SM OU Scolipede Balance Team - My 1st own strategic team

Well, hello there everyone! I'm Niah, and I've been playing on Showdown for a while now, something like 1 year now. I've tested some tiers, always using team I found on the net and all, but lately, I thought about trying to make my own team. And I wanted two things :

- A balance team, because I thought it would be the easiest way to start.
- Putting a little gimmicky Pokemon that I'd love.

I'm currently around 1500 of elo, with some good results, but I noticed some weakness, and I don't really know what to do.

And that's why I am now presenting to you...

SCOLIPEDE BALANCE TEAM (Well... A try to do something like that...)

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The Gentleman (Scolipede) @ Waterium Z
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Megahorn
- Aqua Tail
- Earthquake

So, here's the core of my team. I really wanted to try something funny with him, and to build around him. Scolipede can be a huge wallbreaker and act like a sweeper, having Speed Boost and SD with a base Attack stat of 100. If he survives after his Sword Dance, and the first activation of Turbo Boost, he is launched. He can usually bring two Pokemon down, being faster than nearly any Pokemon and Scarfer after a +1 Speed, and beign faster than everything with a +2. So putting max attack and max speed sounds like the best idea. Jolly nature is to give him even more speed, as we don't care about Special Attack. Mega Horn, Aqua Tail and EQ give him a nice type coverage with some strong moves. Hydro Vortex'ed Aqua Tail can do massive damage on bulky Pokemon like Celesteela, Zapdos and even defensive Lando-T after a Sword Dance. Mega Horn is his best stabbed moves, bringing down main threats. EQ is for those mean Steel Types that would resist to his other moves.
But my little friend here is quite weak to entry hazards, and needed some friends to help him with that.

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Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Volt Switch
- Hidden Power [Ice]

Here's my defogger, and my Ground Type slayer that my Scolipede doesn't usually likes. Actually, thta's a set that I found here on Smogon. First, I was wondering if it was a great idea to use Tapu Koko like that, but it works well after all. Shuca Berry with HP Ice allows me to eliminate huge threats like Gliscor, Garchomp and Lando-T with some 2HKO's while tanking the ground stabbed move. Defog opens the way for Scolipede, T-Bolt is a nice stabbed moves combine to Electric Surge, and Volt Switch spam is always a good thing to have on my side. I can even Volt Swicth after a defog if the Opponent's Pokemon isn't a real deal for Scolipede so that he can pull out a SD and do his things. This EV's spread allows to tank some hard moves like +2 Gliscor's EQ after Stealth Rock, or Ash-Greninja's Water Shurkin after Stealth Rock.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 100 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- Toxic

Then I thought I needed a lead. I'm not sure if I took the right pick, but I always thought Gliscor was a strong pick. Toxic Orb Poison heal for some bulk, EV's spread to gain even more bulk, and to pull out the rocks before slower Pokemon can hit him, Roost for again : Bulk and to do some nice toxic stalling with well... Toxic. And EQ is a really nice stabbed moves that can deal some serious damage with his base Attack stats, even if we don't put EVs on. A great Pokemon, that usually lives for a long time, when I don't get burned on turn one. Maybe the rocks aren't useful, because I will usually defog for Scolipede. Maybe a taunt lead or something like that would be better?

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Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Roost

As much as I love him, Scolipede isn't very a reliant solution. And sometimes... I have no occasion to use him. So I thought having a more reliant offensive Pokemon would be nice. Mega Charizard X is usually the one that destroy the main big threats before leaving the others to Scolipede. I gave him a totally classic physical offensive set. EVs maxed out in Attack and Speed with a Jolly nature, to be faster than Tapu Lele, Kyurem-B and Hydreigon. DD is a nice thing to have if I can set it without problem. Flare Blitz is a serious stabbed moves that allows him to get rid out of annoying Grass type or other non-Fire resistant things.. EQ as always, combined to his Attack stats, is always useful, and even more against Toxapex and Heatran. And Roost can help me to set him up if the rocks are on my side, or to heal up frome recoil damage.

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Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Well, after building a nice offensive core, and things to help out my strong bug gentleman, I needed some defensive Pokemon. the first one is Celesteela. It's bulk is known by everyone, coupled to the leftovers, and some defensive EV's spread. I decided to play it as a Special Defensive wall, so I used a Sassy nature. Leach Seed allow it to regain some HP against anything that isn't a Grass type. Protect is always a good thing when having the seeds on the opponent's Pokemon, and even more if he is poisoned. It also allows it to check Choice item users, and Z-Moves Users. Heavy Slam is its strongest stabbed move, and Flamethrower is for Steela dn Grass types that would resist to Heavy Slam or Leach Seeds.


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Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic Spikes
- Recover

The last member of the team, but not the least. I always though Toxapex and Celesteela were a great duo. If one of them have trouble against a Pokemon, you can oftenly switch on the other one without any problem. So... Regenerator and Black Sludge are always a great things on him, and can even annoy Trick's users. I put my Evs on HP and SpD because I needed some help agaisnt huge cleaner like Greninja, Charizard Y and Mega Diancie. Scald is a nice stabbed move, and the burning chance acutally saved me a lot of times (The Famous Burn on Turn One on Gliscors). Haze can avoid some sweepers to set up against him like he wasn't there. Recover is here for... Well, to recover. And the last move is... Well, I don't really know what to put. I tried Knock Off, I tried Toxic, and now I'm trying Toxic Spikes. They all have their utility, but I don't know what to choose.



So, here's the deal. Now, I know there's a lot of problems, and that's why I am asking for your help.

First, I have a lot of trouble against Electric-Typed Pokemon. If Gliscor is down, I don't have a lot of switch in. Charizard, Celesteela and Toxapex will took a lot of Damage, Tapu Koko too, and if the rocks are on, Scolipede won't help me a lot too.
Then, I don't know if I put the best sets os my Tapu Koko and my Toxapex. Maybe is there some better things to do?I also don't know if leading with a Stealth Rock user when I will usually defog isn a good idea.
And finally, maybe I should put a better defogger? Use something else than Charizard?

Honestly, I'm open to any advice, and will be ready to switch out any Pokemon (Yes, EVEN THE GENTLEMAN). It is my first steps in team building, and I wanted to make somethings funny.

(And btw, Sorry in advance if there's a lot of grammar fault or things like that. I'm not a native English speaker, but i'm doing my best to be understandable.)​
 
Hi, the idea of this team being Scolipede is pretty interesting as it’s a really unexplored Pokemon. However, I feel there’s a lot of fixes that could potentially be made to make this better fit Scolipede.

Tapu Fini over Toxapex
Tapu Fini brings a Defogger, as the team lacked a way to remove hazard removal, which is really bad with a Pokemon weak to Stealth Rock. It also brings a better Ash Greninja, Hawlucha, and Mega Medicham switch-in, which the team struggled with before.

Magnezone over Tapu Koko
Magnezone allows you to crucially trap the Steel-types that wall Scolipede like Celesteela, Skarmory, and brings a way to remove Kartana reliably as well as remove Ferrothorn without wasting the z move. It also brings a way to get Scolipede in via volt switch.

Jirachi over Celesteela
Jirachi brings very nice utilty in stealth rock and wish, which aids Tapu Fini in checking Heatran, Mega Medicham, and Mega Lopunny. It also acts as a better Magearna measure and can consistently handle Mega Alakazam+Tapu Lele cores, which Celesteela can’t do. It even brings VoltTurn to the team and gets in Scolipede safely or even Magnezone to trap steels.

Ash Greninja over Mega Charizard X
Ash Greninja brings spikes to the table, which aids Scolipede massively in breaking and sweeping and does the same for itself. It also makes pressuring faster teams that apply constant pressure easier to handle while bringing some much needed priority to the table. Removing Mega Charizard X also removes a big stealth rock weakness.

Landorus-T over Gliscor
Now that the role of stealth rock setter is filled, a scarfer that brings actual speed control can be used, thus why Landorus-T is here. It brings a ground immunity as well, which was needed. It maintains the VoltTurn aspect that the team operates on and can even get in Magnezone to trap steels with said u-turn.

Threatlist:
Ground-types: Despite Landorus-t, Ash Greninja, and Tapu Fini, offensive ground-types like both Garchomp forms, opposing Landorus-T, Gliscor, and Excadrill can be massive nuisances.

Stall: This team’s stall matchup is nonexistant and is pretty much impossible to overcome.

Rotom-W: This is really tough for this team to effectively take out while it can wisp and volt around pretty much unopposed. Attempting to wear it down is key.

Volcarona: Once it boosts up, Tapu Fini and Ash Greninja can’t hope to kill it and Volcarona can sweep. Scolipede and Ash Greninja can beat a weakened one; Scolipede can only do it if it has equal boosts to Volcarona though.

Import:
 
I see what you're saying, and I really appreciate the different tips! I'll try those changes, and see how it goes on the ladder.

I see you forgot the importable that you wanted to post. Are they usual common set of those Pokemon? Or are they a bit different?

Because I don't know how to play Magnezone for example. Should I put him a Choice Scarf? A Choice Specs? Some leftovers?

When I can, is it not better to run U-Turn instead of VoltSwitch, so I can use it on ground type?

Here's what I decided to do. Maybe there's better sets for those Pokemon?

The Gentleman (Scolipede) @ Waterium Z
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Megahorn
- Aqua Tail
- Earthquake

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Taunt

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
 
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