At first, I had no idea what to do with Duosion. I first thought trick room, since it's slow and I love using TR. However, Duosion didn't work in trick room as well as I hoped, so I turned to your battle of the week for answers. IIRC, you used acid armor cm stored power with magic guard, so I started from there. Duosion benefits greatly from tera, being able to tera out of its weaknesses to ghost and dark, two of the meta's most oppressive types. Additionally, it does not care about being poisoned due to magic guard, and it's stellar base 125 SpA makes Duosion not need all 6 CM boosts to start doing damage. Coming out of this, I really like Duosion. It is a little taunt weak, but otherwise great!
From there, I wanted to pick a couple of mons to bait dark and ghost types. I settled on Spiritomb, Duraludon, and Indeedee. Spiritomb is a ghost type that doesn't actually lose to ghost and dark types. I'm relying on people who wish to click knock off or shadow ball on this thing to do so, for Spiritomb to live, and to start setting up with NP + TR. This is a pretty effective way to break down most team structures and open up for Indeedee and Duosion. TR can also support Duosion a little if Tomb dies early. Duraludon has body press and SR, which is mostly why I chose it. I picked a weird EV spread because i have no idea what I'm doing with this thing and I think I'm achieving immortality with maxed defenses and eviolite. Spiritomb and Duosion have enough SpD to where you could run max hp max def if you wanted to. Also, Duraludon is just a good mon overall. Finally, Dazzling Gleam Specs Indeedee is here to be as direct of a dark-type bait as you can get. I never click Hwish and trick, but the utility options are always nice, and Expanding Force + gleam are all it needs. Psychic terrain pairs well with Duosion to stop maybe one sucker punch?
From there, I realized the team was a little weak to Morpeko, and with the way I am clueless in terms of Duraludon, I added a Rhydon. Rhydon is insane, and in one of my testing games it 2HKO'd an avalugg. Having just a strong physical mon also helps with this team's special leaning. Tera grass is chosen because I really wanted the grass and water resists and didn't want to become any worse v Duraludon with tera dragon.
Finally, I realized I had no removal so I added a Morpeko. It's perfect as a physical mon and pivot. Volt Switch is chosen over Parting Shot so you don't suffer v defiant or contrary mons. The coverage is also nice?
And that's the team. It's pretty offensive and relies on resistances and natural bulk to position, and those mons are often able to open space for the game-winning Indeedee + Duosion combo. Rhydon probably could use rocks over Supercell Slam or Heat Crash if you want to free up the moveslot on Duraludon.
Replays:
Duosion win |
I used this in the Tournaments room once | That's it.