Paradox Pokémon are completely separate species as compared to the Pokémon they are thematically based on. You cannot have formes (e.g. you can't have multiple colours of Squawkabilly) on your team because they are the same species, but Iron Jugulis and Hydreigon only share an appearance and not a species. Moltres-Galar is about as similar to Hydreigon as Iron Jugulis is -- just a bit of a worse moveset, better ability, and more SpDef traded for SpAtk -- they just look dissimilar so you wouldn't note it as odd.I just wanted to make a few observations:
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Isn't it odd to have a Pokémon and its Paradox form (in this case, Hydreigon and Iron Jugulis) on the same team? These two in particular, as they've got similar types, moves and stats...
Because teams are generated sequentially (i.e. one at a time) this level of synergy between Pokémon is just not possible. It could, at best, happen 50% of the time (e.g. if Kingambit generates after Houndstone it could happen, but if it generates before then it couldn't). While we make exceptions for very important cases where the 50% gen chance is worth the synergy, such as a Pokémon that can have Chlorophyll almost always getting it if there is a Drought user generated before it on the team even if it would ordinarily get a different ability, having this degree of synergy between individual Pokémon who will very rarely get rolled together would honestly just create bugs lol.View attachment 476965
I think Kingambit should rather get Defiant as his ability when put together with Houndstone; given how powerful Supreme Overlord and Last Respect can be respectively in the battle's last phases, I fear that the advantage given by their combination would be too high.
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Finally, I think having three Heavy-Duty Boots users on the same team might give the player an unfair advantage, as well, but this is the smallest inconvenience I've noticed, to be honest.
And on top of that, we would never make a Pokémon or team worse than it could be. The philosophy of random battles is that every Pokémon is at its absolute maximum capacity, particularly in current gen where we have level balancing based on winrates. Last Respects and Supreme Overlord are indeed both very strong at the end of the game, and sometimes facing a team with that level of broken is the nature of rands. Item generation is currently done independently of team members and that is very unlikely to change due to the process of operations, but it has been noted as a recurring problem where sometimes items are too common. However, if it were possible to develop item synergy, we wouldn't limit the amount of HDB for being too strong, but rather probably limit the amount of choice items for being too weak.