National Dex SD Gliscor + Heatran BO - NatDex OU

https://pokepast.es/fea6b352537ad335

Teambuilding Process

Having watched some NDWC replays, and having read a post from Sulo on the Metagame Discussion about SD Gliscor, I really wanted to try it out.
I find Heatran pairs really well with Gliscor as Gliscor switches in to Ground and Fighting Type attacks for it and it switches in to Ice Type attacks and strong special attackers such as Lele and Valiant for Gliscor. Heatran can also trap and kill physical walls which Gliscor struggles with such as Ferrothorn, Skeledirge, and Buzzwole, and heavily dent others such as Corviknight, as well as just deleting Mega Scizor lacking CC, while Gliscor deals with opposing Heatran and Garganacl for it.
Zard-Y pairs well with this core as it does a good job of disrupting rain and can punch through cores built around Lando-T, Rotom-W, or Tusk, all of which are problems for Heatran and Gliscor, as well as Sun giving a power boost to Heatran's Magma Storm. Zard also appreciates Gliscor switching in to electric type attacks for it.
With 3 Pokémon weak to water (mitigated somewhat by Zard-Y's sun), I needed a solid water resist, and Rotom-W provides this, as well as being a solid defensive pivot able to cripple would-be threats such as Urshifu-R, Kingambit, and Zamazenta with WoW. It also really appreciates Heatran's ability to switch into strong special attackers.
I was unsure of what to do with the final 2 team slots, so I decided to use one of my favourite offensive combinations at the moment - Pult and Kingambit. These 2 pressure Garganacl a great deal, which is useful as the rest of the team can struggle to break Garg after Tera. (Heatran loses in a 1v1, I think.) Kingambit appreciates Heatran and Zard-Y dealing with Ferrothorn and Corv, while it breaks Skeledirge and switches in to Dragapult for Gliscor, Rotom, and Zard-Y. Specs Dragapult provides speed control, threatening Zamazenta and Tornadus, and it appreciates Heatran, Gliscor, and Kingambit removing Clodsire and, in Heatran's case, Booster Energy Valiant. In terms of what they do for each other, the only thing in the tier that can switch into both of them is opposing Kingambit, while Dragapult switches in to Fighting Type attacks for Kingambit, and Kingambit switches in on Ghost and Dragon Type attacks for Dragapult.



The team

Mega Charizard Y:
Screenshot_20230524-165141.jpg

Charizard @ Charizardite Y
Ability: Drought
Shiny: Yes
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost

Zard-Y is a great Special wallbreaker with a terrifyingly powerful Flamethrower in sun, and anything that doesn't get melted by that doesn't enjoy taking a Solar Beam unless its name is Heatran, in which case Scorching Sands blows it off the face of the Earth unless it Teras. (Which is really annoying.)
I run Flamethrower over Fire Blast as the consistency + the greater PP really helps allows Zard-Y to consistently terrify bulkier teams and Fire Blast doesn't even have a chance of OHKOing defensive Lando-T on the lead. Solar Beam has a 35% chance to OHKO Tapu Fini and 2HKOes Garganacl, with a 70% chance to OHKO WashTom. Scorching Sands hits Heatran and Toxapex, while Roost provides longevity.


Gliscor:
Screenshot_20230524-165120.jpg

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Swords Dance
- Earthquake
- Roost
- Facade

SD Gliscor is pretty good at the moment, acting as a great bulky setup sweeper and status absorber which matches up really well into everything but HO, and is one of the team's main wincons. Its power is hardly nuclear after an SD, but it can be quite scary:
+2 0 Atk Gliscor Earthquake vs. 252 HP / 156+ Def Garganacl: 266-314 (65.8 - 77.7%) -- guaranteed 2HKO after Leftovers recovery
+2 0 Atk Gliscor Earthquake vs. 252 HP / 4 Def Toxapex: 288-338 (94.7 - 111.1%) -- 62.5% chance to OHKO
+2 0 Atk Gliscor Facade (140 BP) vs. 252 HP / 4 Def Tornadus-Therian: 230-271 (63.5 - 74.8%) -- guaranteed 2HKO
+2 0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Garchomp: 216-255 (51.4 - 60.7%) -- guaranteed 2HKO
It's pretty bulky as well, especially when bolstered by Poison Heal and Roost:
252 SpA Tapu Lele Moonblast vs. 244 HP / 252+ SpD Gliscor: 135-160 (38.1 - 45.1%) -- 53.5% chance to 3HKO after Poison Heal
252+ Atk Black Glasses Supreme Overlord 3 allies fainted Kingambit Knock Off vs. 244 HP / 0 Def Gliscor: 154-183 (43.5 - 51.6%) -- guaranteed 3HKO after Poison Heal
252 SpA Diancie-Mega Moonblast vs. 244 HP / 252+ SpD Gliscor: 159-187 (44.9 - 52.8%) -- guaranteed 3HKO after Poison Heal
252 SpA Tornadus-Therian Hurricane vs. 244 HP / 252+ SpD Gliscor: 139-165 (39.2 - 46.6%) -- 83.5% chance to 3HKO after Poison Heal
I'm still not 100% sure what the 12 Spe EVs do but every SD Gliscor seems to run them so they must be for something. I've started running 252 SpD though sometimes. I've chosen Tera Water over Tera Fairy as it turns Ice and Water into outright resistances and doesn't leave it weak to Kingambit's Iron Head or Mega Scizor's Bullet Punch.


Heatran:
Screenshot_20230524-165158.jpg

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Heatran has always been good, but it's really good right now, switching in reliably on the likes of Valiant, Lele, and Volcarona as well as being really threatening in a meta full of Steel Types, and being able to trap and remove things like Clodsire and Toxapex. Tera Grass allows Heatran to turn its matchups against Lando-T, Tusk, and Chomp on their head, with Flash Fire making it a hard counter to Zard-Y after Tera. The given EV spread allows it to outspeed uninvested Gholdengo, while the rest is geared for maximum special bulk, and Leftovers gives it longevity.
Magma Storm is required for it to trap stuff, and is boosted by Zard-Y's sun, Earth Power hits opposing Heatran, as well as hitting Pex and Mega Diancie. Taunt shuts down what it has trapped, stopping them from recovering or setting up, and also blocking Toxic after Tera. I've chosen Stealth Rock over Toxic as the team doesn't have a rocker otherwise, and when Heatran has trapped stuff, it won't need Toxic to kill them most of the time.
Heatran also creates great opportunities for Gliscor to come in and set up or for Zard-Y to come in and nuke something as it lures Ground Types.


Rotom-W:
Screenshot_20230524-165212.jpg

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Defog

Rotom-W is a great defensive pivot which is also the team's defogger. (Very important when running Charizard.) I've gone for 44 Spe EVs to outspeed max speed Kingambit, which is rare but can be a menace, so that it is guaranteed to get off WoW and cripple it, while the rest of the spread gives it maximum physical bulk, bolstered by Leftovers. Tera Ghost helps against Zamazenta (CB Tera Fighting CC has a 60% chance to OHKO otherwise) and allows Rotom to burn it, as well as allowing it to function as a spinblocker. I rarely Tera Rotom though.
Volt Switch lets Rotom function as a pivot which can lure Grass Types such as Rillaboom or Kartana and switch to Zard-Y or Heatran, Hydro Pump hits Ground Types, WoW let's it cripple threats such as Zamazenta and Kingambit, and Defog keeps Zard-Y healthy


Dragapult:
Screenshot_20230524-165224.jpg

Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Specs Pult is another great special wallbreaker which can power through weakened teams and also acts as speed control. Infiltrator means that it can hit IronPress Zamazenta behind Substitute, which is important as IronPress Zamazenta is a threat otherwise. I've gone for Tera Fairy over Ghost or Dragon to resist Kingambit's Sucker Punch and be immune to offensive Garchomp's Scale Shot, as well as to get rid of the Fairy Weakness.
Shadow Ball and Draco Meteor are nuclear STAB moves, with U-turn stopping me from losing too much momentum and Flamethrower (boosted by Zard-Y's Sun) hitting Kingambit.


Kingambit:
Screenshot_20230524-165237.jpg

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Kingambit is a terrifying Physical breaker/late-game cleaner with Supreme Overlord and Black Glasses, serving as the second of this team's 2 main wincons. The EV spread outspeed uninvested Skeledirge, while the Tera Type allows Kingambit to escape being revenge killer by the likes of Iron Valiant, Lando-T, and Mega Lopunny.
Knock Off deals catastrophic damage when boosted by Black Glasses, Iron Head is another STAB option which hits Fairy Types and improves Kingambit's matchup against Garganacl, Sucker Punch makes up for Kingambit's poor speed tier, and Swords Dance boosts it all to ungodly levels.



Threats to the team

IronPress Zamazenta:

Zamazenta outspeeds everything but Dragapult and it can be quite hard to deal with if it gets a Substitute up, meaning that preserving Dragapult is crucial in this matchup. Gliscor can tank hits from it, but can't really hit back, and so doesn't really counter it.

Kingambit:
This thing is a nightmare. Gliscor can beat it but it loses if Kingambit Teras, Pult relies on Tera Fairy to beat it, and the Black Glasses set has a 40% to OHKO Zard-Y with 4 allies fainted. In this matchup, keeping Rotom-W and Heatran healthy is crucial.

Mega Diancie:
OHKOes or 2HKOes pretty much everything except Gliscor with Diamond Storm/Moonblast/Earth Power. Pult, Kingambit, and Heatran beat it with Tera, but the most important thing in this matchup is preserving Gliscor.
 
Last edited:
fints here, first time writing, hope this is ok

I'm still not 100% sure what the 12 Spe EVs do but every SD Gliscor seems to run them so they must be for something.
I think the speed is simply because 244 HP is perfect for Poison Heal by making the HP a multiple of 8 (Poison Heal heals 1/8th), 252 SpD is maxed out and there's nothing much to do with the rest of the EVs. Typically I like to dump my remaining speed (those 4 EVs) into speed on mons that don't normally run speed, just so it can win more speed ties lol, I think this is a similar situation. One thing you can try is 20 Spe with Jolly to outspeed Heatran, people used to run that back in SM. Another possibility is 52 Def to avoid a KO from Mega Mawile's Play Rough into Sucker Punch. Honestly though, your current spread is ok.

Also, the calcs and all show that you really put in a lot of effort into this team, which is something I don't normally do so nice job

Getting into the actual analysis, to start we have the threats that you listed:
zamazenta.png
kingambit.png
diancie-mega.png

IronPress Zamazenta:
I had this idea of EVing Rotom-W to break its sub with volt switch, but it is literally not going to happen:
252+ SpA Rotom-Wash Volt Switch vs. 252 HP / 0 SpD Zamazenta: 96-114 (24.7 - 29.3%)
The only other thing I can think of without replacing stuff is running fire blast over flamethrower on Zard-Y. I doubt PP will be a problem, but the miss chance is a huge trade-off, and I don't think it's worth it. Pult also cannot OHKO even after it cuts its HP with Sub. Perhaps you can also try using your tera on Rotom-W since it already has tera ghost. Pump spam until you chip it enough lol
Kingambit:
I hate this thing. Kingambit can single-handedly bring an entire game down to a sucker punch mind game. I think you can deal with it more easily with Sub on Zard-Y over roost, since Zard-Y has a really difficult time roosting anyway. The only times it can really do that is when it predicts a setup (just attack and kill the thing) or predicts a switch (just attack and chip the thing). Sub lets it safely ignore the first sucker punch and guarantee a free flamethrower. Should make the mind game easier to play, but it will still be a mind game sadly (what if it just attacks :panic:)
Mega Diancie:
If you can get Zard-Y in with a double, you can run tera grass to live a hit and OHKO back:
0 Atk Diancie-Mega Diamond Storm vs. 0 HP / 0 Def Tera Grass Charizard: 199-235 (67 - 79.1%) -- guaranteed 2HKO
252 SpA Tera Grass Charizard Solar Beam vs. 0 HP / 0 SpD Diancie-Mega: 320-378 (132.7 - 156.8%) -- guaranteed OHKO

Other possible threats:
crawdaunt.png
marowak-alola.png
hoopa-unbound.png

Trick room breakers are incredibly powerful and most of them can survive a sucker punch, with or without tera. When trick room is up, one cannot simply outspeed these things, so it is important to lead Heatran against these kinds of teams. Although trick room isn't very popular anymore, it's still good to be covered for these kind of situations. As for a solution, tera grass Zard-Y as mentioned above is probably enough to beat Crawdaunt, and tera fairy pult can beat Marowak-A and Hoopa-U. All the same, the most important would be to keep trick room off the field. Maybe replacing Swords Dance on Kingambit for Taunt would be funny, but it probably just isn't worth it.
hawlucha.png

Hawlucha is an incredibly fast pokemon after Unburden, and if its manages to set up on Gliscor or Kingambit (or even Rotom-W) it can rip. No real fix, just make sure to have Rotom-W in on the turn it switches in so you can wisp.

I hope this helped, thanks for reading
 
If you can get Zard-Y in with a double, you can run tera grass to live a hit and OHKO back:

......

As for a solution, tera grass Zard-Y as mentioned above is probably enough to beat Crawdaunt,


Ok so I realised that I am a stupid dum dum and megas cannot tera. Which makes sense but now Zard-Y does NOT beat mega Diancie.
I think you can hard switch Kingambit in on Diamond Storm then tera and KO with iron head, no changes needed.
As for trick room teams, just like double between Rotom-W and Kingambit a lot lol
 
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