- Should only get out if its checks and counters are either gone or heavily damaged.
You need to list some examples.
- Can be used to check some dangerous attackers by the virtue of its typing.
Otherwise this looks good
1/3
- Should only get out if its checks and counters are either gone or heavily damaged.
You need to list some examples.
- Can be used to check some dangerous attackers by the virtue of its typing.
Eh this is quite nitpicky but,
Jolly nature with maximum speed investment allows you to to outrun Timid Thundurus even before Speed Boosts kicks in.
If you go jolly you more notably beat lati@s and modest mzam before speed boost, who often assume you're ada, whereas you can't get an ohko on thundurus (unless rock slide) and thus will get beat by it.
You need to list some examples.
- Should only get out if its checks and counters are either gone or heavily damaged.
- Can be used to check some dangerous attackers by the virtue of its typing.
Otherwise this looks good
1/3
It's Toxapex not Toxapec.* Earthquake is a nails Toxapec, Mega-CharizardX,Mega Charizard Y and Mega Pinsir.
It's Toxapex not Toxapec.
Also:
Scolipede Earthquake vs. Mega Charizard Y: 0-0 (0 - 0%) -- aim for the horn next time
Sick damage m8.
All jokes aside I know you meant Rock Slide for Zard Y (which is missing a description in Moves). I would replace Mega Pinsir with Volcarona though since Aqua Tail has a nasty burn side effect and Mega Pinsir will just Quick Attack your ass.
Personally I would mention Baton Pass clause not allowing the passing of Swords Dance and Speed Boost, but that's something I will leave to QC.
Serious question - why would a Pinsir switch into Scolipede when the only move it resists or becomes immune to is Earthquake? Pinsir is only coming in likely after something is sacked or U-turned / Volt Switched into safely.Pinsir gets a special metion since you need to nail it on the switch.
This line seems rather confusing to be honest.* Pokemon that are checked by Tapu Fini can give Scolipede an easier time setting up.
I think what you can mention is that some of the checks and counters below in your threat list (i.e. Celesteela). Hard to really say since Scolipede is in a rather awkward scenario like Omastar is where (outside of Baton Pass) its only offensive set is a Z move. You probably could reference what I did with Omastar as an example here.*Playing around Hydro Vortex: Thanks to the 1-time use nature of Z crystals you can safe your defensive check to Scolipede via Protect or a switch into sack on your side. Without Hydro Vortex or Life Orb Scolipede becomes much more manageable. Do however note that gambling on a Protect or the sack bait could also be used agianst you thanks to Sword Dance.
No one is really going to use Prankster Tornadus as an example. The other two are fine.* Taunt users: Thundurus,Sableye or Tornadus can taunt the BP set thanks to their priority on status moves and prevent it from doing anything.
That's a lot of pros and not many cons; Scolipede's good, but not to the point where a 4.5:1.5 ratio of pros:cons is justified. Talk about how it is susceptible to the more dangerous forms of priority in the tier (I'm talking about Water Shuriken, Mega Pinsir's Quick Attack/Feint etc.) and maybe talk about the pros and cons of its typing defensively (resists Pheromosa and Buzzwole's dual STABs) and mention how its bulk often compounds some of its resistances (for instance, +2 All Out Pumelling from modest Pheromosa has around a 50% OHKO rate vs. offensive variants, whereas +2 Bug Buzz has a 25% rate). Also I'd re-word the line I've highlighted in red 'cause atm it implies that there are other viable Speed Boost passers, which there are not. Maybe something like "Scolipede is the best user of Baton Pass in the tier due to it's access to Speed Boost."[OVERVIEW]
* Fast and frail bug/poison type with workable attack and access to speed boost.
* Difficult to revenge kill and can get pasts common defensive cores with Hydro Vortex and Sword Dance
* 112 base speed puts it in an good spot even with no speed boost accumulated.
* Best Baton Pass user with access Speed Boost in the tier.
* Can set up on common Defensive Pokemon such as Tapu Fini or Tangrowth.
* Gets worn down easily between its Stealth Rock weakness and its medicore bulk.
knitpicking spelling and grammar. I'm not going to do this for everything, but make sure to read over the analysis to minimise the amount of work that GP needs to do. (add remove)Moves
========
* Poison Jab is a reliable, (AC) albeit and less powerful stabSTAB attack which also hits FairysFairies for SE damage.
Make sure to space out the slashes here. Megahorn / Poison Jab / Earthquake. That said, I don't like earthquake much on this set personally and think that Scolipede's STABs are more useful in pretty much every scenario, given that Magnezone doesn't really pose much of a threat to P and EQ needs an absolute max roll to one-shot Heatran. You're better off bringing something that resists Heatran's Fire-type STAB as a BP recipient.[SET]
name: SubPass
move 1: Baton Pass
move 2: Substitute
move 3: Protect
move 4: Megahorn/Poison Jab/Earthquake
item: Black Sludge
ability: Speed Boost
nature: Jolly
evs: 248 HP / 216 Def / 44 Spe
IDK if this really belongs in set details; I think mentioning SD and Iron Defense in OO and commenting on the fact that they cannot be used alongside Speed Boost due to BP clause is more appropriate.Set Details
========
* Thanks to the Baton Class clause Sword Dance or other stat boosting moves (exept for Agility) are not allowed on any set involving Baton Pass .
I'd drop the mention of U-turn 'cause nothing typically runs U-turn on Baton Pass outside of Whimsicott. I'd also make apoint of mentioning that its choice of attack can be used against Pokemon such as Latios to net extra boosts against things which it can't Sub on without wasting HP.Usage Tips
========
* Wants to get in free via slow U-Turn,sack or just at the start of the battle so it doesnt have to take a hit.
* Once Scolipede is switched in stall for at least +2 Speed boost via Substitute and Protect.
* Use Baton Pass to switch into a teammate that handles the opposing Pokemon well and has the best chances to sweep.
* Can revenge kill weakened sweepers or nail some of its usual switch ins depending on your attacking move.
This is so generic, and a lot of it doesn't really apply in the case of BP teams. You aren't running hazard removal on BP 'cause it kills way too much momentum (and don't cite Robopoke's team as a counterargument 'cause that team is awful). Drop the U-turn and Volt Switch mentions 'cause those 'mons are bad on BP and just replace it with a Whimsicott mention, stating that Whimsicott can create opportunities for Scolipede with Memento and U-turn and can counteract attempts to set up alongside Scolipede with Encore. I'd sort out that list of attackers a bit, maybe narrrow it down a bit. Mega Metagross, Manaphy, (Mega) Garchomp and Thundurus-T (this is like a better Xurkitree) should suffice here. Finally, Magic Bounce doesn't counteract Haze.Team Options
========
* Appreciates hazard removers like Latios, Skarmory, Tapu Fini and Excadrill since its weak to SR.
* Slow U-Turn or Volt Switch users like Rotom-W or Scizor are also good teammates since they allow Scolipede to come in for free.
* Multiple bulky or powerful attackers are advised since this set is designed to allow them to sweep.Mega Metagross,Tapu Bulu, Xurkitree, Kryuem-B,Manaphy ,Garchomp,Necrozma and Hoopa-U are good choices.
* Espeon is also helpful since it deals with Phazers and Haze user very well via Magic Bounce and can continue the BP chain.
Merge the points in red.Other Options
=============
*If you opt for Life Orb on the Offensive set Earthquake can be used over Aqua Tail to deal with Magnezone,Toxapex and Magearna.
*Protect can also be used over Sword Dance on the Life Orb variants which gives you the ability to safely accumulate Speed Boost and allows Scolipede to revenge kill the majority of Scarfers.
* A Sash Lead with Spikes,Toxic Spikes,Endeavor and Megahorn could do well for a suicide set, using its blistering speed to get multiple layers of hazard of and cripples the enemy lead with Endeavor after is has been brought down to 1 HP.
* However with the presence of Magic Bounce users and Defog it can be a wasted Teamslot in some cases.
Add a line break between each of these. Also the formatting should be as follows:Checks and Counters
===================
* Physically Defensive Pokemon: The likes of Skarmory, Toxapex and Ferrothorn with Gyro Ball have no trouble switching into Scolipedes STABs and can cripple it in return.They also live a +2 Hydro Vortex in a worst case scenario. Celesteela can also use Protect to exploit the one-time use nature of Hydro Vortex.If Scolipede uses its Z-move prematurely against another target, Ground types like Landours-T,Gliscor and Hippowdon will also be able to deal with it.
*Stealt Rock: The passive damage from entry hazards make Scolipede more susceptible to priority and prevents it from switching in multiple times.
* Priority Users: Mega Pinsir can OHKO Scolipede with Quick Attack after one round of Stealth Rock, but i does not want to switch in. Bisharp can also pick up a weakened Scolipede via Sucker Punch.
*Status: Burn and Sleep will practically neuter the Offensive set and Paralysis will also cripple it to some extend.Note that Scolipede can still set up on passive mons after a burn and Paralysis effect on speed is somewhat less effective thanks to Speed Boost.
* Phazers: Skarmory, Hippowdon and Suicune are more than capable to take hits from the BP set and can neuter the chain thanks to their access to Whirlwind or Roar. Only Hippowdon must watch out for a +2 Hydro Vortex from Offensive variants.
* Taunt users: Thundurus and Sableye can taunt the BP set thanks to their priority on status moves and prevent it from doing anything.
I've just noticed this, but it seems that there are actually two Scolipede threads going on simultaneously fsr.ConstantCompanion Progress on this? It's been more than a month and it still hasn't been written up. I'm giving you 24 hrs to respond or else this is getting reassigned.