Set Free
Introduction:
Hey! I’m TheColorfulOrca, and this is a team that I’ve had a lot of success with recently. I’ve been playing Pokémon since Gen 4, but I didn’t start to get into competitive battling until XY, which is also around the time where I found Smogon, and have been lurking since.
Volcarona has always been one of my favorite Pokémon, and after seeing that it’s back in the meta, I decided to make a team around it and Zygarde, another new Gen 7 threat.
Teambuilding Process:
I started with Volcarona and Zygarde, since they synergize well together.
Mega Scizor was added as a bulky pivot to get them in safely, and clears hazards away for Volcarona.
At this point, I was lacking any Ground resists or a way to deal with bulky Waters, so AV Tangrowth was added.
Scarf Keldeo was added as the team's revenge killer
Lastly, Lando-T was added for Rocks and another Earthquake switch-in.
The Team:
Volcarona @ Charti Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance -
- Fire Blast -
- Giga Drain -
- Hidden Power (Ground) -
The star of the team, Volcarona can sweep teams with ease once it has set up with Quiver Dance. Fire Blast is Volcarona’s most powerful STAB, and becomes even more powerful after a boost, dealing hefty damage to anything that doesn't resist it. Giga Drain provides decent recovery, as well as nailing water types not names Toxapex. HP Ground is used to hit Hearten and Toxapex hard. Just as Zygarde helps deal with the Pokémon that wall Volcarona, it can in turn remove threats to Zygarde such as bulky Grass-types and, to an extent, the Tapus. Charti Berry lets it survive Rock-type attacks form certain Pokémon such as Stone Edge Keldeo. EVs and nature are standard for max power and speed.
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Thousand Arrows -
- Outrage -
- Extreme Speed -
- Toxic -
CB Zygarde is a powerful wallbreaker, and synergizes well with Volcarona, dealing with Pokémon that wall it such as Toxapex and bulky Fires. Thousand Arrows is an extremely spammable move, and makes would-be counters such as Celesteela think twice about staying in. Outrage is used to hit the Grass-types that resist Thousand Arrows. Extreme Speed is the obligatory priority move, picking off low HP targets. Toxic cripples walls such as Mew, and puts a timer on set-up sweepers. EVs are standard, and Adamant is used over Jolly since it doesn’t outspeed anything notable with Jolly.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog -
- Bullet Punch -
- U-turn -
- Roost -
Defog Mega Scizor serves as the team's hazard remover, since Volcarona would otherwise be crippled by Rocks. It's also a great defensive pivot, with good defensive stats. Bullet Punch is the main STAB attack, with the added benefit of having priority to finish off weakened Pokémon. A slow U-Turn can get Mega Scizor out of an unfavorable matchup, and safely bring in other members of the team. Roost heals off the damage it may have taken while switching into hazards, and gives it more longevity. EVs and nature are standard.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain -
- Knock Off -
- Earthquake -
- Hidden Power [Ice] -
AV Tangrowth provides key resistances to Water and Ground-type moves, and acts as a secondary bulky pivot. Giga Drain is STAB, and provides decent recovery combined with Regenerator. Knock Off is a great utility move, removing key items such as AV and Leftovers, while scouting for a Mega Stone/Z-Crystal. Earthquake provides coverage against Steel-types, and HP Ice is for Zygarde, Garchomp, and Lando-T. EVs and nature are standard.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge
Keldeo is a great revenge killer, and adds some much-needed speed to the team. Hydro Pump is primary STAB and provides the best neutral damage. Secret Sword is secondary STAB, and provides coverage against threats such as Ash-Greninja, Ferrothorn, and Kyurem-Black. Icy Wind is used to hit Zygarde and Lando-T, and Stone Edge OHKO's non-Charti Berry Volcarona after a boost. EV's and nature are standard.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock -
- Earthquake -
- Smack Down-
- Fly -
Lando-T is a great lead and Stealth Rock setter like it was last gen, but the introduction of Z-Crystals gave it a new answer to the Pokémon that aren’t threatened by Earthquake. Rocks help soften up opponent's Pokemon and make them easier for Volcarona and Zygarde to finish off. Earthquake is STAB, and Smack Down is for use against Pokémon such as Celesteela and Zapdos, who are otherwise unafraid of Earthquake. Flyinium Z turns Fly into a 175 BP move that deals hefty damage to Grass-types and bulky Pokémon that can deal with Earthquake, such as Tapu Fini and Zard-Y. EVs and nature are standard.
Conclusion:
I hope you liked the team! I’ve had a decent amount of success on the ladder with it, but I believe that it can be improved.
Importable:






Introduction:
Hey! I’m TheColorfulOrca, and this is a team that I’ve had a lot of success with recently. I’ve been playing Pokémon since Gen 4, but I didn’t start to get into competitive battling until XY, which is also around the time where I found Smogon, and have been lurking since.
Volcarona has always been one of my favorite Pokémon, and after seeing that it’s back in the meta, I decided to make a team around it and Zygarde, another new Gen 7 threat.
Teambuilding Process:


I started with Volcarona and Zygarde, since they synergize well together.



Mega Scizor was added as a bulky pivot to get them in safely, and clears hazards away for Volcarona.




At this point, I was lacking any Ground resists or a way to deal with bulky Waters, so AV Tangrowth was added.





Scarf Keldeo was added as the team's revenge killer






Lastly, Lando-T was added for Rocks and another Earthquake switch-in.
The Team:

Volcarona @ Charti Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance -
- Fire Blast -
- Giga Drain -
- Hidden Power (Ground) -
The star of the team, Volcarona can sweep teams with ease once it has set up with Quiver Dance. Fire Blast is Volcarona’s most powerful STAB, and becomes even more powerful after a boost, dealing hefty damage to anything that doesn't resist it. Giga Drain provides decent recovery, as well as nailing water types not names Toxapex. HP Ground is used to hit Hearten and Toxapex hard. Just as Zygarde helps deal with the Pokémon that wall Volcarona, it can in turn remove threats to Zygarde such as bulky Grass-types and, to an extent, the Tapus. Charti Berry lets it survive Rock-type attacks form certain Pokémon such as Stone Edge Keldeo. EVs and nature are standard for max power and speed.

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Thousand Arrows -
- Outrage -
- Extreme Speed -
- Toxic -
CB Zygarde is a powerful wallbreaker, and synergizes well with Volcarona, dealing with Pokémon that wall it such as Toxapex and bulky Fires. Thousand Arrows is an extremely spammable move, and makes would-be counters such as Celesteela think twice about staying in. Outrage is used to hit the Grass-types that resist Thousand Arrows. Extreme Speed is the obligatory priority move, picking off low HP targets. Toxic cripples walls such as Mew, and puts a timer on set-up sweepers. EVs are standard, and Adamant is used over Jolly since it doesn’t outspeed anything notable with Jolly.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog -
- Bullet Punch -
- U-turn -
- Roost -
Defog Mega Scizor serves as the team's hazard remover, since Volcarona would otherwise be crippled by Rocks. It's also a great defensive pivot, with good defensive stats. Bullet Punch is the main STAB attack, with the added benefit of having priority to finish off weakened Pokémon. A slow U-Turn can get Mega Scizor out of an unfavorable matchup, and safely bring in other members of the team. Roost heals off the damage it may have taken while switching into hazards, and gives it more longevity. EVs and nature are standard.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain -
- Knock Off -
- Earthquake -
- Hidden Power [Ice] -
AV Tangrowth provides key resistances to Water and Ground-type moves, and acts as a secondary bulky pivot. Giga Drain is STAB, and provides decent recovery combined with Regenerator. Knock Off is a great utility move, removing key items such as AV and Leftovers, while scouting for a Mega Stone/Z-Crystal. Earthquake provides coverage against Steel-types, and HP Ice is for Zygarde, Garchomp, and Lando-T. EVs and nature are standard.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge
Keldeo is a great revenge killer, and adds some much-needed speed to the team. Hydro Pump is primary STAB and provides the best neutral damage. Secret Sword is secondary STAB, and provides coverage against threats such as Ash-Greninja, Ferrothorn, and Kyurem-Black. Icy Wind is used to hit Zygarde and Lando-T, and Stone Edge OHKO's non-Charti Berry Volcarona after a boost. EV's and nature are standard.

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock -
- Earthquake -
- Smack Down-
- Fly -
Lando-T is a great lead and Stealth Rock setter like it was last gen, but the introduction of Z-Crystals gave it a new answer to the Pokémon that aren’t threatened by Earthquake. Rocks help soften up opponent's Pokemon and make them easier for Volcarona and Zygarde to finish off. Earthquake is STAB, and Smack Down is for use against Pokémon such as Celesteela and Zapdos, who are otherwise unafraid of Earthquake. Flyinium Z turns Fly into a 175 BP move that deals hefty damage to Grass-types and bulky Pokémon that can deal with Earthquake, such as Tapu Fini and Zard-Y. EVs and nature are standard.
Conclusion:
I hope you liked the team! I’ve had a decent amount of success on the ladder with it, but I believe that it can be improved.
Importable:
Volcarona @ Charti Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Smack Down
- Fly
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Smack Down
- Fly
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