Resource Scarlet/Violet VGC Team Dumps


:Gholdengo: Today we're going to look at a team that finished in the top 26 at the US San Diego Regional tournament. The particularity of this team is beyond its result highlighted for having used a very special set of a Pokémon that you all know who can it be ? :Gholdengo:



:Azumarill: This team was created by a US player named JAWNZU :Azumarill:

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:SV/Dragonite: The Team :SV/Skeledirge:

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Dragonite
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Dragonite @ Weakness Policy
Ability: Multiscale
Level: 50
Tera Type: Normal
EVs: 140 HP / 204 Atk / 164 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Extreme Speed
- Tailwind

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Dragonite - Multiscale - Weakness Policy :Weakness Policy:


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Contrary to usual Dragonite, he is playing in a new set which will ask your opponent to think carefully before attacking you.
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As Dragonite has the Multiscale talent it will halve the enemy attack power so you have free rein to do Dragon Dance. If your Opponent uses an Ice or Dragon attack under Multiscale you have a Dragon Dance + Weakness Policy = +3 Attack / + 1 Speed. :Weakness Policy:
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Its distribution in Speed (164) will allow you to Outspeed Pokémon with a speed equal to or less than 110. The rest of its distribution is divided between HP & Attack with an Adamant nature.
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Fire Punch will be for eliminating Ghost / Steel type Pokémon. :Gholdengo:


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Extreme Speed will be your main attack and will do good damage coupled with the Normal Teracrystal.
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Tailwind will allow :Gholdengo: / :Azumarill: / :Skeledirge: to take advantage of the speed you bring them.
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:SV/Gholdengo: Gholdengo :SV/Gholdengo:

Gholdengo @ Life Orb
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 132 HP / 4 Def / 244 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Protect

:Gholdengo: Gholdengo - Nasty Plot - Life Orb :Life Orb:

:Gholdengo: The classic Nasty Plot Gholdengo :Gholdengo: set which is not Max Speed but has a fairly varied distribution in Bulk. :Gholdengo:

:Gholdengo: You will need to pair it with :Maushold-Four: for a Nasty Plot secure and then Make It Rain anything that moves. :Gholdengo:



:SV/Meowscarada: Meowscarada :SV/Meowscarada:

Meowscarada @ Focus Sash
Ability: Overgrow
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Protect

:Meowscarada: Meowscarada - Overgrow - Focus Sash :Focus Sash:

:Meowscarada: Meowscarada's classic set with Nature Jolly and U-Turn. U-Turn will be very useful to put at 1HP Focus Sash the other Meowscarada :Meowscarada: that you can complete with other Pokémon that have priority moves like :Dragonite: + :Azumarill:



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Azumarill
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Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Ice Spinner
- Liquidation
- Play Rough
- Aqua Jet

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Azumarill - Huge Power - Assault Vest :Assault Vest:

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We no longer present this Pokémon - It is Max HP / Max Attack and has a very powerful double type with the teracrystal Grass which allows it to cancel its electric weakness + Assault Vest which will protect you. :Assault Vest:
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:SV/Skeledirge: Skeledirge :SV/Skeledirge:

Skeledirge @ Sitrus Berry
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 212 HP / 12 Def / 164 SpA / 84 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Protect

:Skeledirge: Skeledirge - Unaware - Sitrus Berry :Sitrus Berry:

:Skeledirge: Skeledirge Teracrystal Fairy was played at the beginning of Season 1 mainly to counter the Dondozo. :Dondozo: The teracrystal Fairy allows her to cancel her weakness + Unaware which does not take into account stat changes + Slack Off for recovery. :Skeledirge:

:Skeledirge: VS Dondozo :Dondozo: strategy is to boost you to +6 with Torch Song even if it is Unaware you will win the war against :Dondozo: :Leftovers: and once you eliminate almost no Pokémon will not resist Torch Song / Shadow Ball +6. :Skeledirge:



:SV/Maushold-Four: Maushold-Four :SV/Maushold-Four:

Maushold-Four @ Rocky Helmet
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Super Fang
- Encore
- Protect

:Maushold-Four: Maushold-Four - Friend Guard - Rocky Helmet :Rocky Helmet:

:Maushold-Four: Maushold-Four is playing defensively and will be able to help the team member with his Talent Friend Guard which will reduce the damage received for him and his allies by 25%. :Maushold-Four:

:Maushold-Four: Super Fang is a great attack as it halves the opponent's HP and will allow the team member to finish the job. :Maushold-Four:

:Maushold-Four: The rest of his attacks are classic support moves to help the team. :Maushold-Four:

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Differents Options Team :

Tailwind : :Dragonite: + ( One the 5 other )

Friend Guard Set Up : :Maushold-Four: + :Dragonite: / :Skeledirge: / :Gholdengo:


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Weakness Of The Team :

:Dragonite: : Dragonite
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will be essential if you want to have speed control. Another thing you need to be careful of is the PSY terrain which will prevent you from doing Extreme Speed. :Indeedee: The Sand / Hail climate :Tyranitar: / :Abomasnow: can worry you about breaking your Multiscale so you will have to make a choice between Tailwind or Dragon Dance if you are sure you can OHKO / KO the threat in front of you without getting eliminated in return. :Dragonite:


:Maushold-Four: : Maushold-Four will find itself in difficulty VS Pokémon based on the Special because of its low investment ( 4 ). Another thing you definitely need to be careful of is not to be OHKO as all other Pokemon will be at your opponent's mercy due to the lack of Friend Guard. It will also be totally Wall by Specter-type Pokémon having only Super Fang to defend against. :Gengar:

:Dragonite: + :Gholdengo: + :Skeledirge: : None of his Pokémon will be able to OHKO if he doesn't set up putting you in danger for 1 turn so be very careful not to get caught before. :Gholdengo:


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:Dragonite: Pokepast -->
https://pokepast.es/6153e34b8ab8b67b :Maushold-Four:

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:Dragonite: :Gholdengo: :Meowscarada: Good Luck ! :Azumarill: :Skeledirge: :Maushold-Four:

 

:Slowpoke: Today we are going to study a Hard Trick Room with an unsuspected and unknown Pokémon in the world of VGC. :Slowpoke:

:SV/Slowpoke: I present to you : Slowpoke :SV/Slowpoke:


:Gastrodon-East: This team was created by Viking_VGC :Arboliva:

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:SV/Hariyama: The Team :SV/Torkoal:

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Slowpoke
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Slowpoke @ Eviolite
Ability: Oblivious
Level: 50
Tera Type: Water
EVs: 252 HP / 108 Def / 148 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Sunny Day
- Surf
- Heal Pulse

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Slowpoke takes on all its importance because it is slow BUT VERY SLOW and it is a huge advantage under Trick Room because it can help its comrades to crush the opponent. :Torkoal: :Weakness Policy: / :Arboliva: :Absorb Bulb: / :Gastrodon-East: Storm Drain :Life Orb:


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Oblivious is a very useful talent because it prevents the opponent from using Taunt which cannot prevent you from landing the Trick Room.
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Trick Room for the good of the team.
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Sunny Day for :Torkoal: :Weakness Policy: + Climate control and weaken water attacks while boosting fire attacks
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Surf to activate :Torkoal: :Weakness Policy: / :Arboliva: :Absorb Bulb: / :Gastrodon-East: Storm Drain :Life Orb:


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Heal Pulse to allow the comrade to stay in the field for a long time.
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Hariyama
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Hariyama @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 100 Atk / 172 Def / 236 SpD
Adamant Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Wide Guard

:Hariyama: - Guts - :Flame Orb:

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Hariyama's classic set with an EV spread that makes him a super fighter.
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Fake out to put pressure on the enemy and prevent him from attacking leaving the field to your partner to do damage + activate the Flame Orb. :Flame Orb:


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Close Combat will be his STAB attack coupled with the Flame Orb :Flame Orb: will do massive damage.
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Knock Off to get rid of bulky items and punish Ghost / PSY Pokémon.
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Wide Guard to prevent attacks like Hyper Voice Sylveon :Sylveon: or Earthquake if you have Torkoal with you :Torkoal: / :Abomasnow: Blizzard for Aboliva. :Arboliva:


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The teracrystal Steel will allow you to protect yourself from fairy type attacks which will be super effective without.
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:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

Indeedee-F @ Eject Button
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
IVs: 0 Atk
- Helping Hand
- Follow Me
- Psychic
- Healing Wish

:Indeedee-F: - :Eject Button:

:Indeedee-F: Once in the field indeedee will be there to join the Slowpoke side :Slowpoke: to activate the Trick Room. With Follow Me he will redirect attacks on him either getting knocked out or using :Eject Button: thus allowing you to summon one of the sweepers. :Indeedee-F:

:Indeedee-F: Healing Wish will allow you to heal a Pokémon injured during the fight ( provided that Indeedee is not KO from the start ) :Indeedee-F:

:Indeedee-F: The Fairy teracrystal will protect you from Dark type attacks. :Indeedee-F:




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Torkoal
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Torkoal @ Weakness Policy
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Eruption
- Earth Power
- Protect

:Torkoal: - :Weakness Policy:

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A standard set with a double attack so watch out for Wide Guard but you have Earth Power just in case to avoid getting stuck.
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The teracrystal Fire will be there to boost your firepower.
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:SV/Arboliva: Arboliva :SV/Arboliva:

Arboliva @ Absorb Bulb
Ability: Seed Sower
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Strength Sap
- Terrain Pulse
- Earth Power
- Protect

:Arboliva: - Max HP - Max SpA - :Absorb Bulb:

:Arboliva: The strategy is to activate :Absorb Bulb: + Seed Sower then do Terrain Pulse (damage: 100 in case of fields present on the terrain) and punish the water Pokémon. :Arboliva:

:Arboliva: Strength Sap will allow you to regain HP while lowering your enemy's attack like Dondozo. :Dondozo:



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Gastrodon-East
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Gastrodon-East (Gastrodon) @ Life Orb
Ability: Storm Drain
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 172 HP / 84 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Clear Smog / Earth Power
- Muddy Water
- Ice Beam
- Recover

:Gastrodon-East: - :Life Orb:

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It is played with Clear Smog to punish Dondozo sets :Dondozo: but you might also need Earth Power in another situation.
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Unfortunately Ice Beam is important as well as recover thus putting you in front of a difficult choice in certain Battles.
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Differents Options Team :

  • :Slowpoke: + :Indeedee-F: | + ( The 4 Pokémon being Sweeper associates perfectly with Slowpoke :Slowpoke: which will be your keystone of your team so unfortunately I cannot advise you with precision which lead. We will have to see according to the opposing team. ) :Slowpoke:
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Weakness Of The Team :

  • I beg you activate the trick Room otherwise we are all lost... ( The Team ) : There is no worse enemy than yourself or a yourself that prevents you from being you. Your worst enemy will be Imprison. If the opponent has Imprison your chances of victory are almost zero. You will also have to pay attention to the other Mix Trick Room team which can put you in difficulty in reverse Trick Room.

  • Attacking both enemies at the same time is not always profitable: ( :Torkoal: / :Arboliva: / :Gastrodon-East: ) | As you have seen, its three Pokémon have attacks that can be countered by Wide Guard, so you will have to be very careful about that. :Torkoal: / :Arboliva: / :Gastrodon-East:

  • I have to be knocked out for the good of the team ( :Indeedee-F: ) : One of the difficulties you could encounter is if your opponent does not get rid of Indeedee-F but on the contrary takes advantage of it to set up in front of you... Knowing that you couldn't do anything with his Pokémon, you will have to switch, taking the risk of losing 2 turns, leaving the field free for your opponent to set up or pulverize your Switch... :Indeedee-F:

  • It's not enough... ( :Torkoal: ) : Even under the Sun + :Weakness Policy: you won't overcome Garchomp who can in return do great damage to you with Earthquake. :Torkoal:

  • Please protect me or get rid of him otherwise I can't do anything and everything is finished... ( :Slowpoke: ) : Slowpoke remains an LC Pokemon so it won't be able to tank a huge attack from the opponent, if for X reason Slowpoke were to be OHKO, all is lost and the rest will be very difficult to win... :Slowpoke:

  • I hate you, I hope not to cross your path : Of all the existing enemies for this team, a Pokemon will stand out from the others and will cause you enormous concern. Armarouge... :Armarouge: This Pokemon can atomize you in a few turns with attacks that will hurt you a lot like Expending Force / Armor Cannon / Wide Guard / Teracristal Grass preventing you from sweeping properly so if you ever come across it you should redouble your efforts and vigilance. :Armarouge:

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:Slowpoke: Pokepast --> https://pokepast.es/5b0a97908a11278b :Torkoal:

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:Slowpoke: :Hariyama: :Indeedee-F: Good Luck ! :Torkoal: :Arboliva: :Gastrodon-East:

 

:Tinkaton: Today we are going to study a Rain team that managed to get Rank 1 (+2000 on Ladder) with a curious set from Tinkaton. :Tinkaton:

:Tinkaton: This team was created by a player named WoodTofuVGC :Tinkaton:

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:SV/Tinkaton: The Team :SV/Tinkaton:

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Pelipper
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Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Wide Guard
- Helping Hand / Hydro Pump
- Hurricane
- Tailwind

:Pelipper:- :Damp Rock:

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A very curious set because it does not have Hydro Pump but Helping Hand. You can replace Helping Hand with Hydro Pump if you're more comfortable.
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It is essentially defense based.
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Floatzel
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Floatzel @ Life Orb
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wave Crash
- Liquidation
- Ice Spinner
- Aqua Jet

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Floatzel :Floatzel: will benefit the most alongside his friend Pelipper :Pelipper: who can install the Rain on him and thus activate his Talent Swift Swin which allows him to double his speed in the rain.
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His speed and his attack are quite high. He is Adamant in nature (You can change to Jolly to be able to Outspeed Maushold-Four :Maushold-Four: but Adamant is more recommended.) to maximize your damage.
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Floatzel has 3 powerful Water-type attacks.
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Floatzel Wave Crash = 120 Base Power + STAB + Life Orb + Adamant Nature + Rain + Teracrystal Water = DESTROY EVERYTHING !
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:SV/Gholdengo:Gholdengo:SV/Gholdengo:

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Shadow Ball
- Power Gem

:Gholdengo: - Modest - :Choice Specs:

:Gholdengo:Gholdengo's classic set with Make it Rain / Shadow Ball STAB + Thunderbolt / Power Gem to hit anything lying around. :Gholdengo:

:Gholdengo:The teracrystal Steel to maximize the damage of Make It Rain STAB x2 :Gholdengo:



:SV/Tinkaton: Tinkaton :SV/Tinkaton:


Tinkaton @ Sitrus Berry
Ability: Mold Breaker
Level: 50
Tera Type: Grass
EVs: 252 HP / 4 Atk / 28 Def / 20 SpD / 204 Spe
Jolly Nature
- Fake Out
- Thunder Wave
- Play Rough
- Helping Hand

:Tinkaton: - Mold Breaker - :Sitrus Berry:

:Tinkaton: The Mold Breaker talent will allow you to help your Gholdengo :Gholdengo: block in normal times because of his talent and so you can use Helping Hand to boost his (Enormous) powerful attack. :Tinkaton:

:Tinkaton: Mold breaker will allow you to flinch Inner Focus / Multiscale Dragonite. :Dragonite:

:Tinkaton: Thunder Wave will be able to Para Hax the Gholdengo :Gholdengo: leaving the field open to your Gholdengo. :Gholdengo:

:Tinkaton: Its EV distribution of Speed (204) will allow you to Outspeed Max speed Baxcalibur as well as everything below 152 speed. :Baxcalibur:

:Tinkaton: Tinkaton is one of the fastest Fake Out users of the format. :Tinkaton:

:Tinkaton: Thunder Wave for speed control + Para Hax. :Tinkaton:

:Tinkaton: Helping Hand to aid :Gholdengo: / :Dragonite: / :Floatzel:

:Tinkaton: Play rough for the STAB and not find yourself blocked by Taunt. :Tinkaton:

:Tinkaton: The teracrystal Grass will allow you to remove your weakness to Ground type. :Tinkaton:



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Amoonguss
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Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 228 HP / 156 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Clear Smog

:Amoonguss: - Teracrystal Dark - :Mental Herb:

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The Dark teracrystal allows you to cancel your PSY type weakness and will prevent you from being hit by Prankster.
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Mental Herb :Mental Herb: will prevent the opponent from taunting you without you having to use your Dark teracrystal.
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Spore for sleep / Rage Powder to attract attacks to self and protect comrades.
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Clear Smog to punish Dondozo set ups and other boosters.
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Pollen Puff to heal the team and seriously injure the Meowscarada :Meowscarada:



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Dragonite
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Dragonite @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Normal
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Dragon Claw
- Ice Spinner
- Low Kick
- Extreme Speed

:Dragonite: - Inner Focus - :Assault Vest:

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Dragonite is quite bulky in this team with the Inner Focus talent allowing you to not get flinched.
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Dragon Claw for the STAB Dragon
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Extreme Speed to enjoy Normal Teracrystal
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Ice Spinner + Low Kick to hit anything lying around on the ground.
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Differents Options Team :

  • :Tinkaton: + :Gholdengo: + :Pelipper: + :Floatzel:
  • :Pelipper: + :Floatzel: + :Tinkaton: + :Gholdengo:
  • :Pelipper: + :Tinkaton: ( Fake Out + Taiwind ) + :Gholdengo: + :Floatzel:

  • :Dragonite: must be present in your team if you face :Kingambit: | :Amoonguss: must be present if you face a Trick Room team. :Indeedee-F:
  • :Tinkaton: + :Pelipper: + :Amoonguss: are passive pokemon while | :Gholdengo: + :Dragonite: + :Floatzel: are offensive Pokemon so you will have to think carefully about the mix you will make in your choice of team.
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Weakness Of The Team :

  • (Team) - The team will be in difficulty against the Team Trick Room having a basic team at high speed. Even if you have Amoonguss, :Amoonguss: some pokemon are playing with Safety Goggles :Safety Goggles: completely blocking Amoonguss. :Amoonguss: Dondozo will also be very difficult to defeat with this team, especially if it's the Dondozo Substitute / Flying Teracrystal set. :Dondozo:

  • :Gholdengo: + :Floatzel: + :Dragonite: - It's Pokémon are your 3 attackers on your team but it has no bulk and was quickly knocked out if you didn't overcome their threat quickly. :Gholdengo: + :Floatzel: + :Dragonite:

  • :Floatzel: - Even if Floatzel remains very strong on paper, he is his only advantage... Having weaknesses in the electric and grass type, he will be quickly knocked out and you will take damage with Wave Crash + Life Orb. :Life Orb:
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:Tinkaton: Pokepast --> https://pokepast.es/eb46522d98e5506b :Gholdengo:

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:Pelipper: :Floatzel: :Gholdengo: Good Luck ! :Tinkaton: :Amoonguss: :Dragonite:
 
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:Muk: Today we are going to study a very particular team with a Pokémon never seen before in VGC. Having marked the youth of all children born before the 2000s and best friend of Professor Oak. He allowed Ash to win some great battles. :Muk:

:Muk:We are going to discover how a Japanese player decided to give him his chance to shine alongside the big names of Pokemon VGC. :Muk:

:Muk:Without further ado here is the Pokémon as Parichirisu did in 2014 appear on the scene I named: MUK ! :Muk:


:Tyranitar: This team was created by a Japanese player named らら ( Rarak0211 ) :Garchomp:

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:SV/Muk: The Team :SV/Talonflame:

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Tyranitar
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バンギラス (Tyranitar) @ Sitrus Berry
Ability: Sand Stream
Level: 50
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Crunch
- Brick Break
- Rock Slide
- Protect

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Particular set because it is to play Max Attack + Max Defense.
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The Sand Storm will give you a Special Defense Boost due to your Rock type.
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Rock Slide + Crunch will be your STAB attacks
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Brick Break will allow you to punish Pokemon Fight like :Kingambit: as well as Steel Type :Magnezone: and in which case to break the Wall of :Grimmsnarl:


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The Teracrystal Rock will allow you to maximize your Rock Slide damage but be careful because you could find yourself in difficulty not having a Defensive teracrystal so I strongly advise you to play it in Teracrystal Flying.
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:DP/Garchomp: Garchomp :DP/Garchomp:

ガブリアス (Garchomp) @ Bright Powder
Ability: Sand Veil
Level: 50
Tera Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Rock Slide

:Garchomp: Sand Veil :Bright Powder:

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A very curious set based on a totally defensive Garchomp with a distribution in EV Max HP - Max SpD + Impish Nature.
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You will be able to bet on it with Sword Dance to boost your attack with + 25% dodge with Sand Veil + 10% Bright Powder :Bright Powder: giving you access to increased resistance to opponent attacks which your opponent will not expect. that you survive his onslaught.
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The teracrystal Rock will allow you to do big damage under the sand of Tyranitar :Tyranitar: with Rock Slide.
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Now more explanation on the situation :
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You are free to change Garchomp's set because playing him defensively can also work against you. The lack of Bulk in attack can really handicap you in certain situations so I invite you to think carefully and choose an HO set if you are more comfortable.
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:SV/Talonflame: Talonflame :SV/Talonflame:

ファイアロー (Talonflame) @ Covert Cloak
Ability: Gale Wings
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Feint
- Tailwind

:Talonflame: A fairly classic set overall. Max Attack / Max Speed but he has Feint. :Talonflame:

:Talonflame: Feint helps break move like Protect / Detect / Wide Guard. :Talonflame:

:Talonflame: An attack with a great benefit in view of the large number of double attacks that the team has : :Tyranitar: + :Garchomp: = Rock Slide - Earthquake | :Armarouge: + :Indeedee-F: = Expending Force - Dazzling Gleam. :Talonflame:

:Talonflame:He will be able to place the Tailwind freely thanks to his Cover Cloak object without being pressured by Fake Out. :Talonflame:

:Talonflame:Flare Blitz + Brave Bird STAB under Max Attack. :Talonflame:



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Muk
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ベトベトン (Muk) @ Leftovers
Ability: Poison Touch
Level: 50
Tera Type: Grass
EVs: 172 HP / 84 Atk / 196 Def / 52 SpD / 4 Spe
Adamant Nature
- Haze
- Drain Punch
- Poison Jab
- Protect
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Muk never had a big place in the world of VGC making appearances in 2017 in which players' teams but his success will only be short-lived giving way to his cousin from Alola but Muk did not not said his last words. :Muk-Alola:


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Muk has Haze which allows him to cancel all the opponent's statistics boots and especially to punish

THE POKEMON BOOST : :Dondozo: Dondozo. :Dondozo:


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It also has Poison Jab + Poison Touch giving you a 51-60% chance to poison your opponent and poison is a great status especially for Defensive / Stall Pokemon.
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Even if Muk is not the Pokémon on which you should rely to obtain KOs, it will in any case be very useful to contribute to it.
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Its specific EV distribution remains a mystery because the creator did not give more details on this subject but it covers all areas.
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The Teracrystal Grass allows you to cancel its Ground weakness and at the same time allow your Garchomp of Earthquake serenely even next to Muk.
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Muk will especially be useful against Pokémon Set Up like Dondozo / Sword Dance / Weakness Policy / Nasty Plot / ect ect...
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:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

イエッサン - F (Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Dazzling Gleam
- Protect

:Indeedee-F: Psychic Surge :Psychic Seed:

:Indeedee-F: Trick Room not having been banned in series 2 it remains very useful for Indeedee-F. :Indeedee-F:

:Indeedee-F: The Fairy teracrystal will allow you to protect yourself from Dark attacks like Dark Pulse and redirect them to you with Follow Me. In addition, the teracrystal will increase the attack power of Dazzling Gleam by 1.5x with the aim of punishing Dragon Pokemon. :Indeedee-F:



:SV/Armarouge: Armarouge :SV/Armarouge:

グレンアルマ (Armarouge) @ Life Orb
Ability: Flash Fire
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Armor Cannon
- Expanding Force
- Energy Ball
- Wide Guard

:Armarouge: - :Life Orb:

:Armarouge: A fairly classic set with a triple Offense and Wide Guard. :Armarouge:

:Armarouge: The presence of Energy Ball which can punish Gastrodon :Gastrodon: + Bulky Water with extreme severity. :Armarouge:

:Armarouge: The Grass teracrystal will be very useful for Armarouge :Armarouge: because of its Talent : Flash Fire which makes it immune to fire-type attacks as well as Spore + Rage Powder attacks ( Very useful VS :Volcarona: )

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Differents Options Team :

  • :indeedee-F: + :Armarouge:
  • :Garchomp: + :Muk: + :Tyranitar:
  • :Garchomp: + :Talonflame: | Tailwind + Sword Dance | Sword Dance + Feint | Sword Dance + Brave Bird
  • :Garchomp: + :Tyranitar: | Activate the Sand Strat
  • :Muk: | Activate the 51%-60% chance to Poison at the start of the match.

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Weakness Of The Team :

  • I have no way to protect myself (:Garchomp: / :Talonflame: / :Armarouge: ) : One of the biggest weaknesses of the team is the absence of Protect. :Garchomp: - :Talonflame: - :Armarouge: have no way to protect themselves. :Garchomp: :Talonflame: :Armarouge:

  • The best defense is the attack ( :Garchomp: ) : As specified in my thesis on Garchomp, the defensive set will cause you problems because of its lack of attack in EV as well as in speed. Not having enough attack power he will not be able to eliminate threats and if Talonflame Tailwind is not present it is a disaster... :Garchomp:

  • My teracrystal will not help me more than this (:Garchomp: /:Tyranitar:) : The teracrystal not being defensive will only be used to boost your rock attack power but making you weak in Gholdengo Make It Rain as well as specified as my thesis I invite you to change Tyranitar for the tera Flying. :Garchomp: :Tyranitar:

  • I put all my power on my few turn of presence ( :Armarouge: ) : Armarouge having no bulk or protect will not be able to stay very long on the ground so its presence is to do damage hard and quickly. :Armarouge:

  • Poisoning you is good but knocking you out is better ( :Muk: ) : If you decide to play with Muk you will quickly find yourself stuck because the other Pokémon are not going to stay on the ground for long and will be KO quickly letting Muk do a little damage... ^^" :Muk:

  • No Water Pokemon please ( The Team ) : Another weakness common to the entire team is the water type except Armarouge which has a Tera Grass and Energy Ball. :Armarouge:

  • Hurry ! We need to go faster ! ( :Garchomp: + Part Of The Team ) : Some Pokemon will be a real threat due to a lack of Garchomp's EV speed as well as the team's relative speed. Tailwind will be very important for the team but your opponent will also be able to benefit from knowing this flaw. :Garchomp: :Talonflame:
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Replays :

:Slowpoke: :Hariyama: :Indeedee-F: :Torkoal: :Arboliva: :Gastrodon-East: VS :Tyranitar: :Garchomp: :Talonflame: :Muk: :Indeedee-F: :Armarouge:| :Slowpoke: --> Slowpoke Team here <-- :Slowpoke:

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:Baxcalibur: :Garganacl: :Gholdengo: :Meowscarada: :Mimikyu: :Tauros-Paldea-Water: VS :Tyranitar: :Garchomp: :Talonflame: :Muk: :Indeedee-F: :Armarouge:| :Mimikyu: --> San Diego Winner Team Here <-- :Mimikyu:
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:heart: Muk and Jessie - An Impossible Love :heart:


:Muk: Episode 77 : くさのフィールド!いがいなきょうてき! :Muk:

:Muk: 01 / 01 / 1999 :Bellsprout:

Muk :Muk: then experiences a “Krabby-like” destiny :Krabby: , since as soon as he is captured, he is sent to Professor Oak and we hear no more about him... until the Indigo League ! Indeed, just like Krabby :Krabby: in episode 75, he makes a surprise appearance in episode 77 where, while Ash is confronted with a tough Bellsprout :Bellsprout: who has just got the better of Bulbasaur (who had eliminated the two previous Pokémon) :Bulbasaur: and Pikachu :Pikachu: , he chooses to use a “Twister”: :Muk: , retrieved the day before. His idea pays off, since Bellsprout :Bellsprout: , who like a karateka turned the power of his opponents' attacks against them, in turn finds himself completely disarmed in the face of Muk's soft structure :Muk: , who absorbs his blows without batting an eyelid. Eventually, Muk chokes/poisons him by tackling him with his whole body allowing Ash to win the fight. :Muk:

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:Muk: Pokepast --> https://pokepast.es/34d2c938c32a1841 :Talonflame:

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:Tyranitar: :Garchomp: :Talonflame: Good Luck ! :Muk: :Indeedee-F: :Armarouge:

 
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:Armarouge: Today we are going to study one of the most powerful and impressive teams that we have had the chance to study at this day. :Armarouge:

Some explanation is needed on this thesis :


  • This team was created by a Japanese player name Hirofumi Kimura who twice won the title of Japanese champion and finalist of the 2019 World ChampionShips. :Indeedee-F:

    The player was kind enough to give us the complete explanations on his way of creating the team so we will highlight his research, his work, his explanations. :Sylveon:


    You will of course find the usual animations with the mini Pokémon / The presentation but the text to be presented will be written by Hirofumi Kimura himself. :Salamence:

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:SV/Garchomp: The Team :SV/Palafin-Hero:

Hello, I’m カ・エール (Ka-Ale).

This time I’d like to introduce the :Armarouge: - :Indeedee-F: team I used in Season 1 of Ranked.

I was able to have a very high win rate of 74-16 on my secondary account where I only used this team.

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:SV/Armarouge: BUILD HISTORY :SV/Indeedee-F:


While I was testing several different archetypes ( :Dondozo: / :Tatsugiri: , :Annihilape: / :Maushold: Screens, etc.)

I decided to build around :Indeedee-F: / :Armarouge: which was a very effective archetype. This is due to Psychic Terrain (PT) being able to prevent Prankster moves and turning Expanding Force into a powerful spread move. :Armarouge: :Indeedee-F:

On the other hand, I had a dark type weakness. PT boosted Expanding Force can usually power through resistances, but immunities become an issue. :Armarouge: :Indeedee-F:


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Due to this, I decided to pick :Sylveon:. On top of beating dark types, its speed is on the slower side and can use a strong spread move so it can become a great mon under Trick Room. :Sylveon:

I originally thought of mainly building the team around Trick Room, but then I came up with the idea of making the Armarouge’s ability Weak Armor. :Armarouge: If I’m able to activate it with Sylveon’s Quick Attack :Sylveon: , I can move before the opponent without relying on Trick Room as well.


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At this stage I decided that the main composition of the team will be :Armarouge: / :Indeedee-F: + :Sylveon: + X-mon, and looked for whatever this X will be.

I wanted this mon to have these following characteristics :


  • Since I’m not running hard Trick Room, a Tailwind user is userful
  • Everything gets hit by ground types, so something that at least resists ground
  • The team only consists of special attackers, so a physical attacker

In terms of mons that carry all three of these above characteristics, :Dragonite: and :Salamence: came to mind, but I ended up settling on :Salamence: . While both are very useful, Mence is naturally faster and has access to Intimidate which effectively is a nice defensive boost to the team.

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Now I’ve decided on the main 4 members of the team. :Armarouge: + :Indeedee-F: + :Sylveon: + :Salamence:

Now it’s time to search for the remaining 2 mons. As of now the team is clearly unable to beat :Dondozo: / :Tatsugiri: (DonGiri), I decided to find a counter to this duo.

Finding one took no time at all, and I chose Palafin. :Palafin:

The move Haze makes DonGiri able to be dealt with no matter what Tera-type it may be, and it pairs well with :Armarouge: as it can activate its Weakness Policy :Weakness Policy: and switch into :Indeedee-F: as an effective strat. This makes :Palafin-Hero: useful in matchups outside of DonGiri as well. :Dondozo:


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While deciding on the 6th mon, I gathered a few problems the team has :

  1. Nothing seems to be too useful vs Rain :Pelipper:
  2. Armarouge / Indeedee-F mirrors are annoying :Armarouge: / :Indeedee-F: VS :Armarouge: / :Indeedee-F:
  3. :Volcarona: / :Kingambit: is a problem (Volc alone is a problem) :Volcarona:

The third point was rather unexpected. In terms of :Volcarona: expected to be able to power through it with Mence’s Dual Wingbeat or Armarouge’s PT boosted Expanding Force, but the former was dealt with through Rocky Helmet :Rocky Helmet: and the latter through Struggle Bug.

Against Rain, Meowscarada :Meowscarada: is useful if I don’t mind mirrors, but there seemed to be nothing that could solve every issue. :Pelipper:


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The mon I finally decided on was Garchomp. :Garchomp: This is because I was able to deal with point 2. and 3. I ended up not preparing that much vs Rain because of the lack of players utilizing it and if the matches go well I can still win. :Pelipper:

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And with that the team is complete. Overall I think the team has very high base stats across the board and is very consistent.
I especially like the main 4 mons, which remind me of :Groudon: / :Necrozma: / :Tapu Lele: / :Salamence: that I used at WCS2019.

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:SV/Armarouge: Armarouge :SV/Armarouge:

グレンアルマ (Armarouge) @ Weakness Policy
Ability: Weak Armor
Level: 50
Tera Type: Dark
EVs: 116 HP / 12 Def / 252 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Armor Cannon
- Expanding Force
- Protect

:Meowscarada: Defense : 252 Atk Meowscarada Knock Off (97.5 BP) vs. 116 HP / 12 Def Armarouge: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO :Armarouge:

Speed : Outspeed Max Speed Choice Scarf :Choice Scarf: Tatsugiri :Tatsugiri: after Weak Armor procs.

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Role :

:Armarouge: The main attacker that almost always hits the field. :Armarouge:

:Indeedee-F: / :Armarouge: lead is mostly well-prepared for, so they are in the back most of the time. :Armarouge:

:Armarouge: A powerful strat is to lead :Sylveon: and either knock out the opposing dark type or force a Terastalization, then clean up with :Armarouge: in the back. :Armarouge:

:Armarouge: Since Armarouge’s bulk is pretty standard as is, I made it very offensive to lower the risk of opponents surviving its attacks. Most opponents will go down in one hit if Weakness Policy is activated. :Weakness Policy:

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Wide Guard / Protect :

:Armarouge:Although it may be rare to run both moves at once, Weakness Policy-boosted Armarouge :Armarouge: :Weakness Policy: can become a threatening target for the opponent so Protect becomes a very useful tool. :Armarouge:

:Armarouge: After revealing Protect, the opponent often assumes it does not have Wide Guard and goes for a spread move which makes Wide Guard very useful as well. :Armarouge:

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Unused Move : Trick Room :

:Armarouge:Oftentimes the opponent will hit Armarouge with a physical move while it sets up Trick Room, which unintentionally activates Weak Armor and puts it in an awkward position. This is why Trick Room was not used. :Armarouge:

Teracrystal :

:Armarouge:By becoming a Dark type, it gains a resistance to Dark / Ghost types that are originally super effective against it. For example it can resist a Shadow Ball from Gholdengo that it will often go for. :Gholdengo:

:Armarouge:On top of that, the Dark typing allows your Sylveon :Sylveon: to activate its Weakness Policy + Weak Armor which can put it in a position to win matches in one turn. :Weakness Policy:



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

イエッサン - F (Indeedee-F) @ Colbur Berry
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 228 Def / 28 SpD
Calm Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Psychic
- Protect

:Meowscarada: 252 Atk Tera Grass Meowscarada Flower Trick vs. 252 HP / 228 Def Indeedee-F on a critical hit: 112-134 (63.2 - 75.7%) -- guaranteed 2HKO :Indeedee-F:

:Hydreigon: :Choice Specs: 252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 28+ SpD Indeedee-F: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO :Indeedee-F:

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Role :

:Indeedee-F: Support / Trick Room setter. It pairs well with Armarouge. :Armarouge: Preventing opponents from using Prankster moves through Psychic Terrain was very effective. :Indeedee-F:

:Indeedee-F: Since the team has a lot of offense, it was difficult to lose damage races even if it used Follow Me. :Indeedee-F:

:Indeedee-F: The EVs were mainly put into special defense and HP as opposing physical attacks could be dealt with through Salamence’s Intimidate. :Salamence:

:Indeedee-F: It is also nice that Indeedee can survive Kowtow Cleave from Kingambit :Kingambit: and Knock Off from Meowscarada :Meowscarada: due to the Colbur Berry as well. :Colbur Berry:

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Notable Moves : Trick Room :


:Indeedee-F: Due to its high bulk, Trick Room was rather easy to set up even without another mon’s support. :Indeedee-F:

:Indeedee-F: One thing to note though is that since every member of the team including Indeedee is rather fast, Trick Room may not be a good option to go for if the opponent has slow mons like Amoonguss :Amoonguss: and Kingambit. :Kingambit:

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Unused Moves : Dazzling Gleam :


:Indeedee-F: Due to Sylveon :Sylveon: already fulfilling the role of a Fairy-type attacker and the fact that it would make the team weaker to Wide Guard, Dazzling Gleam was not used on Indeedee. :Indeedee-F:

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Tera-Type :

:Indeedee-F: By becoming a Ghost type, it is able to block moves like Maushold’s Population Bomb :Maushold: and Annihilape’s Final Gambit. :Annihilape: This is especially an easy win when fighting an opponent whose strat against :Armarouge: / :Indeedee-F: is to Final Gambit + OHKO the :Armarouge: .



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Sylveon
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ニンフィア (Sylveon) @ Throat Spray
Ability: Pixilate
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 212 HP / 4 Def / 156 SpA / 4 SpD / 132 Spe
Modest Nature
- Tera Blast
- Hyper Voice
- Quick Attack
- Protect

:Meowscarada: 252 Atk Overgrow Meowscarada Flower Trick vs. 212 HP / 4 Def Sylveon on a critical hit: 169-199 (85.7 - 101%) -- 6.3% chance to OHKO :Sylveon:

:Sylveon: Outspeed max speed Meowscarada while Tailwind is in effect :Meowscarada:

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Role :

:Sylveon: Trick Room sweeper and Tailwind Sweeper. :Sylveon:

:Sylveon: Fairy moves are effective against mons that counter Psychic type moves and vice versa so it worked well with Armarouge. (Both mons carried a Fire move for Steel types, the one typing that resists both Psychic and Fairy) :Sylveon:

:Sylveon: It usually just uses Hyper Voice to chip opponents. If it’s about to take a steel move, Terastalize. :Sylveon:

:Sylveon: As for the EVs, it was originally dumped into Special Attack but couldn’t tank hits very well, so it is running the minimum necessary defensive EVs. :Sylveon:

:Sylveon: I decided that Throat Spray can cover for the Special Attack EVs that had to be removed. :Throat Spray:

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Notable Moves : Quick Attack

:Sylveon: It is used to hit your own :Armarouge; and clean up opponents that are at low health. It may seem like it has bad synergy with Indeedee’s PT, but it is not the main move that is mainly used and Quick Attack against an ally still works under Psychic Terrain so it was not an issue. :Sylveon:

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Unused Moves : Moonblast

:Sylveon:Although it has its use as a single-target Fairy move, Tera Blast (Pixilate boosts the non-Tera Tera Blast into a Fairy move) did the job. Tera Blast also has a higher base power than Moonblast by 1. (Moonblast 95, Tera Blast 96) :Sylveon:

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Tera-Type

:Sylveon: By becoming a Fire type, it is able to resist Meowscarada’s Flower Trick :Meowscarada: and have the type advantage against Steel types that will usually counter Sylveon. :Sylveon: It also becomes a threat against Amoonguss. :Amoonguss:



:SV/Salamence: Salamence :SV/Salamence:

ボーマンダ (Salamence) @ Life Orb
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Dual Wingbeat
- Brick Break
- Tailwind

Role :

:Salamence: Tailwind setter and physical attacker. :Salamence:

:Salamence: I often send it out as a lead to see what’s going on if the opponent does not have a Defiant user. :Salamence:

:Salamence: I wanted as much attack and speed as possible so both stats have max EVs. :Salamence:

:Salamence: In practice, it outspeeds Hydreigon :Hydreigon: and Gholdengo :Gholdengo: and can OHKO Garchomp :Garchomp: and Hydreigon :Hydreigon: with the Life Orb boost so this was a great decision. :Life Orb:

:Salamence: The held item is Life Orb to boost damage. :Life Orb:

:Salamence: Salamence’s downside is that despite it having a high base attack stat, its moveset is rather weak so the Life Orb fixed this problem. :Life Orb:

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Notable Moves : Brick Break

:Salamence: It was originally used as an option against :Kingambit: and :Tyranitar: but it can deal with screens as well. :Salamence:

:Salamence: A powerful strat is to let the opposing screens-setter get up both screens, then break them both with Brick Break. :Salamence:

:Salamence: It can also get the guaranteed KO onto Fairy types that are at very low health. ( Dual-Wingbeat can miss and Dragon Claw cannot hit Fairy types ) :Salamence:

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Unused Moves : Protect

:Salamence: Tailwind is the main reason this mon was chosen so it has to keep it Dragon Claw is an accurate STAB move :Salamence:

:Salamence: Dual Wingbeat deals with Meowscarada’s Focus Sash and can hit Volcarona :Volcarona: :Meowscarada: :Focus Sash:

:Salamence: Brick Break removes screens and can OHKO Kingambit and Tyranitar :Kingambit: :Tyranitar:

:Salamence: Due to all of these moves having a good reason to be used, Protect was not used. :Salamence:

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Tera-Type

:Salamence: Since setting Tailwind was the most important part about this mon, a defensive Tera-Steel was decided on. :Salamence:

:Salamence: It resists all of Salamence’s original weaknesses (Dragon, Ice, Rock) so it ended up being a great option in practice. :Salamence:



:SV/Garchomp: Garchomp :SV/Garchomp:

ガブリアス (Garchomp) @ Assault Vest
Ability: Rough Skin
Level: 50
Tera Type: Steel
EVs: 172 HP / 92 Atk / 4 Def / 4 SpD / 236 Spe
Adamant Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Stomping Tantrum

:Tatsugiri: 252+ SpA Tatsugiri Draco Meteor vs. 172 HP / 4 SpD Assault Vest Garchomp: 174-206 (84.8 - 100.4%) -- 6.3% chance to OHKO :Garchomp:

:Garchomp: Outspeeds max speed Glimmora :Glimmora:


Role

:Garchomp: Physical attacker. :Garchomp:

:Garchomp: By pairing it with Salamence and pressuring with an attacking move + Earthquake, activating Armarouge’s Weakness Policy :Weakness Policy: by hitting it with Earthquake, or using Rock Slide to flinch the opponent, this mon can do a lot of things. :Garchomp:

:Garchomp: I originally wanted this Garchomp to survive as many hits as possible so it used to have more HP and Attack investment without much Speed. :Garchomp:

:Garchomp: However, I wanted to outspeed Gholdengo :Gholdengo: which is a popular mon and then decided to outspeed Glimmora as well… :Glimmora: Which ended up putting my EVs into mainly HP and Speed. :Garchomp:

:Garchomp: The item of choice is an Assault Vest that raises the user’s Special Defense. This allows Garchomp to match up well into Armarouge / Indeedee. :Armarouge: / :Indeedee-F:

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Notable Moves : Stomping Tantrum

:Garchomp: Due to the only Ground immunity on the team being Salamence, I decided to use Stomping Tantrum to cover for that. :Garchomp:

:Garchomp: It also doubles in power on the turn after being hit by Fake Out or not being able to move due to Sleep, so it can take advantage of the opponent’s strats and reverse the playing field. :Garchomp:

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Unused Moves : Crunch

:Garchomp: Since it is able to 2HKO opposing Indeedee, I debated on using it for a little bit but it was not worth taking off one of the other 4 moves. :Garchomp:

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Tera-Type

:Garchomp: It was originally Dark type to become immune to Psychic moves, but this made the team weak to Fairy moves so I ended up settling on Steel type. :Garchomp:



:SV/Palafin-Hero: Palafin-Hero :SV/Palafin-Hero:

イルカマン (Palafin) @ Choice Scarf
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 124 HP / 172 Atk / 12 Def / 4 SpD / 196 Spe
Jolly Nature
- Haze
- Flip Turn
- Close Combat
- Wave Crash

:Dondozo: 252+ Atk Tera Flying Dondozo Tera Blast vs. 124 HP / 12 Def Palafin: 81-96 (42.4 - 50.2%) -- 0.4% chance to 2HKO :Palafin-Hero:

:Palafin-Hero: Outspeeds +3 max Speed Dondozo :Dondozo:

Role

:Dondozo: Dondozo counter. :Dondozo:

:Palafin-Hero: As long as it doesn’t get hit by Tera-Grass Tera Blast or gets crit, it cannot be knocked out in one hit. :Palafin-Hero:

:Palafin-Hero:In practice, Palafin was able to put in a lot of work even if the opponent did not bring Dondozo :Dondozo: which is one of its main strengths. :Palafin-Hero:

:Palafin-Hero:Hero Form Wave Crash can be a nuisance for the opponent. :Palafin-Hero:

:Palafin-Hero:The EVs are mainly put into Attack and Speed while keeping DonGiri in mind, and the Choice Scarf allows it to outspeed +3 Dondozo. :Choice Scarf: :Dondozo:

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Notable Moves : Close Combat

:Palafin-Hero: Can be useful against the occasional Storm Drain Tatsugiri :Tatsugiri: and is very useful against Dragonite after it Terastalizes into a Normal type. :Palafin-Hero:

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Unused Moves : Ice Punch

:Palafin-Hero: Since the situations where I wanted to use Ice Punch and Close Combat were basically the same and Close Combat dealt with everything other than Dragonite, the more powerful Close Combat ended up being the move of choice. :Dragonite:

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Tera-Type

:Palafin-Hero:This team’s one and only STAB Tera-Type. :Palafin-Hero:

:Palafin-Hero: A defensive Tera-Type as Palafin on this team is not very useful, so I chose Tera-Water to be able to deal more damage with Wave Crash. :Palafin-Hero:

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Differents Options Team :

Commun Lead -->
:Sylveon: + :Salamence: + :Indeedee-F: + :Armarouge:

It’s common for opponents to lead with a Dark type so this deals with that well. Mence’s Intimidate covers for Sylveon’s low Defense and Hyper Voice can chip everything. After defeating the opposing Dark types or forcing them to Terastalize, Armarouge is able to clean up with PT Expanding Force. :Sylveon: :Salamence: :Indeedee-F: :Armarouge:

VS Dondozo Team --> :Salamence: + :Armarouge: + :Indeedee-F: + :Palafin-Hero:
Due to DonGiri teams having a lot of variety, the mons to bring against it may change except for keeping Palafin in the back. :Palafin-Hero:
The ideal scenario is to switch into Palafin :Palafin: on the turn that Dondozo and Tatsugiri fuse. :Dondozo: / :Tatsugiri: If you miss the read, Flip Turn out and try again. :Palafin-Hero:



Mirror Match -->:Garchomp: + :Armarouge: + :Sylveon: + :Salamence: VS :Garchomp: + :Armarouge: + :Sylveon: + :Salamence:

Chip opponents away with Garchomp and protect it with Armarouge’s Wide Guard. Indeedee itself does not have much power, so the ideal scenario is to let the opponent bring it and take advantage of their Psychic Terrain for free. Mirror matches are generally based on who keeps their Armarouge alive the longest, so it is important to keep the Armarouge alive at all costs. :Garchomp: :Armarouge: :Sylveon: :Salamence:


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Weakness Of The Team :

Wide Guard : Wide Guard will be very handicapping for the team because of the many double attacks that the team has :
:Armarouge: --> Expending Force | :Sylveon: --> Hyper Voice | :Garchomp: Earthquake.

:Armarouge: : Even if the team is based to resist Dark attacks, Armarouge will still find itself in great difficulty against them so take the time to reflect. :Armarouge:

:Garchomp: : Intimidate . . . :Garchomp:

:Garchomp: + :Palafin: + :Salamence: : The lack of Protect will possibly be a problem against attacks like Spore. In addition, this team is public so your opponent can have the flexibility to check your team and adapt accordingly. :Garchomp: :Palafin: :Salamence:

:Palafin-Hero: :Even if he is :Choice Scarf: the absence of rain will be a problem to slaughter the opponent. :Palafin-Hero:


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Replay :

:Armarouge: :Indeedee-F: :Sylveon: :Salamence: :Garchomp: :Palafin-Hero: VS :Pelipper: :Palafin-Hero: :Amoonguss: :Salamence: :Kingambit: :Gholdengo:( Jeudy Azzarelli Team )

Armarouge Win :
https://replay.pokemonshowdown.com/gen9vgc2023series1-1781475159-7a2q6htz4ap5ulai6uklvg0iaz38nixpw :Armarouge:

Armarouge Lose : https://replay.pokemonshowdown.com/gen9vgc2023series1-1781469777-7473dmixj1uy51j7m3jkvm2yahtguq7pw :Pelipper:

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Part 1 :



Part 2 :


:Armarouge: Pokepast ---> https://pokepast.es/05738f214967b47b :Indeedee-F:

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:Armarouge: :Indeedee-F: :Sylveon: Good Luck ! :Salamence: :Garchomp: :Palafin-Hero:

 
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:Pawmot: Today we are going to study a team that won the London Championships in the United Kingdom and at the same time the 1st Major Major Tournament in Europe and the last official Pokemon VGC Series 1 tournament. :Pawmot:

:Pawmot: This team was created by a player named IcebergVGC :Pawmot:


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:SV/Pawmot: The Team :SV/Pawmot:

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:SV/Dondozo: Dondozo :SV/Dondozo:

Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 4 Def / 36 SpD / 212 Spe
Jolly Nature
- Substitute
- Wave Crash
- Order Up
- Protect

:Dondozo: Dondozo is playing Jolly with 212 Speed EV which allows you to Outspeed Max Speed :Maushold-Four: otherwise he can Encore and it will be very annoying. :Dondozo:

:Dondozo: The rest of the set is very classic with Substitute / Order Up / Wave Crash / Protect - Tera Dragon - :Leftovers:



:SV/Tatsugiri: Tatsugiri:SV/Tatsugiri:

Tatsugiri-Droopy (Tatsugiri) @ Choice Scarf
Ability: Commander
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 100 Def / 172 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Muddy Water
- Icy Wind
- Sleep Talk

:Tatsugiri: - :Choice Scarf:

:Tatsugiri: A fairly classic set with the only difference is that it has Sleep Talk allowing you to continue attacking even if you are put to sleep by Amoonguss. :Amoonguss:

:Dondozo: His form will give Dondozo an Attack boost. :Tatsugiri:



:SV/Gholdengo: Gholdengo :SV/Gholdengo:

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 68 HP / 52 Def / 132 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Make It Rain
- Shadow Ball
- Power Gem

:Gholdengo: - Modest - Max Speed - :Choice Specs:

:Gholdengo: Its distribution in EV is divided into Bulk & a classic attack set. :Gholdengo:

:Gholdengo: The Teracrystal Steel will be there to Maximize the damage of Make It Rain :Gholdengo:



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Murkrow
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Murkrow @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 44 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Foul Play
- Quash
- Tailwind

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Murkrow isn't the most useful member of the team but he can still serve against Dondozo teams with Haze which will be hell to deal with.
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The tailwind will always be very useful for the team
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Dragonite
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Dragonite @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Flying
EVs: 196 HP / 252 Atk / 4 Def / 4 SpD / 52 Spe
Adamant Nature
- Stomping Tantrum
- Tera Blast
- Low Kick
- Extreme Speed

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We have studied a very large number of different sets but today again we are going to study a new one.
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It is played with the Teracristal Flying + Tera Blast allowing you to damage Pokémon like :Ammonguss: :Annihililape: + Teracristal Grass.
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Low Kick will allow you to punish Steel Pokemon :Kingambit: as well as Normal and Tera Crystal Normal Pokemon.
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:SV/Pawmot: Pawmot :SV/Pawmot:

Pawmot @ Focus Sash
Ability: Natural Cure
Level: 50
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Revival Blessing
- Double Shock

:Pawmot: Pawmot has two very good base stats in Attack (115) and Speed (105). :Pawmot:

:Pawmot:Fake Out will allow you to break Focus Sash / Talent / Prevent the enemy from attacking you for a turn leaving the field open to other team members. :Pawmot:

:Pawmot:Close Combat & Double Shocks are its STAB attacks and are extremely powerful allowing you to quickly eliminate enemy threats alongside the Allied Pokémon. :Pawmot:

:Pawmot:Revival Blessing will allow you to bring a KO Pokémon back to life, which will be your opponent's nightmare of seeing a Pokémon that had a hard time eliminating it back on the field. :Pawmot:

:Pawmot:Even if in the minds of players Pawmot is seen as the Pokémon Revival Blessing User - It is actually THE pokemon that will do damage / KO. :Pawmot:

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Differents Options Team :

  • :Dondozo: + :Tatsugiri: ( Classic )
  • :Pawmot: + :Tatsugiri: ( One strategy is to mentally take on your opponent. Fake Out + Draco Meteor / Muddy Water | KO (Possible) and switch Out :Pawmot: for :Dondozo: and set up. )

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Weakness Of The Team :



:SV/Dondozo: Dondozo :SV/Dondozo:


:Dondozo: Even though Dondozo has been presented a huge amount of times,
he still keeps the same weaknesses, namely : Haze that :Murkrow: / :Palafin: & :Amoonguss:Clear Smog. :Dondozo:

Intimidation of :Salamence: & :Tauros: will also be a concern as a -1 in attack can have its consequences.

:Dondozo:Pokémon based on Full Def will also be a problem such as Azumarill which in addition to resisting your attacks can trap you with Perish Song. :Azumarill:

:Dondozo:As Dondozo is Unaware this talent will work both ways... :Dondozo: It won't take additional damage if the enemy stat boosts but the damage won't be reduced if the opponent takes a stat drop ( Draco Meteor Hydreigon for example ) :Hydreigon:

:Dondozo:The teracrystal Dragon can also turn to your disadvantage and make you vulnerable to attacks: Dragon / Ice / Fairy. :Dondozo:

:Dondozo:You will have to be very careful with your choice of team and when to play it on the field. :Dondozo:

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:SV/Pawmot: Pawmot:SV/Pawmot:

:Pawmot: Even though Pawmot has a Speed base and is Jolly he will still be Outspeeded by Pokémon such as :Choice Scarf: & Meowscarada. :Meowscarada:

:Pawmot:Faster Fake Outs as well as many Fake Out Immune Pokémon can easily break your :Focus Sash: and potentially result in a Pawmot KO. :Pawmot:
:Pawmot:
PSY Fields + Inner Focus will not be affected by Fake Out. :Pawmot:


:Pawmot:Pawmot will also be in trouble if you choose to use Double Shock - Once this attack is used, Pawmot will lose its electric type leaving you only fighting type and therefore unable to hit Pokémon: Ghost. :Pawmot:

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:Pawmot: Pokepast --> https://pokepast.es/d2a94523a874a014 :Pawmot:

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:Dondozo: :Tatsugiri: :Gholdengo: Good Luck ! :Murkrow: :Dragonite: :Pawmot:

 
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:Espathra: Today we are going to study a team that was presented at the Liverpool Regional Championships and finished in 37th / 500 using Espathra and his super technique as well as other little things present for the rest of the team. :Espathra:

:Quaquaval: This team was created by a player named TheGoldenCosmos :Quaquaval:

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:SV/Espathra: The Team :SV/Espathra:

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Pelipper
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Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 Def / 116 SpA / 44 SpD / 92 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Hydro Pump
- Hurricane
- Tailwind

:Pelipper: Modest :Damp Rock:

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Wide Guard will protect you from all attacks with double power like Rock Slide / Earthquake / Hyper Voice ect...
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Hydro Pump + Hurricane are his STAB attacks
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Tailwind for team speed control.
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He will be an excellent partner for :Salamence: who will hit him on the Dragon and :Pelipper: on the water.
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:DP/Salamence: Salamence :DP/Salamence:

Salamence @ Life Orb
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Tailwind
- Protect

:Salamence: Timid :Life Orb:

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He has a fairly classic moveset and the teracrystal Steel to parry Dragon and Fairy type attacks.
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Hurricane is present because Pelipper also has it and will be able to place the rain giving 100% precision to the attack in the rain.
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:
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Magnezone
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Magnezone @ Choice Specs
Ability: Analytic
Level: 50
Tera Type: Flying
EVs: 228 HP / 4 Def / 236 SpA / 4 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Tera Blast
- Flash Cannon

:Magnezone: - Analytic - Flying Tera - :Choice Specs:

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The Flying teracrystal will be very useful in Magnezone due to its weakness to Ground and Fight type attacks.
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Although we have already studied several Magnezone but it was all more offensive with the Electric teracrystal.
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Thunder exists because of Pelipper :Pelipper: (Again thank you very much for being present Pelipper ) :Pelipper: because he will be able to land the rain and thus give Thunder 100% accuracy.
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Teracristal Flying + Tera Blast will allow you to punish Plant / Fighting / Bug Pokémon that won't expect to encounter a Magnezone Tera Flying.
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:SV/Espathra: Espathra :SV/Espathra:

Espathra @ Focus Sash
Ability: Speed Boost
Level: 50
Tera Type: Fairy
EVs: 4 HP / 20 Def / 244 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Lumina Crash
- Dazzling Gleam
- Protect

:Espathra: Espathra is not what you would call a popular Pokemon with only 0.26% high level usage. :Espathra:

:Espathra: He has a very useful talent: Speed Boost, which allows him to boost his speed by +1 each turn and guarantees you a +1 boost if you use Protect. :Espathra:

:Espathra: Lumina Crash a new Gen 9 attack will allow you to do damage to your opponent + reduce Special defense to -2 with 100% chance + STAB leaving attack power for other Pokémon in the team to atomize them. :Espathra:

:Espathra: Dazzling Gleam will be there to punish Pokémon Dragon + Teracrystal Fairy :Espathra:

:Espathra: A mental game will nevertheless have to be set up to use Substitute by letting your opponent believe that you are going to protect when in reality you are placing a clone. :Espathra:



:SV/Quaquaval: Quaquaval :SV/Quaquaval:

Quaquaval @ Assault Vest
Ability: Moxie
Level: 50
Tera Type: Water
EVs: 132 HP / 236 Atk / 4 Def / 4 SpD / 132 Spe
Adamant Nature
IVs: 8 SpA
- Close Combat
- Wave Crash
- Brave Bird
- Aqua Jet

:Quaquaval: Quaquaval is a Pokémon that we haven't had the chance to study yet. :Quaquaval:

:Quaquaval: Because of his water type, he will take advantage of the Rain for his Water attacks. :Quaquaval:

:Quaquaval: Unlike the popular sets it is not to play with Aqua Step but Wave Crash which will benefit from the Rain + Teracrystal Water. :Quaquaval:

:Quaquaval: Close Combat / Brave Bird / Aqua jet are there to knock out and take advantage of Moxie's boosts. :Quaquaval:



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Amoonguss
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Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 244 HP / 188 Def / 76 SpD
Sassy Nature
IVs: 0 Atk
- Spore
- Leaf Storm
- Pollen Puff
- Rage Powder

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The classic Amoonguss set with the Teracrystal Dark. :Sitrus Berry:


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Spore to put the target to sleep.
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Leaf Storm is starting to play a little more in the format but still has little to play. Even if in the first place :Amoonguss: is not seen as an offensive option he will quickly become one with this team. Once :Espathra: uses its Lumina Crash attack and reduces its opponent Leaf Storm's Special Defense to -2, it will still do a lot of damage.
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Pollen Pluf to restore team members and punish :Meowscarada:


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Rage Powder to attract attacks to yourself and protect team members. Beware of Pokémon Grass + :Safety Goggles: which will not be affected by the powder.
Miniature_591_NB.gif

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Differents Options Team :

  • :Espathra: ( Protect for +1 Boost Speed ) + :Magnezone: / :Pelipper: / :Salamence:

  • :Pelipper: + :Quaquaval: ( Dangerous Lead VS Electric Pokemon present on the Team Preview )

  • :Pelipper: + :Salamence: - Tailwind + Hurricane

  • :Amoonguss: + :Salamence: - VS Trick Room Team


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Weakness Of The Team :

The Team :

  • One of the first difficulties the team could encounter is VS Trick Room. :Indeedee-F:

  • A mental war to take place with Wide Guard even if your opponent knows that the majority of Pelippers have this attack they can do a counter-predict by saying to themselves "I know he has Wide Guard so he doesn't expect this I'm using a double attack so he's not going to predict that I'm going to counter him and end up using the move he's not going to expect" >> :Armarouge:

  • Many of the Pokemon on the team have fairly common weaknesses so you'll have to be careful not to get tricked. :Pikachu:

  • Even if the Team has two Tailwind users it remains quite slow compared to other teams so even with Tailwind be careful at this level. :Pelipper:

  • Pay attention to 3 Pokémon that can really worry you: :Gholdengo: - :Tatsugiri: + :Dondozo:

  • They will be quite difficult to eliminate and you will have to be cunning to overcome them by combining attacks like Pelipper + Magnezone Thunder for example. :Pelipper: :Magnezone:

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:Espathra: Pokepast --> https://pokepast.es/d1ac36e52b16effe :Quaquaval:

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:Pelipper: :Salamence: :Magnezone: Good Luck ! :Espathra: :Quaquaval: :Amoonguss:

 

:Pelipper: Today we are going to study a team which finished in 4th position of the regional tournament of San Diego. This rather unique team has a mix between Rain + Trick Room. :Drednaw:

:Farigiraf: This team was created by a US player named Clipperz1235 :Hariyama:

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:SV/Drednaw: The Team :SV/Farigiraf:

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Pelipper
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Pelipper @ Sitrus Berry / Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 244 HP / 4 Def / 36 SpA / 124 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Hydro Pump
- Hurricane
- Tailwind

:Pelipper: Max HP - Lots of investment in Special Defense - :Sitrus Berry: OR :Damp Rock:

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He will be there to place the Rain for Drednaw and the Sitrus Berry is placed because :Meowscarada: already has the :Focus Sash: and from his Bulky set he will be able to regain HP to put on an additional attack. You can change the :Sitrus Berry: for the :Damp Rock: so that :Drednaw: gets more rain.
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The Teracrystal Grass will allow you to cancel your Electric and Rock weakness.
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:SV/Drednaw: Drednaw :SV/Drednaw:

Drednaw @ Life Orb
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Liquidation
- Tera Blast
- Rock Slide
- Protect

:Drednaw: This rather particular Pokémon has a double Rock / Water Type and a fairly high attack base (115) combined with its Swift Swim Talent and its Adamant nature, it will do enormous damage. :Drednaw:

:Drednaw:Drednaw is not the pokemon that will OHKO, but it will help the rest of the team do so by doing damage here and there. It can be used in Lead with Pelipper or in end game with Pelipper if you choose to play Trick Room as lead. :Drednaw:

:Drednaw:The teracrystal Grass will be very useful for him to punish other water Pokémon like :Gastrodon: and will cancel your weakness to this same type plant / electric / Combat / Ground. :Drednaw:




:SV/Meowscarada: Meowscarada :SV/Meowscarada:

Meowscarada @ Focus Sash
Ability: Overgrow
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Protect

:Meowscarada: Unlike the other Set Meowscarada has U-Turn but you can also cross with Sucker Punch / Trick Room / Toxic Spikes. :Meowscarada:

:Meowscarada: A viable strategy is to lead with :Dedrawn: then U-Turn + :Pelipper: and do damage. ( A classic strategy but hey it can still work ) :Meowscarada:

:Meowscarada: You also do :Farigiraf: + :Meowscarada: | U-Turn + Trick Room | :Kingambit: Sweep everything with Helping Hand or other attacks from :Farigiraf:




:SV/Kingambit: Kingambit :SV/Kingambit:

Kingambit @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Flying
EVs: 252 HP / 196 Atk / 4 Def / 20 SpD / 36 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Brick Break
- Sucker Punch

:Kingambit: Flying Tera :Assault Vest:

:Kingambit:Kingambit is basically an excellent Pokémon with 135 Base Attack + 120 Base Defense. Even if its speed is not very high, rest assured it is not a problem. :Pelipper: can Tailwind if you play Rain or Trick Room if you play Trick Room. :Kingambit:

:Kingambit:With his Teracrystal Flying + :Assault Vest: It will be absolutely very difficult to eliminate him. :Kingambit:

:Kingambit:He was weak to Fire/Ground/Fighting. With the Teracrystal Flying it is immune to Ground attacks - Not very vulnerable to Fight type attacks - And Neutral to fire BUT we have the Rain which will halve (-50%) the power of fire attacks + :Assault Vest:




:SV/Farigiraf: Farigiraf :SV/Farigiraf:

Farigiraf @ Safety Goggles
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 212 HP / 180 Def / 76 SpA / 36 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Helping Hand / Hyper Voice / Protect

:Farigiraf: Farigiraf & Hariyama are the DUO in Power if you choose the Trick Room path. :Hariyama:

:Farigiraf: His Talent will allow you not to be blocked in 96% if you Fake Out + Trick Room. Its Armor Tail talent will allow you not to be stopped by Fake Out / Taunt or Prankster Pokémon. The only way to stop you will be to put on huge power and OHKO yourself with the Pokemon that won't be blocked by Fake Out. :Farigiraf:

:Farigiraf: It has the Terracristal Fairy to already cancel your weakness to Dark type attack (Like Knock Off :Kingambit: ) but also to take advantage of your STAB x1.5 Dazzling Gleam + STAB Psychic. :Farigiraf:

:Farigiraf: Helping Hand to boost your teammate's attack but you are free to change to Hyper Voice or Protect. :Farigiraf:




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Hariyama
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Hariyama @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 156 HP / 156 Atk / 196 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch

:Hariyama: - Gust :Flame Orb:

:Hariyama:A fairly standard set but it has a small difference. It has the teracrystal Steel + Bullet Punch. :Hariyama:

:Hariyama:It will also negate your weakness to Flying + Fairy type. :Hariyama:

:Hariyama:You will be able to harm :Sylveon: for example. :Hariyama:


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Differents Options Team :

  • Rain : :Pelipper: + :Drednaw: + :Kingambit: + :Meowscarada:
  • Trick Room : :Farigiraf: + :Hariyama: + :Kingambit: + :Pelipper: / :Meowscarada:
* The sequel was written by Aaron Brok who is the creator of this team - His report is available on the official VictoryRoadVGC website. ( Here )

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VS :Dondozo: + :Tatsugiri:

The priority is Knocking Off Dondozo’s item and preserving resources, then just constantly damaging it, with :Pelipper: providing speed control to keep up with the Commander and Order Up boosts.

Your main source of damage is dependent on Dondozo’s Tera Type : if the :Dondozo: has Dragon Tera Type, :Farigiraf: is basically mandatory to have something to hit it for super effective. :Hariyama: becomes an option to help set up Trick Room.

For Flying Tera Type :Dondozo: , you want to utilize :Drednaw: and take advantage of Rock Slide becoming super effective. Be aware that +2 Wave Crash in Rain has a decent chance to one-hit KO :Drednaw: after the :Life Orb: recoil, even after Terastallizing to Grass ! Grass Tera Type :Dondozo: opens it up to super effective Hurricanes from :Pelipper:and Steel Tera Type opens it up to :Hariyama: and ( to a lesser extent ) :Kingambit:

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VS Tailwind Offense :Murkrow: + :Gholdengo:

You can lead :Drednaw: + :Pelipper: with :Kingambit: and usually :Meowscarada: in the back. :Meowscarada: + :Pelipper: is also a solid lead against this archetype. This is slightly dependent on the other teammates of :Murkrow: and :Gholdengo: but these four in some order are usually my gameplan.

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VS Setup User :Maushold-Four: + :Annihilape:

This one heavily leans into :Farigiraf: since it is immune to Rage Fist. If the :Maushold-Four: doesn’t have Population Bomb :Farigiraf: can be led to immediately get speed control for :Pelipper: If it does have Population Bomb, you need to remove :Maushold-Four: first.

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VS Hard Trick Room :Indeedee-F:

:Kingambit: deals with almost everything with the help of Rain or Terastallization to Flying. Bring :Kingambit: :Pelipper: :Farigiraf: and :Meowscarada: or :Hariyama: and keep weather control. If the opposing team’s main way of setting up Trick Room is Fake Out, :Farigiraf: + an offensive Pokémon is a good lead just to get guaranteed damage on turn 1 or possibly reverse Trick Room. :Indeedee-F:

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VS :Pelipper: + :Palafin-Hero: Rain

The Trick Room route is usually better because most of the opposing team is bulky enough to withstand the Rain offense mode. :Farigiraf: is good offensively as well as for blocking priority, but makes you very vulnerable to :Kingambit: or :Gholdengo: if you get out of position. :Kingambit: is very strong, but be wary of possible Fighting coverage on :Palafin: or :Kingambit: - :Pelipper: is also an option to help remove :Amoonguss: quicker and protect against Gholdengo’s Make It Rain. :Gholdengo:

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VS Balanced Team :Garganacl: :Tauros-Paldea-Water: :Baxcalibur:

The gameplan generally centers around :Kingambit: or the Rain mode, utilizing Terastallization at the correct time and out-offensing them. :Farigiraf: is a nice option because these teams generally have a lot of priority options. However, if there is a Poison Tera Type :Garganacl: , :Farigiraf: is mandatory and the Rain mode is less strong because :Farigiraf: is the only Pokémon that can do strong damage to :Garganacl: after it Terastallizes. Since Salt Cure removes ¼ of Steel- and Water-type Pokémon’s health each turn, bringing :Kingambit: and the Rain mode leaves you very vulnerable to :Garganacl:

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Weakness Of The Team :

:Farigiraf: + :Hariyama: : A very good lead but which can be stopped in a few possible ways like Pokémon with Psychic Terrain / Inner Focus / Armor Tail as well as Ghost types. :Gholdengo: + Teracrystal Ghost will totally wall you.

:Hariyama:+ :Farigiraf:+ :Kingambit:: None of them have Protect what your opponent can anticipate due to the very presence of this combat sheet.

:Pelipper: + :Drednaw: : Other climates can be very difficult to deal with... :Tyranitar: :Abomasnow::Torkoal:

:Kingambit:: If you have already used your Teracrystal BEWARE OF THE FIGHT TYPE ! Likewise Electric Pokémon will be a problem for the team with 3 weakness if you choose Tera Kingambit Flying.


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You can Check Aroon Match at :

- 2:56:47

- 4:37:01


:Pelipper: Pokepast -->
https://pokepast.es/9cae4591ba842fd9 :Farigiraf:

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:Pelipper: :Drednaw: :Meowscarada: Good Luck ! :Kingambit: :Farigiraf: :Hariyama:

 

:Meowscarada: Today we are going to study for the last time a team from the Serie 1 of the VGC 2023. :Meowscarada:

:Houndoom: For this Special episode we will highlight a Pokémon unknown to the VGC : Houndoom :Houndoom:

:Maushold-Four: This team was created by a Japanese player named スチームパンクVGC :Maushold-Four:


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:SV/Kilowattrel: The Team :SV/Houndoom:

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:SV/Kilowattrel: Kilowattrel :SV/Kilowattrel:


タイカイデン (Kilowattrel) @ Focus Sash
Ability: Wind Power
Level: 50
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Air Slash
- Tailwind

:Kilowattrel: Kilowattrel is playing with an offensive set. :Kilowattrel:

:Kilowattrel: Tailwind + Air Slash will allow him to activate his Talent to increase his speed and charge him with Electricity. :Kilowattrel:


:Dondozo: Even Set Up Dondozo will be Outspeed by :Kilowattrel:




D%C3%A9molosse-OA.png
Houndoom
D%C3%A9molosse-OA.png


ヘルガー (Houndoom) @ Life Orb
Ability: Flash Fire
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tera Blast
- Dark Pulse
- Flamethrower
- Protect

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Houndoom is certainly not the most popular Pokemon in the format, but it can definitely do a lot of things and be the worst nightmare of a Pokemon that is well present in the format : Armarouge :Armarouge:

Miniature_229_RS.gif
Armarouge will be totally WALL by him only having Armor Canon (Fire) not being able to do anything thanks to the Talent Flash Fire & Expending Force (PSY) which has no effect on him with his Dark type. Armarouge is playing with the still ineffective Energy Ball. :Armarouge:

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It will also put enormous pressure on Pokémon like :Meowscarada: - :Gholdengo: - :Kingambit:


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The main weak point of :Houndoom: are its statistics which remain very low compared to others. Despite a good special attack + Speed, it's not extraordinary for a Pokémon that will OHKO due to its very low defense...
Miniature_229_RS.gif


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His Dark Pulse + Flamethrower attacks are STAB
Miniature_229_RS.gif


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Tera Blast + Teracristal Grass will be able to punish Water / Rock / Ground type Pokemon and at the same time its same Pokemon which will be a problem like :Gastrodon:

Miniature_229_RS.gif
Houndoom will be useful against Team Fire where he can absorb their attack and boost his firepower. Despite that, you weren't expecting a miracle...
Miniature_229_RS.gif



:SV/Meowscarada: Meowscarada :SVMeowscarada:

マスカーニャ (Meowscarada) @ Choice Band
Ability: Protean
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Flower Trick
- Knock Off
- Play Rough

:Meowscarada: - Protean - :Choice Band:

:Meowscarada: Many underestimate the incredible power of this Pokemon. He is Adamant in nature and with Protean offering a natural STAB to each of his attacks. :Meowscarada:



:SV/Maushold-Four: Maushold-Four :SV/Maushold-Four:

イッカネズミ (Maushold-Four) @ Rocky Helmet
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 188 Def / 60 SpD / 4 Spe
Careful Nature
- Follow Me
- Super Fang
- Low Kick / Beat Up
- Protect

:Maushold-Four: - Friend Guard - :Rocky Helmet:

:Maushold-Four:A special support set because it has Low Kick. Personally I invite you to replace Low Kick By Beat Up to use the strategy with Annihililape. :Annihilape:

:Maushold-Four:Low Kick will allow you to surprise your opponents and their Steel-type Pokemon. :Maushold-Four:

:Maushold-Four:Teracrystal Ghost will allow you to not get hit by a super effective Fighting type attack and prevent you from getting Fake Out :Maushold-Four:

:Maushold-Four:His Talent Friend Guard will allow you to be able to Super Fang + finish the opponent with your Pokemon Ally. :Maushold-Four:



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

イエッサン - F (Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Psychic
- Protect

:Indeedee-F: - Support Trick Room - :Psychic Seed:

:Indeedee-F: Indeedee-F will give you a second option for :Houndoom: which can either play in Tailwind mode or Trick Room mode. :Kilowattrel:

:Indeedee-F: Indeedee-F may also cancel the Adverse Trick Room. :Indeedee-F:



:SV/Annihilape: Annihilape :SV/Annihilape:

コノヨザル (Annihilape) @ Leftovers
Ability: Defiant
Level: 50
Tera Type: Water
EVs: 244 HP / 36 Atk / 36 Def / 156 SpD / 36 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Rage Fist
- Protect

:Annihilape: - Rage Fist - :Leftovers:

:Annihilape: The classic Annihilape set with Teracrystal Water to minimize the damage of :Gholdengo: Make It Rain. :Annihilape:

:Annihilape: He will also benefit from his STAB attacks and regain some energy with Drain Punch. :Annihilape:

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Differents Options Team :

Tailwind : :Kilowattrel: + :Houndoom: + :Meowscarada: + :Annihilape:

Trick Room : :Indeedee-F: + :Maushold-Four: + :Houndoom: + :Annihilape:

Bulk Up Strat : :Maushold-Four: + :Annihilape: | If you choice Beat Up Over Low Kick

Choice Band Strat : :Maushold-Four: + :Meowscarada:


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Weakness Of The Team :

  • :Kilowattrel: :Houndoom: :Meowscarada: - It's 3 Pokemon are relatively frail and will be knocked out quickly. Except with Meowscarada don't expect to do huge damage with the other two unless your attack is super effective. :Kilowattrel: :Houndoom: :Meowscarada:

  • :Indeedee-F: + :Maushold-Four: - Apart from the redirection, his two Pokemon can quickly find each other without having to do anything except wait for their KO because Super Fang will only remove half of the enemy's HP and Maushold-Four is still very slow compared to other Pokemon at its side so it won't be of much use offensively. :Indeedee-F: + :Maushold-Four:

  • :Annihilape: - It will take a little time for this set up especially if you have not chosen to replace Low Kick By Beat Up. :Annihilape:
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houndoom-leaps-with-the-moon-behind-005c1fjfeq3b5ax7.jpg


:Kilowattrel: Pokepast --> https://pokepast.es/65c8d2a4b9af15a3 :Houndoom:

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:Kilowattrel: :Houndoom: :Meowscarada: Good Luck ! :Maushold-Four: :Indeedee-F: :Annihilape:

 
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:Meowscarada: Here we are... It's over... Series 1 of Pokemon VGC is officially over... :Dondozo:

:Annihilape: I thank all the contributors for sharing their teams, I also thank all the creators who were kind enough to share their team in public so that we can all play it together. :Armarouge:

:Baxcalibur: Now on a more personal note, I would like to thank all the members of the VGC community As well as all the shadow viewers who came to read my guides in order to be able to better understand and play in VGC - It was also at the same time for me my first time I looked so closely at the VGC and it was fun. :Ceruledge:

:Farigiraf: I hope you enjoyed reading his guides where we absolutely studied all the available formats and covered a very very large majority of the new Gen 9 Pokemon. :Garganacl:

:Gholdengo: A page turns and so that history is marked forever you will find all the teams of Series 1 below. :Kilowattrel:

:Maushold-Four: A word for the end thank you for everything and See You Very Soon for SERIES 2 VGC 2023 :Palafin-Hero:


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Trick Room By Dodoriosiriru :Armarouge::Annihilape::Kingambit::Toedscruel::Gholdengo::Mudsdale:

Rain Team By JoelUX9 :Pelipper: :Palafin-Hero: :Hydreigon: :Scizor: :Arcanine: :Amoonguss:

Stuttgart Event Champion Team By Markus Stadter :Annihilape: :Murkrow: :Hydreigon: :Gholdengo: :Garchomp: :Maushold-Four:

Hail Team By Zeen172M ( じーん ) :Abomasnow: :Rotom-Frost: :Kilowattrel: :Garchomp: :Arcanine: :Gholdengo:

Top 186 By R-B-Y -->:Dondozo::Tatsugiri::Amoonguss::Hatterene::Hydreigon::Arcanine:

Rank 1 Baxcalibur By Raptyboy's :Murkrow: :Gholdengo: :Meowscarada: :Maushold-Four: :Baxcalibur: :Garganacl:

Dachsbun Tank By がはく(gahaku):Armarouge: :Indeedee: :Torkoal: :Dachsbun: :Meowscarada: :Azumarill:

Rank 1 Annihilape By アルカナ( Alcana ):Gengar: :Garchomp: :Rotom-Wash: :Grimmsnarl: :Corviknight: :Annihilape:

Tauros-Paldea-Water & Queen Froslass By DesuVGC :Froslass: :Tauros-Paldea-Water: :Salamence: :Maushold-Four: :Rotom-Heat: :Garganacl:

Bright Powder Glaceon + Sheer Cold Abomasnow By raisedintyo :Abomasnow: :Glaceon: :Arcanine: :Rotom-Wash: :Annihilape: :Dragonite:

100% Gen 9 Team By Jamie Boyt:Baxcalibur: :Kilowattrel: :Skeledirge: :Tauros-Paldea-Water: :Tinkaton: :Toedscruel:

Wolf Glick VS Aaron Zheng :Orthworm: :Garchomp: :Kilowattrel: :Quaquaval: :Sylveon: :Ceruledge: VS :Gholdengo: :Murkrow: :Dragonite: :Hydreigon: :Ceruledge: :Gengar:

Choice Scarf Soak Tatsugiri, Safety Googles Wide Guard Armarouge, Tera Fairy Sylveon, and Focus Sash Trick Room Meowscarada :Tatsugiri: :Dondozo: :Sylveon: :Hydreigon: :Armarouge: :Meowscarada:

Countering The Meta with Meta By Nevs :Gardevoir: :Gholdengo: :Hydreigon: :Maushold-Four: :Talonflame: :Meowscarada:

Hail + Trick Room + Tailwind Team By Aaroon Traylor :Abomasnow: :Cetitan: :Indeedee-F: :Armarouge: :Hydreigon: :Annihilape:

Rain Team By DimondMoreThan5 :Pelipper: :Drednaw: :Tsareena: :Kingambit: :Sableye: :Toxtricity:

Italien Tournament Winner Sand Team By BanVGC & Firaja :Tyranitar: :Lycanroc: :Rotom-Heat: :Annihilape: :Dondozo: :Tatsugiri:

Taiwan Regional Top 1 :Indeedee-F: :Armarouge: :Maushold-Four: :Hydreigon: :Meowscarada: :Murkrow:

Top 9 / 465 Dondozo / Tatsugiri Team By Zenn172M ( じーん ) | Kae-ru | Shohei Kimura (ナンス) :Dondozo: :Arcanine: :Gholdengo: :Tatsugiri: :Sylveon: :Meowscarada:

Trick Room 2023 By World Champion 2017 By バルドル ( Ryota Otsubo ) :Kingambit: :Hariyama: :Torkoal: :Meowscarada: :Dragonite: :Farigiraf:

Coalossal +6 Speed, +2 Atk/SpAtk / Flamigo's Costar / Palafin-Hero Combo Strat By Column Left :Palafin-Hero: :Coalossal: :Flamigo: :Indeedee-F: :Cyclizar: :Gholdengo:

Best Orthworm Team By IAmTheGoomy :Orthworm: :Gothitelle: :Garchomp: :Hydreigon: :Gholdengo: :Torkoal:

Trio Hail + Trio Trick Room By VGC_Viking :Abomasnow: :Cetitan: :Baxcalibur: :Oranguru: :Bellibolt: :Amoonguss:

Perish Song By S N O W :Gothitelle: :Amoonguss: :Gyarados: :Azumarill: :Meowscarada: :Kingambit:

Triple Moxie By Swords Of Death :Quaquaval: :Honchkrow: :Salamence: :Noivern: :Maushold-Four: :Crabominable:

Moxie Sweeper By Swords Of Death :Maushold: :Torkoal: :Crabominable: :Honchkrow: :Talonflame: :Azumarill:

Hail + Sand By Swords Of Death :Florges: :Tyranitar: :Abomasnow: :Avalugg: :Annihilape: :Hariyama:

Rattled + Beat Up Baton Pass By Swords Of Death :Dudunsparce-Three-Segment: :Maushold: :Sawsbuck: :Flamigo: :Arcanine: :Houndoom:

Revival Blessing Dondozo By Swords Of Death :Glimmora: :Annihilape: :Dragonite: :Dondozo: :Tatsugiri: :Pawmot:

Dudunsparce + Jolteon Pin Missile Strat By Ptrst :Jolteon: :Meowscarada: :Murkrow: :Annihilape: :Gardevoir: :Dudunsparce:

Hail Team By ChoiceBandSpade :Abomasnow: :Beartic: :Ceruledge: :Rotom-Wash: :Talonflame: :Amoonguss:

Custom DisQuake + Cloyster By ChoiceBandSpade :Haxorus: :Rotom-Heat: :Cloyster: :Hariyama: :Amoonguss: :Kilowattrel:

Hard Sun Team By ChoiceBandSpade :Stantler: :Spiritomb: :Torkoal: :Sunflora: :Garganacl: :Annihilape:

Hyper Offense Indeedee / Drifblim + Rain Team By ひしりや :Pelipper: :Golduck: :Indeedee-F: :Drifblim: :Armarouge: :Scizor:

Pawmot The Revival By ピカソ :Pawmot: :Kingambit: :Arboliva: :Volcarona: :Hydreigon: :Dragonite:

Scovillain + Dragapult Mirror Herb By マイケル :Grafaiai: :Rotom-Wash: :Meowscarada: :Dragapult: :Torkoal: :Scovillain:

Rain Team Wave Crash Floatzel By TheIrv04 :Pelipper: :Klefki: :Floatzel: :Garchomp: :Arcanine: :Magnezone:

Rank 1 Dondozo / Tatsugiri Team By shulivgc :Tatsugiri: :Dondozo: :Meowscarada: :Dragonite: :Gholdengo: :Arcanine:

Trick Room By JmoneyVGC :Gothitelle: :Flareon: :Gallade: :Azumarill: :Tinkaton: :Arboliva:

Road To Master Rank By BlueRay :Hariyama: :Armarouge: :Indeedee-F: :Abomasnow: :Maushold-Four: :Tyranitar:

Fun Team By ChoiceBandSpade :Tauros-Paldea-Fire: :Scizor: :Magnezone: :Rotom-Wash: :Salamence: :Grimmsnarl:

Team Rank 1 By Hoej_Hs :Murkrow: :Annihilape: :Garchomp: :Maushold-Four: :Hydreigon: :Gholdengo:

Team Top 200 By ユークリ :Gholdengo: :Meowscarada: :Tyranitar: :Houndstone: :Medicham: :Garchomp:

Team Rank 1 By ペンギン :Tatsugiri-Stretchy: :Dondozo: :Meowscarada: :Gholdengo: :Volcarona: :Baxcalibur:

San Diego Regional Winner Team By MeLuCaVGC :Baxcalibur: :Garganacl: :Gholdengo: :Meowscarada: :Mimikyu: :Tauros-Paldea-Water:

San Diego Regional 3rd Position Team By Jeudy Azzarelli :Pelipper: :Palafin-Hero: :Amoonguss: :Salamence: :Kingambit: :Gholdengo:

Top 74 Team ( Elo 1888 on Ladder ) By Tog :Dragonite: :Magnezone: :Dragapult: :Murkrow: :Azumarill: :Flamigo:

San Diego Regional 26th position with Curious Dragonite Set :Dragonite: :Gholdengo: :Meowscarada: :Azumarill: :Skeledirge: :Maushold-Four:

Slowpoke Trick Room Team By Viking_VGC :Slowpoke: :Hariyama: :Indeedee-F: :Torkoal: :Arboliva: :Gastrodon-East:

Tinkaton Team Rank 1 By WoodTofuVGC :Pelipper: :Floatzel: :Gholdengo: :Tinkaton: :Amoonguss: :Dragonite:

The Return Of Muk By らら :Tyranitar: :Garchomp: :Talonflame: :Muk: :Indeedee-F: :Armarouge:

Japan Nationals Champion Team By カ・エール :Armarouge: :Indeedee-F: :Sylveon: :Salamence: :Garchomp: :Palafin-Hero:

Liverpool Champion Team By IcebergVGC :Dondozo: :Tatsugiri: :Gholdengo: :Murkrow: :Dragonite: :Pawmot:

Top 37 Liverpool Tournament With Espathra By TheGoldenCosmos :Pelipper: :Salamence: :Magnezone::Espathra: :Quaquaval: :Amoonguss:

San Diego Tournament Top 4 Team By Clipperz1235 :Pelipper: :Drednaw: :Meowscarada::Kingambit: :Farigiraf: :Hariyama:

Final Serie 1 Team with Houndoom By スチームパンクVGC :Kilowattrel: :Houndoom: :Meowscarada: :Maushold-Four: :Indeedee-F: :Annihilape:

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Capture d’écran (38).png


:SV/Flutter Mane: Series 2 Guide Coming Soon :SV/Roaring Moon:

 
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The chapter of Series 1 having ended, it's time to write another one and this time add new protagonists to the story to make it even more interesting. We will therefore welcome the arrival of 8 NEW POKEMON on the ground.

:Iron Hands: Who are they ? :Iron Hands:

:Flutter Mane: What are they worth ? :Flutter Mane:

:Baxcalibur: Will they succeed in dethroning the glory and the power of certain Pokemon present everywhere ? :Baxcalibur:


:Tatsugiri: Will they be able to eliminate the DUO who scored Series 1 ? :Dondozo:

iron-treads
iron-bundle
iron-hands
iron-jugulis
iron-moth
iron-thorns
roaring-moon
iron-valiant


:Iron-bundle: This team won a mini tournament with 88 Player and marks the first tournament in Serie 2. :Flutter Mane:

:Garganacl: This team was created by a UK player named XenoVGC. :Iron Hands:


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:SV/Flutter Mane: The Team :SV/Iron Hands:

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:SV/Iron Bundle: Iron Bundles :SV/Iron Bundle:


Iron Bundle @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Icy Wind
- Protect

:Regieleki: Similar to Regieleki in Gen 8 in view of his speed with your Energy Booster item + His Talent : Quark Drive. :Iron Bundle:

:Iron Bundle:Quark Drive : A Pokémon with the Quark Drive talent sees its highest stat increased by 50% (if Speed) or 30% (if other), when an Electrified Field is active or when it has a capsule of Energy Booster. :Iron Bundle:

:Iron Bundle:Energy Booster : If the Pokémon holding this item has the Paleosynthesis or Quark Drive talent, its highest stat is increased: +50% for speed, +30% for other stats. If not, the Energy Booster has no effect. :Iron Bundle:

:Iron Bundle: You will have the opportunity to see the Iron Bundles play with a different item such as: :Choice Specs: - :Focus Sash:

:Iron Bundle: HydroPump will be its STAB attack x1.5 :Iron Bundle:

:Iron Bundle: Freeze-Dry + Teracrystal Ice will do a lot of damage and benefit from a STAB x2 :Iron Bundle:

:Iron Bundle: Icy Wind for Speed Control in the field and breaking possible :Focus Sash: and will allow you to no longer worry about the Speed Tie between Flutter Mane. :Flutter Mane:



:SV/Baxcalibur:Baxcalibur :SV/Baxcalibur:

Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Tera Type: Water
EVs: 180 HP / 204 Atk / 20 Def / 4 SpD / 100 Spe
Adamant Nature
- Glaive Rush
- Icicle Spear
- Ice Shard
- Protect

:Baxcalibur: This set of Baxcalibur is a little faster than what we have studied and even allowing you to Out Speed other Baxcalibur. :Baxcalibur:

:Baxcalibur:Loaded Dice + Icicle Spear will definitely allow you to do 4 hits and 80% to do 5. :Baxcalibur:

:Baxcalibur:The Water teracrystal will allow you to neutralize the following weaknesses: Fight / Steel / Rock / Dragon / Fairy :Baxcalibur:



:SV/Iron Hands:Iron Hands :SV/Iron Hands:

Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 12 HP / 156 Atk / 92 Def / 236 SpD / 12 Spe
Adamant Nature
IVs: 19 SpA
- Fake Out
- Volt Switch
- Drain Punch
- Thunder Punch

:Iron Hands: This Pokémon is an excellent Fake Out User + A good distribution between attacks that will allow you to hit everything on the ground. :Iron Hands:

:Iron Hands:Volt Switch will allow you to keep control of the Switches and bring in the most appropriate Pokémon on the situation. :Iron Hands:

:Iron Hands:With the Assault Vest it will benefit from good resistance and will be able to stay on the ground for a long time. :Assault Vest:

:Iron Hands:Teracrystal Grass will keep you from getting Spore by :Amoonguss:



Arcanin-RB.png
Arcanine
Arcanin-RB.png


Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 244 HP / 20 Atk / 4 Def / 44 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Snarl
- Flare Blitz
- Protect

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Arcanine knows a sad fate - Having marked the world of VGC 2017, he does not have a superb popularity in 2023.
Miniature_059_RS.gif


Miniature_059_RS.gif
Intimidate to lower the attack + Teracrystal Dark to punish the DUO :Indeedee-F: + :Armarouge: and make Snarl for the special attack drop
Miniature_059_RS.gif



:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:

Flutter Mane @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Shadow Ball
- Moonblast
- Protect

:Flutter Mane: - :Focus Sash: is probably the most common item we will come across in Serie 2 even if it can also be used as Energy Booster or :Choice Specs:

:Flutter Mane:In our case with Focus Sash you will be able to distribute a lot of damage between Shadow Ball + Moonblast STAB x1.5 Coupled with the Tera fairy you will cancel your Ghost weakness and take advantage of MoonBlast STAB x2 :Flutter Mane:

:Flutter Mane:Perish Song will be a good End Game option once your :Focus Sash: Break Switcher and come back for the End Game. :Flutter Mane:



:SV/Garganacl: Garganacl :SV/Garganacl:

Garganacl @ Leftovers
Ability: Purifying Salt
Level: 50
Tera Type: Ghost
EVs: 244 HP / 12 Def / 252 SpD
Relaxed Nature
IVs: 28 SpA
- Wide Guard
- Salt Cure
- Recover
- Protect

:Garganacl: Garganacl was the Pokémon shunned at the start of Generation but took on a poularity with its arrival at the San Diego Regional Tournament. :Garganacl:

:Garganacl:Garganacl will play the role of Stall by cooking the enemy over low heat with Salt Cure. :Garganacl:

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Differents Options Team :

  • Hyper Offense : :Iron Bundle: + :Iron Hands: + :Flutter Mane:

  • Defensive : :Garganacl: + :Arcanine:

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Weakness Of The Team :

  • :Arcanine: - One of the reasons for the loss of popularity is the appearance of a cursed object for him : Clear Amulet. There is a huge damage difference between neutral and a -1 in terms of attack power. :Lum Berry: will also be a problem in Close Team and will counter Will-O-Wisp. :Arcanine:

  • :Iron Bundle: + :Flutter Mane: - The lack of defense and special defense can be a problem against Electric and Steel Pokémon. :Scizor:

  • :Baxcalibur: - Intimidate will be a problem for him because an attack drop drastically reduces his attack power and his teracrystal will put you in trouble against Electric and Grass Pokémon - Especially Grass because we only have Arcanine to protect us from attacks Grass which will put :Iron Bundle: + :Garganacl: in trouble. :Baxcalibur:

  • :Flutter Mane: - Even if Perish Song's strategy is tempting, be careful not to get trapped yourself because you don't have enough resources to implement the strategy. :Flutter Mane:

  • :Garganacl: - He will play the role of Wall but be careful if you choose Teracrystal he will be sensitive to Ghost / Dark attacks :Kingambit: + :Annihilape:

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:Iron Bundle: Pokepast --> https://pokepast.es/8cd87f60099e3b00 :Garganacl:

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:Iron Bundle: :Baxcalibur: :Iron Hands: Good Luck ! :Arcanine: :Flutter Mane: :Garganacl:

 
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:Flutter Mane: Today we will continue our journey in the discovery of the new Pokémon of this series 2 and we will look at 3 Sets of Pokémon still unpublished at this day. :Scizor:

:Sandy Shocks:This team was created by the Master World Champion of 2017 - Ryota Otsubo:Brute Bonnet:



:Tauros-Paldea-Fire: So many memories... Forgive me - We're about to start ! :Murkrow:

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:SV/Sandy Shocks: The Team :SV/Brute Bonnet:

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:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:


ハバタクカミ (Flutter Mane) @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Icy Wind
- Protect

:Flutter Mane: We have already studied this Pokémon in the previous thesis has some differences : :Flutter Mane:

:Flutter Mane: In this set it is played with Dazzling Gleam to allow to hit more Pokémon at the same time but also to reduce the damage caused which can turn out to be a problem against certain Pokémon like Brute Bonnet :Brute Bonnet:

:Flutter Mane: It has Icy Wind to manage the speed of the opposing team and Protect to protect itself from any threat while your team eliminates them or puts them in range of KO. :Flutter Mane:



:SV/Tauros-Paldea-Fire: Tauros-Paldea-Fire :SV/Tauros-Paldea-Fire:

パルデアのケンタロス - 火のタウロス (Tauros-Paldea-Blaze) @ Covert Cloak
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Close Combat
- Raging Bull
- Protect

:Tauros-Paldea-Fire: The classic Max Attack / Max Speed set. :Tauros-Paldea-Fire:

:Tauros-Paldea-Fire:The teracrystal Grass + Intimidate + Will-O-Wisp will be able to put a lot of pressure on the Pokemon Physics. It will also be used to protect you from water-type attacks. :Tauros-Paldea-Fire:

:Tauros-Paldea-Fire:Covert Cloak will protect you from Status Alteration + Climate Alteration + Fake Out and all trap attacks dealing turn-by-turn damage. :Tauros-Paldea-Fire:

:Tauros-Paldea-Fire:Close Combat + Raging Bull will be his STAB attacks. Raging Bull will pulverize the Walls posed by the enemy like Light Screen / Protection / Aurora Veil ect ect... :Tauros-Paldea-Fire:



:SV/Sandy Shocks: Sandy Shocks :SV/Sandy Shocks:

スナノケガワ (Sandy Shocks) @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Earth Power
- Protect

:Sandy Shocks: This Pokémon not being very present at the moment in the world of VGC, it should soon become so. :Sandy Shocks:

:Sandy Shocks:There are several ways to play it more strategically with a mixture of hypnosis + Gravity but today it's a completely different set that we are going to study. :Sandy Shocks:

:Sandy Shocks:This set is an HO (Hyper Offense) and Sandy Shocks has a fairly unique dual type capable of punishing Pokemon: :Arcanine:- :Garganacl:- :Iron Bundle: and many more. :Sandy Shocks:

:Sandy Shocks:It is Max Special Attack / Max Speed. Even if his defenses are not very impressive he can normally tank a neutral attack without doing so OHKO but if the attack is super effective on the other hand it will be OHKO. :Sandy Shocks:

:Sandy Shocks:The Electric Teracrystal to take advantage of the STAB x2 of Thunderbolt and Earth Power for the STAB x1.5. :Sandy Shocks:

:Sandy Shocks:Subsitute is a very good move but you will have to use it only under certain conditions and in a subtle way. Let's take the example that you have to Switch and your opponent will also predict the Switch to trap the next Pokemon entering the field and BIM Substitute and you have it brain. :Sandy Shocks:



Sprite_198_chromatique_E.gif
Murkrow
Sprite_198_chromatique_E.gif


ヤミカラス (Murkrow) @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 236 HP / 140 Def / 132 SpD
Impish Nature
- Sunny Day
- Haze
- Brave Bird
- Tailwind

Miniature_198_RS.gif
Even in Series 2: Murkrow: will continue to have the same role of placing the Tailwind.
Miniature_198_RS.gif


Miniature_198_RS.gif
Sunny Day will allow you to activate the talent of the Paradox Pokémon A Pokémon with the Protosynthesis talent has its highest stat increased by 50% (if Speed) or 30% (if other), when it is under sunshine or when it has an Energy Booster capsule.
Miniature_198_RS.gif


Miniature_198_RS.gif
Haze will allow him to remove stat increases from :Dondozo: or just undo a stat drop even for your team.
Miniature_198_RS.gif


Miniature_198_RS.gif
Brave Bird will allow him to hit Grass Pokemon :Brute Bonnet:



:SV/Brute Bonnet: Brute Bonnet :SV/Brute Bonnet:

アラブルタケ (Brute Bonnet) @ Sitrus Berry
Ability: Protosynthesis
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Spore
- Close Combat
- Sucker Punch
- Rage Powder

:Brute Bonnet: If a Parallel world should exist we will find Brute Bonnet there because Yes you have seen correctly the Brute Bonnet set is played in Offensive unlike its future :Amoonguss: itself which will play more the role of support. :Brute Bonnet:

:Brute Bonnet: Brute Bonnet is playing Max HP / Max Attack with Close Combat to punish Pokemon like Kingambit based on their teracrystal. :Brute Bonnet:

:Brute Bonnet: Spore + Rage Powder are his status moves to put to sleep and take attacks to protect comrades. :Brute Bonnet:

:Brute Bonnet: Sucker Punch is quite special in its usefulness as you will be able to punish Flutter Mane with Bullet Punch + Sucker Punch without him being able to do anything about it. Sucker Punch will also allow you to punish weak Pokémon with its STAB boost or punish :Gholdengo:

:Brute Bonnet: Be careful though ! You can change the EVs to Speed a bit because he gets overtaken under Trick Room by Armarouge thus putting you in a bad position if you have teracrystal. :Armarouge:



:SV/Scizor: Scizor :SV/Scizor:

ハッサム (Scizor) @ Assault Vest
Ability: Technician
Level: 50
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thief
- Brick Break
- Pounce
- Bullet Punch

:Scizor: - :Assault Vest:

:Scizor: Even if Scizor is not a very popular Pokémon in VGC it can still do a few things. :Scizor:

:Scizor: The Assault Vest will protect you from PSY attacks like :Indeedee-F: + :Armarouge: Expending Force. :Assault Vest: :Scizor:

:Scizor: The Dragon teracrystal will cancel the Fire weakness. :Scizor:

:Scizor: His Talent Technician will allow you to Boost attacks under 60 power by more than 50%. And as stated in the section of :Flutter Mane: he can destroy it with Bullet Punch due to his weak defense. :Scizor:

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Differents Options Team :

  • Hyper Offense : :Flutter Mane: + :Sandy Shocks: + :Tauros-Paldea-Fire: + :Brute Bonnet:

  • Tailwind : :Murkrow: + :Flutter Mane: + :Sandy Shocks: + :Tauros-Paldea-Fire: + :Brute Bonnet:

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Weakness Of The Team :

The Team VS Trick Room ::Murkrow: will be totally useless. None of his Pokémon has the necessary Bulk to shine under Trick Room and moreover if the opponent is playing with :Indeedee-F: + :Armarouge: your best option will be to choose Brute Bonnet. As indicated in the section of :Brute Bonnet: he will be able to Outspeed Min Speed :Armarouge: but he will Outspeed by :Armarouge: under Trick Room from where the reflection to change the EV / IV in Speed. But if :Armarouge: has the Teracrystal Grass he can block you with Spore + Rage Powder which will no longer have any effect on him.

:Sandy Shocks: - Even if he has a double STAB attack, Pokémon Ground will be in advantage against him as well as Pokémon with Teracrystal Ground. :Sandy Shocks:

:Tauros-Paldea-Fire: - It will be totally blocked by :Pelipper: thus forcing you to Switch and your opponent can take advantage of it. :Tauros-Paldea-Fire:

:Flutter Mane: - As indicated in its section, Dazzling Gleam may cause you concern because of the damage distribution which will be much lower than with Moonblast and you will be blocked by Wide Guard. So I strongly invite you to play Moonblast. :Flutter Mane:


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:Sandy Shocks: --> https://pokepast.es/5827c3f081b5d507 :Brute Bonnet:

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:Flutter Mane: :Tauros-Paldea-Fire: :Sandy Shocks: Good Luck ! :Murkrow: :Brute Bonnet: :Scizor:

 
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:Grimmsnarl: Today we are going to study a team to win one of the biggest tournament of the Series 2. :Arcanine:

:Arcanine: The player finished 1st / 450 player registered. One of the biggest performance in the world of VGC. :Grimmsnarl:


:Iron Hands: This team was created by a US player named AllyVGC. :Iron Hands:

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:Gastrodon: A brief explanation of how this thesis will unfold. The player has created himself a file giving the explanations on the use of the team as well as all the additional explanations so I will present it to you according to HIS written by adding the personal touches that we bring as normal (Mini Pokemon - Color Text - Ect ect...) :Corviknight:


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:SV/Arcanine: Introduction :SV/Iron Hands:

Hello, everyone ! My name is Will Scully, I go by Ally online, and was formerly known as “AllySwitchIsPain.” I’ve been playing Pokemon all my life, dating back to Pokemon Yellow on the Gameboy SP. It wasn’t until Sword and Shield that I got into VGC, and caught interest in competing. I didn’t play in a ton of tournaments during Generation 8, however, I did manage to get a few top cuts in grassroots tournaments like X9 League, Desafio, and some others. I didn’t play in any regionals during Sword / Shield but I recently placed 84th at the San Diego Regionals, which had over 500 players, earning myself some CP at my first live event. San Diego was my first time entering a tournament with a team I had built from scratch, which was a sizable confidence boost in my ability to build leading up to this online tournament.

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:SV/Grimmsnarl: The Team-Building Process :SV/Gastrodon:


During the two weeks leading up to the tournament I had been analyzing the metagame with the grassroots tournaments that were happening online. I noticed that teams with :Iron Hands: , :Garganacl: , :Iron Bundle: , and :Arcanine: were dominating the format in the small sample size I had. I started talking to my team building partner who goes by 45Mice online, and insisted that there’s got to be some team composition that is consistent that can take on this dominant core. He convinced me that :Grimmsnarl: had a place in the format, so we decided to build a screen’s team with Light Clay Grimmsnarl. :Light Clay: :Grimmsnarl: The set was relatively standard, but we found Misty Terrain was an impressively good move in the 4th slot. Just like any other screen’s team with :Grimmsnarl: it needed to have a strong fire type partner. We decided on :Arcanine: as it has very solid defensive synergy with Grimm, providing Intimidate and a lot of other value with many top teams running pokemon like :Flutter Mane: , :Gholdengo: , :Amoonguss: , :Iron Hands: , and :Roaring Moon: In the 3rd slot, we wanted a bulky set up pokemon that could provide a lot of pressure once it gets set up going. I had been testing Swords Dance Iron Hands :Iron Hands: on another team and thought it was the perfect fit for a bulky screens team. We started testing it with screens and it felt amazing, we knew immediately that it was the right pick for the team.

6fDhVQg4Ii-BxAuDzs_TvtvNVSF5DL431RsyTw2lmmZqS1KMsb1p2RsPG-cQUIl97Va4TTUGQSKm0Nsp0NElZku4SKVTYo0IrAX8a0ZGYEs-48KfZt28BTQuVGc1nb2DiIp3drDD3ofPj6bywsUyDKg
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Now that we had the main core of the team rounded out, we began testing various offensive Pokemon that had good synergy with the Pokemon we already had. We started by testing a bulky Life Orb Flutter Mane :Flutter Mane: :Life Orb: set alongside a Booster Energy Iron Bundle :Iron Bundle: to give the team some immediate offense. It felt decent, but it felt like they weren’t the right pieces to put on a screen’s team. So we began looking elsewhere.

At this point we knew we wanted a water type on the team, so we started looking at Pokemon like :Rotom-Wash: , :Gyarados: , and even :Pelipper: None of them felt like the right pick for the team, so we continued searching. :Gastrodon: caught my eye as a potential pick for the team having solid synergy with screens and :Arcanine: 45Mice made a comment mentioning that Freeze Dry Iron Bundle :Iron Bundle: could be an issue, which is a fair criticism, but that didn’t stop me from exploring Gastrodon further :Gastrodon: I started looking at Tera-Types for Gastrodon :Gastrodon: that could be efficient versus :Iron Bundle: - and then it dawned on me. Tera Fire Gastrodon completely walls every standard Iron Bundle set. :Gastrodon: :Iron bundle: This is where my interest in :Gastrodon: really started to grow. My next concern was how it deals with Snarl from :Arcanine: and Salt Cure from :Garganacl: and then it hit me. Covert Cloak Gastrodon. :Gastrodon: Covert Cloak was an item that’s mostly been used for avoiding Fake Out on Pokemon that want to set Trick Room or use Tailwind, but there are many, many more uses for this item. Covert Cloak keeps you protected from secondary effects from attacks, this means rock slide flinches, moves that can stat drop, status, salt cure residual damage, and more are ignored. Covert Cloak on a Pokemon like Gastrodon :Gastrodon: who wants to sustain on the field is insurmountably valuable. Once we figured out the value of this item on Gastro we were very confident this Pokemon was a perfect fit for the team. We did our absolute best to keep it off of high ladder as we didn’t want people catching on to the value of it before the tournament. At this point we were confident in the core four of the team, but there were still two spots on the team to fill.


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GX-bJXaKyLtz4lVPEAo0zok9Hlg0w6DcxHlI0TYSDoeALPNn7gO_vCSXtIz0r28yY8eJHz4lvdRiuSceUTqb8UJNnrBiRETvFzS8IKSD140t2w3Cs-9M8gJCOA5E2M7r88hf1SUP4du_dhUEGObxjBc
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For the next slot, we started testing :Sylveon: We decided we wanted another special threat other than :Gastrodon: :Flutter Mane: was an option we had tested earlier but found even behind screens it was rather frail. We wanted something with more sustainability, with the ability to fire off strong spread fairy type damage, :Sylveon: fit this role perfectly. With the addition of yawn on its moveset, it helped create a lot with yawn trapping opportunities allowing for the partner Pokemon to get set up going.
BAigFwcAJnfW-e4ivtbpecD_Inx2vQtBEsd-LztHG1QQlR_abYY7GXWI46m3uJbAWL0m40IO65rwRkjTKwOIIigTrOAEhaQNbB4dCPDR_ly70m8j43uICELbMDq5BTI59AWbYYfftSA7q2XTndTFa14
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4y3_RTdtyRIhRWZ6qR6AQviVxrHxtLvkl-2C6O1pN2su-Iuw1iocPyOugZaU021EI3pSsQgljVBdeExPYkfv2RestVEwMWYmKgLqiC0ShpqUvEoBSXkGMtd4q8K6FUL2ugZcYISBjgq46dqzFHnkK2o


For the last addition of the team we decided to try :Corviknight: It was more of a filler slot initially that we didn’t expect to work out so well. We wanted a steel type, but also were looking for a ground immunity/resist that could switch in on ground type attacks that :Iron Hands: and :Arcanine: don’t like taking. As we started testing it we realized quickly that it had become one of the most important pieces to the team. It was a great option to resist both :Flutter Mane: fairy attacks, as well as Make It Rain from :Gholdengo: We decided to make it Dragon Tera to resist electric and fire type attacks, but also be able to be grounded once tera’d to prevent burns in Misty Terrain set up by :Grimmsnarl: One additional bonus to this combination was allowing for :Corviknight: to take less damage from super effective Dragon attacks.

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Now that we settled on the 6, we began testing the team and it felt amazing. I played less than 10 games on ladder before I knew that this team was special. I messaged 45Mice in excitement of knowing what we had just created and told him that we must keep this team under wraps in anticipation of others catching onto the archetype. He agreed that this team was a great call for Nino, and the rest was history. I messaged my good friend Banfox, showing him the team and asking if there were any optimizations to the team to be made that he can see. We tinkered with a few different spreads, changed the Tera Type on Arcanine from Normal to Grass, and there we had what we thought was a perfect screens balance team.

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:SV/Grimmsnarl: The Team :SV/Corviknight:

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:SV/Grimmsnarl: Grimmsnarl :SV/Grimmsnarl:


Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 132 Def / 116 SpD / 4 Spe
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Misty Terrain

:Grimmsnarl: Grimmsnarl was the glue of the team. In most matchups it was led and was effective at mitigating damage by setting up screens with its Prankster ability. Most teams have some sort of speed control, but the main idea behind a screens team is to out-bulk and out-damage your opponent. This is a lot more effective with bulky pokemon that can set up and trade damage effectively with opposing teams. We went with a ghost tera type so we could create situations where fake out pins aren’t as oppressive. :Grimmsnarl:

:Grimmsnarl:Light Clay is a no-brainer choice on Grimmsnarl due to its ability to enable screens setup for 8 turns. :Light Clay: As far as the moveset it’s very standard for the most part. Spirit Break / Light Screen / Reflect are usually 3 moves you will always find on a Screens Grimmsnarl, but the fourth move usually depends on what the team needs. Many people opt for options like Thunder Wave, Taunt, or even Fake Tears. We decided to go with Misty Terrain as it allows for the team to be much more flexible versus Pokemon like :Amoonguss: or :Arcanine: who often can be very disruptive spamming status moves that can ruin your pokemon’s ability to function the way they would like to. In addition to this it lowers dragon type damage from Pokemon like :Dondozo: who often like to spam Order Up to increase their stats. :Grimmsnarl:

Defensive Calcs :

:Gholdengo: 252+ SpA Choice Specs Gholdengo Make It Rain vs. 252 HP / 116+ SpD Grimmsnarl through Light Screen: 169-200 (83.6 - 99%) -- guaranteed 2HKO :Grimmsnarl:

:Flutter Mane: 252 SpA Choice Specs Flutter Mane Moonblast vs. 252 HP / 116+ SpD Grimmsnarl through Light Screen: 165-196 (81.6 - 97%) -- guaranteed 2HKO :Grimmsnarl:



Arcanin-RB.png
Arcanine
Arcanin-RB.png


Arcanine @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 220 HP / 76 Atk / 12 Def / 28 SpD / 172 Spe
Adamant Nature
- Snarl
- Flare Blitz
- Psychic Fangs
- Extreme Speed

Miniature_059_RS.gif
Arcanine was essential to the defensive core of this team. It provided so much value as a Pokemon that could switch into most neutral attacks with ease and provide damage mitigation through Intimidate and Snarl support. Assault Vest Arcanine :Assault Vest: is an amazing blanket check into many common mons as I mentioned in the team building section.

Miniature_059_RS.gif
Most Arcanine’s on a team like this opt for Will-O-Wisp to burn opposing physical attackers and cripple their damage output. We opted for an Assault Vest :Assault Vest: as we wanted it to be able to sponge special hits, allow for more offensive investment to do damage, in addition to Wisp having anti-synergy with Misty Terrain Grimmsnarl. :Grimmsnarl:


Miniature_059_RS.gif
For the moveset we knew we definitely wanted Flare Blitz / Snarl / Extreme Speed, all moves that had a lot of flexibility and could create positions that would benefit the rest of our team. For the last move it was a tough decision. We couldn’t find much value in a fourth move that didn’t require a different Tera Type type for it to be an effective option. In the end we ended up going with Psychic Fangs to break opposing screens as we didn’t have an effective way to muscle through opposing screens if we couldn’t get set up going.
Miniature_059_RS.gif


Miniature_059_RS.gif
As for the spread we wanted it to outspeed Max Speed Modest Gholdengo :Gholdengo: as that was a big threat to the fairy types on the team. After that we invested enough attack to OHKO most Gholdengo’s and KO most Flutter Manes that didn’t have a lot of bulk. :Flutter Mane:


Miniature_059_RS.gif
The rest was dumped into bulk to soak up important attacks and provide sustainability. We ended up going with a Tera Grass set to prevent Water or Ground type attacks doing super effective damage, as well as ignoring Amoonguss’s Rage Powder and Spore. :Amoonguss:


Offensive Calcs :

76+ Atk Arcanine Flare Blitz vs. 44 HP / 4 Def Flutter Mane: 136-162 (100 - 119.1%) -- guaranteed OHKO

76+ Atk Arcanine Flare Blitz vs. 156 HP / 4 Def Gholdengo: 182-216 (100 - 118.6%) -- guaranteed OHKO

Defensive Calcs :

:Gholdengo: +2 252+ SpA Gholdengo Shadow Ball vs. 220 HP / 28 SpD Assault Vest Arcanine through Light Screen: 79-93 (40.9 - 48.1%) -- guaranteed 3HKO :Arcanine:

:Flutter Mane: 252 SpA Choice Specs Flutter Mane Shadow Ball vs. 220 HP / 28 SpD Assault Vest Arcanine: 82-97 (42.4 - 50.2%) -- 1.2% chance to 2HKO :Arcanine:

:Great Tusk: -1 252+ Atk Life Orb Great Tusk Headlong Rush vs. 220 HP / 12 Def Arcanine through Reflect: 156-184 (80.8 - 95.3%) -- guaranteed 2HKO :Arcanine:

:Iron Hands: -1 252+ Atk Iron Hands Drain Punch vs. 220 HP / 12 Def Arcanine through Reflect: 39-47 (20.2 - 24.3%) -- guaranteed 5HKO :Arcanine:

:Iron Bundle: 252 SpA Life Orb Tera-Water Iron Bundle Hydro Pump vs. 220 HP / 28 SpD Assault Vest Arcanine through Light Screen: 163-194 (84.4 - 100.5%) -- 6.3% chance to OHKO :Arcanine:



:SV/Iron Hands: Iron Hands :SV/Iron Hands:

Iron Hands @ Sitrus Berry
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 84 HP / 76 Atk / 52 Def / 252 SpD / 44 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Wild Charge
- Protect

:Iron Hands: Iron Hands was undoubtedly the key to my success in my run. With Screens set up this thing was unbelievably bulky. It was the main damage dealer of the team and became an absolute menace if it got a Swords Dance or two up. Many players in the early format of Series 2 opted for an Assault Vest :Assault Vest: set with Volt Switch and Fake Out to provide utility and support to the team. When I tried Swords Dance with Sitrus Berry :Sitrus Berry: I was instantly hooked. It has insane stats and great typing that allows for it to succeed both offensively and defensively. Sitrus Berry was great for recovery, and allowed flexibility for Iron Hands to get up to +2 or +4 with ease in the right position.

:Iron Hands:For the moveset, it’s pretty straight forward, you want to set this thing up as a win condition that can gain massive amounts of attack while getting recovery with Drain Punch. I decided to go with Wild Charge over Thunder Punch as it allowed for better offensive damage calculations as well as the great synergy that it has with an item like Sitrus Berry :Sitrus Berry: You could opt for Fake Out over Protect on a set like this, but I will say that protect was way too crucial in setting up proper positions for me to sweep and I would never consider dropping it. :Iron Hands:

:Iron Hands:In addition to this thing being absolutely insane with screens support, let me just add this : Misty Terrain was absolutely one of the best moves on this team paired with Iron Hands :Iron Hands: Most people’s matchups into this thing involved using Spore or Will-O-Wisp to disrupt its setup and sweep potential. With Terrain you completely eliminate that option of your opponent dealing with it. At that point they are forced to use raw damage to deal with this mon. When you couple that with double screens, intimidate, and snarl, that becomes a very tall task for your opponent to achieve. Not to mention it’s a great combination in an open team sheet format. There were a lot of games where my opponent wouldn’t bother bringing a Pokemon that could status me in fear of me clicking terrain and making their pokemon nearly useless. We decided to go with Tera Grass as it provided a great defensive typing along with ignoring Amoonguss’s spore and rage powder. :Amoonguss:

:Iron Hands:As for the spread I wanted it to be as specially defensively bulky as possible, as it is the only relevant stat that it’s lacking in. With screens set up it was actively able to sponge both physical and special hits with ease. For the speed I wanted to speed creep other Iron Hands without compromising the bulk or the offensive calcs that I wanted to hit. :Iron Hands:

:Iron Hands:To summarize, I think Swords Dance Iron Hands is the premier way to run this Pokemon and it is no doubt an S Tier Threat in the Series 2 Metagame. :Iron Hands:

Offensive Calcs :

:Iron Hands:76+ Atk Iron Hands Wild Charge vs. 4 HP / 0 Def Flutter Mane: 127-150 (96.9 - 114.5%) -- 81.3% chance to OHKO :Flutter Mane:

:Iron Hands:76+ Atk Iron Hands Drain Punch vs. 4 HP / 0 Def Roaring Moon: 174-206 (96.1 - 113.8%) -- 75% chance to OHKO :Roaring Moon:

:Iron Hands:76+ Atk Iron Hands Wild Charge vs. 252 HP / 116 Def Eviolite Murkrow: 168-198 (100.5 - 118.5%) -- guaranteed OHKO :Murkrow:

:Iron Hands:+2 76+ Atk Iron Hands Drain Punch vs. 156 HP / 4 Def Great Tusk: 105-124 (50 - 59%) -- guaranteed 2HKO :Great Dusk:

:Iron Hands:+2 76+ Atk Iron Hands Wild Charge vs. 4 HP / 4 Def Gholdengo: 163-193 (100 - 118.4%) -- guaranteed OHKO :Gholdengo:

:Iron Hands:+2 76+ Atk Iron Hands Wild Charge vs. 252 HP / 68 Def Sylveon: 202-238 (100 - 117.8%) -- guaranteed OHKO :Sylveon:

Defensive Calcs :

:Great Dusk: 252 Atk Great Tusk Headlong Rush vs. 84 HP / 52 Def Iron Hands through Reflect: 124-145 (51.6 - 60.4%) -- guaranteed 3HKO after Sitrus Berry recover :Iron Hands:

:Iron Bundle: 252 SpA Iron Bundle Hydro Pump vs. 84 HP / 252 SpD Iron Hands through Light Screen: 61-72 (25.4 - 30%) -- guaranteed 5HKO after Sitrus Berry recovery :Iron Hands:

:Flutter Mane: 252+ SpA Flutter Mane Moonblast vs. 84 HP / 252 SpD Iron Hands through Light Screen: 124-145 (51.6 - 60.4%) -- guaranteed 3HKO after Sitrus Berry recovery :Iron Hands:

:Gholdengo: 252+ SpA Choice Specs Gholdengo Shadow Ball vs. 84 HP / 252 SpD Iron Hands through Light Screen: 77-91 (32 - 37.9%) -- guaranteed 4HKO after Sitrus Berry recovery :Iron Hands:



:SV/Gastrodon-East: Gastrodon-East :SV/Gastrodon-East:

Gastrodon-East @ Covert Cloak
Ability: Storm Drain
Level: 50
Tera Type: Fire
EVs: 180 HP / 116 Def / 140 SpA / 68 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Earth Power
- Recover
- Protect

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Gastrodon was one of the most essential pieces to my run.
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Both me and 45Mice brought it just about every set, and never felt like it was dead weight. I decided to go with an offensive variant as it paired really well with screens and intimidate support. Storm Drain is a key piece in supporting the team, redirecting water attacks like Hydro Pump from Iron Bundle :Iron Bundle: and Wave Crash from Dondozo. :Dondozo: I decided to go with Covert Cloak as it prevented moves like Snarl and Struggle Bug from decreasing its damage output.
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Another key reason to use Covert Cloak Gastrodon is ignoring the secondary effect of Salt Cure from Garganacl. :Garganacl: Sure, ignoring fake out is a nice bonus, but these two benefits are without a doubt the reason to run this item on Gastro.
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For the moveset we knew we wanted to utilize both of Gastrodon’s STAB moves for it to have as much damage output as possible. Recover was a fantastic tool to help with Gastrodon’s sustainability and paired really nicely with an item like Covert Cloak which prevents secondary effects like stat drops and flinches that can stop Gastro from staying on the field. The last slot was a toss up; Ice Beam, Yawn, and Acid Armor were all considerations in the initial team building process but in the end we went with Protect. Mostly because it creates more mind games in open team sheet helping prevent people from double targeting into it with no punishment.
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For the spread I went for an offensive benchmark of 2HKO’ing Assault Vest Arcanine :Assault Vest: :Arcanine: so that we could always deal with it in two turns. After that we optimized the bulk to be able to take important attacks, and to help with Gastrodon’s overall longevity.
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Offensive Calcs :

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140+ SpA Gastrodon Earth Power vs. 244 HP / 12 SpD Assault Vest Arcanine: 98-116 (50 - 59.1%) -- guaranteed 2HKO :Arcanine:

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140+ SpA Gastrodon Earth Power vs. 84 HP / 252 SpD Iron Hands: 122-146 (50.8 - 60.8%) -- guaranteed 3HKO after Sitrus Berry recovery :Iron Hands:

Defensive Calcs :

:Meowscarada: 252 Atk Meowscarada Knock Off (97.5 BP) vs. 180 HP / 116 Def Gastrodon: 87-103 (41.6 - 49.2%) -- guaranteed 3HKO
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:Flutter Mane: 252 SpA Choice Specs Flutter Mane Moonblast vs. 180 HP / 68 SpD Gastrodon through Light Screen: 90-107 (43 - 51.1%) -- 4.7% chance to 2HKO
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:Iron Bundle: 252 SpA Iron Bundle Freeze-Dry vs. 180 HP / 68 SpD Gastrodon through Light Screen: 168-200 (80.3 - 95.6%) -- guaranteed 2HKO
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:Great Tusk: 252+ Atk Great Tusk Headlong Rush vs. 180 HP / 116 Def Gastrodon through Reflect: 89-105 (42.5 - 50.2%) -- 0.4% chance to 2HKO
Miniature_423_Occident_DP.gif



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Sylveon
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Sylveon @ Throat Spray
Ability: Pixilate
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 108 HP / 140 Def / 156 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Yawn
- Tera Blast
- Hyper Voice
- Protect

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Sylveon was selected as a damage dealer that could fire off of strong spread fairy attacks with Hyper Voice, while having a great defensive option in Yawn for creating pins in key situations. We went with Throat Spray :Throat Spray: as it offered a way to boost Sylveon’s damage output without committing an item like Choice Specs. :Choice Specs:


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For the moveset it’s very standard, two attacks, yawn, and protect. A lot of Sylveons will opt for moves like Substitute, Calm mind, or Quick Attack for utility, but we found yawn to be the best option to enable the rest of the team to do its job. Went with Tera Fire as it’s a pretty solid defensive typing to prevent it taking super effective damage from steel moves and retaliate back with a strong fire attack. It also has great synergy with Gastrodon having Storm Drain. Sylveon
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was probably the Pokemon I brought the least, but that doesn’t necessarily mean that it wasn’t impactful during my run. If you’re looking to make an adaptation of this team however, I would say this slot is the most flexible to be changed.
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For the spread I wanted it to speed creep other Sylveon’s and guarantee to be faster than max speed Amoonguss. After that I went with a defensive benchmark of living Flower Trick from Adamant Choice Band Meowscarada. :Choice Band: :Meowscarada:


:Meowscarada: 252+ Atk Choice Band Meowscarada Flower Trick vs. 108 HP / 140 Def Sylveon on a critical hit: 153-181 (83.1 - 98.3%) -- guaranteed 2HKO :Sylveon:



:SV/Corviknight: Corviknight :SV/Corviknight:

Corviknight @ Safety Goggles
Ability: Mirror Armor
Level: 50
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 100 Atk / 12 Def / 108 SpD / 36 Spe
Adamant Nature
- Bulk Up
- Brave Bird
- Iron Head
- Roost

:Corviknight: Bulk Up Corviknight was a pokemon that I think was off a lot of people’s radars coming into the tournament. With its ability Mirror Armor it’s able to successfully prevent its stats from being lowered, and redirect the stat drop into the Pokemon that facilitates said stat drop. With this in mind, it becomes a very solid setup Pokemon that can easily turn into a win condition if your opponent doesn’t handle it carefully, or keep a pokemon that can deal with it in an endgame. :Corviknight:

:Corviknight:For the moveset we decided on bulk up as it pairs really well with screens and becomes a ginormous threat for your opponent to deal with. We wanted roost to give it longevity and keep it on the field. Lots of people might opt for tailwind over bulk up, but on a team like this there’s not really any pokemon that take advantage of the speed control, so turning it into a win condition was the best way to play it on this team. :Corviknight:

:Corviknight:For the spread I wanted it faster than max speed Amoonguss, and enough attack to OHKO most Amoonguss at +1 with Brave Bird. :Amoonguss:
:Corviknight:The rest of the ev’s were used to optimize bulk and take important hits from opposing threats. :Corviknight:

Offensive Calcs:

:Corviknight: +1 100+ Atk Corviknight Brave Bird vs. 252 HP / 156+ Def Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO :Amoonguss:

:Corviknight:100+ Atk Corviknight Iron Head vs. 252 HP / 4 Def Flutter Mane: 158-188 (97.5 - 116%) -- 93.8% chance to OHKO :Flutter Mane:


Defensive Calcs:

:Gholdengo: 252+ SpA Choice Specs Gholdengo Thunderbolt vs. 252 HP / 108 SpD Corviknight: 174-206 (84.8 - 100.4%) -- 6.3% chance to OHKO

:Arcanine: 252 Atk Arcanine Flare Blitz vs. 252 HP / 12 Def Corviknight: 174-206 (84.8 - 100.4%) -- 6.3% chance to OHKO :Corviknight:

:Iron Hands: 252+ Atk Iron Hands Wild Charge vs. 252 HP / 12 Def Corviknight: 168-200 (81.9 - 97.5%) -- guaranteed 2HKO :Corviknight:

:Rotom-Wash: 116+ SpA Rotom-Wash Thunderbolt vs. 252 HP / 108 SpD Corviknight through Light Screen: 89-105 (43.4 - 51.2%) -- 6.3% chance to 2HKO :Corviknight:

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Differents Options Team :

  • VS Rain : :Pelipper: + :Iron Bundle: :Gholdengo: | :Grimmsnarl: + :Gastrodon: + :Corviknight: + :Iron Hands:

  • VS Trick Room : :Indeedee-F: + :Armarouge: + :Iron Hands: | :Grimmsnarl: + :Arcanine: + :Gastrodon: + :Iron Hands:

  • VS Hyper Offense : :Flutter Mane: + :Iron Bundle: + :Iron Hands: + :Arcanine: | :Grimmsnarl: + :Arcanine: + :Gastrodon: + :Iron Hands:

  • VS Dondozo Team : :Tatsugiri: + :Dondozo: :Indeedee-F: + :Armarouge: | :Grimmsnarl: + :Arcanine: + :Gastrodon: + :Sylveon:

  • VS Defense Balance : :Garganacl: + :Arcanine: + :Iron Bundle: + :Iron Hands: | :Grimmsnarl: + :Iron Hands: + :Arcanine: + :Gastrodon:

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Weakness Of The Team :
  • The Team : As the team is based on Balance, it is not open to everyone and can therefore be very difficult to learn. It will also be necessary to know how to use the resources available and to pray not to be crits which will cause devastating shock waves on the team. The team is also sorely lacking in base speed so you will have to be careful and realize that in many cases the opposing Pokémon will be faster than you. :Corviknight:

  • :Grimmsnarl: - Walls are essential for the team so you have to be very careful with Fairy / Steel attacks. Even if you have the Teracristal Ghost to avoid being faked out, you would stick a thorn in your feet afterwards to use your Tera just for it. :Grimmsnarl:

  • :Iron Hands: + :Corviknight: - He lacks attack power and you will definitely need to set him up so be careful against Double Focus attacks :Iron Hands:

  • :Iron Hands: + :Arcanine: & :Grimmsnarl: + :Sylveon: - It's 4 Pokémon has a common weakness so you will only have Gastrodon & Corviknight but your opponent can also take this detail into account so be careful. :Iron Hands: + :Arcanine: :Grimmsnarl: + :Sylveon:

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:Grimmsnarl: Pokepast --> https://pokepast.es/0b6a60a91c23dfe6 :Iron Hands:

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:Grimmsnarl: :Arcanine: :Iron Hands: Good Luck ! :Gastrodon-East: :Sylveon: :Corviknight:
 
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:Iron Thorns: Today we continue our exploration of the 14 New Pokemon available. :Iron Treads:

:Flutter Mane: This team was created by a Japanese player named がをた ( Gawhota ) :Roaring Moon:


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:SV/Iron Thorns: The Team :SV/Iron Treads:

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:SV/Flutter Mane:
Flutter Mane :SV/Flutter Mane:


ハバタクカミ (Flutter Mane) @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Dazzling Gleam
- Icy Wind
- Imprison

:Flutter Mane: This set of :Flutter Mane: is specially designed to stop the Hard Trick Room which is starting to gain popularity in the format. :Flutter Mane:

:Indeedee-F: + :Armarouge: VS :Flutter Mane: + :Iron Thorns: | You will be able to Imprison Trick Room + Rock Slide STAB :Choice Band: ( Watch out for Wide Guard )

:Flutter Mane:Dazzling Gleam will be your x2 STAB attack if you teracrystallize ( Again watch out for Wide Guard ) :Flutter Mane:

:Flutter Mane:Icy Wind will allow you to punish Fast Pokemon and break Focus Sash and other talent. :Flutter Mane:

:Flutter Mane:Trick Room will come in handy for you VS Tailwind or fast Pokemon. :Flutter Mane:



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Murkrow
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ヤミカラス (Murkrow) @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 212 HP / 228 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Haze
- Foul Play
- Protect

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A standard set from :Murkrow: with the only difference being that it has Protect.
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Protect will allow you to brain your opponent who will not expect this move and who in his misfortune ( Your happiness ) double attacks you on Murkrow, leaving you the field open to your teammate who can place a power attack on as a punishment.
Miniature_0198_RS.gif



:SV/Iron Thorns: Iron Thorns :SV/Iron Thorns:

テツノイバラ (Iron Thorns) @ Choice Band
Ability: Quark Drive
Level: 50
Tera Type: Flying
EVs: 140 HP / 204 Atk / 4 Def / 4 SpD / 156 Spe
Adamant Nature
- Tera Blast
- Wild Charge
- Rock Slide
- Low Kick

:Iron Thorns: Why not play Tyranitar but its past form ? :Iron Thorns:

:Iron Thorns: Iron Thorns has a speed of 72 and Tyranitar of 61 which means you can invest more EVs in other areas such as HP. It still has an investment of 156 EVs in speed which will allow you under Tailwind to :Murkrow: of Outspeed almost anyone on the ground. :Iron Thorns:

:Iron Thorns: You also have a double type with electricity which allows you to take advantage of Wild Charge STAB and thus punish Pokemon like :Murkrow: / :Iron Bundle: / :Dondozo: ( No Tera ). :Iron Thorns:

:Iron Thorns: The Flying teracrystal will allow you to protect yourself from Ground attacks and can surprise your opponent by causing him to lose 1 turn by surprise. :Iron Thorns:

:Iron Thorns: The :Choice Band: on this Pokémon will hurt the opponent very badly and you have an attack set to hit any area. :Iron Thorns:


:SV/Iron Treads: Iron treads :SV/Iron Treads:

テツノワダチ (Iron Treads) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Ground
EVs: 44 HP / 220 Atk / 4 Def / 12 SpD / 228 Spe
Adamant Nature
- Heavy Slam
- Ice Spinner
- Earthquake
- Stomping Tantrum

:Iron Treads: Great Tusk is certainly the most Powerfull and played form in VGC but Iron Treads has a solid base in HP / Defense and Speed and combine all together with: Assault Vest: it will allow you to stay in the field for a long time. :Iron Treads:

:Iron Treads: Pokemon like :Gholdengo: / :Flutter Mane: won't do much damage to you and you can take them out in return with Heavy Slam + Stomping Tantrum. :Iron Treads:



:BW/Rotom-Heat: Rotom-Heat :BW/Rotom-Heat:

ロトム - 地獄のオーブン (Rotom-Heat) @ Life Orb
Ability: Levitate
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 12 HP / 4 Def / 220 SpA / 20 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tera Blast
- Thunderbolt
- Overheat
- Protect

:Rotom-Heat: - Teracrystal Fairy :Life Orb:

:Rotom-Heat:He is mainly present to punish :Gholdengo: who could be a threat to the team without his presence. :Rotom-Heat:

:Rotom-Heat:He is very fast but has a very low HP rate making him KO quite quickly... :Rotom-Heat:

:Rotom-Heat:Thunderbolt + Overheat will be your STAB attacks x1.5 :Rotom-Heat:

:Rotom-Heat:TeraBlast will let you punish Dragon Pokémon without getting stuck in front of them. :Rotom-Heat:



:SV/Roaring Moon: Roaring Moon :SV/Roaring Moon:

トドロクツキ (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Dragon Claw
- Acrobatics
- Earthquake
- Protect

:Roaring Moon: - Adamant - Flying Tera - Booster Energy :Roaring Moon:

:Roaring Moon:Keep in mind that as your attack is higher than your speed, the Talent Booster Energy will increase your attack and not your speed, making you slower against certain Pokemon that you must Outspeed by being Jolly. :Roaring Moon:
( You can change nature if you want ) :Roaring Moon:

:Roaring Moon:Acrobatics take advantage of Teracrystal Flying becoming a STAB attack x1.5 :Roaring Moon:

:Roaring Moon:Earthquake will be able to do damage freely with Tera Flying Iron Thorns + Levitate Rotom-Heat. :Roaring Moon:

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Differents Options Team :

  • Trick Room : :Flutter Mane: + ( 5 Others ) ( You have to see according to the opposing team and adapt at the time )

  • Tailwind : :Murkrow: + ( 5 Others ) ( You have to see according to the opposing team and adapt at the time )

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Weakness Of The Team :

  • :Iron Thorns: - If you read this your opponent will too. :Iron Thorns: :Choice Band: | Your opponent will be able to Double Protect to see which move you are going to block and change Pokemon depending on the situation, leaving you the obligation to switch leaving the free choice of this doubting your switch and the predict causing you to take damage inevitably. :Iron Thorn:

  • :Flutter Mane: + :Roaring Moon: + :Rotom-Heat: - These Pokemon with very little bulk will not be ideal choices for Switcher, leaving you at the mercy of your opponent who will take it to heart joy to take advantage of this weakness causing you terrible damage that you would have done without.

  • :Flutter Mane: - This set being a Passive set, it will be totally blocked by Wide Guard. Moreover the absence of Protect could cause you problems because your teammate will not be able to do the necessary damage and put the enemy to wear KO of Dazzling Gleam. It will also be very weak to priority attacks like Jet Punch or Bullet Punch. :Flutter Mane:

  • :Pelipper: - Rain or more generally water-type Pokemon will be your worst nightmare because apart from :Roaring Moon: no other can resist water-type attacks, so you will have to be extra careful. :Roaring Moon:

  • :Iron Treads: + :Iron Thorns: + :Roaring Moon: - These three Pokemon being physical Pokemon will be at the mercy of Intimidate and Will-O-Wisp greatly reducing their attack power on the physical plane.

  • Even if you have defensive Teracrystals without you will be at the mercy of devastating attack has x4 weakness. :Iron Thorns: :Roaring Moon:

  • :Iron Thorns: = X4 Ground | :Roaring Moon:=X4 Fairy

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:Iron Thorns: Pokepast --> https://pokepast.es/a92d498e0aad6e5f :Iron Treads:

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:Flutter Mane: :Murkrow: :Iron Thorns: Good Luck ! :Iron Treads: :Rotom-Heat: :Roaring Moon:

 
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:Gothitelle: Today we are going to study the team that won the Orlando Regional Tournament. This tournament is going down in history because it will have welcomed the largest number of human players in physical presence with 850 players ! :Amoonguss:

:Flutter Mane: This team was created by a US player named WolfeyVGC ( Wolf Glick ) :Arcanine:

:Scream Tail: A new unknown Pokémon appears ! :Scream Tail:

:Palafin: We are going to study the most difficult team we have studied in Serie 2 and one of the most difficult in any series. This team requires a very sharp knowledge of the format and knowing who ? How ? When ? Play this or that Pokemon. :Palafin-Hero:

:Flutter Mane:This team is only recommended for players level 1900 and above. :Flutter Mane:


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:BW/Gothitelle: The Team :SV/Scream Tail:

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:SV/Palafin:
Palafin:SV/Palafin:


Palafin @ Mystic Water
Ability: Zero to Hero
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 204 HP / 252 Atk / 4 Def / 4 SpD / 44 Spe
Adamant Nature
- Jet Punch
- Close Combat
- Wave Crash
- Protect

:Palafin-Hero: A standard offensive set except that it has Close combat instead of Haze giving you a wider coverage to hit Pokemon that you could not hit with a Triple attack water + Haze set allowing you to punish Dark + Steel Pokemon . :Brute Bonnet:

:Palafin: Do not underestimate its Baby form and do not hesitate to do Jet Punch :Mystic Water: instead of Hard Switch on something else which your opponent will not necessarily expect. :Palafin:



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Gothitelle
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Gothitelle @ Sitrus Berry
Ability: Shadow Tag
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
IVs: 0 Atk
- Fake Out
- Psychic
- Heal Pulse
- Protect

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Gothitelle is a Pokemon present through the ages and generations as a Solid Pokemon for the Stall.
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He is gradually taking his marks and establishing his presence since the disappearance of :Meowscarada: & :Gholdengo:


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Fake Out will allow Perish Song to be placed more freely with threat of only 1 enemy.
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Psychic is played instead of Foul Play - :Gothitelle: has a good special attack base and psychic can take some HP from fighting pokemon and slightly punish Pokemon with a weak special defense.
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The Water teracrystal will allow you to resist Make It Rain :Gholdengo:



:SV/Scream Tail: Scream Tail :SV/Scream Tail:

Scream Tail @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 60 Atk / 60 Def / 36 SpD / 100 Spe
Jolly Nature
IVs: 7 SpA
- Perish Song
- Disable
- Play Rough
- Protect

:Scream Tail: Scream Tail isn't the most popular Pokemon in terms of VGC usage but here it's made to shine through the format. :Scream Tail:

:Scream Tail: Think of his arrival as a Trick Room setter despite his very good speed base and solid defense but here he is playing with Booster Energy but why this item ? :Scream Tail:

:Scream Tail: Booster Energy will allow you to boost your speed in the face of any other Pokemon that does not have a speed boost itself. You'll overtake like this :Flutter Mane: & :Iron Bundle::Scream Tail:

:Flutter Mane: is a threat to the team so how do you get rid of him ? :Scream Tail:

:Palafin: + :Scream Tail: --> Jet Punch (:Flutter Mane: ) + Play Rough (:Flutter Mane: )

:Palafin: :Mystic Water: 252+ Atk Mystic Water Palafin Jet Punch vs. 4 HP / 0 Def Flutter Mane: 73-87 (55.7 - 66.4%) -- guaranteed 2HKO :Flutter Mane: :Focus Sash:

:Scream Tail: 60 Atk Scream Tail Play Rough vs. 4 HP / 0 Def Flutter Mane: 64-76 (48.8 - 58%) -- 37.5% chance to OHKO :Flutter Mane:


:Scream Tail: To guarantee you a 100% elimination you can Teracrystal Water:Palafin:

:Scream Tail: Disable makes sense with the Speed Energy Booster so you can Stall Perish Song without putting yourself in danger. :Scream Tail:

:Kingambit: VS :Gothitelle: + :Scream Tail: --> Trap + Perish Song | Protect x 2 | Disable Kowtow Cleave = Good Bye Threat. :Kingambit:

:Scream Tail: Even if :Scream Tail: doesn't have a great base in Attack Play Rough will still do the job on :Flutter Mane: - :Roaring Moon: - :Brute Bonnet: inflicting some damage on them to put them on teammate knockout. :Scream Tail:



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Amoonguss
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Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 228 HP / 124 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Pollen Puff
- Protect

:Amoonguss: - :Mental Herb:

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Mental Herb will keep you from getting Taunt :Mental Herb:


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The Dark teracrystal will allow you not to get knocked out by PSY Pokemon such as :Indeedee-F: + :Armarouge:


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Pollen Pluf will allow you to heal your team and :Gothitelle: can also do this job, leaving you the choice between the two or both to heal your attacking teammate. This attack can also punish Dark Pokemon like :Brute Bonnet: and break :Focus Sash:



:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:

Flutter Mane @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Shadow Ball
- Moonblast
- Protect

:Flutter Mane: A fairly standard set of :Flutter Mane: except that playing them with Teracrystal Grass will prevent you from getting Spore - Rage Powder by :Amoonguss: or :Brute Bonnet:

:Flutter Mane: He also has an offensive base with Max Special Attack / Max Speed + Shadow Ball - Moonblast :Flutter Mane:



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Arcanine
Arcanin-RB.png


Arcanine @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Water
EVs: 52 HP / 252 Atk / 4 Def / 4 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Flare Blitz
- Extreme Speed
- Protect

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This :Arcanine: is specially designed to punish :Gholdengo:


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He is Max Attack
Miniature_0059_RS.gif


Miniature_0059_RS.gif
252 Atk Arcanine Flare Blitz vs. 252 HP / 0 Def Gholdengo: 192-228 (98.9 - 117.5%) -- guaranteed OHKO :Gholdengo:


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He has an offensive side with Flare Blitz and Extreme Speed which allows you to punish :Volcarona: for example and finish him off afterwards.
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Will-O-Wisp will punish Pokemon on the Physical level and break potential talents and items and gradually reduce the opponent's HP.

:Safety Goggles: to prevent getting Spore by :Amoonguss: and :Brute Bonnet:


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The teracrystal Water defensively to protect against super effective water type attacks on :Arcanine:

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Differents Options Team :

  • :Palafin: + :Scream Tail: - VS :Flutter Mane:

  • :Gothitelle: + :Flutter Mane: / :Scream Tail: - VS No Ghost Type ( Perish Song turn 1 )

  • :Gothitelle: + :Arcanine: - VS Physical Attacker ( Fake Out ) + ( Will-o-Wisp ) or ( Flare Blitz )

  • :Arcanine: + :Flutter Mane: / :Palafin: - Hyper Offense Lead

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Weakness Of The Team :

  • The team's biggest threat is Type Ghost. Besides being a threat to the team he can't get Trap by Perish Song Shadow Tag by :Gothitelle:

  • :Gothitelle: will have to be very well thought out if you decide to switch it because it won't appreciate getting Bug Buzz :Volcarona: or another Bug attack. :Gothitelle:

  • :Scream Tail: + :Amoonguss: + :Gothitelle: - As these Pokemon are defensive, they may find themselves a bit there without knowing what to do, especially if your attackers have been knocked out. :Scream Tail: :Amoonguss: :Gothitelle:

  • This team is now public, your opponent will be able to adapt more easily. :Arcanine:

  • I invite you to do like me and watch the attached championships to know all the basics and how to play this team perfectly. :Amoonguss:

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Day 1 :

Day 2 :

:Scream Tail: Pokepast --> https://pokepast.es/3278205e036555bc :Gothitelle:

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:Palafin: :Gothitelle: :Scream Tail: Good Luck ! :Amoonguss: :Flutter Mane: :Arcanine:

 

:Flutter Mane: Today we are going to study the best team that can exist at this day in VGC. The player managed to climb to 3rd position in the Pokemon Showdown Ladder with an Elo of 1911 and 1st position in the Console Ladder. :Dondozo:

:Kingambit:This team was created by a Chinese player named 阿苌 (AchangVGC) :Tatsugiri-stretchy:

:Iron Moth: We will take the opportunity to study 2 new Pokemon that we can add to our collection. :Glimmora:

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:SV/Iron Moth: The Team :SV/Glimmora:

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:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:

ハバタクカミ (Flutter Mane) @ Life Orb
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 148 HP / 52 Def / 132 SpA / 4 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Dazzling Gleam
- Protect

:Flutter Mane: A very special set of :Flutter Mane: because usually it is play Max Special Attack / Max Speed but here it is not Max Speed so you will be slower than the others :Flutter Mane: but you have a better bulk distribution in HP + Defense. :Flutter Mane:

:Flutter Mane:The rest of the set is classic with Shadow Ball / Moonblast / Dazzling Gleam ( So you don't end up blocking VS Wide Guard ) :Flutter Mane:



:SV/Dondozo: Dondozo :SV/Dondozo:

ヘイラッシャ (Dondozo) @ Leftovers
Ability: Unaware
Level: 50
Shiny: Yes
Tera Type: Dragon
EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Adamant Nature
- Wave Crash
- Order Up
- Earthquake
- Protect

:Dondozo: - Teracrystal Dragon :Leftovers:

:Dondozo:A fairly classic set except that it does not have a Substitute so be careful VS :Brute Bonnet: / :Amonguss: and its Spore. :Dondozo:

:Dondozo: Tatsugiri is yellow so you will have a Speed boost which will allow you to Outspeed Pokemon Paradox or having a high speed. :Dondozo:



:SV/Tatsugiri-Stretchy: Tatsugiri-Stretchy :SV/Tatsugiri-Stretchy:

シャリタツ (Tatsugiri-Stretchy) @ Choice Scarf
Ability: Commander
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Muddy Water
- Icy Wind

:Tatsugiri-Stretchy: The very very classic set :Choice Scarf:



:SV/Iron Moth: Iron Moth :SV/Iron Moth:

テツノドクガ (Iron Moth) @ Booster Energy
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 132 HP / 44 Def / 76 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Struggle Bug
- Overheat
- Acid Spray
- Protect

:Iron Moth: This Pokemon has one of the best speed in the game with a base speed of 110 and 140 in special attack. :Iron Moth:

:Iron Moth:With his talent he will gain an additional boost in speed and become the fastest Pokemon if no speed increase on the opponent's field is put. :Flutter Mane: :Iron Bundle:

:Iron Moth:Acid Spray can reduce the opponent's special defense to -2. A strategy behind this attack : :Iron Moth:

:Flutter Mane: ( Protect ) + :Iron Moth: ( Acid Spray ) + OverHeat | No need to put more EVs in Special Attack due to its very high base stat. :Iron Moth:

:Iron Moth:You will have a variety of attack choices with Heat Wave that will do great damage after an Acid Spray drop. :Iron Moth:

:Iron Moth:The Teracrystal Gost will allow you to not be hit by Fake Out and put an Acid Spray / Heat Wave + Shadow Ball / Moonblast. :Iron Moth:



:SV/Kingambit: Kingambit :SV/Kingambit:

ドドゲザン (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Tera Blast
- Kowtow Cleave
- Iron Head
- Sucker Punch

:Kingambit: A fairly classic set with the Assault Vest :Assault Vest:

:Kingambit: It has the Terablast Fairy attack to punish Dragon-type Pokemon or :Brute Bonnet:



:SV/Glimmora: Glimmora :SV/Glimmora:

キラフロル (Glimmora) @ Focus Sash
Ability: Toxic Debris
Level: 50
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Energy Ball
- Earth Power
- Spiky Shield

:Glimmora: Let's see what this little guy is capable of and add him to the list of new sets :Glimmora:

:Glimmora:He has a base speed of 86 which is faster than :Gholdengo:

:Glimmora: He also has an incredible talent: Toxic Debris which every time he is hit by a physical attack he will throw toxic spikes on the ground poisoning all types except Poison / Steel / Flying Type Pokemon and pokemon with the talents : Levitate / Immunity / Magic Guard and the Heavy Dusty Boost item. :Glimmora:

:Glimmora: This technique will allow you to punish the Dondozo combo which will not be able to stay very long on the ground eating away with poison. :Glimmora:

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Differents Options Team :

  • :Iron Moth: + :Flutter Mane: / :Glimmora:

  • :Dondozo: + :Iron Moth: / :Glimmora: + :Tatsugiri-Stretchy:

  • :Kingambit: + ( 5 other ) but Dangerous VS Will-o-Wisp :Arcanine:

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Weakness Of The Team :

  • The Team : If you look closely you have no way to protect yourself from groud type attacks. In addition, if you decide not to take :Dondozo: + :Tatsugiri-Stretchy: you will also be in more trouble against water-type Pokemon. :Dondozo: :Tatsugiri-Stretchy:

  • :Iron Moth: - You will absolutely have to rely on your comrade to take 100% advantage of the Acid Spray attack because if your ally gets knocked out after a double attack or if she switches to something free, it won't matter. interest. :Flutter Mane: :Glimmora:

  • :Dondozo: + :Tatsugiri-Stretchy: - You will have to think carefully about when and how to use this DUO because sometimes you will need them and other times not because the quartet :Flutter Mane: + :Kingambit: + :Glimmora: + :Iron Moth: already takes a good set of choices.

  • :Dondozo: - The absence of Subsitute + Tera Steel can put you in difficulty because you will be affected by Intimidate + Will-o-Wisp + Spore + Clear Smog. In addition, if you have already used your Teracrystal you will not be protected from :Iron Bundle: Freeze-Dry. Also Tatsugiri-Stretchy once :Dondozo: KO will be blocked on an attack with his :Choice Scarf: and due to his weak defense he won't be able to do much more than usual without his buddy. :Dondozo:

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:Iron Moth: Pokepast --> https://pokepast.es/e9ad01592a22910e :Glimmora:

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:Flutter Mane: :Dondozo: :Tatsugiri-Stretchy: Good Luck ! :Iron Moth: :Kingambit: :Glimmora:

 

:Talonflame: It was time ! After seeing and hearing about this DUO for several days, here it is finally. :Iron Bundle:

:Espathra: Today we are going to study the famous DUO :Espathra: + :Sandy Shocks: and their superb technique which will plunge the world into an eternal nightmare. :Sandy Shocks:

:Hydreigon: This team was created by a US player named ZeldaVox. :Tsareena:

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:SV/Espathra: The Team :SV/Sandy Shocks:

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:SV/Espathra: Espathra :SV/Espathra: + :SV/Sandy Shocks: Sandy Shocks :SV/Sandy Shocks:

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:Espathra: It's two Pokemon are very fast with a base speed of 105 for :Espathra: and 101 base speed with :Sandy Shocks:
:Espathra:You will be Outspeed by Pokemon like :Iron Bundle: and :Flutter Mane: hence the presence of Booster Energy on :Sandy Shocks:

:Espathra:Place a double Protect on turn 1 to allow Espathra to gain a speed boost with his Speed Boost talent but you will still be slower than :Sandy Shocks: so he can set up the Gravity attack then use Hypnosis with it 100% accuracy. :Sandy Shocks:

:Espathra:On turn 3 :Espathra: will have a speed boost to +2 speed and you can Outspeed :Sandy Shocks: then place the Lumina Crash attack to do a -2 in special defense on your opponent and finish him off with Thunder 100% Precision or Earth Power. :Sandy Shocks:

:Sandy Shocks: Sandy Shocks has a lot of Bulk in HP and Special Defense to allow him to place Gravity safely. :Sandy Shocks:


:Espathra:Espathra possesses the Teracrystal Fairy to allow her to negate her Dark-type weakness. :Espathra:

:Espathra:Espathra has the Covert Cloak item and Sandy Shocks has the Teracrystal to prevent any way of getting you flinched by Fake Out guaranteeing you to set up the Gravity + Hypnosis strategy. :Sandy Shocks:

:Espathra:- Ground abilities deal neutral damage to Flying type :Sandy Shocks:

:Espathra:- the power of Grav Apple increases from 80 to 120 :Sandy Shocks:

:Espathra:- Levitate, Air Balloon, Telekinesis and Magnet Rise effects are disabled. :Sandy Shocks:

:Espathra:- Entry Hazards as well as the Arena Trap talent and Field effects apply to air Pokémon entering battle (except Toxic Spikes in case of poison immunity or cancellation by a Poison Pokémon) :Sandy Shocks:

:Espathra:- Fly and Bounce abilities fail if interrupted and are unusable. :Sandy Shocks:

:Espathra:- Sky Drop, Flying Press, Jump Kick and High Jump Kick are unusable. :Sandy Shocks:

:Espathra:In addition, the accuracy of all abilities is multiplied by 5/3 (equivalent to a –2 dodge penalty), implying that a success rate of 60% or more for a given attack becomes 100% under Gravity. :Sandy Shocks:


:SV/Talonflame: Talonflame :SV/Talonflame:

Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Flare Blitz
- Brave Bird
- Protect

:Talonflame: Talonflame will be your plan B in case Gravity's strategy doesn't work. Pokemon imposing speed pressure with Tailwind such as :Talonflame: / :Murkrow: / :Hydreigon: ect... :Talonflame:

:Talonflame:Start your match with :Talonflame: + :Sandy Shocks: and take advantage of the Energy Booster + Tailwind then place Gravity + :Espathra: if you have a chance or keep the pressure on with :Talonflame:

:Talonflame:Protect will allow you to check what type of Teracrystal your opponent is equipped with and protect you from Fake Out to take advantage of your Gale Wings talent. :Talonflame:



:SV/Iron Bundle: Iron Bundle :SV/Iron Bundle:

Iron Bundle @ Focus Sash
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Blizzard
- Freeze-Dry
- Protect

:Iron Bundle: A classic set with the only difference is that it has Blizzard instead of Icy Wind :Iron Bundle:

:Iron Bundle: Blizzard will enjoy 100% accuracy with Gravity + STAB Ice + Teracrystal Ice. :Iron Bundle:



:SV/Hydreigon: Hydreigon :SV/Hydreigon:

Hydreigon @ Assault Vest
Ability: Levitate
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 188 HP / 20 Def / 116 SpA / 12 SpD / 172 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Heat Wave
- Snarl

:Hydreigon: - :Assault Vest:

:Hydreigon: Hydreigon will mainly aim to shine and punish Trick Room sets for example :Indeedee-F: + :Armarouge: will be punished by Snarl. :Hydreigon:

:Hydreigon: Draco Meteor + Dragon Pulse will be his STAB x1.5 attacks and will benefit from 100% accuracy thanks to Gravity. :Hydreigon:

:Hydreigon: Heat Wave + Teracrystal Fire can do a lot of damage. :Hydreigon:



:SV/Tsareena: Tsareena :SV/Tsareena:

Tsareena @ Sitrus Berry
Ability: Queenly Majesty
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 236 HP / 180 Atk / 44 Def / 4 SpD / 44 Spe
Adamant Nature
- U-turn
- Power Whip
- Taunt
- Protect

:Tsareena: Tsareenna possesses the Fire teracrystal to negate her weakness to Fire + Ice type. :Tsareena:

:Tsareena: U-Turn will allow you to free yourself from :Gothitelle: Shadow Tag and punish PSY + Dark Pokemon like :Indeedee-F: / :Brute Bonnet:

:Tsareena: Taunt will prevent Trick Room Users from placing the Trick Room + Prevent pokemon from this set up. :Tsareena:

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Differents Options Team :

Gravity : :Espathra: + :Sandy Shocks:

Gravity 2 : :Tsareena: + :Sandy Shocks:

VS Tailwind Team : :Talonflame: + :Sandy Shocks:

VS Trick Room : :Hydreigon: + :Tsareena:


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Weakness Of The Team :

  • The team is basically based on the Gravity strategy although you have other options to win. So here's what you need to watch out for : Misty Surge / Electic Surge / :Lum Berry: / :Chesto Berry:

  • :Espathra: + :Sandy Shocks:: Even if on paper it seems strong, the reality is otherwise. These two Pokémon lacking power in special attack (They are mainly HP boosters) will not be able to OHKO even after a drop of - 2 in Special defense so be very careful. :Espathra: :Sandy Shocks:

  • :Sandy Shocks:: Beware of the Pokemon Ground which can give you a super effective attack and which you can only counter with Earth Power knowing that Thunder will not do anything to them. :Sandy Shocks:

  • :Tyranitar: :Assault Vest: - If you have to be afraid of someone, it's him... Your team is essentially based on the Special Attacker plan, so :Espathra: won't be able to drop his Special defense to -2 - It will smash your Gale Winds with the Sand - and do heavy damage to :Iron Bundle: Rock Slide + Crunch. :Tyranitar:

  • Trick Room Team will also be a problem because you have the lead :Hydreigon: + :Tsareena: but you can also :Espathra: + :Sandy Shocks: - Gravity + Hypnosis and put anything that moves to sleep. Let's take the example of a Room trick with :Indeedee-F: + :Armarouge: but with :Kingambit: backwards so the pressure to say should I do Snarl or not ? He will take a Boost due to the drop which will be catastrophic... :Kingambit:

  • :Talonflame: : Even if he is very fast you will have to ask yourself the question will I not need him later because due to his weak defense after placing Tailwind or Brave Bird he will not be able to stay long. :Talonflame:

  • Clovert Cloak: Even if you have one, your enemies can too and it can block the Lumina Crash strategy. :Espathra:
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:Espathra: Pokepast --> https://pokepast.es/ad60697c268fba6d:Sandy Shocks:

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:Talonflame: :Espathra: :Iron Bundle: Good Luck ! :Hydreigon: :Sandy Shocks: :Tsareena:

 


:Tatsugiri: They marked you in series 1 with their incredible Combo. :Dondozo:

:Great Tusk: They disappeared for a time giving way to another but they are back more powerful than ever. :Arcanine:

:Iron Bundle: Here we are back on stage after weeks of absence, the first DUO to mark the history of VGC 2023 is back ! :Flutter Mane:

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:Annihilape: This team was created by a Danish player named Hoej_Hs :Maushold-Four:

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:SV/Annihilape: The Team :SV/Maushold-Four:

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:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:

Flutter Mane @ Life Orb
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 148 HP / 252 SpA / 84 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Shadow Ball
- Dazzling Gleam
- Imprison

:Flutter Mane: This set is Bulky had a lot of investment in HP + Special Defense which makes it very slow compared to his usual sets. :Flutter Mane:

:Flutter Mane:Couple with :Iron Bundle: which can reduce the speed of the opponent making it a perfect lead with :Flutter Mane: + :Iron Bundle: or with :Great Tusk:

:Flutter Mane:Trick Room + Imprison are there to block and punish other users of Trick Room :Indeedee-F: + :Armarouge:



:SV/Annihilape: Annihilape :SV/Annihilape:

Annihilape @ Sitrus Berry
Ability: Defiant
Level: 50
Tera Type: Steel
EVs: 28 HP / 252 Atk / 4 Def / 4 SpD / 220 Spe
Adamant Nature
IVs: 29 SpA
- Bulk Up
- Drain Punch
- Rage Fist
- Protect

:Annihilape: The Bulk Up + Beat Up :Maushold-Four: strategy isn't new, but here's what's changing here on this team. :Annihilape:

:Annihilape:Unlike the usual sets ( Max HP / Max Defense / Max Defense Special ) it is Max Attack and almost Max Speed (220) and that's where the magic happens. :Annihilape:

:Annihilape:Your opponent will think: Oh the classic set so I don't have much to fear but believe me that Rage Fist boost Beat Up x4 (200 power) Adamant + Max Attack will hurt your opponent very badly who will not expect it has this to do OHKO or be in danger. :Annihilape:

:Annihilape:The Sitrus Berry :Sitrus Berry: is present to make it regain HP and place another attack due to its non-investment in defense / special defense it will be more useful than the :Leftovers:

:Annihilape:He will also be protected by Friend Guard which will reduce the damage received by 25% and will also benefit from the same opportunity from his base in HP (110) and (90) in Special Defense. :Annihilape:

:Annihilape:He can play with lots of teracrystal but here is Steel which can help you VS :Gholdengo:



:SV/Great Tusk: Great Tusk :SV/Great Tusk:

Great Tusk @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Headlong Rush
- Ice Spinner
- Protect

:Great Tusk: We continue our studies with a new Series 2 Pokemon :Great Tusk:

:Great Tusk:This Pokemon is the most powerful in terms of pure strength and it is played with :Focus Sash: - There are different variants with :Life Orb: / :Assault Vest:

:Great Tusk:Close Combat + Headlong Rush will be his STAB + Teracrystal Ground moves :Great Tusk:



:SV/Maushold-Four: Maushold-Four :SV/Maushold-Four:

Maushold @ Safety Goggles
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 76 Def / 112 SpD / 60 Spe
Calm Nature
IVs: 15 SpA
- Baby-Doll Eyes
- Follow Me
- Beat Up
- Protect

:Maushold-Four: He is present to implement the Rage Fist strategy :Annihilape:

:Maushold-Four:It has a Speed distribution of 60 which allows it to exceed :Annihilape: by just 1 EVs :Maushold-Four:

:Safety Goggles: will be there to avoid being hit by Spore or Rage Powder from :Brute Bonnet: & :Amoonguss:

:Maushold-Four:Baby-Doll-Eyes will punish physical attackers by reducing their attack by -1 and will take advantage of priority. :Maushold-Four:



:SV/Iron Bundle: Iron Bundle :SV/Iron Bundle:

Iron Bundle @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 14 Atk
- Hydro Pump
- Freeze-Dry
- Icy Wind
- Protect

:Iron Bundle: A fairly classic set - Timid - Icy Wind for Speed Control :Iron Bundle:



Arcanin-RB.png
Arcanine
Arcanin-RB.png

Arcanine @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 252 HP / 60 SpD / 188 Spe
Careful Nature
- Snarl
- Flare Blitz
- Play Rough
- Extreme Speed

:Arcanine: - :Assault Vest:

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He has no investment in attack - A good deal in speed (188)
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The teracrystal Grass will protect you from :Brute Bonnet: & :Amoonguss: and their spore as well as water type Pokemon
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Miniature_0059_RS.gif
Snarl / Flare Blitz / Extreme Speed are his classic moves. The presence of Play Rough to surprise and punish Dragon / Dark
Miniature_0059_RS.gif

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Differents Options Team :

Rage Fist Strategie - :Annihilape: + :Maushold-Four:

Speed Control - :Iron Bundle: + :Flutter Mane: / :Great Tusk:

Intimidation Hyper Offense : :Arcanine: + :Flutter Mane: / :Great Tusk: / :Annihilape:


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Weakness Of The Team :

Trick Room : Trick Room will be a real hell to manage even if you have :Flutter Mane: + :Arcanine: Snarl - But if your opponent has also read this guide and does not do Trick Room, he will cause you big damage freely. Another thing you need to be careful of is if your opponent saves their Trick Room for later and your :Flutter Mane: is knocked out you have no way to stop them. Even if :Flutter Mane: has a good investment in HP it remains frail. :Flutter Mane:

:Maushold-Four: + :Annihilape: - Not being Max Speed you will have to be careful not to get knocked out before you have implemented the Rage Fist strategy :Annihilape: Another thing you have to be careful of is if your opponent has also studied this thesis it will be that :Annihilape: is not Bulky and can double on him causing a KO even with Friend Guard. :Annihilape:

:Maushold-Four: - Once the strategy is in place or if :Annihilape: gets knocked out Maushold-Four will have a fairly passive role. :Maushold-Four:

The team having no resistance to the Ground attack you must also pay attention to the powerful Pokemon Set Up like Nasty Plot - Make It Rain - :Gholdengo: + :Amoonguss: and knowing that :Arcanine: is not Max Attack it does not won't be able to OHKO it even if you have other answer like :Great Dusk: = Headlong Rush | :Flutter Mane:= Shadow Ball | :Arcanine: Snarl - The presence of :Amoonguss: Rage Powder remains problematic. :Amoonguss:


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:Annihilape: Pokepast --> https://pokepast.es/cca6d905565c1be3 :Maushold-Four:

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:Flutter Mane: :Annihilape: :Great Tusk: Good Luck ! :Maushold-Four: :Iron Bundle: :Arcanine:

 

:Iron Hands: There are many ways to play :Iron Hands: and today we are going to look at a new way to highlight this Pokemon :Iron Hands:

:Roaring Moon: This team was created by a player named _deoem_ :Amoonguss:

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:SV/Iron Hands: The Team :SV/Arcanine:

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:SV/Roaring Moon: Roaring Moon :SV/Roaring Moon:


Roaring Moon @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 220 Atk / 12 Def / 20 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Acrobatics
- Protect

:Roaring Moon: This :Roaring Moon: set is based on Speed and thanks to the Energy Booster item it will have a Speed boost. Its EVs are specifically placed so that the speed is 1 EVs higher than its attack. :Roaring Moon:

:Roaring Moon: The idea behind this Pokemon is Teracrystal Flying + Acrobatics STAB x2 :Roaring Moon:

:Roaring Moon: Substitute + Dragon Dance - Uncommon thing as they are usually played with Earthquake / Throat Chop / Tailwind. :Roaring Moon:

:Roaring Moon: In this way you will be able to place a Dragon Dance or a Sub at the appropriate time to protect yourself from Status attacks, essentially Spore & Will-O-Wisp. :Roaring Moon:

:Roaring Moon: You will unfortunately block VS Pokemon with Flying resistance but everything else even with a Dragon Dance will be severely damaged. :Roaring Moon:



:BW/Gothitelle: Gothitelle :BW/Gothitelle:

Gothitelle @ Kasib Berry
Ability: Shadow Tag
Level: 50
Tera Type: Steel
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
- Trick Room
- Fake Out
- Psychic
- Taunt

:Gothitelle: This set is General Utility with Fake Out / Taunt. He's played with Healing Pulse & Protect in other sets. :Gothitelle:

:Gothitelle:Fake Out is there to help :Iron Hands: set up Belly Drum :Gothitelle:

:Gothitelle:Spore will allow you to block and punish Pokemon like Spore :Amoonguss:

:Gothitelle:The :Kasib Berry: will help you against pokemon like :Gholdengo: and other Pokemon Ghost. :Gothitelle:



:SV/Iron Bundle: Iron Bundle :SV/Iron Bundle:

Iron Bundle @ Expert Belt
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 156 HP / 100 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Chilling Water
- Freeze-Dry
- Encore
- Protect

:Iron Bundle: A very special set because it is to play Defensive :Iron Bundle:

:Iron Bundle: He has no Special attack EVs - He is Max Speed + HP (156) + Defense (100) :Iron Bundle:

:Iron Bundle: Chilling Water will decrease attack by -1 :Iron Bundle:

:Iron Bundle: Freeze-Dry to not stay without an attack move and you have a 10% chance of Freezing :Iron Bundle:

:Iron Bundle: Encore is a very useful move if you play it like this :

:Iron Hands: ( Belly Drum ) + Pokemon 2 KO | :Iron Hands: ( +6 ) + :Iron Bundle: ( Encore )

:Iron Bundle: In this way you block your opponent on a move that he did not necessarily want to do and you can punish the enemy in return with Drain Punch or Thunder Punch +6 :Iron Bundle:



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Amoonguss
Sprite_591_chromatique_NB.png


Amoonguss @ Covert Cloak
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Protect

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The very classic Support Amoonguss set but it has the Clovert Cloak item.
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Clovert Cloak is very useful against :Garganacl: and its terrible Salt Cure attack which will take away HP turn by turn.
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The Water teracrystal will allow you to protect yourself against Pokemon Fire and :Gholdengo: Make It Rain.
Miniature_0591_NB.gif



:SV/Iron Hands: Iron Hands :SV/Iron Hands:

Iron Hands @ Sitrus Berry
Ability: Quark Drive
Level: 50
Tera Type: Fire
EVs: 116 HP / 52 Atk / 28 Def / 252 SpD / 60 Spe
Careful Nature
- Belly Drum
- Fake Out
- Drain Punch
- Thunder Punch

:Iron Hands: Iron Hands has an incredible base HP ( 154 ) - Base Attack ( 140 ) and Defense ( 108 ) but lacks a base in Special Attack / Special Defense / Speed hence the investment in Speed and Special Defense . Possessing the Belly Drum attack he does not need more EVs in attack. :Iron Hands:

:Iron Hands:The strategy is simple: Activate Belly Drum. To do this you have many comrades who can help you. :Iron Hands:

:Iron Hands: + :Gothitelle: --> Belly Drum + Fake Out | Belly Drum + Trick Room | Fake Out ( :Iron Hands: ) + Trick Room :Gothitelle:

:Amoonguss: Pollen Pluf can help him regain HP + The :Sitrus Berry:

:Iron Hands:The teracrystal Fire will not prevent you from blocking your Ground weakness but will protect you from the Will-o-Wisp attack which will allow you to pulverize anything and everything on the ground. :Iron Hands:



Arcanin-RB.png
Arcanine
Arcanin-RB.png


Arcanine @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Water
EVs: 236 HP / 68 Atk / 4 Def / 4 SpD / 196 Spe
Adamant Nature
- Will-O-Wisp
- Snarl
- Flare Blitz
- Protect

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This set is mainly based on speed and attack which will allow you to punish :Gholdengo: who will be very annoying for the team.
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Miniature_0059_RS.gif
The :Safety Goggles: will allow you to protect yourself from the Spores of :Amoonguss: and :Brute Bonnet:

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Differents Options Team :
  • Belly Drum Set Up - :Iron Hands: + :Gothitelle: / Amoonguss:

  • VS :Gholdengo: - :Gothitelle: + :Arcanine:

  • Hyper Offense - :Roaring Moon: + :Iron Hands: | Dragon Dance + Fake Out | :Roaring Moon: + :Gothitelle: | Dragon Dance + Fake Out | :Roaring Moon: + :Amoonguss: | Dragon Dance + Spore / Rage Powder

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Weakness Of The Team :

:Iron Hands: + :Gothitelle: + :Amoonguss: + :Arcanine: --- Here is your main core of this team. Let's start with the theory that: Iron Hands: gets knocked out you will end up with Pokemon defensively and it will be difficult for you to win afterwards. :Iron Hands: :Gothitelle: :Amoonguss: :Arcanine:

:Iron Hands: -- Its teracrystal will be an advantage to protect from Ground attacks but will expose you to Water / Rock / Ground Type Pokemon attacks. :Iron Hands:

:Iron Hands: + :Gothitelle: -- There are a lot of Pokemon that won't be affected by Fake Out and since the team relies heavily on Fake Out this could quickly become problematic. :Iron Hands: + :Gothitelle:

:Amoonguss: + :Arcanine: -- Let's go crazy and talk about a set :Gholdengo: - Teracristal Water + Clovert Cloak + Nasty Plot + Recover (Yes it exists) and therefore you are totally Wall by this set output of hell because normally :Arcanine: is there to justly punish :Gholdengo:


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:Iron Hands: -->
https://pokepast.es/6b6a675449b5510d:Gothitelle:


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:Roaring Moon: :Gothitelle: :Iron Bundle: Good Luck ! :Amoonguss: :Iron Hands: :Arcanine:

 


:Zoroark: " There is no way to happiness. Happiness is the way. » :Zoroark:

:Baxcalibur: This team was created by a Chinese player named 阿苌 (AchangVGC) :Garganacl:


Fo6xzBYakAQxeQn.jpg


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:SV/Zoroark: The Team :SV/Sandy Shocks:

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:SV/Sandy Shocks: Sandy Shocks :SV/Sandy Shocks:

スナノケガワ (Sandy Shocks) @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Blast
- Thunderbolt
- Earth Power
- Protect

:Sandy Shocks: A classic set with Booster Energy - Thunderbolt - Earth Power. :Sandy Shocks:

:Sandy Shocks:It has the Tera Grass + Tera Blast. Once in teracrystal Grass you will be immunized to Spore / Rage Powder from :Amoonguss: + :Brute Bonnet: | You will cancel your weakness to the ground type attack and you can punish very severely :Gastrodon: in the OHKO. :Sandy Shocks:



Sprite_0778_D%C3%A9guis%C3%A9e_chromatique_SL.png
Mimikyu
Sprite_0778_D%C3%A9guis%C3%A9e_chromatique_SL.png


ミミッキュ (Mimikyu) @ Life Orb
Ability: Disguise
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Curse
- Shadow Claw
- Play Rough
- Shadow Sneak

:Mimikyu: A seemingly classic set of a :Mimikyu: Hyper Offense - :Life Orb: but it has Curse. :Mimikyu:

:Mimikyu: Curse is not a very popular move in VGC and even less on Ghost Pokemon, we will notice its presence on defensive sets like :Snorlax: but in our case it will take the same role of Salt Cure from :Garganacl: and will allow you to punish the Dondozo by cursing them which will make them lose HP each turn but let's see in detail what Curse for a Ghost Type. :Mimikyu:

:Mimikyu: The caster loses half of their maximum HP and curses the target. :Mimikyu:

:Mimikyu: When a Pokémon is cursed, it loses a quarter of its life each turn. This effect disappears with the switch. Curse, as a Ghost-type ability, ignores variations in caster and target stats, including Dodge and Accuracy. It passes subs, ignores the effects of the Protect ability, and is passed through the Baton Pass move. Pokémon with the Magic Guard talent can be cursed: they do not take damage from the curse, but can subsequently transmit it via Baton Pass. :Mimikyu:

:Mimikyu: So at the end of Mimikyu's life instead of KO throw a last curse on your opponent. ^^ :Mimikyu:



:SV/Baxcalibur: Baxcalibur :SV/Baxcalibur:

セグレイブ (Baxcalibur) @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Tera Type: Fire
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Glaive Rush
- Icicle Spear
- Ice Shard
- Protect

:Baxcalibur: A classic set with Loaded Dice to hit 4 times at 100% and 5 times at 80% with Icicle Spear. :Baxcalibur:

:Baxcalibur: He is Bulky HP + Max Attack Adamant. :Baxcalibur:

:Baxcalibur: The teracrystal fire is present to counter :Gholdengo: Make It Rain. :Baxcalibur:



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Zoroark
Sprite_0571_chromatique_NB.png


ゾロアーク (Zoroark) @ Focus Sash
Ability: Illusion
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Low Kick
- Sucker Punch
- Protect

Miniature_0571_NB.gif
Zoroark's lack of popularity lies in the complexity on the ground of his Talent Illusion which is very difficult to set up.
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Illusion : The Pokemon takes on the appearance of the LAST POKEMON on your team - So if you choose to lead with Zoroark it will take on the appearance of the 4th Pokemon you chose in your team choice.
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The idea behind this strategy is to trick your opponent into an illusion by taking the place of a more Passive Pokemon like :Garganacl: and putting a big Knock Off + Thunderbolt/Earth Power :Sandy Shocks: taking a KO before he does. realize the illusion.
Miniature_0571_NB.gif


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Although the illusion will be set up more often with :Garganacl: + :Mimikyu: you can perfectly enjoy it with any other member of the team.
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It has a nice base in Attack (105) and Speed (105) so you can Knock Off / Sucker Punch STAB + Thunderbolt / Earth Power :Sandy Shocks: as well as Low Kick to punish Steel type Pokemon like :Kingambit:


Miniature_0571_NB.gif
If you choose to play :Zoroark: combo with :Sandy Shocks: or :Mimikyu:



:SV/Garganacl: Garganacl :SV/Garganacl:

キョジオーン (Garganacl) @ Leftovers
Ability: Purifying Salt
Level: 50
Tera Type: Ghost
EVs: 252 HP / 60 Def / 196 SpD
Careful Nature
- Wide Guard
- Salt Cure
- Recover
- Protect

:Garganacl: A very classic set :Garganacl:

:Garganacl: Note the presence of Teracrystal Ghost and not Poison - A teracrystal popularized during the San Diego tournament at the end of series 1 by the player MeLuCaVGC. :Garganacl:

:Garganacl: The reality is that Tera Ghost is much more useful since the appearance of :Sandy Shocks: Earth Power & :Great Tusk:



:SV/Scizor: Scizor :SV/Scizor:

ハッサム (Scizor) @ Sitrus Berry
Ability: Technician
Level: 50
Tera Type: Fire
EVs: 228 HP / 236 Atk / 4 Def / 12 SpD / 28 Spe
Adamant Nature
- Close Combat
- Feint
- Bullet Punch
- Protect

:Scizor: - Teracrystal Fire - :Sitrus Berry:

Miniature_0212_RS.gif
The strategy behind this Pokemon of Bullet Punch the :Flutter Mane:


Miniature_0212_RS.gif
You can Feint + Thunderbolt the :Iron Bundle: which will have Protect / :Focus Sash:


Miniature_0212_RS.gif
Close Combat to punish Pokemon Steel :Kingambit:

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Differents Options Team :

There really isn't a perfect lead or even adviser for this team. The decision will be above all on the composition of the opposing team and the way you want to play. :Zoroark: is not a key member of the team so his absence will not be to your disadvantage. :Garganacl: will be a very good Pokemon at the end of the Match.

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Weakness Of The Team :

  • :Zoroark: - There are several scenarios of how to counter this team and more particularly :Zoroark: If your opponent is playing passively he can quickly reveal that he Pokemon :Zoroark: is deluding with Double Protect. Conversely, if your opponent is playing offensively, you can punish him with Sucker Punch / Knock Off / Low Kick + Thunderbolt / Earth Power :Sandy Shocks:

  • The team has a lot of priority moves like Shadow Sneak:Mimikyu: - Bullet Punch:Scizor: - Ice Shard:Baxcalibur: - Sucker Punch:Zoroark: therefore Psychic Fied / Queenly Majesty / Armor Tail can stop you. :Indeedee-F: :Tsareena: :Farigiraf:

  • The team will be at the mercy of Ground type attacks because none of the Pokemon present have good resistance except for Teracrystal Grass. :Sandy Shocks:

  • The team is also based on a Physical Attacker type composition so you will be in difficulty against users Bullying / Will-o-Wisp / Reflect / Stall Wall Physics. :Garganacl:

  • Another hell of the team will be the Hard Trick Room which will be very difficult to manage especially with :Indeedee-F: :Psychic Seed: which once eaten the Knock Off attack will not be as powerful as expected. :Zoroark:

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:Zoroark: Pokepast --> https://pokepast.es/010e6a5143c2e9e0 :Sandy Shocks:


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:Sandy Shocks: :Mimikyu: :Baxcalibur: Good Luck ! :Zoroark: :Garganacl: :Scizor:

 

:Great Tusk: Today we are going to study a team that won a Mini tournament in Japan. :Tyranitar:

:Iron Bundle: This team was created by a US / Japanese player named GoldenFlare1 (Cloud) :Talonflame:


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:SV/Gholdengo: The Team :SV/Houndstone:

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:SV/Great Tusk: Great Tusk :SV/Great Tusk:


イダイナキバ (Great Tusk) @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Headlong Rush
- Earthquake
- Protect

:Great Tusk: A fairly standard set Adamant + :Focus Sash:

:Great Tusk: It is sometimes played with :Life Orb: but the :Focus Sash: will guarantee you at least one very powerful attack. :Great Tusk:

:Great Tusk: The Teracrystal Ground will allow you to boost your Earthquake attack while taking advantage of the STAB x2 :Great Tusk:



:DP/Tyranitar: Tyranitar :DP/Tyranitar:

バンギラス (Tyranitar) @ Assault Vest
Ability: Sand Stream
Level: 50
Tera Type: Flying
EVs: 236 HP / 204 Atk / 4 Def / 12 SpD / 52 Spe
Adamant Nature
- Heavy Slam
- Rock Slide
- Assurance
- Low Kick

Miniature_0248_RS.gif
Tyranitar :Assault Vest: is one of the most powerful Pokemon in this series 2. Absent during series 1 due to the uncontrollable number of :Meowscarada: + :Gholdengo: it takes all its light in series 2 alongside Pokemon like :Iron Bundle: & :Flutter Mane: and thanks to his :Assault Vest: he will be able to stay on the ground while inflicting heavy damage on his way.
Miniature_0248_RS.gif


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Rock Slide / Assurance will take advantage of the power of STAB.
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Low Kick to punish Steel-type Pokemon :Kingambit: / :Magnezone:


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Heavy Slam will be his main attack because he will allow you to OHKO :Flutter Mane: which will not resist power and even if he is :Focus Sash: he will be KO'd by the Sand.
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The Teracrystal Flying will allow you to fly away and not be hit by attacks from your weakness like Ground / Fight.
Miniature_0248_RS.gif



:SV/Houndstone: Houndstone :SV/Houndstone:

ハカドッグ (Houndstone) @ Sitrus Berry
Ability: Sand Rush
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
Adamant Nature
- Will-O-Wisp
- Last Respects
- Play Rough
- Destiny Bond

:Houndstone: He has quite a unique set. :Houndstone:

:Houndstone: His Sand Rush Talent will allow him to take advantage of the Sand that :Tyranitar: can bring you and by his Ghost Type you will be immune to attacks like Fake Out :Houndstone:

:Houndstone: Will-o-Wisp will allow you to physically punish Pokemon and break any :Focus Sash:

:Houndstone: Last Resort will take 50 power per Pokemon knocked out so using this Pokemon at the end of the match will give you 100 - 150 attack power. :Houndstone:

:Houndstone: Play Rough can surprise and punish Dragon / Dark type Pokemon plus you have a Teracrystal Fairy that will make you remove your weakness to Ghost + Dark attack all while enjoying a STAB attack of 1.5 :Houndstone:

:Houndstone: Destiny Bond will allow you to take your opponent to the grave once you run out of HP after eating your :Sitrus Berry:

:Houndstone: This Pokemon can be played at the start of the match on an Offensive plan alongside :Tyranitar: or at the end of the match with its Last Respect attack :Houndstone:



:SV/Gholdengo: Gholdengo :SV/Gholdengo:

サーフゴー (Gholdengo) @ Life Orb
Ability: Good as Gold
Level: 50
Tera Type: Water
EVs: 212 HP / 4 Def / 212 SpA / 4 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Protect

:Gholdengo: The Classic Set from :Gholdengo: Nasty Plot :Gholdengo:


:SV/Talonflame: Talonflame :SV/Talonflame:

ファイアロー (Talonflame) @ Safety Goggles
Ability: Gale Wings
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Will-O-Wisp
- Brave Bird
- Taunt
- Tailwind

:Talonflame: Talonflame will be the team's speed base with Tailwind :Talonflame:

:Talonflame: It has the :Safety Goggles: which will allow you to protect yourself from the Spores of :Amoonguss: + :Brute Bonnet:

:Talonflame: A slightly more defensive set due to the absence of Flare Blitz which is here replaced by Taunt to prevent the Trick Room and other way of set up by the opponent. :Talonflame:

:Talonflame: Will-o-Wisp will be another way to physically punish Pokemon and punish :Dondozo:

:Talonflame: The Teracrystal Flying to boost a STAB x2 Brave Bird :Talonflame:



:SV/Iron Bundle: Iron Bundle :SV/Iron Bundle:

テツノツツミ (Iron Bundle) @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Icy Wind
- Protect

:Iron Bundle: The very classic Set of :Iron Bundle: Booster Energy :Iron Bundle:

:Iron Bundle: It will pair perfectly with team synergy as you can Icy Wind the opponent by reducing their speed so that :Great Tusk: / :Gholdengo: can do the job of dealing heavy damage to them :Iron Bundle:

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Differents Options Team :
  • Sand : :Tyranitar: + :Houndstone: ( This lead will be useful if your opponent has a lot of Physical Pokemon and you can burn otherwise take another set of leads ) :Tyranitar: :Houndstone:

  • Tailwind : :Talonflame: + :Great Tusk:

  • Icy Wind : :Iron Bundle: + :Gholdengo: / :Great Tusk:

  • Tailwind + Nasty Plot ( If No Gholdengo answer ) :Talonflame: + :Gholdengo:

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Weakness Of The Team :

:Tyranitar: Before starting to give the Weaknesses of the team I must first of all warn you that even if in appearance it seems easy it is in reality very difficult to use so I only recommend this team to you if you have experience and an Elo higher than 1700. :Houndstone:

  • The use of Teracrystal will be very important and you will have to think carefully before teracrystal a particular Pokemon because with this team the slightest error will be fatal... :Tyranitar:

  • The Team has no Water type resistance so if you lose your :Iron Bundle: you will have no way to stop them afterwards so be very careful.

  • At the same time, be very careful VS the Ground Pokemon which could cause problems for :Tyranitar: :Gholdengo: :Houndstone: :Great Tusk:

  • The Hard Trick Rooms will also be a problem even if you have Taunt with :Talonflame: :Indeedee-F: can stop you with Fake Out / Follow Me and let :Armarouge: place the Trick Room.

  • The climates will also be a concern for :Tyranitar: + :Houndstone: Combo because it will cancel the resistance in Special Def and the Sand Rush talent. :Pelipper: + :Palafin: the nightmare of the water type and Sun Trick Room with :Torkoal: who can do damage and protect themselves alongside a Pokemon who will put Pressure on :Tyranitar:

  • The team is 60/40 Physically split so be careful if you play physical with :Tyranitar: + :Houndstone: + Great Tusk: + :Talonflame: as Will-o-Wisp / Reflect / Intimidation pressure doesn't is never far away.

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:Tyranitar: Pokepast --> https://pokepast.es/6d1bca1bb7385b81 :Houndstone:

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:Great Tusk: :Tyranitar: :Houndstone: Good Luck ! :Gholdengo: :Talonflame: :Iron Bundle:

 

:Stonjourner: Today we are going to go back a little bit in the past and return to the USA in the city of Orlando. By digging well we were passed next to a hidden treasure buried in a pile of stone and that is precisely what we are going to bring to light. A pile of Stone by the name of Stonjourner :Stonjourner:who managed to shine up to the Top 11 / 850:Stonjourner:


:Stonjourner: This team was created by a US player named Wacka :Brute Bonnet:

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:SV/Iron Hands: The Team :SV/Stonjourner:

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:SV/Flutter Mane: Flutter Mane :SV/Flutter Mane:


Flutter Mane @ Life Orb
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Taunt
- Protect

:Flutter Mane: - Max Special Attack - Max Speed - :Life Orb:

:Flutter Mane:A fairly standard set apart from the presence of Taunt instead of Perish Song and Dazzling Gleam instead of Moonblast. :Flutter Mane:

:Flutter Mane:He is only there for one thing to do damage and punish the opponent by taking advantage of the presence of :Stonjourner: and :Life Orb:

:Flutter Mane:Shadow Ball = 80 Base + STAB (x1.5) + 30% :Stonjourner: + 30% Life Orb = 202.8 :Flutter Mane:



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Psychic
- Helping Hand

:Indeedee-F:The very classic set with Trick Room / Follow Me / Psychic / Helping Hand. :Psychic Seed:

:Indeedee-F:He doesn't have Dazzling Gleam and his Teracrystal Fairy to negate his Dark-type weakness :Indeedee-F:



:SV/Iron Hands: Iron Hands :SV/Iron Hands:

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 156 HP / 84 Atk / 12 Def / 4 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Volt Switch
- Close Combat
- Wild Charge

:iron Hands: - :Assault Vest:

:iron Hands:A set specially designed to play under the Trick Room. It has a lot of HP/ Special Def investment. :iron Hands:


:iron Hands:It has Teracrystal Grass to block :Amoonguss: + :Brute Bonnet: and their Spores. :iron Hands:



:SV/Stonjourner: Stonjourner :SV/Stonjourner:

Stonjourner @ Focus Sash
Ability: Power Spot
Shiny: Yes
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wide Guard
- Rock Slide
- Low Kick
- Protect

:Stonjourner:On paper :Stonjourner: is only a support Pokemon for the rest of the team due to its talent which allows it to boost the power of our allies' attacks by 1.3x (+ 30%) but if we look better in detail we realize that it is not useful only for its. :Stonjourner:

:Stonjourner:He has an attack base of 125 in attack and 135 in defense which is frankly not negligible. Well, I speak in a low voice because in special defense it's a disaster... He will get 2HKO (He has the :Focus Sash: )
but otherwise even a glass of water could put him KO with his basic special defense of... 20 :Stonjourner:

:Stonjourner:The presence of :Focus Sash: will only be there to overcome his very low resistance on the special but otherwise let's start again because he's fast anyway and your opponent won't expect to take an Adamant Max Attack attack on the head. :Stonjourner:

:Stonjourner:Wide Guard will allow you to protect yourself from many Double Target moves like Heat Wave / Rock Slide / Dazzling Gleam :Stonjourner:

:Stonjourner:Rock Slide will be your STAB + Teracrystal Rock for the x2 :Stonjourner:

:Stonjourner:Low Kick to punish Pokemon like :Tyranitar: and Steel like :Kingambit:

:Stonjourner:Protect to protect yourself in order to give your talent an extra turn which will boost allied attacks by 30% :Stonjourner:



:SV/Brute Bonnet: Brute Bonnet :SV/Brute Bonnet:

Brute Bonnet @ Sitrus Berry
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fairy
EVs: 172 HP / 100 Atk / 4 Def / 228 SpD / 4 Spe
Adamant Nature
- Spore
- Seed Bomb
- Crunch
- Protect

:Brute Bonnet: A completely new set of what :Brute Bonnet: has been able to study to date because he does not have Loated Dice but the :Sitrus Berry: to allow him to stay a little longer. :Brute Bonnet:

:Brute Bonnet:This advantage :Sitrus Berry: will allow him to resist a little longer VS :Dondozo:

:Brute Bonnet:He has the Teracrystal Fairy to nullify his weaknesses to Fairy + Fighting type attacks devastating for him :Great Tusk:

:Brute Bonnet:Spore to put the opponent to sleep / Crunch will be his STAB attack / Protect to protect himself. :Brute Bonnet:

:Brute Bonnet:Seed Bomb to have more consistency than Bullet Seed due to the lack of Loaded Dice. :Brute Bonnet:

:Brute Bonnet:He is not playing with Sucker Punch because he has no Synergy with the current team due to :Indeedee-F: Psychic Field :Brute Bonnet:



:SV/Armarouge: Armarouge :SV/Armarouge:

Armarouge @ Covert Cloak
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Armor Cannon
- Expanding Force
- Protect

:Armarouge: The very classic set with the Teracrystal Grass to chain the invicibility combo against fire-type attacks with Flash Fire. :Armarouge:

:Armarouge: We will note the presence of Protect instead of Wide Guard in this way your opponent will not get along with this protect and you can set up the Trick Room :Indeedee-F: then continue on the offensive with Helping Hand + Armor Cannon / Expanding Force. :Armarouge:

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Differents Options Team :
  • Trick Room : :Indeedee-F: + :Armarouge:( Read Weakness Segment IMPORTANT ! )

  • Hyper Offense : :Flutter Mane: + :Stonjourner:( Read Weakness Segment IMPORTANT ! )

  • Trick Room 2 : :Armarouge: + :Iron Hands: ( Trick Room ) + ( Fake Out )

  • Trick Room 3 : :Armarouge: + :Brute Bonnet: ( Trick Room ) + ( Spore )

  • My Best Friend :Stonjourner: --> :Stonjourner: + He adapts with anyone and will take advantage of his super talent in DUO :Stonjourner:

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Weakness Of The Team :

  • This team is very good to play in OTS or Bo3 but will find some difficulty to be played in Ladder or Bo1 due to the lack of Bulk from :Flutter Mane: + :Stonjourner: who will be knocked out very quickly - The not knowing the opponent's moveset and items will be very problematic, such as :Armarouge: Wide Guard or Booster Energy in Pokemon Paradox which will be hell if you don't know the opposing team.

  • :Indeedee-F: + :Armarouge: - Playing Trick Room will not be without risk especially if the opponent has :Flutter Mane: and its formidable Imprison attack which will block your Trick Room and due to its good special defense it will not be easy to eliminated. Again in OST we can plan a strategy for this concern. :Indeedee-F: + :Armarouge:

  • :Armarouge: - If you have to be afraid of something with :Armarouge: it's :Arcanine: Teracrystal Dark because you can't do anything against him with Expanding Force and Armor Canon can't OHKO him. :Armarouge:

  • :Flutter Mane: + :Stonjourner: - The DUO may seem strong but be careful because sometimes you wouldn't have enough power to eliminate the two Pokemon in front of you and they, on the other hand, will have no trouble eliminating you because of your constant lack of Bulk. Having no more resources necessary to defeat the rest of the team, defeat will sometimes be inevitable... Playing this lead will literally be 50/50 by destroying your opponent from the start or getting yourself destroyed from the start. :Flutter Mane: + :Stonjourner:

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:Flutter Mane: Pokepast --> https://pokepast.es/4971cfc2b3c6283a :Stonjourner:

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:Flutter Mane: :Indeedee-F: :Iron Hands: Good Luck ! :Stonjourner: :Brute Bonnet: :Armarouge:

 
Introduction

Hi!

As of yesterday, I managed to reach rank 84 on cartridge, all thanks to my Ceruledge team. Though, to be fair, I didn't go up from the bottom to rank 84 with just a single team at first. Initially, I wanted to experiment with a full hard Trick Room team centred around Armarouge that got me into rank 120. Though, piloting such an archetype was extremely challenging; after all, there's no room for mistakes. Each member of the team must be carefully chosen. Moreover, the rather inflexible nature of such an archetype as well as the high skill cap that comes with a full hard Trick Room team made winning consistently fairly difficult. Especially if you keep making changes to the team. That's why I fell somewhere down to rank 800 or so afterwards.

Now, the team I want to present to you is, as I've already mentioned, centred around Ceruledge and started from where I fell down. Getting into rank 84 was much easier with this team than with the Armarouge hard Trick Room team. The few losses I had were mostly because I got outplayed and wasn't too familiar with the inner workings of my team at first. However, after getting to know my new team better, I can confidently say Ceruledge is an underrated Pokémon that has been carrying my team many times, even in the face of the many threats that might discourage you from selecting it for a match!

In what will follow, I will explain in detail how my Ceruledge team works and what makes Ceruledge different from Annihilape, and therefore worthwhile on a team. Of course, I will also provide my team for you to try out on cartridge or on showdown if you so desire!


Teambuilding process
Since the goal of my team was to make Ceruledge work, I first had to find out why you should use it. Here are the reasons:

a) Ceruledge has a great resistance profile, allowing it to do well against Iron Hands, Sylveon, Amoonguss, and, most importantly, Fire Pokémon, such as Arcanine, Armarouge, Volcarona, and Torkoal. In the case of Armarouge, you need Tera Dark to check it but in any other cases, you usually don’t need to rely on Terastallization.

b) Therefore, unlike Annihilape, Ceruledge isn’t too reliant on the game mechanic to get around and check common threats better. This flexibility is important because it means you are more likely to use Terastallization on another Pokémon.

c) Another important aspect of Ceruledge is its revenge potential thanks to Shadow Sneak. Even if you don’t manage to take out a Pokémon with Bitter Blade, Shadow Sneak is guaranteed to do that (assuming, the target is within its range). This move alone can force opponents into an awkward situation where they have to scout this move or switch out their Pokémon. This is something you can exploit as a player, and it gives you much more room for plays to defeat your opponent.

Next, I had to analyze Ceruledge’s weaknesses and find suitable partners that would take care of its issues. Here are Ceruledge’s main weaknesses:

a) Water Pokémon: Iron Bundle, Gastrodon, Palafin, Pelipper, Dondozo & Tatsugiri, Rotom-Wash.
b) Dark Pokémon: Tyranitar, Roaring Moon, and, to a lesser extent, Kingambit and Brute Bonnet.
c) Ground Pokémon: Great Tusk, Garchomp, Sandy Shocks.
d) Ghost: Flutter Mane, Mimikyu, Gholdengo.
e) Others: Glimmora, Dragonite, Armarouge (unless Ceruledge opts for Tera Dark)

In a worst-case scenario where I couldn’t rely on Terastallization to help out Ceruledge, I had to find Pokémon that are adept at dealing with its threats. Supporting Ceruledge by improving its resilience would also be nice. So, I decided to go for Amoonguss, Palafin, and Iron Hands at first.

Amoonguss offers redirection, Spore, and healing; it can also pressure Pokémon weak to Grass moves.

Palafin improves the Dondozo matchup thanks to Haze and is fast enough to pressure Great Tusk. The fact that it’s also bulky, and therefore resilient, is very appreciated on a team that lacks speed control and relies on long drawn-out games in order to eventually overwhelm opponents. Like Ceruledge, it also benefits from Amoonguss’s support. Moreover, it can also rely on priority moves to take out weakened threats.

As for Iron Hands, it’s the glue that holds the team together, further improving the matchup against Water Pokémon. It can also pressure Dark Pokémon as well as Gholdengo. Being able to learn Fake Out and Volt Switch is pretty much icing on a cake as these moves can generate momentum.

The last two slots were then filled with Roaring Moon and Maushold. The former further improves your matchup against Psychic spam due to its Psychic immunity; equally important is the fact that, with Dragon Dance, it’s another win condition that can also pressure Annihilape, forcing it to rely on Terastallization. Most of the time, it’s Fire, which Palafin can take advantage of to beat Annihilape. As for Maushold, I quickly realized having a second redirector would let your offensive Pokémon stick much longer on the field and take hits they normally wouldn’t survive. This makes up for a lack of speed control. What’s more, Maushold is necessary on the team if you want to deny opposing Annihilape a damage boost from its own Maushold partner.

Set Explanation
Here’s a link to the full team: https://pokepast.es/685377adda5eee56

Below, you can find some short descriptions and damage calculations for each member of the team:

Ceruledge: https://pokepast.es/1c227e7d31d5c932

Amoonguss: https://pokepast.es/e741a5682a93d420

Iron Hands: https://pokepast.es/b77d0884fa479a1a

Palafin: https://pokepast.es/0b89ddcc5910fd3b

Roaring Moon: https://pokepast.es/bb714b601ff1a936

Maushold: https://pokepast.es/8238802551784953

How to use the team:
  • If you face Dondozo, most of the time, you want to rely on Ceruledge, Iron Hands, Amoonguss, and Palafin. Ceruledge is here because it can pressure Iron Moth, Flutter Mane, and Kingambit. It can also check Dragonite lategame once it has a few boosts. I mention these Pokémon because they are often found on Dondozo teams from Japanese players. Don’t lead with Palafin because not knowing if you have it will put some pressure on opposing players. If you see Iron Moth, make sure Amoonguss is in the back so it can absorb a potential Toxic Spikes.
  • Against Maushold + Annihilape leads, make sure to select Roaring Moon and Maushold. The higher you go in your ranking, smart players will take advantage of your lead position. So, be careful.
  • Against any Armarouge and Indeedee team, you will need Ceruledge and Roaring Moon.
  • Most of the time, you want to select Amoonguss and Maushold to support the team as much and as long as possible, in my experiences.
  • If you see any Flutter Mane on a team, it is almost always a right decision to select Ceruledge for a match, even if the opponent has tough threats like Tyranitar or Roaring Moon discouraging you from choosing Ceruledge for the match. Remember you still have a team that can deal with its threats. Shadow Sneak is too good to pass up as it puts a lot of pressure on weakened Pokémon.
  • Ceruledge usually wants to avoid the rain matchup since it’s not very helpful in it. Iron Hands is the most important member to deal with this matchup. As such, it needs to be carefully preserved throughout the game.
  • Team rewards careful plays and positioning; it is a balance team, after all. Use Ceruledge most of the time, especially as a lead since it’s good against many offensive lead Pokémon, like Iron Hands and Flutter Mane, to name a few. In general, one Bulk Up boost is enough at the beginning of a match to actually exert some offensive pressure afterwards.
In my experiences, the team generally has a good or neutral matchup against most team archetypes. Though, against Garganacl, it can be quite challenging as Salt Cure + threatening partners can wear down the team very easily. As not many players run Garganacl on a team, I generally deemed it not that important to run Covert Cloak on a Pokémon, such as Amoonguss. Especially when Wiki Berry has saved me many times as it made sure Amoonguss could stick longer on the field. There's still Palafin to likely force Terastallization on Garganacl while other members like Roaring Moon or Ceruledge can try dealing with its partners, such as Amoonguss or Iron Hands.
 

:Dragonite: We are finally back from Melbourne in Australia and this is an opportunity to return to the winner's team, namely Gavin Michaels who won the very first international VGC tournament on S/V. :Baxcalibur:

:Iron Hands: This team was created by a US player named Gavin Michaels. :Amoonguss:

FoKMzYCaQAEOqPW.png


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:SV/Pelipper: The Team :SV/Palafin-Hero:

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:DP/Pelipper: Pelipper :DP/Pelipper:



Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Tailwind
- Protect

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After studying several sets to pelpe all the kinds, here he returns to his most classic set : Offense Pelipper
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Modest / Max Speed with :Focus Sash:


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Hydro Pump + Hurricane will be its Stab Booster Moves by the rain and the Teracristal Flying.
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Tailwind for the speed control, he will associate very well alongside :Palafin-Hero:



:SV/Palafin: Palafin :SV/Palafin-Hero:

Palafin @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Haze / Close Combat
- Jet Punch
- Wave Crash
- Protect

:Palafin: Having marked the start of the series, he is now back on the front of the stage. :Palafin-Hero:

:Palafin:He has the Haze attack to remove the opponent's statistics, in particular this from :Dondozo: or Nasty Plot :Gholdengo: this attack can be replaced by Combat Fat to have a better chance to get rid of steel Pokemon like :Kingambit:

:Palafin:Jet Punch + Wave Crash will be its STAB Booster Moves by Water Teracristal :Palafin-Hero:

:Palafin:The strategy is to remove it quickly in order to activate it in hero -fit and make it a perfect sweep for the end of the match once all its threats will be eliminated this thing will be almost innaretable boost all the little things it has :Palafin-Hero:

:Palafin:Water Attacks STAB + :Mystic Water: + Teracristal Water + Adamant + :Pelipper: Rain :Palafin-Hero:

:Palafin:He can be playing in lead alongside :Iron Hands: who will make him Fake Out + Jet Punch. In addition, as the team is based on defense, the Switch is not necessarily very dangerous for certain members of the team. :Palafin-Hero:



:BW/Amoonguss: Amoonguss :BW/Amoonguss:

Amoonguss @ Sitrus Berry
Ability: Effect Spore
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 244 HP / 108 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Protect

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A standard set with the Berry Sitrus and the Teracristal Steel
Miniature_0591_NB.gif


Miniature_0591_NB.gif
Yes Teracristal Steel - It will not cancel your weakness on the fire type but due to the presence of the rain it will protect you. It will protect you from other Tera attacks such as Ice / Flying / Psy attacks but will make you vulnerable to Fight + Ground type attack.
Miniature_0591_NB.gif



:SV/Iron Hands: Iron Hands :SV/Iron Hands:

Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 140 HP / 76 Atk / 4 Def / 252 SpD / 36 Spe
Adamant Nature
- Fake Out
- Volt Switch
- Close Combat
- Wild Charge

:Iron Hands: The classic set with :Assault Vest:

:Iron Hands:He has the Teracristal Grass so as not to make you rage Powder or Spore by :Amoonguss: or :Brute Bonnet:

:Iron Hands:Volt Switch will allow you to withdraw safely by breaking the :Focus Sash: and talent as a Multiscale. :Iron Hands:

:Iron Hands:Close Combat + Wild Charge will be his STAB attacks :Iron Hands:

:Iron Hands:It has 36 EVS in speed which will allow you outspeed :Iron Hands: Slow or :Kingambit: in the OHKO with Close Combat or by forcing them to Teracristal Flying and Punish with Wild Charge. :Iron Hands:



:BW/Dragonite: Dragonite :BW/Dragonite:

Dragonite @ Lum Berry
Ability: Multiscale
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 204 Atk / 20 Def / 4 SpD / 28 Spe
Adamant Nature
- Tera Blast
- Ice Spinner
- Extreme Speed
- Protect

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A special set with multiscal talent + :Lum Berry:


Miniature_0149_RS.gif
This dragonite is a hyper offense made to make damage.
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The :Lum Berry: will allow you not to be burn / para / freeze ( a thought for the players of Day 1 ...) / Spore.
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The Teracristal Flying + Tera Blast will be able to punish Pokemon of the Grass like :Amoonguss: or :Volcarona:


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Ice Spinner will allow you to punish Pokemon of Dragon - Grass - Ground - Flying but also to make Psychic Field disappear which could block your extreme speed and more the team has no resistance to the Psy or Wide Guard type as well as :Indeedee-F: + :Armarouge: will be really problematic.
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Extreme Speed even without the Normal Teracristal will hurt very much with its attack base of 134 + its Adamant nature
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:SV/Baxcalibur: Baxcalibur :SV/Baxcalibur:

Baxcalibur @ Dragon Fang
Ability: Thermal Exchange
Level: 50
Tera Type: Poison
EVs: 84 HP / 252 Atk / 4 Def / 108 SpD / 60 Spe
Adamant Nature
- Icicle Crash
- Glaive Rush
- Ice Shard
- Protect

:Baxcalibur: A different set of his usual set with the Loaded Dice. :Baxcalibur:

:Baxcalibur: He has the :Dragon Fang: which allows him with his attack base of 145 + his 252 EVS in attack + his nature Adamant + :Dragon Fang: of OHKO :Iron Bundle: - Let us not forget that :Iron Bundle: has A defense base of 114 and :BAXCALIBUR: will not be assigned by its Hydro Pump + Freeze Dry + Icy Wind attacks and will be sprayed in an attack. Even if he has the :Focus Sash: he can always be completed by Ice Shards. :Baxcalibur:

:Baxcalibur: The Teracristal Poison is present to protect it from :Flutter Mane: and its Moonblast / Dazzling Gleam and let it be free to punish it in return with Icicle Crash or Glave Rush. :Baxcalibur:

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Differents Options Team :

The best option is to look at how Gavin Michaels to play his team but here are some example of game mode :

  • :Palafin: + :Iron Hands: + :Pelipper: + ( 4th ) | Jet Punch + Fake Out | Jet Punch + Close Combat / Wild Charge ( Don't hesitate Super Strong )

  • :Iron Hands: + :Dragonite: / :Baxcalibur:

  • :Amoonguss: + ( ... ) | Really if you have a Spore opportunity but I advise you to keep it for later to treat the team with Pollen Puff.
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Weakness Of The Team :

So YES this team won the Oceania Championships.
YES this team is strong but it is difficult to play so I have only recommended it to players with a 1700+ level ELO so that they can make a perfect benefit and have fun fully with it. Nothing prevents you from trying it but there are much more team adapt to the beginner or intermediate level player.

  • The team being made up of Pokemon which will hit attacks on the physical level like Will-O-Wisp / Intimidation / Lower statistics in attack as well as physical defensive pokemon. :Iron Hands: :Dragonite: :Palafin-Hero: :Baxcalibur:

  • Watch out for :Iron Bundle: | :BAXCALIBUR: will be to manage it and punish it with an OJKO with the strategy detailing in its thesis section but if your opponent keeps it he can be very dangerous because Freeze Dry threatens the whole team :Pelipper: ( Water ) / :Amoonguss: ( Grass ) / :Iron Hands: ( Teracristal Grass ) / :Dragonite: ( Dragon ) / :Palafin: ( Water ) | We still have tools to get rid of it as a spore ( :Amoonguss: ) / Hurricane :Pelipper:

  • Defense or Water Resistant or Immune Physics Pokemon will be the problem with :Palafin-Hero: Who loves Wave Crash everything that moves at the end of the match. Another thing to take into account is that it will have to be switch so that its actual power activates your opponent can adapt to it by predicting your next action. Also be careful A :Gholdengo: Water Tera which can be really problematic at +2 Nasty Plot.

  • Other climate teams can be a problem ( Sand / Hail / Sun) :Tyranitar: :Abomasnow: :Torkoal:

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Day 1 :

Day 2 :

Final Day :

:Pelipper: Pokepast --> https://pokepast.es/73fdd542eba361d0 :Palafin-Hero:

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:Pelipper: :Palafin-Hero: :Amoonguss: Good Luck ! :Iron Hands: :Dragonite: :Baxcalibur:

 

:Grimmsnarl: We continue our journey in the discovery of new Pokemon Paradox and today we will study a team with a new fighter :Sandy Shocks:


:SV/Iron Valiant:

:Annihilape: This team was created by a US player named Vivethen :Gholdengo:

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:SV/Iron Valiant: The Team :SV/Iron Bundle:

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:SV/Iron Valiant: Iron Valiant :SV/Iron Valiant:


Iron Valiant @ Focus Sash
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Ground
EVs: 20 HP / 252 Atk / 4 Def / 4 SpD / 228 Spe
Jolly Nature
- Close Combat
- Tera Blast
- Spirit Break
- Protect

:Iron Valiant: This Pokemon is unknown to the VGC world with a very very low popularity but today is its day of glory because we are going to highlight it :Iron Valiant:

:Iron Valiant: One of the biggest disadvantages is that it is slower than :Iron Bundle: & :Flutter Mane: which is present absolutely everywhere. It also has a bad defense and an even weaker special defense. His attack power isn't enough to OHKO, but he does have something quite useful. :Iron Valiant:

:Iron Valiant: Teracristal Ground + Tera Blast - With this combo your opponent will not expect to receive wave power damage and you can punish :Gholdengo: & :Iron Moth:

:Iron Valiant: It is not Max Speed (228 EVs) to favor its attack boost. In addition, he will combine perfectly with :Iron Bundle: and his Electric Field pose which will activate his Quark Drive talent and boost his highest stat power, namely Attack. :Iron Valiant:

:Iron Valiant: You can use it at the beginning of the match to surprise with Tera Blast Ground the :Gholdengo: + :Iron Moth: Or at the end of the match to eliminate Pokemon already hurt by the comrades. :Iron Valiant:



:SV/Sandy Shocks: Sandy Shocks :SV/Sandy Shocks:

Sandy Shocks @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 116 HP / 4 Def / 252 SpA / 4 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Earth Power
- Protect

:Sandy Shocks: A fairly classic set in terms of attacks, but it has an Unpublished Teracrystal: The Flying Teracrystal. :Sandy Shocks:

:Sandy Shocks:Tera Blast + Tera Flying - With this unique combo he will be able to punish without even realizing the :Amoonguss: and :Brute Bonnet: who will not expect it. Generally we say to ourselves : Ooooh well he only has Thunderbolt / Earth Power what will he do to me ? Nothing... And the BOOM Tera Blast Flying and you're going to put them in a salad. :Sandy Shocks:



:SV/Annihilape: Annihilape :SV/Annihilape:

Annihilape @ Leftovers
Ability: Defiant
Level: 50
Tera Type: Fire
EVs: 252 HP / 100 Atk / 76 Def / 76 SpD / 4 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Rage Fist
- Protect

:Annihilape: A classic Bulk Up set :Annihilape:

:Annihilape: We see a greater popularity of :Annihilape: Max Attack / Max Speed coupled with :Maushold-four: A homecoming set from the beginning of VGC 2023 :Annihilape:

:Annihilape: The Fire teracrystal will protect you a bit better from :Gholdengo: Make It Rain :Annihilape:



:SV/Iron Bundle: Iron Bundle :SV/Iron Bundle:

Iron Bundle @ Covert Cloak
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Electric Terrain
- Hydro Pump
- Icy Wind
- Encore

:Iron Bundle: 3rd Pokemon Paradox of the team :Iron Bundle:

:Iron Bundle: It has Hydro Pump / Icy Wind / Encore / Electric Terrain :Iron Bundle:

:Iron Bundle: Hydro Pump + Icy Wind will be his Move STAB :Iron Bundle:

:Iron Bundle: Encore is a way to punish Pokemon Set Ups by blocking them on their last move and in view of the speed of :Iron Bundle: you Outspeed them in the vast majority of cases if their boost is not blocked on speed. :Iron Bundle:

:Iron Bundle: Electric Terrain will allow you to activate the Boost linked to the Talent by giving you the opportunity to wear an item other than Booster Energy. In our case the boost will be that of the speed :Iron Bundle:




:SV/Grimmsnarl: Grimmsnarl :SV/Grimmsnarl:


Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 140 Def / 116 SpD
Careful Nature
- Reflect
- Scary Face
- False Surrender
- Light Screen

:Grimmsnarl: The classic Screen poser set but it has False Surrender ?? What is this move??! :Grimmsnarl:

:Grimmsnarl: False Surrender is Grimmsnarl's signature ability and it is very powerful with 80 power + STAB and it will allow you to punish the :Indeedee-F: + :Armarouge: from the start of the match by inflicting heavy damage on them on turn 1 while while protecting your allies. :Grimmsnarl:



:SV/Gholdengo: Gholdengo :SV/Gholdengo:

Gholdengo @ Weakness Policy
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Protect

:Gholdengo: - Nasty Plot - :Weakness Policy:

:Gholdengo: The idea is to play him with :Grimmsnarl: so that he poses the Screens and does Nasty Plot to spray everyone with Make It Rain. :Gholdengo:

:Gholdengo: The Weakness Policy will be useful to you against Ghost or :Arcanine: Snarl attacks but you will be protected by the Screens and they will not appreciate taking a Shadow Ball in the head. :Gholdengo:



Differents Options Team :
  • Screen Is Up : :Grimmsnarl: + :Gholdengo: / :Annihilape: + :Iron Valiant: + :Sandy Shocks:

  • Paradox For Ever : :Iron Valiant: + :Iron Bundle: ( Icy Wind / Electric Terrain )

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Weakness Of The Team :

  • :Pelipper: + :Palafin: Your biggest fear will be the rain. With the popularity of Gavin Michaels' team who won the Oceania Championships with a Rain team, this team will be endangered in the rain because you only have one real resistance to water with :Iron Bundle: but due to its lack of bulk it won't be able to last long even if the Light Screen is active. Tera Water + STAB + Rain + :Mystic Water: + Powerfull attack 120 power... :Palafin-Hero:

  • Even if you have speed with :Iron Valiant: + :Iron Bundle: the rest of the team is not very fast this could turn against you if your opponent has speed because acting after your enemy can be problematic hence the presence of Icy Wind + Scary Face. :Iron Valiant: + :Iron Bundle:

  • Flutter Mane :Flutter Mane: Will also be a terrible threat to the team with his attacks such as Shadow Ball + Moonblast / Dazzling Gleam.

  • Iron Valiant :Iron Valiant: due to its lack of bulk can be knocked out very quickly and will not necessarily have the power to OHKO its opponent so it will be necessary to damage them as you go before bringing it to the field. :Iron Valiant:

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:Iron Valiant: Pokepast --> https://pokepast.es/b23fc6a6658565c3 :Iron Bundle:

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:Iron Valiant: :Sandy Shocks: :Annihilape: Good Luck ! :Iron Bundle: :Grimmsnarl: :Gholdengo:

 
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