





Introduction: This is a team I built around one of my favorite cores; Mega-Pinsir and Magnezone.
The Team

Mega-Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sword Dance
- Frustration
- Quick Attack
- Earthquake
Mega-Pinsir is a force to be reckoned with. It has incredible wall breaking and sweeping potential . EVs and nature are self explanatory. SD is used for sweeping, Frustration for raw power, and Quick Attack for priority. Earthquake is chosen over Close Combat due to the fact that Magnezone traps most of Close Combat's targets and Earthquake hitting Pokemon such as Jirachi harder than Close Combat.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire
Magnezone eliminates various Steel-types that give Pinsir trouble, particularly Skarmory. Magnezone also appreciates Pinisr eliminating Pokemon such as Amoongus. Thunderbolt and Flash Cannon are for STAB. Hidden Power Fire is used to hit Ferrothorn and Scizor. Volt Switch is used for momentum. Pinsir also likes being brought in with a slow Volt Switch. The spread is max SpA with a Modest nature for power, enough Spe to outspeed Mega-Scizor that are Speed creeped to outspeed Adament Alolan-Marowak, and the rest is put into HP for added bulk.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
- Defog
- Taunt
- Moonblast
- Nature's Madness
Since Pinsir is very weak to Stealth Rocks and both Pinsir and Magnezone are weak to Fire, I added Tapu Fini to combat those weaknesses. Defog removes hazards. Taunt prevents hazards, recovery moves, and set up moves. Nature's Madness allows Fini to stallbreak more reliably. Moonbleast is a STAB attack that hits various Fairy weak Pokemon, most notably Ash-Greninja. The spread is the standard Fini spread meant to take on Ash-Greninja.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Hidden Power [Ice]
Next I wanted a Rocker who could weaken opposing Landorus and remove Shed Shell from Skarmory.
EQ is for STAB, Knock Off to remove Shed Shells, and HP Ice to weaken opposing Lando-T for Pinsir. Stealth Rock is for residual damage. The EV spread is the standard Defensive Lando-T spread.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Next I wanted an Electric check who could also set up Spikes. Spikes are for residual damage, Leech Seed for recovery and more damage, and Power Whip and Gyro Ball are for STAB. The EV spread is the standard spread.

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Rock Slide
- U-turn
- Low Kick
For the last Pokemon I wanted a revenge killer. I picked Scarf Greninja since due to its diverse movepool and Protean, I could customize it to beat whatever I wanted. Ice Beam is for Dragons. Rock Slide is for Volcarona and Zard-Y. U-turn is for momentum. I originally had Gunk Shot for Tapu Lele and Tapu Koko, but since the team is weak to Heatran I changed it to a Low Kick. Since this set is mostly physical the EV spread is max Atk and Spe with the remaining 4 EVs put into SpA.
Conclusion
This is a team I greatly enjoyed. Its main weaknesses are Protean Greninja and Heatran. Other weaknesses include Gengar and Bronzong.
Original team Import
https://pastebin.com/mLu9ZD2j
Import with Ktütverde's changes
https://pastebin.com/8r91z786
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