name: Bacgnomia
Type:
Grass.png
Fairy.png

Viable Abilities: Germinate*, Technician
Flavor Abilities: (optional)
Stats: 90 / 105 / 75 / 100 / 75 / 75
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake (+Seed Bomb)
Flavor Moves: will write this down if it wins
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: give me the GOD DAMN GRASS TYPE (with fairy bundled in.) germinate-boosted hyper voice goes mad crazy as well as technician draining kiss, as well as it having victreebel-esque stats to get some usage out of its other moves, but it also ends up being this mon's downfall as its slower and frailer than you'd expect for its versatility. also pretty handy for the loads of water types that exist at the moment (except Calamander of course.)
 
Name: idk 3
Type: Ice / Ghost
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: Water Veil
Stats: 80 / 90 / 110 / 90 / 110 / 80 | 560
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish
+ Icicle Crash, Ice Spinner, Chilly Reception, Spirit Shackle, Shadow Ball, Hex
Flavor Moves: Blizzard, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Endure, Icy Wind, Snowscape, Avalanche, Attract, Rain Dance, Confide, Double Team, Frustration, Hidden Power, Return, Swagger, Toxic, Icicle Spear, Secret Power, Hyper Beam, Frost Breath, Powder Snow, Giga Impact, Body Slam, Headbutt, Water Pulse, Ice Shard, Rock Tomb, Reflect, Light Screen, Rock Slide, Safeguard, Double-Edge, Natural Gift, Rock Smash, Mist, Bulldoze, Fling, Captivate, Sheer Cold, Weather Ball, Strength, Aurora Veil, Ice Punch, Iron Defense, Payback, Zen Headbutt, Mimic, Iron Head, Iron Tail, Encore, Mud-Slap, Spite, Psychic, Astonish, Trick, Ally Switch, Thief, Dark Pulse, Poltergeist, Pain Split, Dream Eater, Sunny Day, Telekinesis, Imprison, Psych Up, Curse, Trick Room, Confuse Ray, Phantom Force, Destiny Bond, Flash, Embargo, Night Shade, Taunt, Shock Wave, Skill Swap, Sucker Punch, Ominous Wind, Foul Play, Magic Coat, Disable, Snatch, Shadow Claw, Shadow Sneak, Wonder Room
Description: going more adventurous with a mediocre def typing because i have a feeling ph with octolock and reliable recovery is gonna be a pain in the ass. can trap and stallbreak or try to do some unaware idk how well thats gonna go

Name: idk 2
Type: Poison / Dark
Viable Abilities: Scrappy, Regenerator
Flavor Abilities: Punk Rock
Stats: 75 / 95 / 70 / 95 / 100 / 110 | 545
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
+ Knock Off, Poison Jab, Close Combat, Ice Punch, Thunder Punch
Flavor Moves: Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Taunt, Dark Pulse, Attract, Thief, Endure, Swagger, Confide, Snarl, Double Team, Frustration, Hidden Power, Return, Torment, Toxic, Payback, Assurance, Sunny Day, Rain Dance, Foul Play, Lash Out, Retaliate, Secret Power, Spite, Giga Impact, Hyper Beam, Snatch, Dig, Embargo, Shadow Ball, Scary Face, Swift, Leer, Fling, Headbutt, Rock Smash, Sucker Punch, Iron Tail, Throat Chop, Cut, Shadow Claw, Aerial Ace, Body Slam, Rock Tomb, Uproar, Screech, Captivate, Feint Attack, Psych Up, Brick Break, Grass Knot, Rock Slide, Mud-Slap, Low Kick, Double-Edge, Revenge, Roar, Night Slash, Hone Claws, Fake Tears, Natural Gift, Strength, Incinerate, Venoshock, Venom Drench, Curse, Mimic, Sludge Wave, Infestation, Bide, Toxic Spikes, Rage, Take Down, Solar Beam, Poison Sting
Description: fast regenvester. or fast regenscarfer. or fast regenbander. or fast regensp

Name: idk
Type: Grass / Fairy
Viable Abilities: Germinate*, Technician
Flavor Abilities: Flower Veil
Stats: 90 / 100 / 110 / 100 / 80 / 50 | 530
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake
+ Moonblast, Giga Drain, Rapid Spin, Quick Attack, Body Slam, Body Press, Play Rough
Flavor Moves: Protect, Rest, Round, Sleep Talk, Snore, Substitute, Energy Ball, Facade, Solar Beam, Grass Knot, Sunny Day, Seed Bomb, Attract, Swagger, Confide, Frustration, Hidden Power, Return, Toxic, Double Team, Synthesis, Worry Seed, Endure, Nature Power, Secret Power, Flash, Swords Dance, Bullet Seed, Leech Seed, Natural Gift, Grassy Glide, Growth, Safeguard, Captivate, Mega Drain, Giga Impact, Hyper Beam, Cut, Razor Leaf, Leaf Storm, Double-Edge, Headbutt, Magical Leaf, Light Screen, Absorb, Grassy Terrain, Sweet Scent, Reflect, Rock Smash, Body Slam, Mimic, Tackle, Curse, Knock Off, Sludge Bomb, Dazzling Gleam, Draining Kiss, Helping Hand, Charm, Covet, Play Rough, Rain Dance, Psychic, Psych Up, Calm Mind, Misty Terrain, Magic Coat, Thunder Wave, Fling, Dream Eater, Shadow Ball, Telekinesis, Echoed Voice, Stored Power, Fake Tears, After You, Ally Switch, Encore, Wonder Room, Heal Bell, Thunderbolt, Thief, Last Resort, Trick, Endeavor, Misty Explosion, Moonblast, Work Up, Taunt, Tera Blast
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: fat wall because too many ground weaks. can spam spin
 
Last edited:
anaconja Set #1 & Tanny89k Set #2
Name: Technobra (Technology + Cobra)
Type: Electric/Ground
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: Static
Stats: 90/90/90/120/100/60 (BST 550)
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish + Coil, Earth Power, Stomping Tantrum
Flavor Moves: Acid, Acid Spray, Bind, Bite, Dig, Ice Shard, Lick, Mud Slap, Poison Fang, Poison Sting, Poison Tail, Retaliate, Skitter Smack, Sludge, Spark, Thunder Fang, Thunder Shock, Venoshock, Wrap, Gen 9 Universals
Description: Bulky but slow.



MegaFlareon Set #1 & zxgzxg Set #1
Name: Garogue (Loup Garou + Rogue)
Type: Dark/Fighting
Viable Abilities: Scrappy, Regenerator
Flavor Abilities: Pickpocket
Stats: 80/90/85/115/90/90 (BST 550)
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch +Dark Pulse, Howl, Play Rough, Trick
Flavor Moves: Bite, Body Press, Copycat, Covet, Crunch, Disarming Voice, Double Hit, Echoed Voice, Feint, Fury Swipes, Growl, Lick, Low Sweep, Magic Room, Mud Slap, Noble Roar, Play Nice, Poison Fang, Power Shift, Quash, Rock Smash, Round, Scratch, Slam, Snarl, Spite, Swagger, Switcheroo, Tackle, Thief, Thunder Fang, Uproar, Wonder Room, Gen 9 Universals
Description: Specs most likely




Th3Bak3r Set #2 & XenonHero126 Set #1
Name: Mandraflora (Mandragora + Flora)
Type: Grass/Fairy
Viable Abilities: Germinate*, Technician
Flavor Abilities: Flower Veil
Stats: 72/104/70/104/92/98 (BST 540)
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake +Play Rough, Leaf Blade, Moonblast
Flavor Moves: Absorb, Ally Switch, Aromatic Mist, Baby-Doll Eyes, Bullet Seed, Charm, Confide, Cotton Spore, Covet, Dazzling Gleam, Disarming Voice, Fairy Wind, Flail, Follow Me, Giga Drain, Grass Pledge, Heal Pulse, Leafage, Magical Leaf, Mega Drain, Mimic, Misty Terrain, Pound, Power Swap, Power Trick, Razor Leaf, Reflect Type, Role Play, Round, Skill Swap, Sweet Kiss, Sweet Kiss, Tickle, Vine Whip, Wonder Room, Worry Seed, Gen 9 Universals
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: Fast Mixed Attacker
 
Last edited:
same thing where i'm adding no relevant moves here and going to try and make everything justifiable. adding flavor moves if these win (prob adding voltergeist's tomorrow regardless)

Name: Dartoad
Type: Electric/Fairy
Abilities: Poison Heal / Unaware | Soundproof
Stats: 155/90/50/90/65/85 (535)
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish
Description: So I wanted to make a fat Electric-type to play into Discharge, but I can't make a Steel or Poison because of Poison Heal, a Water because we have a bunch already, and then I wanted Bug but Poison Heal locks you out of boots. We have no Fairies though. I feel like an Earthquake weakness kinda clashes with this having so many physically-oriented resists but it should be fine. Its special bulk rounds out to be just below Mew bulk and its physical bulk is a bit below Keldeo, but these abilities are REALLY strong so I had to do something. Stat spread has a really high HP but low defenses to justify Wish over Soft-Boiled on some teams, decent Speed is for Taunt, decent attacking stats let you justify Earthquake or Ice Beam to hit specific threats or Scald to be Scald. Still not sure if Wish will have a place, you almost always run Soft-Boiled on most Pokemon that get both anyways, but this is worth trying.

Name: Ferroll
Type: Normal
Viable Abilities: Scrappy / Run Away | Regenerator
Stats: 90/125/55/110/100/120 (600)
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Description: Well all of these are naturally pretty suitable for an offensive pivot. Wicked Blow feels like the one big outlier as a physical move, and this is definitely another case where nobody's running Aura Sphere over Focus Blast whenever any Pokemon out there gets both. We can definitely both make Wicked Blow workable and Shell Side Arm have distinctive use over Sludge Bomb by just giving this a good Attack stat. Maaaaybe undertuned but it's getting late and I don't feel good please leave me alone I'll fix it tomorrow

Name: Varilump
Type: Grass/Ground
Viable Abilities: Technician / --- | Germinate
Stats: 80/130/100/140/60/30 (540)
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake
Description: So, uh...I don't actually think this one was too bad either. This is the third of three sets this slate where I disagree with a move someone threw into their sub, there's no way in hell this runs Silk Trap ever, but the rest seems semi-workable here. Grass feels mandatory and it's fairly awkward with the other types this could reasonably get from a defensive standpoint but it's really not that big a deal if we just make it a big mixed attacker. Slower breakers have run Strength Sap before, like think about Victreebel. Diamond Storm pairs naturally with STAB Earthquake and Grass/Ground also gives you a cool EdgeQuake resistance while lacking any deal-breaking physical weaknesses. Flip Turn, Aqua Jet, and Draining Kiss are decently suited to Technician for their own reasons. My only question mark is between Apple Acid and Hyper Voice, like Apple Acid is definitely better on Technician sets but I doubt it'll be easy to justify Hyper Voice unless you really just want a nuke button on something this runs. Maybe Hyper Voice / Draining Kiss / Flip Turn / Strength Sap? Dunno.
 
anaconja Set #1 & Tanny89k Set #2
Name: Neuroct (Neurology + Octopus)
Type: Psychic/Water
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: Unnerve
Stats: 130 HP / 70 Atk / 70 Def / 95 SpA / 110 SpD / 60 Spe [BST: 535]
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish +Psychic, Psyshock
Flavor Moves: Confusion, Psybeam, Heart Stamp, Zen Headbutt, Water Gun, Water Pulse, Waterfall
Description: A special wall that can also function as a physical wall when invested thanks to its high HP stat. Its high HP stat also allows it to pass huge Wishes to support its teammates. It gets a Psychic typing to give more type diversity in the metagame, while also making it balanced since Psychic is a rather mediocre defensive typing though its Fighting resistance can definitely prove to be useful.

MegaFlareon Set #1 & zxgzxg Set #1
Name: Frocky (Freeze + Rocky Balboa)
Type: Ice/Fighting
Viable Abilities: Scrappy, Regenerator
Flavor Abilities: Snow Cloak
Stats: 85 HP / 45 Atk / 45 Def / 130 SpA / 95 Def / 120 Spe [BST: 520]
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Flavor Moves: Powder Snow, Icy Wind, Hail, Karate Chop, Vital Throw, Low Sweep, Revenge, Rock Throw, Rock Slide
Description: A fast and powerful Ice-type with a fantastic secondary STAB, since Ice and Fighting complement each other really well offensively. I personally think that 130 SpA stat is powerful enough for it to choose Aura Sphere over Focus Blast to avoid the inaccuracy issues, especially when it gets STAB on Aura Sphere on this case. Good Poison-type moves in its moveset rounds out its coverage to hit would-be Fairy-type checks. Rapid Spin and Volt Switch lets it provide utility while synergizing well with its abilities. It is balanced by its low Defense stat and poor defensive typing, making it very vulnerable to physical scarfers and priority.

Th3Bak3r Set #2 & XenonHero126 Set #1
Name: Graveleaf (Gravel + Leaf)
Type: Grass/Rock
Viable Abilities: Germinate*, Technician
Flavor Abilities: Leaf Guard
Stats: 100 HP / 105 Atk / 70 Def / 105 SpA / 70 SpD / 70 Spe [BST: 520]
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake
Flavor Moves: Razor Leaf, Leafage, Absorb, Mega Drain, Rock Throw, Rock Slide
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: Graveleaf hinges on its unpredictability since its typing and movepool give it various options on the physical and special side of the spectrum. 100/70/70 bulk is actually good for a slow offensive Pokémon, especially when it gets Strength Sap to heal up and weaken the opponent's power. Special sets have the advantage of making use of Germinate to wallbreak with Hyper Voice while physical sets can have priority and pivoting, as well as a powerful STAB in Diamond Storm. It can also make use of Technician Razor Leaf to have a good physical Grass STAB move.
 
MegaFlareon Set #1 & zxgzxg Set #1 :meloetta::medicham:
Name
: Mystar (Mystic + Tar [from "tardus" meaning slow])
Type:
Normal.png
Psychic.png

Viable Abilities: Scrappy, Regenerator
Flavor Abilities: Slow Start
Stats: 80 / 95 / 75 / 100 / 125 / 35 [BST:510]
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Flavor Moves: Accupressure, Aerial Ace, Axe Kick, Baton Pass, Body Slam, Brick Break, Bulk Up, Bullet Punch, Calm Mind, Close Combat, Confusion, Counter, Detect, Drain Punch, Dynamic Punch, Endure, Energy Ball, Facade, Fake Out, Feint, Fire Punch, Flamethrower, Fire Blast Fling, Force Palm, Giga Impact, Grass Knot, Guard Knot, Helping Hand, Hyper Beam, Ice Punch, Imprison, Light Screen, Low Kick, Low Sweep, Metronome, Night Shade, Poison Jab, Power Swap, Power Trick, Protect, Psybeam, Psychic, Psychic Terrain, Psycho Cut, Psyshock, Quick Guard, Rain Dance, Recover, Reflect, Reversal, Rock Slide, Rock Tomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swift, Take Down, Taunt, Tera Blast, Thief, Thunder, Thunderbolt, Thunder Punch, Trailblaze, Trick, Trick Room, Work Up, Zen Headbutt
Description: Slow RegenVest that can run leftovers Recover if it wants to. Can also run cheese Slow Start Skill Swap.
 
Last edited:
voting is open!

template:
anaconja Set #1 & Tanny89k Set #2: user 1, user 2, user 3
MegaFlareon Set #1 & zxgzxg Set #1: user 1, user 2, user 3
Th3Bak3r Set #2 & XenonHero126 Set #1: user 1, user 2, user 3

you have 48 hours to vote!

also, since the results of this slate will mark the halfway point of this mod's completion (for now?), I was looking to run a roomtour once the Gen 9 update and/or the Slate 3-4 mons are coded (hopefully both!), so be on the lookout for that! This will be an opportunity to test out the meta for necessary balance changes & to provide insight on what roles the remaining 12 mons need to fulfill.
 
Last edited:
anaconja Set #1 & Tanny89k Set #2: DuoM2, Fragmented, anaconja
MegaFlareon Set #1 & zxgzxg Set #1: anaconja, LOrd Fernado, DuoM2
Th3Bak3r Set #2 & XenonHero126 Set #1: Fragmented, Low-Key, flareth13
 
anaconja Set #1 & Tanny89k Set #2: flareth13, DuoM2, anaconja
MegaFlareon Set #1 & zxgzxg Set #1: LOrd Fernado, MegaFlareon (sv), Fragmented
Th3Bak3r Set #2 & XenonHero126 Set #1: Low-Key, DuoM2, anaconja
 
anaconja Set #1 & Tanny89k Set #2: DuoM2, anaconja, Fragmented
MegaFlareon Set #1 & zxgzxg Set #1: LOrd Fernado, anaconja, Fragmented
Th3Bak3r Set #2 & XenonHero126 Set #1: DuoM2, Low-Key (SV), anaconja
 
anaconja Set #1 & Tanny89k Set #2: anaconja, MegaFlareon, DuoM2
MegaFlareon Set #1 & zxgzxg Set #1: DuoM2, Fragmented (sv), anaconja
Th3Bak3r Set #2 & XenonHero126 Set #1: anaconja, flareth13, DuoM2
 
anaconja Set #1 & Tanny89k Set #2: anaconja , flareth13 (SV), MegaFlareon
MegaFlareon Set #1 & zxgzxg Set #1: anaconja, LOrd Fernado, MegaFlareon
Th3Bak3r Set #2 & XenonHero126 Set #1: Low-Key, anaconja, DuoM2
 
winners! there were multiple close votes this time around, but the the winners are:

anaconja Set #1 & Tanny89k Set #2- The winner is anaconja 's Skadraugr!
Name: idk 3
Type: Ice / Ghost
Viable Abilities: Poison Heal, Unaware
Flavor Abilities: Water Veil
Stats: 80 / 90 / 110 / 90 / 110 / 80 | 560
Viable Moves: Octolock, Scald, Ice Beam, Taunt, Earthquake, Discharge, Spikes, Protect, Soft-Boiled, Wish
+ Icicle Crash, Ice Spinner, Chilly Reception, Spirit Shackle, Shadow Ball, Hex
Flavor Moves: Blizzard, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Endure, Icy Wind, Snowscape, Avalanche, Attract, Rain Dance, Confide, Double Team, Frustration, Hidden Power, Return, Swagger, Toxic, Icicle Spear, Secret Power, Hyper Beam, Frost Breath, Powder Snow, Giga Impact, Body Slam, Headbutt, Water Pulse, Ice Shard, Rock Tomb, Reflect, Light Screen, Rock Slide, Safeguard, Double-Edge, Natural Gift, Rock Smash, Mist, Bulldoze, Fling, Captivate, Sheer Cold, Weather Ball, Strength, Aurora Veil, Ice Punch, Iron Defense, Payback, Zen Headbutt, Mimic, Iron Head, Iron Tail, Encore, Mud-Slap, Spite, Psychic, Astonish, Trick, Ally Switch, Thief, Dark Pulse, Poltergeist, Pain Split, Dream Eater, Sunny Day, Telekinesis, Imprison, Psych Up, Curse, Trick Room, Confuse Ray, Phantom Force, Destiny Bond, Flash, Embargo, Night Shade, Taunt, Shock Wave, Skill Swap, Sucker Punch, Ominous Wind, Foul Play, Magic Coat, Disable, Snatch, Shadow Claw, Shadow Sneak, Wonder Room
Description: going more adventurous with a mediocre def typing because i have a feeling ph with octolock and reliable recovery is gonna be a pain in the ass. can trap and stallbreak or try to do some unaware idk how well thats gonna go

MegaFlareon Set #1 & zxgzxg Set #1- The winner is LOrd Fernado 's Mystar!
Name: Mystar (Mystic + Tar [from "tardus" meaning slow])
Type:
Normal.png
Psychic.png

Viable Abilities: Scrappy, Regenerator
Flavor Abilities: Slow Start
Stats: 80 / 95 / 75 / 100 / 125 / 35 [BST:510]
Viable Moves: Hyper Voice, Aura Sphere, Focus Blast, Sludge Bomb, Rapid Spin, Wicked Blow, Shell Side Arm, Ice Beam, Volt Switch
Flavor Moves: Accupressure, Aerial Ace, Axe Kick, Baton Pass, Body Slam, Brick Break, Bulk Up, Bullet Punch, Calm Mind, Close Combat, Confusion, Counter, Detect, Drain Punch, Dynamic Punch, Endure, Energy Ball, Facade, Fake Out, Feint, Fire Punch, Flamethrower, Fire Blast Fling, Force Palm, Giga Impact, Grass Knot, Guard Knot, Helping Hand, Hyper Beam, Ice Punch, Imprison, Light Screen, Low Kick, Low Sweep, Metronome, Night Shade, Poison Jab, Power Swap, Power Trick, Protect, Psybeam, Psychic, Psychic Terrain, Psycho Cut, Psyshock, Quick Guard, Rain Dance, Recover, Reflect, Reversal, Rock Slide, Rock Tomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swift, Take Down, Taunt, Tera Blast, Thief, Thunder, Thunderbolt, Thunder Punch, Trailblaze, Trick, Trick Room, Work Up, Zen Headbutt
Description: Slow RegenVest that can run leftovers Recover if it wants to. Can also run cheese Slow Start Skill Swap.

Th3Bak3r Set #2 & XenonHero126 Set #1- The winner is Low-Key 's Bacgnomia!
Name: Bacgnomia
Type:
Grass.png
Fairy.png

Viable Abilities: Germinate*, Technician
Flavor Abilities: (optional)
Stats: 90 / 105 / 75 / 100 / 75 / 75
Viable Moves: Strength Sap, Draining Kiss, Hyper Voice, Silk Trap, Apple Acid, Flip Turn, Aqua Jet, Diamond Storm, Earthquake (+Seed Bomb)
Flavor Moves: will write this down if it wins
Custom Elements: Germinate - This pokemon's Normal type moves become Grass type and have 1.2x power.
Description: give me the GOD DAMN GRASS TYPE (with fairy bundled in.) germinate-boosted hyper voice goes mad crazy as well as technician draining kiss, as well as it having victreebel-esque stats to get some usage out of its other moves, but it also ends up being this mon's downfall as its slower and frailer than you'd expect for its versatility. also pretty handy for the loads of water types that exist at the moment (except Calamander of course.)

the first slate with no same-slate type repeats!!

next slate will come tomorrow, and a roomtour hopefully soon!
 
Last edited:
Slate 5: Custom Chaos
here is every remaining combo that has a custom element!

Just a reminder, the combos for this slate and all future slates were chosen entirely at random. With that said, here are the next three combos!

Loginator Set #2 & Sigilyph Bro Set #2
Name:
Type:
Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: (optional)
Stats:
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard
Flavor Moves:
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.
Description:

Squawkerz Set #2 & zxgzxg Set #2
Name:
Type:
Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: (optional)
Stats:
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up
Flavor Moves:
Custom Elements: Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description:

Turtlek Set #1 & Rasdanation Set #1 (please be careful with Parental Bond!)
Name:
Type:
Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: (optional)
Stats:
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
Flavor Moves:
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description:

For this slate, no custom elements are allowed, except for Ice Skate & Bullying on Loginator/Sigilyph Bro, Loose Cannon on Squawkerz/zxgzxg, and Short Circuit on Turtlek/Rasdanation.

Submissions will last until next Monday, unless activity dies down earlier.

also here's the current type count:
3-
Water.png

2-
Electric.png
Fire.png
Ghost.png
Ice.png
Normal.png
Rock.png

1-
Bug.png
Fairy.png
Fighting.png
Grass.png
Ground.png
Poison.png
Psychic.png

0-
Dark.png
Dragon.png
Flying.png
Steel.png


Good Luck! You may need it!
 
Last edited:
Loginator Set #2 & Sigilyph Bro Set #2

Name
: Smashicle (Smash + Icicle)
Type:
Ice.png
Fighting.png

Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: Snow Cloak
Stats: 60/105/80/115/95/90 (BST 545)
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard +Bulk Up
Flavor Moves: Gen 9 Universals, Arm Thrust, Aurora Beam, Aurora Veil, Avalanche, Body Press, Body Slam, Brick Break, Coaching, Comeuppance, Counter, Cross Chop, Force Palm, Frost Breath, Hammer Arm, Icy Wind, Mega Punch, Mega Kick, Payback, Powder Snow, Rock Blast, Slam, Snarl, Snowscape, Triple Axel, Water Gun, Zen Headbutt
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.
Description: Mixed attacker. Can use Ice Shard to boost speed on first turn out.

Squawkerz Set #2 & zxgzxg Set #2

Name
: Richturst (Richter Scale + Burst)
Type:
Normal.png
Ground.png

Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: Soundproof
Stats: 80/105/100/95/100/65 (BST 545)
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up +Power Gem, Earth Power
Flavor Moves: Gen 9 Universals, Ancient Power, Bite, Brutal Swing, Counter, Cut, Earthquake, Echoed Voice, Flatter, Leer, Mud Slap, Mud Shot, Pound, Round, Scorching Sands, Smack Down, Snarl, Stomping Tantrum, Switcheroo, Tackle
Custom Elements: Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description: Mixed attacker with good defenses. SpA might seem small, but that's because of STAB Boomburst.

Turtlek Set #1 & Rasdanation Set #1 (please be careful with Parental Bond!)
Name
: Maldoom (Malware + Doom)
Type:
Dark.png
Electric.png

Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: Infiltrator
Stats: 65/100/90/100/95/95 (BST 545)
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn +Discharge, Dark Pulse
Flavor Moves: Gen 9 Universals, Bite, Bug Bite, Charge, Charge Beam, Eerie Impulse, Electroweb, Flatter, Poison Fang, Quash, Rage Powder, Role Play, Skill Swap, Skitter Smack, Smog, Spark, Thief, Wonder Room
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description: Choice item runner most likely.
 
Last edited:
Name: Achronaut
Type: Fighting / Ground
Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: Slush Rush
Stats: 80 / 110 / 80 / 110 / 80 / 90 | 550
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard
+ Drain Punch, Bulk Up, Mach Punch, Earthquake, High Horsepower, Earth Power
Flavor Moves: wip
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.
Description: big stallbreaker on physical or sweeper in special, with ice moves covering flyings and fire punch/jab covering bacgnomia.

Name: Nervana
Type: Psychic
Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: Inner Focus
Stats: 95 / 95 / 95 / 95 / 95 / 75 | 550
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up
+ Zen Headbutt, Thunder, Zap Cannon, Blizzard, Fire Blast, Inferno
Flavor Moves: wip
Custom Elements: Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description: gets crazy power on its inaccurate coverage. has to worry about hitting them of course.

Name: Warnet
Type: Bug / Poison
Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: Swarm
Stats: 75 / 100 / 135 / 100 / 50 / 70 | 530
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
+ Lunge, Bug Buzz, Poison Fang, Sludge Bomb, Toxic, Roost, Earth Power
Flavor Moves: wip
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description: taking my best stab at this. acid spray pbond is pretty cool of an idea but combining it with short circuit is weird af because you dont want to make a second poison electric and energy ball is on the same set which competes for the water hitter. so i made a bug so you can lure in flyings, glare them, and hit them with short circuit. in theory.
 
Last edited:
Loginator Set #2 & Sigilyph Bro Set #2
Name: Toxicle (Toxic + Icicle)
Type: Ice/Poison
Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: Ice Body
Stats: 60 HP / 90 Atk / 70 Def / 90 SpA / 70 SpD / 140 Spe [BST: 520]
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard
Flavor Moves: Powder Snow, Hail, Poison Sting, Smog, Sludge, Mega Punch, Bite, Chip Away, Dynamic Punch
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.
Description: Can work as a pivot, revenge killer or a special setup sweeper with Calm Mind. Its Speed is Uber-high but its other stats are middling and below the 100 threshold so it wouldn't be overbearing. Its high Speed lets it uae Parting Shot to its fullest potency, while making sure it cannot be revenge killed by scarfers after using an Ice move which is very useful on Calm Mind sets. 90 stats on both offenses can make it tricky for the opponent to face since it can go physical or special, with movepool complementing both sides.

Squawkerz Set #2 & zxgzxg Set #2
Name: Terragic (Terra + Magic)
Type: Psychic/Ground
Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: Steadfast
Stats: 73 HP / 84 Atk / 71 Def / 120 SpA / 86 SpD / 100 Spe [BST: 534]
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up
Flavor Moves: Confusion, Psybeam, Mud Slap, Mud Shot, Rock Throw, Rock Slide, Psych Up, Barrier, Power Trick, Power Swap, Zen Headbutt
Custom Elements: Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description: Can work as an offensive hazard setter, stallbreaker, or a physical set up sweeper. Special sets work well with its utility moves since it doesn't need to set up thanks to its high Special Attack. Despite having a rather average 84 Attack stat, its physical sets can be quite powerful since Loose Cannon boosts its inaccurate physical moves while also packing Shift Gear for a further boost.

Turtlek Set #1 & Rasdanation Set #2 (please be careful with Parental Bond!) [WIP]
Name:
Type:
Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: (optional)
Stats:
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
Flavor Moves:
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description:
 
Loginator Set #2 & Sigilyph Bro Set #2
Name: Hokepockey
Type: Fighting
Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: Anger Point
Stats: 85/124/100/97/79/85
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard
Flavor Moves: Arm Thrust, Belch, Body Press, Double Hit, Double Slap, Drain Punch, Extrasensory, Grass Knot, Grassy Glide, Imprison, Powder Snow, Razor Wind, Roar, Seismic Toss, Shadow Ball, Stomping Tantrum, Superpower, Taunt, Thief, Throat Chop, Torment, Whirlwind, Work Up, Gen 9 Universal TMs
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.
Description: I might have the wrong idea about ice hockey. Could viably go either way, mainly making use of Ice Skate to boost its Speed to become more threatening, though Bullying can be used to prevent bulky mons from healing while you continue to chip them down.

Squawkerz Set #2 & zxgzxg Set #2
Name: Elbericht
Type: Normal/Ground
Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: Insomnia
Stats: 115/88/85/86/75/42
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up
Flavor Moves: Agility, Body Press, Detect, Drill Run, Dynamic Punch, Earthquake, Fire Blast, Fire Punch, Focus Blast, Future Sight, Gravity, High Horsepower, Imprison, Mega Kick, Mega Punch, Mud Shot, Rock Blast, Rollout, Scorching Sands, Superpower, Thunder, Thunder Punch, Withdraw, Gen 9 Universal TMs
Custom Elements:
Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description: More Grounds are always appreciated. Keeping its attacking stats low to balance the high BP of its STABs and coverage. High HP and decent bulk gives it ample set up opportunities, though its ability to sweep is hampered by its very slow speed, requiring major investment if it wants to outspeed anything at +2.

Turtlek Set #1 & Rasdanation Set #2 (please be careful with Parental Bond!)
Name: Faradaunt
Type: Dark/Electric
Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: -
Stats: 65/103/80/92/100/120
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
Flavor Moves: Burning Jealousy, Confide, Confuse Ray, Dark Pulse, Discharge, Drill Run, Eerie Impulse, Electroweb, Entrainment, Extrasensory, Fling, Giga Impact, Hex, Hyper Voice, Imprison, Lash Out, Spark, Taunt, Thunder Punch, Thunder Wave, Thunderbolt, Thief, Torment, Gen 9 Universal TMs
Custom Elements:
Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description: Fast Dark-type to spam Knock Off and U-turn, not giving it physical coverage for Grounds so that it's forced into mix-attacking sets in order to hit them. Parental Bond helps to patch up its mid offenses
 
I haven’t been participating much in the slates, but still watching over things. However, I couldn’t help but notice:
Turtlek Set #1 & Rasdanation Set #2 (please be careful with Parental Bond!)
Name:
Type:
Viable Abilities: Parental Bond, Inner Focus
Flavor Abilities: (optional)
Stats:
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
Flavor Moves:
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description:
This lists the prompt as being Rasdanation Set #2, except the elements listed within actually belong to my Set #1:
Set #1
Ability: Inner Focus
Move 1: Glare
Move 2: Short Circuit - 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed
Move 3: Knock Off
Move 4: U-Turn

Set #2
Ability: Sheer Force
Move 1: Slack Off
Move 2: Defog
Move 3: Focus Blast
Move 4: Fire Blast / Blizzard
I’m not sure if this is a typo, or you actually did roll my set 2 and accidentally grabbed the wrong one. In the event of the latter, I know people have been struggling with these sets being rather anti-synergistic, and my actual Set 2 holds a bit more synergy, at least overlapping the preferred attacking stat.
 
I haven’t been participating much in the slates, but still watching over things. However, I couldn’t help but notice:

This lists the prompt as being Rasdanation Set #2, except the elements listed within actually belong to my Set #1:

I’m not sure if this is a typo, or you actually did roll my set 2 and accidentally grabbed the wrong one. In the event of the latter, I know people have been struggling with these sets being rather anti-synergistic, and my actual Set 2 holds a bit more synergy, at least overlapping the preferred attacking stat.
This is the correct pairing, I just made a typo while formatting the post. It should be fixed now. Sorry for the confusion!
 
#1

Name
: Blitzstering
Type: Ice
Viable Abilities: Ice Skate*, Bullying*
Flavor Abilities: Run Away
Stata: 87/102/89/98/73/101 (BST: 550)
Viable Moves: Freeze-Dry, Ice Beam, Focus Blast, Rapid Spin, Calm Mind, Poison Jab, Fire Punch, Thunder Punch, Parting Shot, Ice Shard
Flavor Moves: wip
Custom Elements:
Ice Skate- Speed is raised by one stage after using an Ice-type move.
Bullying- Using a contact move on an opposing Pokémon has a 30% chance to inflict a taunt.

Description: i wanted this guy to have a shot at both a physical and a special set. Speed’s the most important stat as the first ability and name (blizzard + blistering) suggest, although its behaviour may vary (run away or bullying, some are less courageous i guess). It’s sort of an icy jock that you might find sliding down a mountain with its skateboard made of true ice or pulling pranks on unsuspecting climbers, that’s how i envision it.

having said that, from a competitive standpoint there are a few sets that you can run. It can’t stallbreak properly due to not having a proper stab + bullying move, but with rapid spin and coverage it can beat most ground type rockers with 30% chance to spin away their rocks and taunt them as well. It has acceptable bulk especially on the physical side even if uninvested. But I think the strongest set will be special with Calm Mind and Ice Skate giving it a solid chance to sweep teams when they’re weakened. At +1 there’s only a handful of faster Pokémon and its bulk allows it to stomach even super effective priority such as Bullet Punch with relative ease. Parting Shot seems to be a move that won’t fit on most sets in spite of its utility. Who knows if this guy can run a mixed set, now that I think of it. Substitute, Freeze-Dry, Fire Punch and Thunder Punch or something like that doesn’t look too shabby either.


Name: Eragon
Type: Dragon, Ground
Viable Abilities: Berserk, Loose Cannon*
Flavor Abilities: Big Pecks
Stats: 151/68/88/72/121/74 (BST: 574)
Viable Moves: Boomburst, Psychic, Taunt, Shift Gear, Precipice Blades, Stone Edge, Stealth Rock, Shore Up
Flavor Moves:
Custom Elements: Loose Cannon- Moves increase in power by however much lower than 100% accuracy they are. Moves that can’t miss are unboosted.
Description: I see this guy as a majestic snake dragon that lives in the depths of the world. More primal than Zygarde and not very much cobra-like, more similar to a worm if that makes sense (but with feathers on its sides? That’s why i gave it big pecks. But he can’t fly, nor would he ever go to the surface to try)

I know 151/121 as special bulk looks hella scary, but I think this is balanced. First of all it can attempt to sweep with Shift Gear, but even with STAB 68-attack-powered Precipice Blades is nothing alike Groudon, even with Loose Cannon boosting it. It’s not slow by any means and at +2 it can attempt to end the game if things are looking up for it, but edgequake has its resists in the tier and I think its niche will be another.

Aka wall! Stealth Rock & Shore Up allow it to both not be extremely passive and defeat common sweepers and wallbreakers alike. Even a physically defensive set isn’t that bad, considering 151/88 is more than respectable as for physical bulk.

What really scares me is the possibility of a special sweeper Berserk set. Considering its nigh-unbreakability and access to Boomburst that is a possibility, but it doesn’t have any STAB special move to abuse and has a measly 72 Special Attack, so I assume it’ll be fine. Still, Shore Up, Shift Gear and Berserk make for a great combination. Beware of this mon’s more offensive sets.
 
Last edited:
It’s been a while, may as well try and throw my hat in the ring again

Pair #3
Name: Nerocable (Nerodia + Cable)
Type:
Water.png
Electric.png

Abilities: Inner Focus / Parental Bond [HA]
Stats: 73 / 100 / 85 / 90 / 120 / 82 [550 BST]
Viable Moves: Acid Spray, Muddy Water, Brine, Switcheroo, Trick, Energy Ball, Glare, Short Circuit*, Knock Off, U-Turn
+ Aqua Tail
Flavor Moves: Aqua Cutter, Aqua Ring, Chilling Water, Dive, Rain Dance, Soak, Whirlpool, Charge, Electric Terrain, Electro Ball, Shock Wave, Spark, Thunder Fang, Thunder Wave, Zap Cannon, Gastro Acid, Poison Fang, Poison Tail, Toxic, Iron Tail, Body Slam, Bind, Constrict, Tail Whip, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Custom Elements: Short Circuit- 65 BP, 15 PP, 100% Accuracy, Physical, Electric, Double Power if target is Paralyzed.
Description: For the first set I went with water, given the real weak spot of the first set in this pairing would be Muddy Water & Brine. Outside of it being a STAB option, there are few other ways to justify running one of these two unreliable moves. I know some would opt Poison for Acid Spray, but the move is already leagues ahead the water moves, given it has fantastic utility in dropping your SpDef 4 stages, it’s threatening enough as is. From the second set the main options presented were Electric, Dark, and Bug, however given Knock Off and U-Turn can high value on any mon, even without STAB, it felt fitting to give Electric.
Overall this is a mon with mid defenses, but a strong defensive type, giving it some space to utilize its utility like Glare and Trick, of which opens up scary offensive opportunities like PBond boosted Short Circuit or inflicting -4 SpDef on PBond Acid Spray.

Will try to get to the others a bit later
 
Back
Top