Scurry Trees

Back story:
This team is way better than it deserves to be. There was nearly no thought put into this team, and a majority of it working well is probably just coincidence. That said, the team was made after doing a Random Battle and seeing an interesting set on one of the pokemon, which will be listed below. Without really trying, I managed to have the Fire/Water/Grass core, and a spin blocker, plus managing to cover my weaknesses with the only effort put into making this team.

At a glance:
blastoise.gif
donphan.gif
entei.gif
galvantula.gif
jirachi.gif
trevenant.gif


Main Pokemon:
trevenant.gif

The moveset that made me want to build a team around it was a Trevenant with Substitute, Curse, Horn Leech, and Calm Mind. I made a slight alteration to it and put it on this team. Trevenant is an amazing wall, with Harvest and access to Lum Berry or Sitrus Berry. Giving this Will-o-wisp, Trevenant can start to tank everything. Using Substitute, Trevenant is block any status effect stallers, stopping Toxic. Curse is a wall breaker, no questions asked, and with the Sitrus Harvest, recovery isn't very scary.

Protecting the forest:
blastoise-mega.gif

The first weaknesses that come to mind for Trevenant are Fire, Flying, Ice, and Dark. Mega Blastoise covers all of these types with relative ease. Ghost types weren't thought about when making this decision, but it appears from my little experience that offensive ghosts arent common in UU anyway. If Ghosts are more common than I'm seeing, then I can replace Water Spout with Dark Pulse. That said, the moveset I chose was Blametruth's Mega Blastoise set.

Filling the tank:
entei.gif
donphan.gif

At this point, I decided that Mega Blastoise should be my main offensive Pokemon, as it can cover Trevenant, whom is a defensive Pokemon. Blastoise's main weaknesses are Electric and Grass hits, obviously, so I chose Entei to deal with Grass types and Donphan for Electrics.

Entei is a very fun Pokemon, that can hit like a truck in UU. Entei has gotten so much better now as well with the addition of Sacred Fire to his moveset. While weaker than Flare Blitz, Sacred Fire has a high burn chance and doesn't cause recoil, allowing Entei to survive longer. Due to the 115 base attack, I decided to go with a choice banded set, which can punch wholes into a lot of opponents.

Donphan was chosen because, looking at my team at this point, I realized I needed a spinner for Entei, someone to set up rocks, cause rocks, and someone that can take hits. I went with a fully defensive Donphan. One of my biggest threats, which will be listed down below, will not always be OHKO'd with Adamant Donphan with max attack after Rocks, so defensive feels like the better way to go.


Rounding out the edges:
galvantula.gif
jirachi.gif

At this point, I felt like I had a lot of power and just needed to cripple the opponent's speed. Thus steps in the last two Pokemon, one for land and one for air.

Galvantula allows me to set up sticky web, which will allow Mega Blastoise to outspeed (I'm assuming) everything, and allows Trevenant to outspeed a lot of Pokemon to set up a Substitute. I went with a Focus Sash lead set, using Thunder and Bug Buzz for STAB and Volt Switch to switch out.

Jirachi cripples the speedy things that laugh at Sticky Web: Malamar, levitators, and flying Pokemon. How does it do that? Thunder Wave. Crippling anything that cant be caught in the sticky web, as well as paraflinching everything. Jirachi can cripple one of my two threats, allowing Blastoise to revenge kill it.


The movesets:
blastoise.gif

Shell Smash (Blastoise) @ Blastoisinite
Ability: Rain Dish
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Aura Sphere
- Ice Beam
- Water Spout
- Water Pulse


donphan.gif

Tail Glow (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard


entei.gif

Defensive (Entei) @ Choice Band
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Iron Head


galvantula.gif

Ron Weasly (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz


jirachi.gif

Dream Breaker (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Iron Head
- Thunder Wave
- Zen Headbutt
- Fire Punch


trevenant.gif

Ghostly Tree (Trevenant) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Curse
- Horn Leech
- Substitute
- Will-O-Wisp


Threats:
exploud.gif
milotic.gif
noivern.gif

Exploud hits like a truck. Choice Specs Boomburst just hurts everything, and I dont think I have anything that can switch in on it. Even my special wall, Trevenant, takes 64-76% from Boomburst, which actually does more than Ice Beam to Trevenant (scurry!). Exploud can be revenge killed with Mega Blastoise, but by then the damage may have already been done.

Milotic walls me to hell. Trevenant can't do too much to it, due to recovering off Curse damage, and Horn Leech not being able to give a high enough damage output. A potential fix to this is toxic on Trevenant, over Will-O-Wisp.

Noivern, due to Infiltrator, hits through Substitute. Specs Noivern, like Exploud, hits like a truck. Noivern will not always be OHKO'd by Adamant max attack Ice Shard after stealth rocks. An option is switching Fire Punch with Ice Punch on Jirachi, which will always OHKO Noivern. A back up strategy is 2 Ice Shards from Donphan, if it has sturdy, or 1 Ice Shard and 1 ESpeed from Entei.


Caught in the act:
This one is a pretty quick domination with Trevenant
This one was a really close game that I could have won, had I locked myself into ESpeed over Stone Edge.
This one shows how Curse can wall break.

Importable:
Ghostly Tree (Trevenant) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Curse
- Horn Leech
- Substitute
- Will-O-Wisp

Shell Smash (Blastoise) @ Blastoisinite
Ability: Rain Dish
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Aura Sphere
- Ice Beam
- Water Spout
- Water Pulse

Defensive (Entei) @ Choice Band
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Iron Head

Tail Glow (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard

Dream Breaker (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Iron Head
- Thunder Wave
- Zen Headbutt
- Fire Punch

Ron Weasly (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz
 
Hey! I'm not all that experienced in UU, as opposed to OU, but I thought of saying a few words.

First of all, I'm not all that convinced on Curse Trevenant. I think there are much better things to do, as I do think Trevenant is quite an effective specially defensive pivot, and the recovery you get from Harvest is only semi-reliable. I would first of all switch Curse to Shadow Claw, as it's a good move to spam if Horn Leech is resisted. Also, I would maybe consider switching Substitute to Protect, as with Protect you get an extra turn of burn damage + possibility to recover your Sitrus Berry. Also, that set is good for spinblocking duties, as you really want to make sure Sticky Web isn't spinned away. If you decide to use Blastoise as a special attacker, I think you should ditch Water Spout, as Sticky Web isn't all that reliable, and I think you could benefit from added coverage. Dark Pulse could replace Water Spout. Also, is there something specific you outspeed with Timid nature, with or without Sticky Web support? You could consider Modest. On Jirachi, have you considered running U-turn? It could be used for momentum, and seeing as you will mostly use Thunder Wave + Iron Head, U-turn could be used on Pokemon who don't mind this strategy. These are a few thoughts that came to mind, good luck with the team!
 
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Hey! I'm not all that experienced in UU, as opposed to UU, but I thought of saying a few words.

First of all, I'm not all that convinced on Curse Trevenant. I think there are much better things to do, as I do think Trevenant is quite an effective specially defensive pivot, and the recovery you get from Harvest is only semi-reliable. I would first of all switch Curse to Shadow Claw, as it's a good move to spam if Horn Leech is resisted. Also, I would maybe consider switching Substitute to Protect, as with Protect you get an extra turn of burn damage + possibility to recover your Sitrus Berry. Also, that set is good for spinblocking duties, as you really want to make sure Sticky Web isn't spinned away. If you decide to use Blastoise as a special attacker, I think you should ditch Water Spout, as Sticky Web isn't all that reliable, and I think you could benefit from added coverage. Dark Pulse could replace Water Spout. Also, is there something specific you outspeed with Timid nature, with or without Sticky Web support? You could consider Modest. On Jirachi, have you considered running U-turn? It could be used for momentum, and seeing as you will mostly use Thunder Wave + Iron Head, U-turn could be used on Pokemon who don't mind this strategy. These are a few thoughts that came to mind, good luck with the team!
I said originally that the set that I wanted to build a team around was the curse set. While it's not the best set, it's the set that caught my attention and it's the only thing that I am completely adamant about.
Blastoise, I probably should switch the nature. Even with Sticky Web, I sometimes worry because, being a giant freaking turtle, I naturally think that Blastoise is slow as hell. It's a lot faster than I give it credit for. As for switching the moves, I dont feel that Dark Pulse covers anything that Water Spout won't hit hard enough in early game. Sticky Web is too easy to get up, considering the common spinners are Starmie and Donphan, both of which can be walled to hell and back by Trevenant. Defog is a concern, but I feel the risk is well worth the reward.
Jirachi you made a great point with. I'm thinking of replacing Zen Headbutt and Fire Punch with U-Turn and Ice Punch.
 
Cool team! Trevenant is pretty scary and wallbreaks pretty easily (although lets be honest, that snorlax was running stockpile and curse!).

I 100% agree on stoise being modest natre and drop water spout for dark pulse.

My real concern for your team is np houndoom (especially if galvantula is the lead). Whenever i see a galvantula i switch in houndoom before sticky web is thrown down. You boost up with np and it has a great advantage over your team. You have espeed on entei, but it has to switch in on a potential +2 doom.

Having tree as your sole source to tank special hits is pretty gutsy tbh. I think your potential teammate could be snorlax over rachi. You could run av set with PuP or a cursetalk set. Snorlax can handle thr fire, ice and ghost attacks aimed at tree while tree spreads burns and isnt afraid of fighting attacks aimed at lax. If you run av lax, mega doon can just about 2hko at +6 under the sun lol
 
Snorlax does get body slam which gets stab and can hit ground types immune to t wave. tbh, there are only a few levitate/flying users in uu right now and most of them manhandle jirachi pretty easily (flygon, hydreigon, honchkrow, rotom -h) honestly, the only poke rachi can twave successfully is aerodactyl and even then, mrga dactyl might still be faster.

Itsbreally up to you, but the paralysis is cool, but having a reliable doom check is important
 
What kind of EV spreed should I use for AV Snorlax? A lot of players that I follow on YouTube say that you should never run max Special Defense on an Assault Vest user.
 
Well, that's not exactly true. It depends on what you want to use your AV user for. If you want your AV user to have maximum overall bulk, or use it with mixed defenses, then of course investing in HP or Defense is the most beneficial move. However, if your AV user is only meant to take special hits, then investment in SpD enhances your Special Defense more than HP investment would. Many of the Pokemon who rely on AV to be effective need to invest fully in SpD to function in their roles as specially defensive pivots, one example is Conkeldurr. Gonna put down a few calcs to demonstrate:
252+ SpA Mega Charizard Y Fire Blast vs. 0 HP / 236 SpD Assault Vest Conkeldurr in Sun: 241-285 (68.6 - 81.1%) -- guaranteed 2HKO
252+ SpA Mega Charizard Y Fire Blast vs. 236 HP / 0 SpD Assault Vest Conkeldurr in Sun: 325-384 (79.2 - 93.6%) -- guaranteed 2HKO

Now, as we are taking of Snorlax, I think max Attack / max SpD spread is quite commonly used. Snorlax has such an enormous HP that it really doesn't need the HP, and Snorlax doesn't want to take physical hits either way. Since you're also using Snorlax as a reliable check to M-Houndoom, the extra SpD comes in handy, and lets you take 3% less damage, as opposed to investing fully in HP.
 
Since snorlax hp and sp def is so high already, you could actually invest 4 hp/ 252 def/ 252 attack with an adamant nature (credit to brobat). Max def will allow you to take on the physical fire types much easier likr victini and darmanitan. Jolly scarf darmanitans flare blitz has a 31% chance to 3hko 4/252 thick fat snorlax. Adamant life orb v create from victini is a guaranteed 3hko on snorlax.

Mega doom can only 2hko av lax even at +6 lol thats with dark pulse btw. Its only at +6 under the sun can mega doom ohko lax. If you let mega doom setup that much then thats your fault lol

Also, max def gives psyshock users more trouble since lax is a much bulkier wall now!
 
A better Trevnant set would be:
Trevnant
@Sitrus berry
-substitute
-curse
-leech seed
-shadow claw

In order to use curse effectively u need to regenerate as much hp as possible and leech seed is more consistant. Shadow claw is there to do solid damage with good neutral coverage
 
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